JHorwath wrote...
I liked the way Sten ended up at end game. He became an absolute badass. The highlight of his badassery was charging in to fight the hurlock shapeshifter. He was surrounded by skeletons. I guess it was like seven against one. The other party members were on the opposite side of the battle area. I remember casting one heal on Sten, jumped in to do a few abilities, then bounced back to the other members. When the battle was over Sten was standing in the middle of a circle of bodies.
As for his stats I went str, dex, wil. The more and more I play this game I value dexterity second only to strength. If you spec a 2 hander well and use heavy armor you can be a good off tank. Two handers can shatter cone of cold victims like nobodies buisness.
I prefer to trust in my active abilities to mitigate damage with my 2h warrior rather than using stat points. They are just as powerful if used correctly.
- Two-handed sweep - AOE knock down + Damage. Anything it doesn't kill is on its rear and not attacking you.
- Pommel strike - instant knock down. Great for interrupting spells and overwhelms.
- War Cry - AoE attack debuff + an AOE knock down when fully upgraded.
- Disengage - The warrior version of "feign death". It dumps all threat on the warrior giving them a chance to drink a pot, or re-engage less mobs.
Also, if you get the Champion spec as a warrior (and you should), if you're running an upgraded Rally and shoot off a warcry this is what happens:
- Enemies get -10 to attack (same as +10 def to you, or your allies)
- You and allies get +10 to defense from rally (same as +10 dex worth of defense)
- You and allies get +10 to attack from rally (same as +20 str/dex worth of attack)
For the record, War Cry's effects last 20 seconds and the ability recycles every 20 seconds as well

This is why I think putting more Dex into a 2h warrior than necessary to get any talents you might want is a waste. It's easy to compensate for not having a high Dex with the talents you have access to. Heck in most big battles,
disengage is the best defense you have. I would set up a tactic that goes like this:
Self: Health < 25% -> disengage before I even set up the generic "drink a pot" tactic.
Anyway, my point is - an active defense from talents is probably just as good as a passive one from stats, probably even better if you think about the fact that dead monsters can't do any damage to you in either case.