Aller au contenu

Photo

A few simple tips for 2h warriors


  • Veuillez vous connecter pour répondre
215 réponses à ce sujet

#26
JHorwath

JHorwath
  • Members
  • 512 messages
I liked the way Sten ended up at end game.  He became an absolute badass.  The highlight of his badassery was charging in to fight the hurlock shapeshifter.  He was surrounded by skeletons.  I guess it was like  seven against one.  The other party members were on the opposite side of the battle area.  I remember casting one heal on Sten, jumped in to do a few abilities, then bounced back to the other members.  When the battle was over Sten was standing in the middle of a circle of bodies.

As for his stats I went str, dex, wil.  The more and more I play this game I value dexterity second only to strength.  If you spec a 2 hander well and use heavy armor you can be a good off tank.  Two handers can shatter cone of cold victims like nobodies buisness.Posted Image

Modifié par JHorwath, 02 décembre 2009 - 05:46 .


#27
JJM152

JJM152
  • Members
  • 301 messages

JHorwath wrote...

I liked the way Sten ended up at end game.  He became an absolute badass.  The highlight of his badassery was charging in to fight the hurlock shapeshifter.  He was surrounded by skeletons.  I guess it was like  seven against one.  The other party members were on the opposite side of the battle area.  I remember casting one heal on Sten, jumped in to do a few abilities, then bounced back to the other members.  When the battle was over Sten was standing in the middle of a circle of bodies.

As for his stats I went str, dex, wil.  The more and more I play this game I value dexterity second only to strength.  If you spec a 2 hander well and use heavy armor you can be a good off tank.  Two handers can shatter cone of cold victims like nobodies buisness.Posted Image


I prefer to trust in my active abilities to mitigate damage with my 2h warrior rather than using stat points. They are just as powerful if used correctly.
  • Two-handed sweep - AOE knock down + Damage. Anything it doesn't kill is on its rear and not attacking you.
  • Pommel strike - instant knock down. Great for interrupting spells and overwhelms.
  • War Cry - AoE attack debuff + an AOE knock down when fully upgraded.
  • Disengage - The warrior version of "feign death". It dumps all threat on the warrior giving them a chance to drink a pot, or re-engage less mobs.
Also, if you get the Champion spec as a warrior (and you should), if you're running an upgraded Rally and shoot off a warcry this is what happens:
  • Enemies get -10 to attack (same as +10 def to you, or your allies)
  • You and allies get +10 to defense from rally (same as +10 dex worth of defense)
  • You and allies get +10 to attack from rally (same as +20 str/dex worth of attack)
For the record, War Cry's effects last 20 seconds and the ability recycles every 20 seconds as well :)

This is why I think putting more Dex into a 2h warrior than necessary to get any talents you might want is a waste. It's easy to compensate for not having a high Dex with the talents you have access to. Heck in most big battles, disengage is the best defense you have. I would set up a tactic that goes like this: Self: Health < 25% -> disengage before I even set up the generic "drink a pot" tactic.

Anyway, my point is - an active defense from talents is probably just as good as a passive one from stats, probably even better if you think about the fact that dead monsters can't do any damage to you in either case.

#28
JHorwath

JHorwath
  • Members
  • 512 messages
No way man. I like my dex.  I like not missing and not getting hit.  If your into high damage then I can see why you won't care.  Your right on the abilities providing your defense.  They do but stamina runs out.  I just like my dex. 

Modifié par JHorwath, 02 décembre 2009 - 08:59 .


#29
Crackseed

Crackseed
  • Members
  • 1 344 messages
Great write-up and I agree with what's listed.

I was initially very frustrated with my 2H warrior and took some time to look over skills and figure things out. The biggest one that made me go from "GRRR" to "oh man this is fun" was learning to time the attacks. Flowing from a normal strike to a special and then another normal, rinse repeat was alot of fun and kept the damage pouring out.

I wish the weaponry itemization was better, seeing as there are no really solid 2H axes and unless you have Starfang, you pretty much gravitate to Mauls by end game.

Armor wise there's alot more options and I think my fave is still Warden Commander, especially if you let it upgrade to Dragonbone.

Blood Thirst and Fury are situational, but if you have solid healing and want pure all out carnage, popping Zerker Rage and Thirst is LUDICROUS damage. It's the biggest reason Gaxkhang was such a "LOL" fight for me.

#30
JJM152

JJM152
  • Members
  • 301 messages
I think the mauls are actually better at higher levels anyway, at least if you go with an extremely high STR build due to their 125% STR damage modifier compared to the 110% for axes and swords.


#31
JuzJoe

JuzJoe
  • Members
  • 37 messages
I never dumped a single point into dex for my 2h warrior, maybe some constitution and cunning for coersion. Str gives you damage and attack, therefore it doesnt seem to make any sense to me to put any points into dex unless you're a sword/shield warrior. Str gives you attack juz like dex, but dex doesn't give you damage like str. For the record, I agree with most of what JJM152 has share except for dumping points into willpower.

#32
JJM152

JJM152
  • Members
  • 301 messages

JuzJoe wrote...

I never dumped a single point into dex for my 2h warrior, maybe some constitution and cunning for coersion. Str gives you damage and attack, therefore it doesnt seem to make any sense to me to put any points into dex unless you're a sword/shield warrior. Str gives you attack juz like dex, but dex doesn't give you damage like str. For the record, I agree with most of what JJM152 has share except for dumping points into willpower.


Hey now, there is a huge difference between "dump" and "invest" in my opinion :)

I usually "invest" a few points, no more than 10 or so into WIL over the course of play just because I like having more stamina available. Early on it's a big deal because your gear is crappy, but I admit it's not a huge issue once you get some good +stamina stuff.

#33
RamsenC

RamsenC
  • Members
  • 1 799 messages
I don't think dex should be completely ignored, mainly because I don't have a tank, just two dps warriors. I only have 24 dex on my 2h warrior and it has served me well on nightmare so far.

#34
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 792 messages
Just wanted to say thanks for these tips - I haven't used 2-handed warriors much in my first two runs, but I'm planning to take Sten along this time and this gives me an idea of how to build and use him.

#35
Hizoka003

Hizoka003
  • Members
  • 294 messages

JHorwath wrote...

No way man. I like my dex.  I like not missing and not getting hit.  If your into high damage then I can see why you won't care.  Your right on the abilities providing your defense.  They do but stamina runs out.  I just like my dex. 

you do know that dex does NOT add any more hit the STR when it somes to 2h right

#36
JJM152

JJM152
  • Members
  • 301 messages

RamsenC wrote...

I don't think dex should be completely ignored, mainly because I don't have a tank, just two dps warriors. I only have 24 dex on my 2h warrior and it has served me well on nightmare so far.


24 dex should only give you an extra +10 defense and +5 attack assuming you start with around a 14 dex. I don't understand how that can make that much of a difference in your game play, nor do I understand why its preferred to to put 10 (or is it less with fade bonuses? I don't know your character...) points into DEX over just getting the Champion warcry ability, which will give you the same defensive advantage (-10 to enemies attacks is the same as +10 defense)

#37
Rainen89

Rainen89
  • Members
  • 935 messages
On the record of missing, if you stack strength dex is rather pointless it helps in the beginning because nothing's really high but when you have 80 + strength dex is not useful on the subject of evasion. Dex will contribute well to it but not a significant portion by any means. You'll need at least 40+ to notice anything. If you want dex I reccomend dual wield.

#38
rumination888

rumination888
  • Members
  • 1 297 messages
Precise Striking gives you 10 attack, some crit, 10% penalty to attack speed(thats a bigger penalty than you think), 40 stamina upkeep, and 5% fatigue penalty. Precise Striking pretty much costs 8 willpower.
If you dump 8 points into strength instead, you gain 4 attack, 8.8 damage(10 with maul), and no penalties.
Willpower and Precise Striking is pointless from a min/max perspective.

Strength is all you'll ever need as a 2H warrior. Even cunning is pointless since you'll easily meet the requirements for coercion with Fade stat bonuses.

If you want amazing DPS, wear dragonscale medium armor. You can use all of your actives for a long while before running out of stamina without investing into willpower.
If you want more survivability at the cost of longterm DPS, then by all means wear massive armor.

#39
RamsenC

RamsenC
  • Members
  • 1 799 messages

JJM152 wrote...

24 dex should only give you an extra +10 defense and +5 attack assuming you start with around a 14 dex. I don't understand how that can make that much of a difference in your game play, nor do I understand why its preferred to to put 10 (or is it less with fade bonuses? I don't know your character...) points into DEX over just getting the Champion warcry ability, which will give you the same defensive advantage (-10 to enemies attacks is the same as +10 defense)


I do have warcry/rally as well. All the bonuses add up, ten more defense is nothing to ignore, although going all str should work fine as well.

On a side note what armor have you guys been using. I'm torn between the heavy dragon scale for low fatigue or tier 7 warden's commander armor for the 50 stam. There also the option of blood dragon with 50 stam boots, but sets look cooler :o

#40
Rainen89

Rainen89
  • Members
  • 935 messages
I still have yet to run into stam problems rotating all available damage rotations keep in mind item gear + fade bonuses is more than enough to maintain high dps w/ high survivabilty.

#41
JJM152

JJM152
  • Members
  • 301 messages

rumination888 wrote...

Precise Striking gives you 10 attack, some crit, 10% penalty to attack speed(thats a bigger penalty than you think), 40 stamina upkeep, and 5% fatigue penalty. Precise Striking pretty much costs 8 willpower.
If you dump 8 points into strength instead, you gain 4 attack, 8.8 damage(10 with maul), and no penalties.
Willpower and Precise Striking is pointless from a min/max perspective.

Strength is all you'll ever need as a 2H warrior. Even cunning is pointless since you'll easily meet the requirements for coercion with Fade stat bonuses.

If you want amazing DPS, wear dragonscale medium armor. You can use all of your actives for a long while before running out of stamina without investing into willpower.
If you want more survivability at the cost of longterm DPS, then by all means wear massive armor.


You're pretty far off in your assesment of precise striking. The attack bonus offsets the speed decrease since you will do 10% less damage from the slow effect, but hit 10% more of the time. It's the same. The crit then is where the primary benefit lies, being a combination of a static bonus (2.5 or 3.5 I can't remember) and then a scaling bonus as you level (again I can't remember, it's either 0.35 or 0.5 per level). Since critical damage increases your over all damage, it works out to something like an additional 1% damage over time for every 2% of critical hit chance you have.

The armor thing is really, I believe, ultimately personal preference. I find there are enough +STA/+Sta regen items out there to make it a moot point, so I always go for the massive armor.

#42
RamsenC

RamsenC
  • Members
  • 1 799 messages
Not sure how much this matters, but flame weapon/rune bonuses don't scale with attack speed so slowing your attack speed may not be worth it, especially since 2hers usually have tons of attack already.



Of course if you can get your crit chance very high then it should be worth it.

#43
Gliese

Gliese
  • Members
  • 302 messages
I've found perfect striking to be good to have always on early but once I get my regular attack up to 80 or so I'll wait with activating it until I've blown a talent or two so I can preserve the stamina.

Modifié par Gliese, 04 décembre 2009 - 01:24 .


#44
JJM152

JJM152
  • Members
  • 301 messages

Gliese wrote...

I've found perfect striking to be good to have always on early but once I get my regular attack up to 80 or so I'll wait with activating it until I've blown a talent or two so I can preserve the stamina.


I agree, it's not quite as valuable once you get your attack rating up to the point where you're hitting 95% of the time anyway. Still, I highly recommend it as the level 1 starting out talent for a 2h warrior. It makes a huge difference early on in the game.

#45
Darth_Shizz

Darth_Shizz
  • Members
  • 672 messages

JJM152 wrote...

I agree, it's not quite as valuable once you get your attack rating up to the point where you're hitting 95% of the time anyway. Still, I highly recommend it as the level 1 starting out talent for a 2h warrior. It makes a huge difference early on in the game.


I've personally always valued it, especially later on considering it scales with damage and speed. Surely this is a talent that can only become more valuable as you gain levels, whilst providing a totally different (albeit just as valuable) use early on in the game.

#46
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

JJM152 wrote...

rumination888 wrote...

Precise Striking gives you 10 attack, some crit, 10% penalty to attack speed(thats a bigger penalty than you think), 40 stamina upkeep, and 5% fatigue penalty. Precise Striking pretty much costs 8 willpower.
If you dump 8 points into strength instead, you gain 4 attack, 8.8 damage(10 with maul), and no penalties.
Willpower and Precise Striking is pointless from a min/max perspective.

Strength is all you'll ever need as a 2H warrior. Even cunning is pointless since you'll easily meet the requirements for coercion with Fade stat bonuses.

If you want amazing DPS, wear dragonscale medium armor. You can use all of your actives for a long while before running out of stamina without investing into willpower.
If you want more survivability at the cost of longterm DPS, then by all means wear massive armor.


You're pretty far off in your assesment of precise striking. The attack bonus offsets the speed decrease since you will do 10% less damage from the slow effect, but hit 10% more of the time. It's the same. The crit then is where the primary benefit lies, being a combination of a static bonus (2.5 or 3.5 I can't remember) and then a scaling bonus as you level (again I can't remember, it's either 0.35 or 0.5 per level). Since critical damage increases your over all damage, it works out to something like an additional 1% damage over time for every 2% of critical hit chance you have.

The armor thing is really, I believe, ultimately personal preference. I find there are enough +STA/+Sta regen items out there to make it a moot point, so I always go for the massive armor.



This is very, very WRONG.  +10 attack does not mean you hit 10% more often.  My 2H warrior who NEVER activated precise striking had a 95% hit rate by the mid-game.  Therefore, by definition, precise striking could not help him hit 10% more often. 

In fact, any strength based melee character will find that by end game, their attack bonus (especially with Rally/Song of courage/Heroic Aura) is such that they almost never miss.  In that situation, the +10 attack from precise striking is basically useless.  This is especially true if you are not the tank and so attack from behind but it was true for my dual-wielding warrior tank as well.  +10 attack is most definitely NOT worth 10% slower attack speed.  Precise striking is garbage.

Modifié par WillieStyle, 04 décembre 2009 - 03:32 .


#47
Gliese

Gliese
  • Members
  • 302 messages
From the missing manual about dual-weapon finesse that gives +5 attack (and defense):

"Not the flashiest ability, but the +Attack and +Defense benefit should not be underestimated (+5 equates a roughly +10% increase in Dragon Age's rules system)."

Might be a typo I don't know but it seems to contradict the previous post.

The to hit rating from the heroic accomplishments stats can't tell you what difference +10 attack did early on as it's an average taken from the whole of the game so far.

You could fight 2 enemies and have a 50% hit rate then fight 18 more and have a 100% hit rate, that would give you 95% on the stats screen.

Modifié par Gliese, 04 décembre 2009 - 05:00 .


#48
WillieStyle

WillieStyle
  • Members
  • 1 298 messages

Gliese wrote...

From the missing manual about dual-weapon finesse that gives +5 attack (and defense):

"Not the flashiest ability, but the +Attack and +Defense benefit should not be underestimated (+5 equates a roughly +10% increase in Dragon Age's rules system)."


The missing manual site says all sorts of crap.  The bonus you get from a static attack bonus depends on your attack rating and the enemy's defence. But since your attack rating increases faster than the enemies defence (unless you do something dumb like pump stats into con/magic) you'll find that at higher levels the marginal utility of attack rating plummets.  This is especially true when you note the multitude of ways to buff your attack (or reduce the enemy's defence) that DON'T include a 10% swing-speed reduction.

The to hit rating from the heroic accomplishments stats can't tell you what difference +10 attack did early on as it's an average taken from the whole of the game so far.

You could fight 2 enemies and have a 50% hit rate then fight 18 more and have a 100% hit rate, that would give you 95% on the stats screen.


That only serves to reinforce my point.  My hit rating steadily increased as the game progressed.  Meaning that my effective hit rate by mid to late game was actually higher than 95%.  Now I don't know about you, but I'd rather optimize my character for the last 2/3 of the game rather than the first 1/3 of the game.  If you want to take precise striking just so you don't miss as often against random genlocks in the Kokari wilds, it's a free country; but I wouldn't advise you to.

#49
Dermain

Dermain
  • Members
  • 4 459 messages
For dealing with the slow speed of attacks, have Wynn/Morrigan use Haste. I believe it makes you attack at the same rate as a 1h warrior(not sure on this, as I did not test it).

#50
Gliese

Gliese
  • Members
  • 302 messages
Williestyle: I see so you're talking about saving talent points. Well from my point of view that's not much of an issue since I want the disengage and perhaps perfect striking anyhow and I'm not disputing the fact that +10 attack becomes moot in the mid-late game, I'm only saying it's a usefull skill for a 2hander early on.
So no if I didn't want the later talents I wouldn't invest in it probably.

If you max out the 2handed tree and 2 specs you need 20 talent points. Warriors have 8 class-specific talents. In my first playthrough I got 27 talent points for my rogue at level 22. Lack of talents is not going to be an issue for a warrior if it's not for a rogue but of course it all depends on how much sidequests etc you do which depends on personal preferences.

Modifié par Gliese, 04 décembre 2009 - 05:37 .