Important relevant changes from Path 1.03(29th May 2012):
- Changes to Kishok, no longer headshots banshee/brute/ravanger.
- Atlas no longer suffers extra damage from canopy shots with AP weapons/ammo/mods
- Geth Prime now cannot be headshot.
Weapon addenums, tips and tricks:
- DPS calculated via: (Damage*ROF)/60, single shot weapons ignored.
- DPS for weapons with a min re-fire time(that is not made pointless by low ROF) and also fire bursts calculated via:

-Hurricane uses 2 ammo per shot.
- Stat Damage = Value displayed by weapon damage stat bar, Stat Accuracy = Value displayed by weapon accuracy stat bar
- The damage mechanic for the GPS is the same as ME2, in each 3 projectile shot, the 1st projectile deals full damage, 2nd and 3rd deal 30% damage.
- Mechanics of the Arc Pistol, basic shots do standard damage, charged shots do 6x damage but use 3x the thermal capacity. The Thor Damage Multiplier is 2x because the charged shot technically only fire 3 shots, the 2x multi means it does the stated 6x damage. A charged Arc Pistol shot is applied to shield gating in the same way as shotguns(see below).
- Stat bar damage stated for the Arc Pistol is based on the charged shots.
- Shotguns are vastly less affected by shield gates(see Bioware Dev clarification on Gameplay Data and Mechanics), except the single projectile N7 Crusader
- For most shotguns(not GPS or Graal) the armor damage reduction is applied per pellet(8 on all normal shotguns, 6 on the Talon)
- Both the Striker and Geth Plasma SMG fire faster the longer the trigger is held, up to their stated ROF.
- Weapons that get the Geth Damage Bonus are, Geth Plasma Shotgun, Geth Pulse Rifle, Geth Plasma SMG and the Javelin Sniper Rifle. Nothing else.
Kishok Harpoon Notes:
- Peddroelmz Kishok damage mechanics formula.
- Fires an arcing projectile, account for this when aiming at heads
- Ignores shield gating
- Does not have it's damage reduced when hipfired like all other sniper rifles.
- No cover penetration when used with AP mods, although it innately penetrates Guardian shields.
- Has a 300% headshot multiplier(compared to the normal 250%) to account for increased difficulty in scoring headshots, as of patch 1.03, cannot score headshots on Banshees, Ravagers or Brutes, same as all other weapons.
- Delivers 80% of it's damage on hit.
- Delivers 20% of it's total damage in bleeding damage over 10 seconds.
- Fully charged shots deal 1.5x standard damage.
Graal Notes (thanks to peddroelmz):
-
- Graal ignores armor DR
- Graal fires 6 blades
- Graal fully charged shots double base weapon damage (as a consequence they also double ammo power damage)
Geth Plasma Shotgun Notes(again, peddroelmz):
- Fully charged shots do listed weapon damage (100% for plasma ball 1, 30% for the other 2 )
- Ammo power damage applies only to the first shot
- Ingores armor DR
- Cannot score head shots
- Ignores shield gating mechanic
- GPS gets continuous damage increase (up to max damage at full charge) as you hold the fire button down. Snap shots (minimum fire button hold down) have a ~ 0.45 % modifier (as you hold the fire button down the weapon charges - at full charge that modifier reaches maximum value 1 , releasing the fire button before fully charged will do partially charged damage (between snap shot damage and fully charged damage)
- Armor Damage Reduction values for each level are as follows, if the damage per shot/pellet is < Armor DR then minimum damage is 5:
Bronze = 15
Silver = 30
Gold = 50
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Multiplayer enemy defense pools, Bronze - Updated with July 4th, 2012 Balance Changes
Multiplayer enemy defense pools, Silver - Updated with July 4th, 2012 Balance Changes
Multiplayer enemy defense pools, Gold - Updated with July 4th, 2012 Balance Changes
PM me if there is anything wrong.
Addition: All Alien Customisation Previews, including new DLC Characters Rebellion not inculded yet.
Base Melee Stats(by Peddroelmz)
Base Damage Values and Modifiers for Melee Attacks(by Fire Eye)
Stats for MP Mod Consumables(updated with new consumables and gear from Rebellion DLC)
Enemy Weapon damage - Note: All damage values are subject to difficulty level modifers and I don't know how they work yet. These are just the base values.]
Enemy Damage relevance calculator(shots to kill your build) by count_4
Additional relevant threads:
Guide to Weight, Power Recharge Speed and 20%/30% Weight Reduction by royard
Interative Damage Calculator by cruc1al
Bioware Dev clarification on Gameplay Data and Mechanics
List of all power combos by Relix28
Weapon Damage Formula(WIP) by peddroelmz
MP Map Spawn Points by Lynx7725
Guide to applying game mechanics to gold runs by MartialArtsSurfer
Power Leveling and Credit Farming by UK Wildcat
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Additional file formats:
Weapon Data in PDF
Enemy Data in PDF
Consumable Stats in PDF
Weapon Data in XLS
Enemy Data in XLS
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My Youtube Channel
Shameless Bragging(no video):
Quarian Engineer Solo Gold Runs
Krogan Soldier Solo Geth Gold
Krogan Battlemaster Melee+powers only Geth Gold
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Finally here's a meme for you guys and girls to post next time someone inevitably asks for an unreasonable nerf.

Modifié par Tangster, 05 juillet 2012 - 10:13 .





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