Updated weapon stats and MP enemy defense pools-July 4th balance
#151
Posté 11 avril 2012 - 09:26
I have a hurricane 2 and the only way to make that gun competetive is to use AP ammo 3 and smg rail amp 3, however when those 2 consumables are used that gun rivals some of the other top guns in the game.
But back to armor weakening, I wonder if it effects powers like nova and incinerate.
#152
Posté 11 avril 2012 - 09:29
Tangster wrote...
I've been away for ~1 hour. How do you think I did it?
I would imagine it takes a long time ... Its the not dieing to the insta kill attack that intrigued me ...
#153
Posté 11 avril 2012 - 09:29
Sabresandiego wrote...
Looks like the secret to making any high fire rate, low damage per bullet weapon effective on gold is maximum armor penetration. Its armor which is killing SMG and Assault Rifles.
I have a hurricane 2 and the only way to make that gun competetive is to use AP ammo 3 and smg rail amp 3, however when those 2 consumables are used that gun rivals some of the other top guns in the game.
But back to armor weakening, I wonder if it effects powers like nova and incinerate.
Wouldn't stake my life on it -- but I'm afraid the asnwer is no ...
Modifié par peddroelmz, 11 avril 2012 - 11:00 .
#154
Posté 11 avril 2012 - 09:32
Bang, bang, bang, bang, run to side. Repeat every 20 secs. When I say point blank I don't mean the brute is literaly hitting me with it's claw.peddroelmz wrote...
Tangster wrote...
I've been away for ~1 hour. How do you think I did it?
I would imagine it takes a long time ... Its the not dieing to the insta kill attack that intrigued me ...
I mean close enough that all the pellets from the scimitar hit the brute at centre of mass, which is pretty close to point blank.
It was a bit like this video:
Modifié par Tangster, 11 avril 2012 - 09:35 .
#155
Posté 11 avril 2012 - 09:36
#156
Posté 11 avril 2012 - 09:37
Yes.Sabresandiego wrote...
Are sniper rifles the only weapons that do less damage when hip fired as opposed to aiming down the sights?
#157
Posté 11 avril 2012 - 09:44
WAIT
GPS ignores Damage Resistance from Armor completely?
Goodbye Carnifex
#158
Posté 11 avril 2012 - 10:41
Tangster wrote...
bang, bang, run to side. Repeat every 20 secs. When I say point blank I don't mean the brute is literaly hitting me with it's claw.
I mean close enough that all the pellets from the scimitar hit the brute at centre of mass, which is pretty close to point blank.
It was a bit like this video:
#159
Posté 11 avril 2012 - 11:14
#160
Posté 11 avril 2012 - 01:37
And someone on GameFAQs asked how Widow X damage compares to Javelin I.
#161
Posté 11 avril 2012 - 02:03
1) Don't know. Haven't tried it.Timerider42 wrote...
How does the AP mod affect the Harpoon gun?
And someone on GameFAQs asked how Widow X damage compares to Javelin I.
2) Widow X =1083.8, Javalin I = 1030.5
#162
Posté 13 avril 2012 - 01:52
Tangster wrote...
Peddro is correct. Armor DR is applied per pellet on shotguns.
Tested with:
Krogan with powers reset, Reapers Gold.
Against a Brute the Scimitar X (extra clip+smart choke) took 220 shots from point blank range to kill it without any AP mods.
your krogan common sense should've made you realize you were using it wrong...used as a club - normal melee attack ignores DR - would have done the job a few times faster
#163
Posté 14 avril 2012 - 03:35
#164
Posté 14 avril 2012 - 03:42
The weapons should be the same in SP and MP, but Shepard probably has a different weight allowance.corvette3 wrote...
Are the weapon stats correct for SP too? i have noticed some weapons weigh differently and do different amounts of damage, if not is there somewhere i could find out? im on 360 so i cant check the Coalesce. file and i certainly dont trust those stat bars.
#165
Posté 14 avril 2012 - 03:48
#166
Posté 14 avril 2012 - 03:50
Well BW were handing bans out to people who ran MP with a modded file because the MP could be affected. I dunno how it works on xbox.corvette3 wrote...
I suppose so, however the Vindicator in SP weighs the same as the Avenger in SP however in MP it weighs more, the falcon also mantains its original fire rate and the javelin is still slightly weaker than the widow.
#167
Posté 14 avril 2012 - 03:53
#168
Posté 14 avril 2012 - 03:53
#169
Posté 14 avril 2012 - 03:56
#170
Posté 14 avril 2012 - 03:57
Really? Learn something everyday.peddroelmz wrote...
MP weapon balance changes don't affect in SP ...SP weapons use same stat values from release
#171
Posté 14 avril 2012 - 04:00
#172
Posté 14 avril 2012 - 04:14
#173
Posté 14 avril 2012 - 06:36
#174
Posté 14 avril 2012 - 07:06
Timerider42 wrote...
Is it better to charge the GPS or just fire as many shots as possible? What will take out large armored targets faster?
It takes a lot longer to charge the weapon (for roughfully a double damage shot ) than it takes to fire 2 uncharged shots ...
Saw a video of a Geth Engineer using GPS on gold today ...
1. Get out of sight (or in cover)... reload GPS // recharge shields (geth drone) // charge up GPS
2. dart into the fray - unload charged shot , unload rest of the clip (ASAP ), overload eventual survivors - GTFO
Repeat step 1&2 ad nauseam
This seems a very (most ?) effective way to use the weapon - High Bust of Damage in short periods out of cover ...
#175
Posté 14 avril 2012 - 07:34
Yes, first charged shot to stagger, rest of the clip kills, run to an ammo box. At range however you should charge as charged shots track nicely.peddroelmz wrote...
It takes a lot longer to charge the weapon (for roughfully a double damage shot ) than it takes to fire 2 uncharged shots ...
Saw a video of a Geth Engineer using GPS on gold today ...
1. Get out of sight (or in cover)... reload GPS // recharge shields (geth drone) // charge up GPS
2. dart into the fray - unload charged shot , unload rest of the clip (ASAP ), overload eventual survivors - GTFO
Repeat step 1&2 ad nauseam
This seems a very (most ?) effective way to use the weapon - High Bust of Damage in short periods out of cover ...





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