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Updated weapon stats and MP enemy defense pools-July 4th balance


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#301
RamsenC

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EvilDeity wrote...

How are you working out the Harrier's DPS? Surely it should be higher?


I was wondering about this as well.

#302
Lynx7725

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Tangster wrote...

Lynx7725 wrote...

Thanks Tangster, for the effort. Just wondering, what's that Raider Shottie?

Origin preorder bonus, SP only.<_<

Oh no worries. It'll eventually show up in MP. Ultra Rare I suppose...

#303
Variasaber

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RamsenC wrote...

EvilDeity wrote...

How are you working out the Harrier's DPS? Surely it should be higher?


I was wondering about this as well.

Me too. If the Harrier has both higher damage-per-shot and a higher fire rate than the Mattock, along with the same reload time and a larger magazine, I don't see how it could have a lower DPS. And it should have higher DPS too, to justify its greater weight.

#304
Tangster

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Variasaber wrote...

RamsenC wrote...

EvilDeity wrote...

How are you working out the Harrier's DPS? Surely it should be higher?


I was wondering about this as well.

Me too. If the Harrier has both higher damage-per-shot and a higher fire rate than the Mattock, along with the same reload time and a larger magazine, I don't see how it could have a lower DPS. And it should have higher DPS too, to justify its greater weight.

 
Fixed, the formula was using the wrong cell for ROF.

Modifié par Tangster, 30 mai 2012 - 03:30 .


#305
Clayless

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Just to mention this is absolutely fantastic, this is a great thing you've done, thanks for this.

How long do you think it'll be before it's fully updated with all the Rebellion info though? A week?

#306
Tangster

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Our_Last_Scene wrote...

Just to mention this is absolutely fantastic, this is a great thing you've done, thanks for this.

How long do you think it'll be before it's fully updated with all the Rebellion info though? A week?

The weapon mechanics? Might be longer, these DLC weapons work in strange ways (and I have to get hold of a Harrier myself before I can discared the obviously nonsensitcal numbers).

I'm pretty certain the numbers for the Turian Sniper and the Reegar are right though, sinc ehtey fit with what I've been seeing ingame.

The Gear is pretty much done, although the numbers in the data disagrees with some of the descriptions on the gear cards, which I'm putting down to a typo by whoever make the cards.

#307
Variasaber

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Wow, the Harrier I outperforms the Mattock X? Now that's really something. If that's true, the thing must be actually worth its rarity.

#308
Khuutra

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The DPS math on the Reegar isn't working out right for me.

66 damage per round, 16.666... rounds per second = 1100 DPS? What am I missing here? It does damage in line with the DPS listing. Is the RPM off, or what?

Modifié par Khuutra, 30 mai 2012 - 03:09 .


#309
Tangster

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Khuutra wrote...

The DPS math on the Reegar isn't working out right for me.

66 damage per round, 16.666... rounds per second = 1100 DPS? What am I missing here? It does damage in line with the DPS listing. Is the RPM off, or what?

Yeah you're right, I must've forgotten to remove the pellet number from the normal shotgun formula and something else.

#310
Khuutra

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Tangster wrote...

Khuutra wrote...

The DPS math on the Reegar isn't working out right for me.

66 damage per round, 16.666... rounds per second = 1100 DPS? What am I missing here? It does damage in line with the DPS listing. Is the RPM off, or what?

Yeah you're right, I must've forgotten to remove the pellet number from the normal shotgun formula and something else.

I only ask because the DPS seems to be correct (it does about eight squillion damage per second), but armor damage reduction definitely has a big effect on it. Does it actually fire pellets in the midst of that stream of death?

A level 1 Reegar (Extended Barrel, Shredder Mod) on a Krogan Vanguard can down an Atlas's shields in one Charge->Empty Reegar->Heavy Melee combo, or close to it. It seems like the file's listing for RPM is either wrong, or else it actually fires pellets and doesn't explain this.

It'll completely toast a Guardian through his shield on Silver using the Shredder Mod, so one clip has to be doing more than ~1800 damage

Something is just very weird about the gun

#311
Timerider42

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Still don't know if the AP mod does anything. Since it's so different from the other shotguns, I'm thinking maybe it ignores it like the other unusual shotguns (GPS, Graal). But it takes so long to damage armored enemies that I don't know if that's not right, or if it's just a lot of armor to get through.

#312
Khuutra

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No, the Shredder Mod definitely works. It gives Piercing, at any rate, and I notice armor going down a lot faster when I use it.

#313
Timerider42

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Khuutra wrote...

No, the Shredder Mod definitely works. It gives Piercing, at any rate, and I notice armor going down a lot faster when I use it.

So I guess it's better to have the AP mod over damage considering the low base damage. Pretty much have to have the extra ammo mod or it runs out constantly.

#314
XXIceColdXX

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It the stats sheet correct?

Says a level 10 graal only does 100 damage.

#315
Tangster

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XXIceColdXX wrote...

It the stats sheet correct?

Says a level 10 graal only does 100 damage.

100 per blade. It fires 6 of them. There a note in the first post.

#316
Elecbender

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Is there a place where I can see how much damage character's melee attacks do?

I've been testing out an ex-cerberus vanguard melee build and so far it works...with equipment.

Also which melee bonuses are additive and which are multiplicative? Is it calculated the same way as weapon damage?

#317
Tangster

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Elecbender wrote...

Is there a place where I can see how much damage character's melee attacks do?

I've been testing out an ex-cerberus vanguard melee build and so far it works...with equipment.

Also which melee bonuses are additive and which are multiplicative? Is it calculated the same way as weapon damage?

This thread

#318
XXIceColdXX

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Tangster wrote...

XXIceColdXX wrote...

It the stats sheet correct?

Says a level 10 graal only does 100 damage.

100 per blade. It fires 6 of them. There a note in the first post.


Thanks wasn't sure how that worked. Cheers

#319
Timerider42

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Turns out the Reegar can get headshots. Maybe that explains why people think it has "crazy" damage.

#320
Tangster

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Timerider42 wrote...

Turns out the Reegar can get headshots. Maybe that explains why people think it has "crazy" damage.

It still does pretty crazy damage vs a geth prime, which you cannot headshot.
I posted my quick test results here

Modifié par Tangster, 31 mai 2012 - 07:05 .


#321
Timerider42

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Tangster wrote...

Timerider42 wrote...

Turns out the Reegar can get headshots. Maybe that explains why people think it has "crazy" damage.

It still does pretty crazy damage vs a geth prime, which you cannot headshot.
I posted my quick test results here


But it certainly doesn't seem overpowered. I mean the Claymore kills about an enemy per clip just like the Reegar, and you have a comparable amount of spare "clips" (at least at lower levels). The Claymore also takes big chunks out of a prime's health, and it also has the advantage of range and not having to stand there holding the button.
I just hope they don't try to nerf the Reegar undeservingly.

#322
Tangster

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Timerider42 wrote...

Tangster wrote...

Timerider42 wrote...

Turns out the Reegar can get headshots. Maybe that explains why people think it has "crazy" damage.

It still does pretty crazy damage vs a geth prime, which you cannot headshot.
I posted my quick test results here


But it certainly doesn't seem overpowered. I mean the Claymore kills about an enemy per clip just like the Reegar, and you have a comparable amount of spare "clips" (at least at lower levels). The Claymore also takes big chunks out of a prime's health, and it also has the advantage of range and not having to stand there holding the button.
I just hope they don't try to nerf the Reegar undeservingly.

Prime damage I don't have a problem with. It's the way it metls though entire groups of lesser enemies in a couple seconds.
If they removed it's ability to get headshots on enemies and replaced it with the ability to setup a tech burst it would be balanced, I think. Still very powerful, but now you have to think before you charge in reegar flaming.

#323
GroverA125

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Can you make a variant of the sheet without any images? When I'm using an iPhone to take a look, I can't see half the stats for shotguns or snipers.

also, the Reegar should have DPS of just around a level 10 claymore after some testing. Not sure whether that's close to what it currently shows or not.

#324
Tangster

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GroverA125 wrote...

Can you make a variant of the sheet without any images? When I'm using an iPhone to take a look, I can't see half the stats for shotguns or snipers.

It is done, use the no images tab at the top.

GroverA125 wrote...
also, the Reegar should have DPS of just around a level 10 claymore after some testing. Not sure whether that's close to what it currently shows or not.

The Reegar has some funky mechanics as a flamer. Still dunno how it really works.

#325
Tangster

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Updated with June 5, 2012 changes