EvilDeity wrote...
How are you working out the Harrier's DPS? Surely it should be higher?
I was wondering about this as well.
EvilDeity wrote...
How are you working out the Harrier's DPS? Surely it should be higher?
Oh no worries. It'll eventually show up in MP. Ultra Rare I suppose...Tangster wrote...
Origin preorder bonus, SP only.<_<Lynx7725 wrote...
Thanks Tangster, for the effort. Just wondering, what's that Raider Shottie?
Me too. If the Harrier has both higher damage-per-shot and a higher fire rate than the Mattock, along with the same reload time and a larger magazine, I don't see how it could have a lower DPS. And it should have higher DPS too, to justify its greater weight.RamsenC wrote...
EvilDeity wrote...
How are you working out the Harrier's DPS? Surely it should be higher?
I was wondering about this as well.
Variasaber wrote...
Me too. If the Harrier has both higher damage-per-shot and a higher fire rate than the Mattock, along with the same reload time and a larger magazine, I don't see how it could have a lower DPS. And it should have higher DPS too, to justify its greater weight.RamsenC wrote...
EvilDeity wrote...
How are you working out the Harrier's DPS? Surely it should be higher?
I was wondering about this as well.
Modifié par Tangster, 30 mai 2012 - 03:30 .
The weapon mechanics? Might be longer, these DLC weapons work in strange ways (and I have to get hold of a Harrier myself before I can discared the obviously nonsensitcal numbers).Our_Last_Scene wrote...
Just to mention this is absolutely fantastic, this is a great thing you've done, thanks for this.
How long do you think it'll be before it's fully updated with all the Rebellion info though? A week?
Modifié par Khuutra, 30 mai 2012 - 03:09 .
Yeah you're right, I must've forgotten to remove the pellet number from the normal shotgun formula and something else.Khuutra wrote...
The DPS math on the Reegar isn't working out right for me.
66 damage per round, 16.666... rounds per second = 1100 DPS? What am I missing here? It does damage in line with the DPS listing. Is the RPM off, or what?
I only ask because the DPS seems to be correct (it does about eight squillion damage per second), but armor damage reduction definitely has a big effect on it. Does it actually fire pellets in the midst of that stream of death?Tangster wrote...
Yeah you're right, I must've forgotten to remove the pellet number from the normal shotgun formula and something else.Khuutra wrote...
The DPS math on the Reegar isn't working out right for me.
66 damage per round, 16.666... rounds per second = 1100 DPS? What am I missing here? It does damage in line with the DPS listing. Is the RPM off, or what?
So I guess it's better to have the AP mod over damage considering the low base damage. Pretty much have to have the extra ammo mod or it runs out constantly.Khuutra wrote...
No, the Shredder Mod definitely works. It gives Piercing, at any rate, and I notice armor going down a lot faster when I use it.
100 per blade. It fires 6 of them. There a note in the first post.XXIceColdXX wrote...
It the stats sheet correct?
Says a level 10 graal only does 100 damage.
This threadElecbender wrote...
Is there a place where I can see how much damage character's melee attacks do?
I've been testing out an ex-cerberus vanguard melee build and so far it works...with equipment.
Also which melee bonuses are additive and which are multiplicative? Is it calculated the same way as weapon damage?
Tangster wrote...
100 per blade. It fires 6 of them. There a note in the first post.XXIceColdXX wrote...
It the stats sheet correct?
Says a level 10 graal only does 100 damage.
It still does pretty crazy damage vs a geth prime, which you cannot headshot.Timerider42 wrote...
Turns out the Reegar can get headshots. Maybe that explains why people think it has "crazy" damage.
Modifié par Tangster, 31 mai 2012 - 07:05 .
Tangster wrote...
It still does pretty crazy damage vs a geth prime, which you cannot headshot.Timerider42 wrote...
Turns out the Reegar can get headshots. Maybe that explains why people think it has "crazy" damage.
I posted my quick test results here
Prime damage I don't have a problem with. It's the way it metls though entire groups of lesser enemies in a couple seconds.Timerider42 wrote...
Tangster wrote...
It still does pretty crazy damage vs a geth prime, which you cannot headshot.Timerider42 wrote...
Turns out the Reegar can get headshots. Maybe that explains why people think it has "crazy" damage.
I posted my quick test results here
But it certainly doesn't seem overpowered. I mean the Claymore kills about an enemy per clip just like the Reegar, and you have a comparable amount of spare "clips" (at least at lower levels). The Claymore also takes big chunks out of a prime's health, and it also has the advantage of range and not having to stand there holding the button.
I just hope they don't try to nerf the Reegar undeservingly.
It is done, use the no images tab at the top.GroverA125 wrote...
Can you make a variant of the sheet without any images? When I'm using an iPhone to take a look, I can't see half the stats for shotguns or snipers.
The Reegar has some funky mechanics as a flamer. Still dunno how it really works.GroverA125 wrote...
also, the Reegar should have DPS of just around a level 10 claymore after some testing. Not sure whether that's close to what it currently shows or not.