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Updated weapon stats and MP enemy defense pools-July 4th balance


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#351
Atheosis

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Shouldn't the charged shot on the Arc Pistol have gone up as well, seeing as it is based on the regular shot damage?

I think it should be [463.2-579.0].

Modifié par Atheosis, 23 juin 2012 - 03:38 .


#352
Tangster

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-Updated with June 26th balance changes.
-Fixed Arc pistol charge damage.
-Fixed error in Raptor single clip DPS(significant increase).
-Fixed minor error in Incisor DPS formula(slight decrease).

Modifié par Tangster, 27 juin 2012 - 12:33 .


#353
RNG God

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Would be nice to see the new IV consumables in there, but I'm guessing they'll just be in line with the others and be around 40%

#354
Tangster

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Updated with July 4th balance changes.
Still no data on Level IV consumables.

#355
archangelV

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According to my data
Warp Ammo IV should be around 60% to 65% (difficult to test on phantoms)
Disruptor Rounds IV are 25%
Power Amplifier Module IV are 50%

#356
Athenau

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Raptor stats are hosed again (don't account for refire).

#357
GroverA125

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Hang on a second, where's the particle rifle? It appears to have disappeared from the list, if it was even there...

#358
exxtrooper

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GroverA125 wrote...

Hang on a second, where's the particle rifle? It appears to have disappeared from the list, if it was even there...


It was never there.

#359
Creakazoid

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The data for the weapon is completely in the Rebellion DLC so I'm sure Tangster will get on it.

:D

#360
GroverA125

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exxtrooper wrote...

GroverA125 wrote...

Hang on a second, where's the particle rifle? It appears to have disappeared from the list, if it was even there...


It was never there.


Could of swore it was there originally, must be seeing things again.

*proceeds to converse with the ninja dragon starfish next to me*

#361
Ubergrog

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Any word on july 10th updates?

#362
blaze55555

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Particle Rifle is in *a* ME3 Weapon stat spreadsheet document, somewhere. (I found that one before this one, and I have it saved to my harddrive, but I knew about the stats and the new stats of the Hurricane and a few other guns and new it was outdated. Looking for a more up-to-date, and thusly, infinitely more useful weapon stat spreadsheet, google brought me here, thank god)
P.S. Waiting for July 10th update, I greatly appreciate everything you do with this.
P.P.S. I sent you a message about such (Tangster) and would appreciate if you could do me that favor. I have it for 360, not PC so I can't check data files, and don't fully see/understand the data in your document enough to do such myself, but I asked (you) to update with another page, separate, intended for non-normal weapons, primarily chargeable weapons, where you show the DPS when it is snap-shot-spammed vs. fully charged each shot and compared against other weapons. It would also be cool if you could add in stats for the particle rifle AND compare the PR's DPS when first fired compared to when you have consumed 50 ammo (When it goes into super-charged mode).
Weapons to keep in mind: Kishock, GPS, Graal, Arc Pistol, Particle Rifle, Javelin maybe, too? These are the ones I'm most interested in. Also, could you edit the OP to further elaborate on when and why and what the "min. refire time" stat is, how it works, when it comes into play, why it is "ignorable" at times, and such? DX a lot to ask, I know, but I cannot put into words the appreciation I have for the work you do on this stat document and in this OP!

#363
Creakazoid

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blaze55555 wrote...
 It would also be cool if you could add in stats for the particle rifle AND compare the PR's DPS when first fired compared to when you have consumed 50 ammo (When it goes into super-charged mode).!


Just curious, where does that 50 ammo number come from? I was under the impression that the game files indicate a 2 secod "time to heat up" which would be around 27 rounds.

As for the snap-fire DPS of charged weapons, that is always higher in every situation using a barrel-modded weapon that I tried calculating for.

#364
blaze55555

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Creakazoid wrote...

blaze55555 wrote...
 It would also be cool if you could add in stats for the particle rifle AND compare the PR's DPS when first fired compared to when you have consumed 50 ammo (When it goes into super-charged mode).!


Just curious, where does that 50 ammo number come from? I was under the impression that the game files indicate a 2 secod "time to heat up" which would be around 27 rounds.

As for the snap-fire DPS of charged weapons, that is always higher in every situation using a barrel-modded weapon that I tried calculating for.


That would be cool, I'm kinda going off of everyting I've ever heard ever and everywhere (i.e. repetative experience/other people's word). I've seen 50 'all' of the time (often followed by advising the extended clip so as to allow even more time in the hypermode). I have it in SP, I could test... if I had access to my xBox, not that that would be the most accurate of tests, though. I don't have a stopwatch and even if I did, I doubt my family would wanna stand next to me and use it to most accurately get a charge time average... 2 seconds sounds reasonable and 27 rounds sounds cool *shrug*

#365
zeypher

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for particle rifle, the 50 ammo thing is BS. The charge time for particle rifle is 2 seconds of firing.

So hold the trigger for 2 secs it will go hyber beam mode. Even in the weapon stats the charge time is listed as 2.0 and for squadmates in single player its 1.0 ( 1 sec)

#366
Khuutra

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I'm really looking forward to seeing the stats for the new guns. The Acolyte's mechanics seem like they'll be hard to nail (the amount it does to Shields is just absolutely stupid) but the Piranha's DPS is high enough to make my mouth water.

#367
Creakazoid

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Khuutra wrote...

I'm really looking forward to seeing the stats for the new guns. The Acolyte's mechanics seem like they'll be hard to nail (the amount it does to Shields is just absolutely stupid) but the Piranha's DPS is high enough to make my mouth water.


I have the basic stats posted along with numbers for all the gear and mods. I had to collect all of it anway, so I put it up by itself.

docs.google.com/spreadsheet/pub

#368
Khuutra

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Creakazoid wrote...

Khuutra wrote...

I'm really looking forward to seeing the stats for the new guns. The Acolyte's mechanics seem like they'll be hard to nail (the amount it does to Shields is just absolutely stupid) but the Piranha's DPS is high enough to make my mouth water.


I have the basic stats posted along with numbers for all the gear and mods. I had to collect all of it anway, so I put it up by itself.

docs.google.com/spreadsheet/pub

THanks! You're a right prince. Are there any easy ways to tell what kind of damage modifiers the Acolyte has against Shields and Barriers?

#369
Amano Kazumi

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Creakazoid wrote...

Khuutra wrote...

I'm really looking forward to seeing the stats for the new guns. The Acolyte's mechanics seem like they'll be hard to nail (the amount it does to Shields is just absolutely stupid) but the Piranha's DPS is high enough to make my mouth water.


I have the basic stats posted along with numbers for all the gear and mods. I had to collect all of it anway, so I put it up by itself.

docs.google.com/spreadsheet/pub


Good stuff!!! Is there any way for you to check the current melee numbers, or should I be looking to a different source for that?

#370
Creakazoid

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Amano Kazumi wrote...

Good stuff!!! Is there any way for you to check the current melee numbers, or should I be looking to a different source for that?


Okay, I just transferred those numbers from my manifest script data into that same Google Doc on a new worksheet.

#371
Amano Kazumi

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Creakazoid wrote...

Amano Kazumi wrote...

Good stuff!!! Is there any way for you to check the current melee numbers, or should I be looking to a different source for that?


Okay, I just transferred those numbers from my manifest script data into that same Google Doc on a new worksheet.


Thanks. Sadly, there goes my desire to try a melee Paladin build. Anyway, your shields section is inaccurate, I know the Demolisher, Paladin, and Destroyer have higher shields than average.

Modifié par Amano Kazumi, 18 juillet 2012 - 02:34 .


#372
exxtrooper

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Stats on new DLC weapons?

#373
Atheosis

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Seems Tangster has decided to stop updating this. :(

Modifié par Atheosis, 18 juillet 2012 - 10:09 .


#374
Misfiring

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July 10 and 18 balance changes not yet updated?

#375
exxtrooper

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 Y u no update.

He's probably on vacation guys, it is summer after all.