Updated weapon stats and MP enemy defense pools-July 4th balance
#26
Posté 28 mars 2012 - 04:18
#27
Posté 28 mars 2012 - 04:21
#28
Posté 28 mars 2012 - 04:21
A Wild Snorlax wrote...
Those enemy stats have to be wrong. There's no way a phantom has the same normal health as the rest of the cerb troops, not with the way I saw unshielded phantoms tank cloaked claymore shots, widow shots and several black widow shots today.
Phantoms can block majority of the damage if they are out in the open by showing you their glowing hand and saying talk to the hand.
When they use their barrier hand thingy weapons do one third of the damge and powers/abilites are ususally totally ignored. When she is in cover and looking in other direction you can safely headshot them with a high damage single shot weapons provided their barriers/shields aren't up.
Modifié par NOO3TASTIC, 28 mars 2012 - 04:22 .
#29
Posté 28 mars 2012 - 04:22
Elecbender wrote...
WhySoeSerius wrote...
Elecbender wrote...
WhySoeSerius wrote...
Also by "armor reduction of 55%" does this mean i do 55% more damage to armor?
No.
It means the damage threshold an enemy has due to armor is reduced by 55%.
i'm sorry can you dumb it down for me even more so. And when it says like can penetrate 1.0m how do i know the thickness of an enemies armor? Atlas for example
Enemies which have armor have a stat which reduces the amount of damage weapons do. This stat is constant regardless of which weapon is hitting the enemy. Armor reduction reduces this stat so more damage can go through. I'm only talking about weapons, I'm not sure on powers.
oh my fkn god... does anyone know how much is damage is reduced from shooting at an atlas on gold? And does this damage reduction occur for barriers or blue hp (forgot the name)?
#30
Posté 28 mars 2012 - 04:23
the damage testing on the previous 2 threads I linked above showed that warp/disruptor/ap ammo is applied 1st for possible 1-shotting an engineer.. test it if you're in-game now (host a private Gold game with only friends & test)WhySoeSerius wrote...
Martial Arts Surfer you mean if i put on warp ammo i can one shot an engineer on gold?? o.o that would be crazy
Modifié par MartialArtsSurfer, 28 mars 2012 - 05:37 .
#31
Posté 28 mars 2012 - 04:24
Brutes & Banshees have been tested to have 50 pts of armor Damage Reduction PER BULLET (see links in my sig links below)WhySoeSerius wrote...
oh my fkn god... does anyone know how much is damage is reduced from shooting at an atlas on gold? And does this damage reduction occur for barriers or blue hp (forgot the name)?Elecbender wrote...
WhySoeSerius wrote...
i'm sorry can you dumb it down for me even more so. And when it says like can penetrate 1.0m how do i know the thickness of an enemies armor? Atlas for exampleElecbender wrote...
No.WhySoeSerius wrote...
Also by "armor reduction of 55%" does this mean i do 55% more damage to armor?
It means the damage threshold an enemy has due to armor is reduced by 55%.
Enemies which have armor have a stat which reduces the amount of damage weapons do. This stat is constant regardless of which weapon is hitting the enemy. Armor reduction reduces this stat so more damage can go through. I'm only talking about weapons, I'm not sure on powers.
this makes most SMGs & Assault Rifles that do less than 50 pts of damage per bullet do the mininum damage (which is 5 pts per bullet)
the Damage Reduction applies only towards the yellow Armor hit points as long as the yellow armor hit point bar exists --it doesn't apply to blue shields, purple barriers, nor red health bars
Modifié par MartialArtsSurfer, 28 mars 2012 - 04:26 .
#32
Posté 28 mars 2012 - 04:24
WhySoeSerius wrote...
Elecbender wrote...
WhySoeSerius wrote...
Elecbender wrote...
WhySoeSerius wrote...
Also by "armor reduction of 55%" does this mean i do 55% more damage to armor?
No.
It means the damage threshold an enemy has due to armor is reduced by 55%.
i'm sorry can you dumb it down for me even more so. And when it says like can penetrate 1.0m how do i know the thickness of an enemies armor? Atlas for example
Enemies which have armor have a stat which reduces the amount of damage weapons do. This stat is constant regardless of which weapon is hitting the enemy. Armor reduction reduces this stat so more damage can go through. I'm only talking about weapons, I'm not sure on powers.
oh my fkn god... does anyone know how much is damage is reduced from shooting at an atlas on gold? And does this damage reduction occur for barriers or blue hp (forgot the name)?
Blue would be shields and no, I believe it does not. The mechanic in place for barriers and shields is the damage gate (the amount of damage that "bleeds through" after the enemy shields/barriers are depleted is determined by the difficulty setting).
#33
Posté 28 mars 2012 - 04:27
#34
Posté 28 mars 2012 - 04:28
Skittls wrote...
Does anybody know how exactly the charge mechanics behind the GPS, Graal, and Arc Pistol work? Meaning, what is the damage multiplier for a fully charged shot? Assuming the "Thor Damage Multiplier" is the damage multiplier for the Arc Pistol, I get it for that weapon. I didn't see any numbers relating to the GPS or Graal though.
Graal deals double damage (from what I know).
Arc Pistol deals 6x its base damage. Basically the charge consumes 3 shots, during the charge each shot potentially deals double damage. 56.6 * 6 = 339.6.
Geth Plasma Shotgun works inversely. Meaning there's a stat that reduces the damage you do unless you fully charge it. It reduces the shot by 55%.
#35
Posté 28 mars 2012 - 04:29
Energy DRain does 2x to 3x more damage to shieldsWhySoeSerius wrote...
Also coming out of cloak can my energy drain do the added damage from cloak as well?? And does energy drain do more damage on shielded targets because i can only do 495 damage with my drain and i can take out all the shield of a centurion on gold while cloaked.
#36
Posté 28 mars 2012 - 04:30
WhySoeSerius wrote...
One thing i don't understand is, i can one shot an assault trooper (anywhere on the body) on gold while cloaked with a black widow I. On the sheet it says that only does 514.1 damage and the assault trooper has 1687.5 HP. Cloak gives me +130% damage and i have +12.5 weapon damage bonus but that is still less then 1687.5 by a long shot...
Widow I base damage in the sheet linked in the first post is 867
The 40% sniper weapon damage for shots from cloak applies directly to base weapon damage (at least thats how it works in SP)... so it becomes 1213.8
The other 90% (50+40) is a "regular" weapon damage multiplier and it gets added with the other regular damage multipliers ( EG: from weapon add-ons, other passive skills. ... )
So damage from cloak - non-headshot should be
1213.8 * (1+0.9+ 0.125) = 1213.8 * (1 + 0.9 + 0.125) = 2457.945
A head shot would do 2457.945 * 2.5 = 6144.8625
If you also get the 20% extra HS damage skill 7373.835 (if it works like the extra HS damage bonus for ammo powers in single)
(the sad part is that most enemies with enough HP to take that are immune to headshots (banshee, brute..))
============
Mantis I has 615.6 b ase damage in the same chart :
(615.6 * 1.4) * (1 + 0.9 + 0.125) = 1745.226 so you should be able to 1HKO the assault trooper from cloak with the mantis also ...
MartialArtsSurfer wrote...
just 12.5 weapon damage? most of my infiltrators have +22.5% to 27.5% weapon damage bonus (this multiplies & added to your base damage).. your final weapon damage is then multiplied by cloak & then finally multiplied by headshot 250% damage
ammo damage of 10% per level is also multiplied (and for warp ammo, it's applied before weapon damage so you can 1-shot shielded enemies on gold with warp ammo 3) ..willl have to test this
Not quite ...
1. Warp ammo does 0 damage vs Shielded enemies - it only adds damage vs barriers , armour & health (disruptor ammo works vs shields but it has a lower multiplier) 2. from what I've seen in the charts (buffed barriers//shields) I'm afraid its not going to be possible to 1HTO shielded (shield//barrier) enemies with from full shield HP on gold ...
As a numerical example ....
Widow X base damage 1083.8 . For the cloaked infiltrator (rank 6 40% extra SR damage) it gets improved to 1517.32
Of this number (nothing else matter ) you can calculate damage done by warp ammo to shields and disruptor ammo to shields&barriers
1517.32 * 0.8 = 1213.856 (you can get warp ammo to do 80% extra damage vs barriers in SP at rank 6 )
1517.32 * 0.6 = 910.39200 (you can get disruptor ammo to do 60% extra damage vs barriers in SP at rank 6)
You must wait for the shield//barrier to drop below those values (lower them by other means) before you can 1HTO ...
Modifié par peddroelmz, 28 mars 2012 - 04:34 .
#37
Posté 28 mars 2012 - 04:32
Elecbender wrote...
Skittls wrote...
Does anybody know how exactly the charge mechanics behind the GPS, Graal, and Arc Pistol work? Meaning, what is the damage multiplier for a fully charged shot? Assuming the "Thor Damage Multiplier" is the damage multiplier for the Arc Pistol, I get it for that weapon. I didn't see any numbers relating to the GPS or Graal though.
Graal deals double damage (from what I know).
Arc Pistol deals 6x its base damage. Basically the charge consumes 3 shots, during the charge each shot potentially deals double damage. 56.6 * 6 = 339.6.
Geth Plasma Shotgun works inversely. Meaning there's a stat that reduces the damage you do unless you fully charge it. It reduces the shot by 55%.
Oh! Gotcha. Thanks for the clarification.
Modifié par Skittls, 28 mars 2012 - 04:33 .
#38
Posté 28 mars 2012 - 04:33
A Wild Snorlax wrote...
If the phantoms only have 1700 health I would love to know why I couldn't one shot unshielded phantoms on gold today with cloaked bodyshots from a widow that should do well over 3000 damage when you multiply 1000 damage with 130% from cloak, 25% from extended barrel, and 15% from the racial tree. Hell, I even had a rail amp II on it and a cloaked bodyshot would still leave them with 2 bars of health -__- I call hax.
:happy: .. Phantoms have the ability to simply ignore various amounts of bullet damage (cheating basterds
#39
Posté 28 mars 2012 - 04:36
#40
Posté 28 mars 2012 - 04:43
Thanks for the clarications... have you added the Extended Barrel extra damage of +25% to base weapon damage? or racials that do +22.5 to 27.5% extra damage?peddroelmz wrote...
WhySoeSerius wrote...
One thing i don't understand is, i can one shot an assault trooper (anywhere on the body) on gold while cloaked with a black widow I. On the sheet it says that only does 514.1 damage and the assault trooper has 1687.5 HP. Cloak gives me +130% damage and i have +12.5 weapon damage bonus but that is still less then 1687.5 by a long shot...
Widow I base damage in the sheet linked in the first post is 867
The 40% sniper weapon damage for shots from cloak applies directly to base weapon damage (at least thats how it works in SP)... so it becomes 1213.8
The other 90% (50+40) is a "regular" weapon damage multiplier and it gets added with the other regular damage multipliers ( EG: from weapon add-ons, other passive skills. ... )
So damage from cloak - non-headshot should be
1213.8 * (1+0.9+ 0.125) = 1213.8 * (1 + 0.9 + 0.125) = 2457.945
A head shot would do 2457.945 * 2.5 = 6144.8625
If you also get the 20% extra HS damage skill 7373.835 (if it works like the extra HS damage bonus for ammo powers in single)
(the sad part is that most enemies with enough HP to take that are immune to headshots (banshee, brute..))
============
Mantis I has 615.6 b ase damage in the same chart :
(615.6 * 1.4) * (1 + 0.9 + 0.125) = 1745.226 so you should be able to 1HKO the assault trooper from cloak with the mantis also ...MartialArtsSurfer wrote...
just 12.5 weapon damage? most of my infiltrators have +22.5% to 27.5% weapon damage bonus (this multiplies & added to your base damage).. your final weapon damage is then multiplied by cloak & then finally multiplied by headshot 250% damage
ammo damage of 10% per level is also multiplied (and for warp ammo, it's applied before weapon damage so you can 1-shot shielded enemies on gold with warp ammo 3) ..willl have to test this
Not quite ...
1. Warp ammo does 0 damage vs Shielded enemies - it only adds damage vs barriers , armour & health (disruptor ammo works vs shields but it has a lower multiplier) 2. from what I've seen in the charts (buffed barriers//shields) I'm afraid its not going to be possible to 1HTO shielded (shield//barrier) enemies with from full shield HP on gold ...
As a numerical example ....
Widow X base damage 1083.8 . For the cloaked infiltrator (rank 6 40% extra SR damage) it gets improved to 1517.32
Of this number (nothing else matter ) you can calculate damage done by warp ammo to shields and disruptor ammo to shields&barriers
1517.32 * 0.8 = 1213.856 (you can get warp ammo to do 80% extra damage vs barriers in SP at rank 6 )
1517.32 * 0.6 = 910.39200 (you can get disruptor ammo to do 60% extra damage vs barriers in SP at rank 6)
You must wait for the shield//barrier to drop below those values (lower them by other means) before you can 1HTO ...
Widow X with 25% extended barrel = 1354.75 base weapon damage? Wouldn't that increase your figures by 25%?
Modifié par MartialArtsSurfer, 28 mars 2012 - 04:45 .
#41
Posté 28 mars 2012 - 04:54
Right Now when i shoot i can take off around 3 bars from the atlas's armor bar, if that helps.
My weapon: Widow X
Mods: Damage V (25% damage)
AP V (I have no idea if this'll help me kill atlas or not but if anyone knows please tell) (Also i don't even know if atlas's have more or less then 1 meter of armor plating)
Character: Salarian Infiltrator
Cloak: +90% Damage
+40% Sniper Damage
Alliance training: +22.5% more weapon damage (base damage or final??)
Also with every cloaked shot i use my energy drain beforehand so that can also be added to the damage of each shot
Energy Drain Damage: 495 ( I don't know if this'll will do more or less damage to atlas's because people say it has a damage multiplier when used on shielded enemies) (Also i use this just as i come out of cloak so idk if the cloak 90% multiplier efffects this)
THINGS TO KEEP IN MIND:
*I'll be shooting for the orange cap on every shot, which does more damage but im not sure what that mutiplier is.
*I'll be using AP ammo III so you can add that damage into te equation but once again idk how much more damage that'll do to the atlas
*Ill be using Sniper Rifle Amp III for 30% more damage but idk where to apply that, base damage or final??
*I'll be using Power Amplifier Mod III for 30% more damage for my energy drain which i once for every sniper shot out of cloak
*Atlas's have damage reduction %'s but idk what that percent is so i can't take that into account
If i missed anything please mention
Modifié par WhySoeSerius, 28 mars 2012 - 04:54 .
#42
Posté 28 mars 2012 - 04:55
Thanks for the clarications... have you added the Extended Barrel extra damage of +25% to base weapon damage? or racials that do +22.5 to 27.5% extra damage?
Widow X with 25% extended barrel = 1354.75 base weapon damage? Wouldn't that increase your figures by 25%?
No ... Only upgrading weapon from I to X modifies base weapon damage. And the infiltrator skill (rank 6) that works for sniper rifles fired from cloak (will need to run more tests for the other clases )..
Weapon add- ons add regular damage multipliers . Same with the other passive skills ...
Widow I with 25% weapon add on fired by infiltrator from cloak :
(867 * 1.4) * (1 + 0.9 + 0.25) = 2609.67
The damage from passive is add-ed in the same place
(867 * 1.4) * (1 + 0.9 + 0.25 + 0.275) = 2943.465
=======
Widow X with passive (27.5%) & 25% weapon add-on
1083.8 * (1 + 0.25 + 0.265) = 1641.957 ( nearly 1HKO the assault trooper with a body shot without cloak bonus (any class)
In SP you can get 40% extra damage from weapon add-ons (25%+15% ) - I'm not sure they are both available in MP
Modifié par peddroelmz, 28 mars 2012 - 04:56 .
#43
Posté 28 mars 2012 - 04:56
#44
Posté 28 mars 2012 - 05:10
#45
Posté 28 mars 2012 - 05:15
Btw might I ask how you derived the Hornet's DPS?
#46
Posté 28 mars 2012 - 06:26
Awesome, thanks for your insightpeddroelmz wrote...
No ... Only upgrading weapon from I to X modifies base weapon damage. And the infiltrator skill (rank 6) that works for sniper rifles fired from cloak (will need to run more tests for the other clases )..Thanks for the clarications... have you added the Extended Barrel extra damage of +25% to base weapon damage? or racials that do +22.5 to 27.5% extra damage?
Widow X with 25% extended barrel = 1354.75 base weapon damage? Wouldn't that increase your figures by 25%?
Weapon add- ons add regular damage multipliers . Same with the other passive skills ...
Widow I with 25% weapon add on fired by infiltrator from cloak :
(867 * 1.4) * (1 + 0.9 + 0.25) = 2609.67
The damage from passive is add-ed in the same place
(867 * 1.4) * (1 + 0.9 + 0.25 + 0.275) = 2943.465
=======
Widow X with passive (27.5%) & 25% weapon add-on
1083.8 * (1 + 0.25 + 0.265) = 1641.957 ( nearly 1HKO the assault trooper with a body shot without cloak bonus (any class)
In SP you can get 40% extra damage from weapon add-ons (25%+15% ) - I'm not sure they are both available in MP
What if you add +30% power damage bonus from equipment to your Energy Drain & then Sniper Rilfe Amp +30% level III & then Ammo 3 (Disruptor for geth, Warp for Reapers)?
#47
Posté 28 mars 2012 - 06:27
#48
Posté 28 mars 2012 - 07:11
MartialArtsSurfer wrote...
What if you add +30% power damage bonus from equipment to your Energy Drain & then Sniper Rilfe Amp +30% level III & then Ammo 3 (Disruptor for geth, Warp for Reapers)?
- I haven't run any tests for powers yet - so I don't know what multiplier Energy Drain has vs Shields .... ( Atm I don't know how much shield//barrier HP that Energy Drain would remove)
- In the Reaper setup there are Marauders (relatively low shield) and Banshees (tons of barrier) ...If you run Reapers with warp ammo - 1 hit point of Marauder shield HP will waste your shot ...
In the Cerberus setul you have Centurians, Nemesis & Atlases with Shield and Phantoms with Barriers
Geth are all shields ...
Yes warp ammo will do a bit more damage vs armor - but its on shields//barriers that infiltrators with Widows waste damage ..Probably disruptor ammo is the best bet for infiltrator ...
===
What is the multiplier vs shields//barrier for disruptor ammo lvl 3 in MP ?
Sniper Rilfe Amp only adds to actual weapon damage and has no influence on ammo power damage... Ammo powers run on base weapon damage alone ...
#49
Posté 28 mars 2012 - 08:57
Multiplayer equipment only goes up to level III
Another poster said Energy Drain does 3x damage to shields ..my own tests show that it does at least 2x to 3x damage on Geth from estimated number of shield bars removed
#50
Posté 28 mars 2012 - 09:17





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