Madax132 wrote...
Bahlgan wrote...
swk3000 wrote...
I'm pretty sure that Cleanse Area does, in fact, remove Misdirection Hex. The reason you would not have seen it being removed is because Cleanse Area doesn't work on the character using the Talent. So if Warden and Alistair are both Templars, and Warden gets hit with Misdirection Hex, then only Alistair can remove Warden's Misdirection Hex.
That's why it's an interesting idea to contain two templars in your group, or two units who utilize the spirit tree. In my case, one templar can cover the other three units in each party, but not himself. The other templar is meant to be a beacon to the one who initially is unable to sustain himself, plus the two independent party members. Personally I am more comfortable with templars because as being warriors they have better armor and usually stay closer to the epicenter of a party's range. So, by the way, is Cleanse Magic supposed to be an AOE version of Cleanse Area?
good idea but I normally choose to get berserker myself for final blow, the last talent just seemed really underwhelming in my first playthrough and while it does have some decent passives I just think berserker fights my guy better.
Eh Final Blow is awesome and all that; really devastating as it is, but in my equation it isn't worth the deactivating and waiting to reactivate most of my sustained abilities for my main character, hence why I didn't make him a berserker, as tempting as it was. It wasn't a cost I was willing to bear, certainly not for someone who is the main target of combat; those sustained skills will be much needed for the one who consistently takes damage in a party.
Now granted, I have Oghren and Sten as my bererkers, and they use Final Blow often on their "final" target, for the name is self explanatory. Otherwise, good luck for those two staying alive afterward, should they utilize it too early.
But then again I do have bad grammar. . . well that must mean I can't be correct, you sir have won
Yea, I must say, some people might not be able to spell certain words, maybe not in your case Madax, because English is not their official language, and therefore are trying to learn to post it promptly on the forums.
I love it how it's always the self-indulgent prejudiced people who always resort to going below the skin of another individual though and try to correct something as aesthetic as spelling though. Granted I sometimes correct other people when they misspell a word, but not in order to feel like a big boy who finally found his dad's gun and waving it around, but because of the genuine feeling of helping someone out in need of it.
I mean, don't you think that being able to use sunder arms twice as often in any given battle will effect the damage output in this comparison
Taking chances is not exactly a smart thing to do once under Misdirection Hex. I'd like to get all my guarantees out of the way first, THEN take the chance knowing I stood a fighting chance. Even if the sunders do strike twice as often, I would like to get Mighty Blow out of the way first.
Besides, the sunders are not
guaranteed to land criticals. Now if you enjoy crap like taking chances, that's fine, more power to ya.
Modifié par Bahlgan, 08 août 2010 - 05:02 .