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A few simple tips for 2h warriors


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#101
Gliese

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Rainen89 wrote...

Sometimes it's 360 sometimes it's not is my point. I've seen it miss monsters (multiple) that were within range and should've been hit quite a bit.


Yeah I agree. I don't know if the resisted messages fail to apply sometimes or if it just whiffs but sometimes you get nothing from some enemies although they're standing right next to you. A very powerful talent but not 100% reliable for individual targets.

#102
enhaR907

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So in terms of a build that wants to hit the majority of the time, is DEX relevant?

#103
Matthew Young CT

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Dexterity and Strength are identical for to-hit purposes.

#104
enhaR907

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Cool. So for the sake of survivability in a boss fight what should I attempt to raise more (aside from STR) ? I am pretty big on utilizing my abilities in a fight so stam/willpower is a biggie for me, but would CON be preferable?

#105
Matthew Young CT

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Well remember that con increases your max HP, but doesn't actually reduce the amount of damage you take, dex does. Unless you're playing without a healer, I'd say dex is superior (free attack too).

If you didn't get HP on levelup this would be a very different matter. As it is you get "enough" max hp from levels IMO.

#106
Closet Gamer

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If you have Warden's Keep, Blood Rage gives you 10% crit, increased attack speed and increased movement speed. You lose a bit of health in combat, nothing Regeneration can't fix.

So you can definitely get well over 30%, even with the Chasind Great Maul.

#107
Closet Gamer

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enhaR907 wrote...

Cool. So for the sake of survivability in a boss fight what should I attempt to raise more (aside from STR) ? I am pretty big on utilizing my abilities in a fight so stam/willpower is a biggie for me, but would CON be preferable?


If you're playing with a Spirit Healer put every single point into Strength, even if you are tanking High Dragons and such, with decent armor and good Healer tactics (Ally Health < 90% cast Regenration, Ally Health <75% cast Heal) you won't have to worry about Dex or Con. This applies to the highest of difficulties. If you're playing on anything below Nightmare you really don't want to waste points into Dex or Con.

#108
Gliese

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Closet Gamer wrote...

enhaR907 wrote...

Cool. So for the sake of survivability in a boss fight what should I attempt to raise more (aside from STR) ? I am pretty big on utilizing my abilities in a fight so stam/willpower is a biggie for me, but would CON be preferable?


If you're playing with a Spirit Healer put every single point into Strength, even if you are tanking High Dragons and such, with decent armor and good Healer tactics (Ally Health < 90% cast Regenration, Ally Health <75% cast Heal) you won't have to worry about Dex or Con. This applies to the highest of difficulties. If you're playing on anything below Nightmare you really don't want to waste points into Dex or Con.


I put 4 points into dex to get disengage asap, didn't want to wait for fade bonuses (which is all you need for that if you're min/maxing). Didn't really need it that bad though, it was useful for a while and still is from time to time but between Wynne healing, Alistair taunting and my 2hander just knocking down anyone causing trouble with sword pummel and sweep (and in a few levels war cry), there's really no need for anything else to avoid aggro.

#109
Rainen89

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Two handed + templar-champion build with a mage of some sort casting haste = pure destruction. Dual wield is overglorified, it's good but it's not miles ahead of 2h that it doesn't have a place. It's just you'll need the Chasind Great Maul to make a difference. (Attainable after 2 treaties + urn.)

#110
JJM152

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In regards to warrior itemization:



I've been working on a mod that gives a small random chance of equipment that spawns as treasure having magical properties added to it. Of course, since I'm the one that wrote the tables for adding this stuff I've gone ahead and set things up so it's possible to get stuff like +crit and +crit damage on random armor bits.



Let me tell you something... 2h warrior with a bunch of +crit damage mods is brutal :) Each smack is like "melt your face" awesome.



It's a shame there isn't any +crit damage plate in the vanilla game. There could be so many more interesting build types if the itemization was more robust.


#111
Id of Ith

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Matthew Young CT wrote...

Well remember that con increases your max HP, but doesn't actually reduce the amount of damage you take, dex does. Unless you're playing without a healer, I'd say dex is superior (free attack too).
If you didn't get HP on levelup this would be a very different matter. As it is you get "enough" max hp from levels IMO.


I thought CON gave you physical resist after a certain value?

#112
Rainen89

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It probably does but there's no point you get plenty of it from gear, and focusing points in constitution is a waste. Pure and simple.

#113
Id of Ith

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Rainen89 wrote...

It probably does but there's no point you get plenty of it from gear, and focusing points in constitution is a waste. Pure and simple.


Obviously CON is a waste for a 2H warrior, it wasn't my point. Just that CON does reduce damage, in a different manner than DEX (which won't reduce the damage you take per hit).

#114
Rainen89

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Physical resistance doesn't reduce damage, it just affects your chances of being affected w/ knockdowns physical stuns and whatnot.

#115
Closet Gamer

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It is a shame that the only good Two-Handed Weapon is the Chasind Great Maul.

There's a serious lack of good Tier 7 weapons, especially Greatswords and Battleaxes. I hope this is something they plan on changing with Return to Ostagar. I hate Mauls and wish the Two-Handed version of Starfang was worth a #@$%/

#116
Erlemar

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There is one more good 2H weapon - Ageless, received in Orsammar

#117
rumination888

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Closet Gamer wrote...

It is a shame that the only good Two-Handed Weapon is the Chasind Great Maul.

There's a serious lack of good Tier 7 weapons, especially Greatswords and Battleaxes. I hope this is something they plan on changing with Return to Ostagar. I hate Mauls and wish the Two-Handed version of Starfang was worth a #@$%/


If there were 2-handed swords and axes with the same stats as the Chasind Great Maul, itd still suck.
Its the high armor penetration and 1.25x strength modifier that puts mauls above other 2-handers.
Mauls and the ability to dump all points into strength are the only reasons why 2-handed weapons can compete with DW in terms of damage.

#118
Rainen89

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Yeah, it's really sad. Even starfang does practically 1/2 the damage as the Chasind Great Maul, as said above it's the strength modifier and armor pen. Armor pen is amazing for 2h. Sadly we need more amazing 2h mauls, rather than 2h weapons in general.

#119
JJM152

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Id of Ith wrote...

Rainen89 wrote...

It probably does but there's no point you get plenty of it from gear, and focusing points in constitution is a waste. Pure and simple.


Obviously CON is a waste for a 2H warrior, it wasn't my point. Just that CON does reduce damage, in a different manner than DEX (which won't reduce the damage you take per hit).


You are correct. This is a difficult concept for most people to understand since they tend to get fixated on the fact that you are still taking damage and ignore the fact that extra hit points means you technically have more protection from all types of damage (physical, spells, poisons, traps, etc).

This is a concept that I'm intimately familiar with after playing a raiding main tank in World of Warcraft for a few years. Hit points combined with damage reduction is probably the most powerful means of defense since it's the most reliable and has the smallest margin of error (It's easier to keep someone alive with healing when they have a larger hit point pool).

In this game, DEX is probably more valuable than CON in terms of over all damage mitigation. But yes, CON does offer some protection from dying. This ought to be obvious to people... :whistle:

#120
Gliese

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JJM152 wrote...

Id of Ith wrote...

Rainen89 wrote...

It probably does but there's no point you get plenty of it from gear, and focusing points in constitution is a waste. Pure and simple.


Obviously CON is a waste for a 2H warrior, it wasn't my point. Just that CON does reduce damage, in a different manner than DEX (which won't reduce the damage you take per hit).


You are correct. This is a difficult concept for most people to understand since they tend to get fixated on the fact that you are still taking damage and ignore the fact that extra hit points means you technically have more protection from all types of damage (physical, spells, poisons, traps, etc).

This is a concept that I'm intimately familiar with after playing a raiding main tank in World of Warcraft for a few years. Hit points combined with damage reduction is probably the most powerful means of defense since it's the most reliable and has the smallest margin of error (It's easier to keep someone alive with healing when they have a larger hit point pool).

In this game, DEX is probably more valuable than CON in terms of over all damage mitigation. But yes, CON does offer some protection from dying. This ought to be obvious to people... :whistle:


Except, in this game you can pause whenever you like so basically nothing can happen without you having the opportunity to ponder the tactical ramifications of it for a year or two then decide what to do about it on your deathbed should you wish. It cuts down on the oops too late mistakes by a fair margin. :P

#121
Timortis

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CON is a bad stat for a Warrior, because every point you put in STR helps you kill the enemy faster by increasing your attack and damage, and every point in DEX helps you kill the enemy a bit faster by increasing your attack, and avoid damage by increasing your defense. Every point put in CON would be more useful elsewhere.

#122
Tserge

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Hi guys, how decent of a tank can a 2H warrior be? I know it isn't optimal but yea, has anyone given it a try?

#123
JJM152

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Tserge wrote...

Hi guys, how decent of a tank can a 2H warrior be? I know it isn't optimal but yea, has anyone given it a try?


Pretty much this depends on how good you are at the game. I know that a guy here posted screen caps of him soloing the game with his 2h warrior on nightmare, so I reckon anything is possible (with enough potions).

#124
knownastherat

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From my experience and from what was written on the subject here and elsewhere I am lead to believe Templar/Champion is a bit overrated in comparison especially to Zerker (as I have yet to explore Reaver), well, when it comes to soloing anyways.



Grats Timortis and thanks for inspiration and tips.



My female dwarf noble at lvl 14 just cleared Ortan Thaig (spiders with overwhelm ..) and to my pleasant surprise it was much less painful experience than with DW rouge. There is a bunch of posts about 2H being gimped, however, I have hard time telling if that is really true for me. As you said having the Blood Dragon armor early on indeed almost feels like cheating, Indomitable is priceless, min-maxing is easy, or Specializations are diverse while playable even when pushed to limits. Lack of weapons is probably the most annoying aspect of this experience.



Before this I have not given 2H much attention (mage-sneaky-type kind of person), but now I would recommend it to everyone to try for themselves.



Btw when soloing 2H pots are of importance, however, when gulping pot there is no one else to do any damage.

#125
Lotion Soronarr

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Now, if onyl CON increased stamina...(which it should)...



*scurries off to mod this*