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A few simple tips for 2h warriors


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#76
JJM152

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Closet Gamer wrote...

All Strength, points elsewhere are a complete waste.

Chasind Great Maul (+75 Stamina), Executioner's Helm (+25 Stamina), Warden Commander Set (+50 Stamina +1 Regen, or Wade's Set if you don't have DLC) and the Stamina you get from leveling are more than sufficient.


I think this is mostly a point of contention. Some people don't like not having STA early on in the game, others can tolerate it until they get Wades/Wardens/Chasind.

Something you've seemed to have left out is the fact Two-Handed Strength increases your Armor Penetration by 25% in addition to reducing the Attack/Defense penalty by 5 when using Powerful Swings. This makes Powerful Swings amazing, especially considering its low Upkeep cost.

For those interested in tooltips that better explain what all abilities do I recommend this
http://social.biowar...m/project/1117/


The only mention I made of Powerful Swings is not to get it at the start of the game. The hit penalty is too crippling when your attack is that low. Otherwise, I agree with you - I leave it on all the time now that my attack rating is over 100.

Precise Striking and Bravery are both very powerful once you actually see the math behind them. Precise Striking giving something like 12.5% crit and +10 attack at level 25, Bravery +3 Physical/Mental Resists, +1 Damage and +3.5% (with an added bonus based on Clevel) per every enemy over two you are facing.

Telekinetic Weapons and 2x GM Silverite Runes and 1x GM Hale rune will cause massive damage to any armored foe, cleave darkspawn in two and make sure you never receive attack/defense debuffs due to your enormously high Physical Resistance.


Agree with all this. Personally I use Dweomer runes and stack them with my Dwarfs natural spell resist. Resisting spells is fun.

Also, are you certain Two-Handed Sweep is a 360 degree attack? I don't recall hitting enemies behind near the flank.


I hit enemies on the flank with it all the time. Load a saved game and try it yourself.

#77
Closet Gamer

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If you don't like playing the cookie cutter Berserker/Champion you can also play a Spell Immune Templar/Champion with a 2H'er. This will also allow you to be the primary tank while DPS'ing on Nightmare with ease.

http://social.biowar.../index/394286/1

Simply sub out your 3 Rune Socket 1H'er for a 2H'er with the Dweomer Runes and voila. If you want to be flank immune use the Griffon's set (Axe and Helm)

Modifié par Closet Gamer, 11 décembre 2009 - 04:21 .


#78
Darth_Shizz

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Closet Gamer wrote...

*SNIP*

Also, are you certain Two-Handed Sweep is a 360 degree attack? I don't recall hitting enemies behind near the flank.


I agree with you on the stamina front. Currently at 370 stamina (22 will + equipment) and +1 stam regen...I actually never seem to run out of stamina in all but the biggest of fights now (long boss battles), to the point I'm wondering whether or not the fixed deathblow will actually be of use to me 0_o

I also need to thank you for the link and information. I actually knew the use behind precise striking, but wasn't entirely sure *how* bravery worked, nor did I realise powerful swings + 2h strength gave a penetration bonus (sounds super sweet when you hear that :D). 

As for 2h sweep, I'm pretty confident it's a 360 degree attack. At the very least, I recall seeing it hit  enemies in a 270 degree arc.

#79
Gliese

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Is the AP bonus from powerful swings applied after the boost from telekinetic weapons? That would be insane..

#80
Timortis

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Closet Gamer wrote...

Precise Striking and Bravery are both very powerful once you actually see the math behind them. Precise Striking giving something like 12.5% crit and +10 attack at level 25, Bravery +3 Physical/Mental Resists, +1 Damage and +3.5% (with an added bonus based on Clevel) per every enemy over two you are facing. Having a 30%+ crit rate at higher levels is devastating, and is the only real reason you take Precise Striking.


What exactly improves crit rate in this game, other than base weapon crit chance and some minor boosts from talents and gear? My Rogue went from single digit crit rate at low levels to 36% by level 20, and I know it wasn't just the bonus from gear.

My 2H Warrior at level 20 has less than 1% crit chance with the Chasind Great Maul, something like 12% with Precise Striking. That's still abysmally low.

#81
Rainen89

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No base stat affects crit atm. Your crits come from Critical strike and Mighty blow, that's pretty much it.

Also, you do not need to stack willpower at all, seriously all 2h warrior is based on is stacking strength til you see the epilogue, that's it. You do that you will hit bosses very hard.

Mighty sweeps is also not a 360 degree, if it can be it misses a lot it's closer to 270 but there are blind spots.

Modifié par Rainen89, 11 décembre 2009 - 08:17 .


#82
Closet Gamer

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Timortis wrote...

Closet Gamer wrote...

Precise Striking and Bravery are both very powerful once you actually see the math behind them. Precise Striking giving something like 12.5% crit and +10 attack at level 25, Bravery +3 Physical/Mental Resists, +1 Damage and +3.5% (with an added bonus based on Clevel) per every enemy over two you are facing. Having a 30%+ crit rate at higher levels is devastating, and is the only real reason you take Precise Striking.


What exactly improves crit rate in this game, other than base weapon crit chance and some minor boosts from talents and gear? My Rogue went from single digit crit rate at low levels to 36% by level 20, and I know it wasn't just the bonus from gear.

My 2H Warrior at level 20 has less than 1% crit chance with the Chasind Great Maul, something like 12% with Precise Striking. That's still abysmally low.


30%+ With Leliana's Song of Courage, Precise Striking and Bravery kicking in while engaging a larger groups of enemies (aka mid-late game when battles become larger) will give you 30%'ish. On your average 5 enemy encounter Bravery gives you ~12% Crit, significantly more in 10+ (obviously). Open your character sheet during a larger battle and look at your Crit Chance, Mental/Physical Resistance and you will know what I'm saying =). 

Bard buff is good, use it and love it.

Modifié par Closet Gamer, 11 décembre 2009 - 09:49 .


#83
Haplose

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Timortis wrote...

Closet Gamer wrote...

Precise Striking and Bravery are both very powerful once you actually see the math behind them. Precise Striking giving something like 12.5% crit and +10 attack at level 25, Bravery +3 Physical/Mental Resists, +1 Damage and +3.5% (with an added bonus based on Clevel) per every enemy over two you are facing. Having a 30%+ crit rate at higher levels is devastating, and is the only real reason you take Precise Striking.


What exactly improves crit rate in this game, other than base weapon crit chance and some minor boosts from talents and gear? My Rogue went from single digit crit rate at low levels to 36% by level 20, and I know it wasn't just the bonus from gear.

My 2H Warrior at level 20 has less than 1% crit chance with the Chasind Great Maul, something like 12% with Precise Striking. That's still abysmally low.


I wouldn't exactly call the boosts from talents "minor".
The single Lethality talent gives +10% crit rate. Precise Strike gives a similar crit boost, I believe, but does so at a cost. Others are maybe less spectacular, but can add up, especially if they stack like Bravery does.

Modifié par Haplose, 11 décembre 2009 - 10:22 .


#84
Timortis

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Rainen89 wrote...

No base stat affects crit atm. Your crits come from Critical strike and Mighty blow, that's pretty much it.


Interesting. This made me curious and I checked my Rogue. At level 22, at end game, naked, he has 15% crit chance, equipped with daggers with no additional crit, he has 22.5%. This is all unbuffed.

It seems like Rogues may be getting an innate crit % increase with level, whereas Warriors don't.

Modifié par Timortis, 11 décembre 2009 - 10:29 .


#85
Rainen89

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Could be an innate crit bonus from weapons. What is his crit chance naked w/ daggers only.

#86
Timortis

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Haplose wrote...
I wouldn't exactly call the boosts from talents "minor".
The single Lethality talent gives +10% crit rate. Precise Strike gives a similar crit boost, I believe, but does so at a cost. Others are maybe less spectacular, but can add up, especially if they stack like Bravery does.



Oh, I didn't know the bonus from Lethality was so big. That explains it then.

Edit: Rainen the 22+ % is with naked with only daggers equipped, but I guess it's settled, I forgot about Lethality. Daggers do have higher crit chance and the 3rd dual-wield talent also adds some crit. Fully equipped, Rogues have a pretty high crit chance even when not backstabbing.

Modifié par Timortis, 11 décembre 2009 - 10:34 .


#87
OneBadAssMother

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Two-handed sweep has always thrown enemies surrounding my 2hander in a seemingly 360 angle - i.e. I tend to taunt everyone into surrounding me, just to 2-handed sweep them, taking out half the health of anyone near me. It's a lot faster way to deal AoE damage then watching and waiting for them to freeze to death with a blizzard. And if I'm surrounded but 2-handed sweep is in cooldown, then a warcry does the job to give me some breathing room (while 2-handed sweep recovers).



2handed warriors once build up can be offensive tanks. Sure sword/board can get flanked and surrounded and survive longer then a 2hander, but no AoE! You just end up wishing for some AoE instead of getting forcefielded and getting blizzard/inferno/tempest cast on you.

#88
WillieStyle

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Precise Striking giving something like 12.5% crit and +10 attack at level 25




Only the crit really matters at lvl 25 as you can easily get yourself near unmissable without the +10 from precise striking.

Thanks for providing the actual crit numbers. So if you have +50% crit damage from gear, precise striking is 12.5% increase to dps from abilities that don't automatically crit (auto-attacks and and specials other than mighty-blow/critical-strike). However it is a 10% dps loss from auto-attacks/weapon-enchants/poisons. I suppose if you stack +crit damage gear, and if you used defensive runes, precise striking may come out ahead at some point.



It would be interesting to know what percentage of a 2H warrior's dps comes from specials. The greater that percentage, the better precise striking becomes.

#89
rumination888

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WillieStyle wrote...

It would be interesting to know what percentage of a 2H warrior's dps comes from specials. The greater that percentage, the better precise striking becomes.


Probably a very low percentage once you have Haste, i'd wager. Its similar to what DW goes through once they get Momentum.

#90
Darth_Shizz

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Rainen89 wrote...

Mighty sweeps is also not a 360 degree, if it can be it misses a lot it's closer to 270 but there are blind spots.


If you're referring to 2-handed sweep, it definitely does hit in a 360 motion. Used it against 3 werewolves at roughly 10 o'clock, 2 o'clock and 6 o'clock...it hit all of them (killing the one directly behind). 

#91
RurouniSaiya-jin

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Thanks for all the tips TC and everyone else that gave advice. I was planning to be a 2H warrior for my second playthrough. These tips will be of tremendous help.

#92
Rainen89

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Sometimes it's 360 sometimes it's not is my point. I've seen it miss monsters (multiple) that were within range and should've been hit quite a bit.

#93
OneBadAssMother

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Sometimes it's 360 sometimes it's not is my point. I've seen it miss monsters (multiple) that were within range and should've been hit quite a bit.




It's a glitch, I've noticed it too, especially when targets run past me. For me I only activate it when I know they are all facing me and attacking - thats why I use taunt. Risky but at least it always works.

#94
Darth_Shizz

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Rainen89 wrote...

Sometimes it's 360 sometimes it's not is my point. I've seen it miss monsters (multiple) that were within range and should've been hit quite a bit.


As far as I know, it's merely missing because...well, it's missing :D Doesn't 2-handed sweep have an inherent and significant attack penalty applied to it? If you've noticed, it'll also occasionally miss people directly in front of you, and off to the sides, at diagonals, on the ceiling, by the bookshelf, on a plane, in the dark, with a shark...

#95
Closet Gamer

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Just need to correct my math here, looked at it again and Bravery is 3.5% to crit, and increases by .5% for each enemy above two. It's still good as the 3.5% is passive, but not quite as high when you are engaging large groups.

30% still obtainable depending on your gear.

#96
Timortis

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Closet Gamer wrote...

Open your character sheet during a larger battle and look at your Crit Chance, Mental/Physical Resistance and you will know what I'm saying =). 


Which version of the game are you on? On PC at least, these changes don't show up on the char sheet. I'm not saying they don't work, but they don't show up. Neither does the damage bonus from Blood Frenzy, for example.

#97
Closet Gamer

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Timortis wrote...

Closet Gamer wrote...

Open your character sheet during a larger battle and look at your Crit Chance, Mental/Physical Resistance and you will know what I'm saying =). 


Which version of the game are you on? On PC at least, these changes don't show up on the char sheet. I'm not saying they don't work, but they don't show up. Neither does the damage bonus from Blood Frenzy, for example.


1.02 PC Version

#98
SuperD-710

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What about specialization choices?
I'm on a playthrough with PC being 2H warrior+tank, and I was planning to have berserker+reaver, as my party consists of 2H warrior+archer+2 mages, the champion line would not be as useful and 4 points for aoe knockdown just seems bit overkill.
Not to mention reaver will help me grab aggro easier while staying alive won't be difficult with wynne.
As for Templar, in my experience with Alistair in the last playthrough I found the specialization to be largely useless.

Modifié par SuperD-710, 12 décembre 2009 - 12:25 .


#99
Darth_Shizz

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SuperD-710 wrote...

What about specialization choices?
I'm on a playthrough with PC being 2H warrior+tank, and I was planning to have berserker+reaver, as my party consists of 2H warrior+archer+2 mages, the champion line would not be as useful and 4 points for aoe knockdown just seems bit overkill.
Not to mention reaver will help me grab aggro easier while staying alive won't be difficult with wynne.
As for Templar, in my experience with Alistair in the last playthrough I found the specialization to be largely useless.


It's hard to say, though, don't forget that champion also has rally, which is a pretty nice boost to your attack rating, not to mention warcry is useful even before that 4th tier talent due to the attack debuff. I eventually went with reaver though. Whilst frightening appearance isn't really as great a control skill as champion provides, it's still on a short cooldown and VERY cheap (should've been an on-hit imo, but there you go). I've also heard that blood frenzy adds quite a big chunk of damage below 50% health, though I've not been able to test it myself.

Edit* - Templar's "Cleanse Area" is actually a pretty nice skill, especially in dealing with those annoying hexes some parts of the game loves to throw at you.

Modifié par Darth_Shizz, 12 décembre 2009 - 12:43 .


#100
Timortis

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Closet Gamer wrote...

1.02 PC Version


Same here. They don't show up on my character sheet. I checked when I was surrounded by 8 shrieks in the Deep Trenches, nothing.