Yrkoon wrote...
How so? If a critical hit's damage = 150% of 1 normal hit, and you've got gear to increase that percentage to 195%, that's still going to come out to less damage than 2 normal hits.Madax132 wrote...
Yrkoon wrote...
What's the point in discussing critical percentages when one talent does more damage than the other regardless? Is it about the stun? Does the 50% chance to stun that Ogre for about 2 seconds *really* make a difference here? Really?
Oh, and by the way, A Sylvan's Roots attack can interrupt your Mighty Blow, too, mid-swing... And when it does, it's even worse, since Mighty Blow is more expensive to activate than Sunder Arms, and you just lost the stamina for attempting it.
You can get up to +45 critical damage so assuming you hit both sunder attacks it will either be equal or slightly more damage.I have no clue what you're saying here.I was just making the point that mighty blow though not significanly is faster than sunder arms because while it is significantly faster than 2 auto hits it's still two hits.
Is it my turn to dismiss the *cans* now? I can deal with assumptions (I make them too), but you're making 5 of them here at once!The stun on the ogre actually does really make a difference, few attacks have the abiltity to do so and it can be up to 4 seconds and since war cry pommel strike and two haned sweep hardly if ever work on an ogre it's always been stunned from my crits and if both are stuns which isn't exactly a crazy chance since it's a 50% chance then you can pretty much kill it without taking damage.
1) that your stun will last 4 seconds. A 4 second stun is optimal. in reality, a 2-hander's stun will be between 1.5-4 seconds in duration.
2) You're assuming that you're going to stun your opponent (again, that's the optimal result) in reality, you have a 50% chance not to.
3) You're assuming that both your mighty blow *and* your Critical strike will land in the first place.
4) and that you'll be able to land both of them them without interruption from that hostile Ogre's slam attack... or his grab... or his rock hurl...
5) that you'll land both, without interruption, score 2 stuns, both will last 4 seconds, and the result will be 1-dead-ogre vs. a 2hander that took zero damage in the fight.
^Stacking one assumption on top of another.... on top of a 3rd... then on top of a 4th, then on top of a 5th! And then concluding that talent X does more than talent Y because of 1-5. I believe Beancounter would call that "theory crafting".
I, on the otherhand, call it desperate debating.
1.I'm not making the assumption that it will be a 4 second stun I was pointing out that it can and often will be longer than 2 seconds, you on the other hand were making the assumption that it will always be two seconds.
2. Ogres start out the battle by doing rock hurl which takes several seconds to do which is more than enough time to land both of these and even if it doesn't mighty blow and critical strike are both faster then any of the ogres attacks.
3. Sure but I've got 120+ attack plus the attack bonus that they give it doesn't take a leap of faith to believe that they will both hit.
4. It doesn't take two four second stuns to be able to kill an ogre without it hurting you. COnsidering the conjuration time for mighty blow critical strike and sunder armor are all 1 second and can kill a yellow name ogre a two second stun is pretty helpful in that equation to go uninterrupted.
I don't know why you insist on saying that I've stated one is better than the other when I was listing a sitational purpose clearly defined as such more than once.





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