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Updated weapon stats and MP enemy defense pools-July 4th balance


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#276
Impulse and Compulse

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How many pellets do shotguns have?

#277
Tangster

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Impulse and Compulse wrote...

How many pellets do shotguns have?

8 pellets.
Graal has 6 blades
Talon has 6 pellets

#278
Impulse and Compulse

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Cool, thanks.

#279
Rolenka

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What stat determined shotgun spread?

#280
Tangster

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Rolenka wrote...

What stat determined shotgun spread?

No idea. Sorry.

#281
5_Mania

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bump

#282
Tangster

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Premptive update for Patch 1.03 on Tuesday 29th May.

Quick notes (relevant to this thread):
- Changes to Kishok, no longer headshots banshee/brute/ravanger.
- Atlas no longer suffers extra damage from canopy shots with AP weapons/ammo/mods
- Geth Prime now cannot be headshot.

#283
Drayce333

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Why do you not list the pellets fired on shotguns and the talon. That is critical info.

#284
Tangster

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Drayce333 wrote...

Why do you not list the pellets fired on shotguns and the talon. That is critical info.

Now added.

Tangster wrote...
- For most shotguns(not GPS or Graal) the armor damage reduction is applied per pellet(8 on all normal shotguns, 6 on the Talon)


Modifié par Tangster, 28 mai 2012 - 10:11 .


#285
Tangster

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Update for DLC, gear added to consumables and stuff spreadsheet, most weapon stats added(I have no idea how they work, I haven't played yet)

#286
RazRei

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Thought so, the Krysae Sniper X does the same damage as my BW IV. However that AOE damage is a big saver on trash.

Also noticed it ROF, you have any clue about the weapons travel time? Seems to be pretty darn slow compared to the normal snipers.

#287
Khuutra

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I'm not seeing the new consumables/gear in that table.

#288
Tangster

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Khuutra wrote...

I'm not seeing the new consumables/gear in that table.

Should be fixed, there are tabs to choose between consumables, uncommon gear and rare gear at the top(for easy printing)

RazRei wrote...

Thought so, the Krysae Sniper X does the same damage as my BW IV. However that AOE damage is a big saver on trash.

Also noticed it ROF, you have any clue about the weapons travel time? Seems to be pretty darn slow compared to the normal snipers.

 
I haven't had the chance to try any of the new stuff yet but the new sniper has a short charge time(<0.1sec) maybe that's it?

Modifié par Tangster, 30 mai 2012 - 12:00 .


#289
RazRei

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double post

Modifié par RazRei, 30 mai 2012 - 12:14 .


#290
RazRei

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Tangster wrote...

RazRei wrote...

Thought so, the Krysae Sniper X does the same damage as my BW IV. However that AOE damage is a big saver on trash.

Also noticed it ROF, you have any clue about the weapons travel time? Seems to be pretty darn slow compared to the normal snipers.

 
I haven't had the chance to try any of the new stuff yet but the new sniper has a short charge time(<0.1sec) maybe that's it?


Nah when you hold the fire button down it doesn't do extra damage.  All it does is goes from 2.0x scope to 4.0x scope.  No noticeable inscrease at all in damage.

#291
Tangster

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RazRei wrote...

Tangster wrote...

RazRei wrote...

Thought so, the Krysae Sniper X does the same damage as my BW IV. However that AOE damage is a big saver on trash.

Also noticed it ROF, you have any clue about the weapons travel time? Seems to be pretty darn slow compared to the normal snipers.

 
I haven't had the chance to try any of the new stuff yet but the new sniper has a short charge time(<0.1sec) maybe that's it?


Nah when you hold the fire button down it doesn't do extra damage.  All it does is goes from 2.0x scope to 4.0x scope.  No noticeable inscrease at all in damage.

The charge listed must be for the scope then(the min of 0.001 would not be noticable), rrrr...

#292
EvilDeity

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How are you working out the Harrier's DPS? Surely it should be higher?

#293
Skittls

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Does the Reegar ignore armor damage resistance? If it doesn't, I definitely need to use shredder mod on it to make it usable on gold.

#294
Tangster

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Skittls wrote...

Does the Reegar ignore armor damage resistance? If it doesn't, I definitely need to use shredder mod on it to make it usable on gold.

I don't know. Peddro normally does those tests.
I found it very usable at level 5 on my QE, although I've only played 3 games today, 1 cerberus and 2 geth so I can't really speak for its abilities against armor.

You could test it on a ravager with and without a shredder.

I'm working out the harrier DPS the same way as every other fully auto weapon and ignoring reloads. I haven't got one yet, so I can't say if it's better or worse than mattock spam. I tried to find a video on YT, but it was bronze.

Modifié par Tangster, 30 mai 2012 - 02:10 .


#295
Lynx7725

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Thanks Tangster, for the effort. Just wondering, what's that Raider Shottie?

#296
Tangster

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Lynx7725 wrote...

Thanks Tangster, for the effort. Just wondering, what's that Raider Shottie?

Origin preorder bonus, SP only.<_<

#297
spyro396

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F'n useless bioware nerfing all the stuff. I was hoping to get the hurricane today but now i gues they nerfed it.

#298
Grimy Bunyip

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Just curious.
what does it mean when you list the reegar carbine as having a burst of 5?

#299
Tangster

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Grimy Bunyip wrote...

Just curious.
what does it mean when you list the reegar carbine as having a burst of 5?

I just copied the numbers over, while playing a little earlier I didn't notice the reefar having any particular burst functionality.

 Could be that the minimum ammo that can be spent when you pull the trigger is 5 though?
Nope, just tried it.

The DPS makes more sense without factoring in burst. I know I can kill a gold hunter in around 1 sec, so nearly 4K DPS is in the right area.

Modifié par Tangster, 30 mai 2012 - 03:16 .


#300
Geist.H

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Gogo Tangster, keep up the good work, I need datas to update all my guides =) !