Fix it Bioware!
Modifié par Locane256, 02 décembre 2009 - 04:55 .
Modifié par Locane256, 02 décembre 2009 - 04:55 .
jimmyhff wrote...
This game crashes more than any other game I have ever played in my life. And to make matters worse, I have emailed "tech support" via the "official website" once per week the last three weeks and haven't gotten any response whatsoever.
EA, you suck at your job. Take that. Not only did I return the game, but I called the company and left a long message regarding their great ability to suck. Hopefully they got the gist before pressing the delete key and moving on to the next hundred customers that don't matter to them.
Matthew Young CT wrote...
There should be a rule that you can't complain about crashes until you have:
1) Installed the game on a fresh OS. It isn't Bioware's fault if you install problematic junk on your system and it crashes or does weird stuff to their game. See AVG minimizing games (which crashes many games) for example.
2) Run Memtest86+, linpak, and furmark and passed them all.
Modifié par Locane256, 02 décembre 2009 - 10:34 .
Maybe put a supported OS on it?Ironically, I just purchased a 64 gig SSD drive (with 128 megs of cache) and put windows xp 64 on it
Don't forget PhysX and stuff like sound card drivers! Since XP 64 isn't going to have many by default..., so my system is fresh. (Note that means I have the latest drivers as well)
Er, you need to run it for a lot more than a few minutes.I was chasing this crash issue and ran prime95 (the 64 bit version) for a few minutes just to test my hardware, and it's clean. I've had prime95 identify bad ram before, that's why I don't buy patriot memory.
I understand that that makes it seem obvious that the fault is with DA, but it isn't necessarily. Many games do something uniquely stressful to a system and crash it. I've seen the Street Fighter benchmark crash systems that passed furmark and prime95 for example (when stability checking OCs).It may very well be that my hardware combination is causing a crash in Dragon Age, but it happens to be only Dragon Age that is crashing.
Wouldn't be at all surprised. I'm not saying it has no crashing issues, just that it doesn't have lots of them or anything (evidence being plenty of people getting none-hardly any). So, so many crashes are hardware or other software issues.I have a billion steam games (8 installed right now, god only knows how many not installed, probably somewhere on the order of 40), and none of them have the same behavior. If I had to bet, I'd say we'll see a patch for DA:O with something cryptic in the changelog alluding to a general crash fix in the next couple of weeks.
Had 1 repeatable hard crash and about 2 CTDs personally. Maybe 150 hours total? Maybe it's the game's fault you had so many. Maybe it's running it on an unsupported OS. I don't know. It's unfair to blame the game unless you're sure your system is stable and you're running it on supported hardware & software however!I can't say with any real certainty how many hours in I am, but I'm at the quests for the landsmeet in Denerim right now, so I would imagine 100 or so. Guessing at the number of crashes I've had so far overall, it would probably be near 50, and that doesn't include the 3 times my save file ended up being corrupted somehow and I had to jump back a step. That's why I double save now.
Modifié par gambledaniel, 02 décembre 2009 - 12:19 .
Yeah, sorry. I'm not about to install a 32 bit version of windows as a troubleshooting method to get a game to work that is obviously having similar crashing issues for other people who are not running my OS. I think you know that though, hence the winky face there.Matthew Young CT wrote...
Maybe put a supported OS on it?
I'm pretty sure Nvidia's drivers distribute with physx? I could be wrong. The sound drivers are downloaded directly from realtek's website, so I know those are up to date.Don't forget PhysX and stuff like sound card drivers! Since XP 64 isn't going to have many by default...
Yeah, but honestly we're going back to the whole "how much effort should I really have to put into debugging a buggy game?" thing. Running prime95 for 3 - 10 minutes has always produced errors on faulty hardware before, so running the same test again is a pretty good basic benchmark.Er, you need to run it for a lot more than a few minutes.
I wasn't even aware there was a "Street Fighter" benchmark. I get your point here, but honestly neither of us knows enough about how DA:O uses resources to draw any real conclusions, all I see is the end result.I understand that that makes it seem obvious that the fault is with DA, but it isn't necessarily. Many games do something uniquely stressful to a system and crash it. I've seen the Street Fighter benchmark crash systems that passed furmark and prime95 for example (when stability checking OCs).
I totally agree. Fortunetly, I'm pretty sure my system is stable. I haven't scientifically torture tested every component individually and in every combination, but I'm confident enough that I'm willing to blame the game at this point.Had 1 repeatable hard crash and about 2 CTDs personally. Maybe 150 hours total? Maybe it's the game's fault you had so many. Maybe it's running it on an unsupported OS. I don't know. It's unfair to blame the game unless you're sure your system is stable and you're running it on supported hardware & software however!
Modifié par Locane256, 02 décembre 2009 - 01:45 .
Ah, no, I wasn't joking. The minimum supported OS is Windows XP SP3. Windows Server 2003 (rebranded) is not supported. EA are well within their rights to offer you no support on that OS. It says right on the box it ain't supported.Locane256 wrote...
Yeah, sorry. I'm not about to install a 32 bit version of windows as a troubleshooting method to get a game to work that is obviously having similar crashing issues for other people who are not running my OS. I think you know that though, hence the winky face there.
Not sure, don't have an Nvidia card these days. Figured it couldn't hurt to mention.I'm pretty sure Nvidia's drivers distribute with physx? I could be wrong. The sound drivers are downloaded directly from realtek's website, so I know those are up to date.
I'd start by not assuming it's buggyYeah, but honestly we're going back to the whole "how much effort should I really have to put into debugging a buggy game?" thing.
Guessing you haven't done much OCing? A very slightly wonky CPU can easily pass 3-10 minutes of prime95, and fail on a proper torture test. Or linpack. Or a random game benchmark. Such is hardwareRunning prime95 for 3 - 10 minutes has always produced errors on faulty hardware before, so running the same test again is a pretty good basic benchmark.
Right, a crash. Which could have many causes, as you are surely aware. Best to rule out other possibilities, since you want a stable system regardless.I wasn't even aware there was a "Street Fighter" benchmark. I get your point here, but honestly neither of us knows enough about how DA:O uses resources to draw any real conclusions, all I see is the end result.
Fair enough. After you try it on a supported OS.I totally agree. Fortunetly, I'm pretty sure my system is stable. I haven't scientifically torture tested every component individually and in every combination, but I'm confident enough that I'm willing to blame the game at this point.
If there were something very wrong, many people would be having the problem. Most of us aren't. There could well still be something wrong, but not very.Something is very wrong with DA:O, and all we can do is hope that it will get fixed. Honestly, $75 is a lot to spend on a game that I have only seen the "exit" button on 3 times since I started playing it, because every other time I take a break is because it has crashed.
Modifié par Matthew Young CT, 02 décembre 2009 - 03:03 .