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How Dragon Age III Should Be Designed...


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#1
lx_theo

lx_theo
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 I'm going to lay out a bunch of different areas in which design choices will have to be made. In these areas I will describe how I believe Bioware should handle them in Dragon Age III. Feel free to offer responses on the ideas and possibly offer alternative of your own.


Order is random


Combat: Middle Ground of the Two Dragon Ages

----> The faster pace action of Dragon Age II was good, but it took it to the point that you felt a loss of the tactical feel of Origins. Base it around the tactical feel, and base the animations and such around the more fast paced style in Dragon Age II.

----> I Also think Death Blows should come back. These made combat more fun, imo.

Ending: Choices, choices, choices

----> If you didn't notice yet, Bioware games tend to get more flak when the choices affecting the ending are not there. Look at Origins. (Minor spoilers?) You could become King/Queen (sort of). You could go and live your life with your love interest adventuring. There were so many possibilities for how indivudal parts could end. You see Mass Effect 3 and Dragon Age II with limited choices affecting it. Both were very disliked for reasons linked with that.

Looting: AoE Loot

----> Small point, but i really like the AoE loot in The Old Republic. This should be in every game with looting.

Companion Interaction: Availability of Origins, Lifestyle of Dragon Age II

----> Basically this... The availability to talk to people should be like Origins, where it can be at any time adn you can ask questions. But the addition of them seeming like they have lives of their own is a very nice addition to the whole equation. Mass Effect 3 helped rememdy this somewhat, but not nearly to the extent it'd be best.

Character Creation: Origins all the way here

----> The choices in the Origins were better, easily. Species and Origins were great choices that I want back. 

---> Origins in paticular made the first Dragon Age feel special. It made your character feel unique. I was able to play through that game 5 times until i got bored in around three weeks time after I got it because of that. Origins need to be back in some way or form. they should be a hallmark of the series.

Importing Our Wardens and Hawkes: Let us tweak

----> Especially for the Warden, there should be an option to tweak their appearance. With the art change from origins to 2, we saw some characters look a bit worse or different that we would have like. Just imagine how much hate you'll get if there's a Warden cameo and they look a bit off.

Abilities/Spells/Talents/etc: DA2 with branching like ME3

----> Like the above says. Use the tree like system from DA2 (I thought it was better), but introduce the branching system introduced in ME3. This was a great way to customize your abilities adn your playstyle rather than just picking from a bunch.



Armor: More, and branching styles for companions

----> There needs to be more armor for the character. Both origins and DA2 felt barren in this regard. And a variety of styles for each class should be emphasized. This allows people to be more immersed in their character.

----> I think it'd be a good idea to have multiple styles of armor for each companion. I understand that the art design for each looked a ton better than if they were simply the other armor being thrown on them. But, when playing The Old Republic, you get the choice for your first companion to get three different themes for your companion's armor as a quest reward at a point. This would be a great compromise. Allow people to choose between three or so styles that look good. Another possibility is that these outfit style could upgrade over the course of the game (like the Player Character's would).


Items Focus on variety and mods

----> The Item system should be based on how like The Old Republic does mods. They are an amazing idea. You can find an outfit you really like and stick with it for as long as you like. Put a big emphasis on a mod/enchantment type system that mirrors how TOR does it. After that, create a large variety of looks people can embrace. This would work amazingly well for people who want to play their own character.

Dialogue System: Keep and Possibly Expand from Dragon Age II

----> The dialogue system was by far the best that Bioware has done in any game in Dragon Age II. As much as people disliked it, this was one area that I can honestly say should have withstood any of the critisicms thrown at the game. The ability for you to develop a real personality for your character worked great for me. How these calculated personalities followed over into more parts of the conversation worked wonders.

----> If its expanded, that'd be great, but it did very well on its own. There could be more personalities other than the ones had already. Or the developed personality could have more ranges than just the three basic packages already available. It could track how your character reacts in certain styles of situations, for example.

Exploration: Multiple, Large, and Open-World Areas

----> I think this would be a great place to grab your inspiration from Skyrim. Create large, explorable areas with cities that feel alive.

--->The story will likely revolve around the a certain war, and the ability to travel around the world throughout the story I think would be a good idea. Or at least to multiple countries. Instead of one big area like Skyrim, you could have several of these, one for each country you visit (four?). 


Questing: Skyrim Style

----> Another thing that it'd be great to be inspired from Skyrim. Make the side quests largely based on story branches of their own. Skyrim is so fun and expansive because you have these very own storylines littered around the world you explore. Around them are the more small minute adn quick (to develop and do) quests that can get to people to spend even more time enjoying the game.


Art Style:
Same as Dragon Age II

----> So much time was spent on making a great art style for Dragon Age II that I'd hate to see it get trashed already. What people like me want is more of it. The recycled envirorments and lack of a huge variety of armor was the most disappointing part of this all.


That's all I have atm. Probably forgot something.

Modifié par lx_theo, 28 mars 2012 - 01:36 .


#2
wizard zane

wizard zane
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hey i was thinking also how about the army system come back like in dragon age 1 where lets say if u sided with mages in da2 u can call about 10 -15 mages to help in battle and romances must continu