I'm not following you.Tangster wrote...
No, the new formula accounts for refire time by calculating the maximum possible number of bursts per min, the time for a burst is considered to be the time taken for the burst itself+the min refire time.Athenau wrote...
Wait, isn't that the old (incorrect) formula?
AFAIK the correct formula was already posted. Why'd you change it?
TPB = (shots per burst - 1) x 60/ROF + Min Refire.
Something like the saber fires less than a shot per second with the "new" formula, which isn't true.
The saber and other slow ROF weapons aren't counted as their ROF means time between shots is always greater than the refire time.
Thanks for pointing out the TPB mistake though, correcting now.
Having said that the game insists that the hurricane and tempest have burst fire...which they don't.... Applying the DPS for burst weapons to them results in a division by 0. These two may revert to the old formula.
For the saber the TPB according to the posted formula would be : 1 * 60/80 + .75 = 1.5. This is obviously not true.
With the old formula it was: (1 - 1) * 60/80 + .75 = .75 which matches observation, but isn't strictly correct for semi-autos.
From testing with a modded the game it's actually:
TPS (time per shot) = Max[60/ROF, Min Refire time], i.e your fire rate is capped by your ROF or min refire (whichever gives you the lowest number).
Extending that to burst fire weapons the correct formula would be:
TPB = (Rounds per burst - 1) * 60/ROF + Max[Min refire time, 60/ROF]
So if your refire time is shorter than 60/ROF, it doesn't matter, which seems to be what you're saying above. This is equivalent to the old formula in most cases, since weapons had relatively long refire times.
Edit, I see you updated the OP.
Modifié par Athenau, 18 avril 2012 - 12:59 .





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