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A few simple tips for 2h warriors


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#201
Madax132

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Yrkoon wrote...

Madax132 wrote...

Yrkoon wrote...

What's the point in discussing critical percentages when one talent does more damage than the other regardless?    Is it about the stun?   Does the 50% chance to stun that Ogre for about 2 seconds   *really* make a difference here?   Really?

  Oh,  and by the way,  A Sylvan's Roots attack  can   interrupt your Mighty Blow, too, mid-swing...  And when it does, it's even worse, since Mighty Blow is more expensive to activate than Sunder Arms, and you just lost the stamina for attempting it.


You can get up to +45 critical damage so assuming you hit both sunder attacks it will either be equal or slightly more damage.

How so?  If a critical hit's damage  = 150% of 1 normal hit, and you've got gear to increase that percentage to 195%, that's still going to come out to less damage than 2 normal hits.


I was just making the point that mighty blow though not significanly is faster than sunder arms because while it is significantly faster than 2 auto hits it's still two hits.

  I  have no clue what you're saying here.

The stun on the ogre actually does really make a difference, few attacks have the abiltity to do so and it can be up to 4 seconds and since war cry pommel strike and two haned sweep hardly if ever work on an ogre it's always been stunned from my crits and if both are stuns which isn't exactly a crazy chance since it's a 50% chance then you can pretty much kill it without taking damage.

Is it my turn to  dismiss the *cans* now?    I can deal with assumptions  (I make them too), but  you're making 5 of them here at once! 

1) that your stun will last 4 seconds.   A  4 second stun is optimal.    in reality, a 2-hander's stun will be  between 1.5-4 seconds in duration. 

2) You're assuming that you're going to stun your opponent  (again, that's the optimal result) in reality, you have a 50% chance not to.

3) You're assuming   that both your  mighty blow *and* your Critical strike  will land in the first place.

4)  and that you'll be able to land both of them  them without interruption from that hostile Ogre's slam attack... or his grab... or his rock hurl...


5) that you'll land both,  without interruption, score 2 stuns,  both will last 4 seconds, and   the result will be 1-dead-ogre vs. a 2hander that took zero damage in the fight.

^Stacking one assumption on top of another....   on top of a 3rd... then on top of a 4th,  then on top of a 5th!    And then concluding that talent  X  does more than talent Y because of 1-5.   I believe Beancounter would call that  "theory crafting".


I, on the otherhand, call it desperate debating. 




1.I'm not making the assumption that it will be a 4 second stun I was pointing out that it can and often will be longer than 2 seconds, you on the other hand were making the assumption that it will always be two seconds.

2. Ogres start out the battle by doing rock hurl which takes several seconds to do which is more than enough time to land both of these and even if it doesn't mighty blow and critical strike are both faster then any of the ogres attacks.

3. Sure but I've got 120+ attack plus the attack bonus that they give it doesn't take a leap of faith to believe that they will both hit.

4. It doesn't take two four second stuns to be able to kill an ogre without it hurting you. COnsidering the conjuration time for mighty blow critical strike and sunder armor are all 1 second and can kill a yellow name ogre a two second stun is pretty helpful in that equation to go uninterrupted.


I don't know why you insist on saying that I've stated one is better than the other when I was listing a sitational purpose clearly defined as such more than once. :huh:

#202
swk3000

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Madax132 wrote...
1.I'm not making the assumption that it will be a 4 second stun I was pointing out that it can and often will be longer than 2 seconds, you on the other hand were making the assumption that it will always be two seconds.


Better to assume that you only have 2 seconds and plan your strategy accordingly than to assume you have 4 seconds and get your strategy fscked over by not having the time you need.

#203
d3c0yBoY

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swk3000 wrote...

Madax132 wrote...
1.I'm not making the assumption that it will be a 4 second stun I was pointing out that it can and often will be longer than 2 seconds, you on the other hand were making the assumption that it will always be two seconds.


Better to assume that you only have 2 seconds and plan your strategy accordingly than to assume you have 4 seconds and get your strategy fscked over by not having the time you need.

Agreed. Any extra time pass the 2second mark is just gravy, which is delicious btw. 

#204
swk3000

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Mmm...Gravy.

#205
soteria

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Turkey gravy or beef gravy? My stance is that beef gravy on biscuits > all other forms of gravy.

/discuss

#206
swk3000

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My sister says Ham gravy. I like the sound of it. In fact, I think I'll be getting the stuff to make some today.

#207
Madax132

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giraffe meat gravy is my fancy personally.

#208
d3c0yBoY

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Giblets in my gravy, lots of it. Thick and heavy please.

#209
Bahlgan

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Back on topic: Discuss your opinions about the situational differences (In Awakening) between Taunt and Grievous Insult. At what times would you all use each one?

#210
Elhanan

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I have only used any such tactic a couple of times since starting the game; not needed.

#211
swk3000

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Honestly, from what I've seen, Grievous Insult is better than Taunt. I've no idea how much threat it generates, but it physically pulls enemies towards the Warrior, much like the Mass Pull ability of the Revenants. You basically force the enemies to attack you, which is great if they're all bee-lining for your Mage.

#212
Yrkoon

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Yep. Unfortunately, Awakening is easy enough that for a warrior the solution to every fight is basically:

Step 1. Initiate combat
Step 2: Activate Grievous Insult
Step 3: Activate Massacre
Step 4: Collect the loot from all the corpses.

Step 5: Move on to the next battle
Step 6: Repeat steps 1-4.

Modifié par Yrkoon, 09 août 2010 - 10:55 .


#213
d3c0yBoY

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Yrkoon wrote...

Yep. Unfortunately, Awakening is easy enough that for a warrior the solution to every fight is basically:

Step 1. Initiate combat
Step 2: Activate Grievous Insult
Step 3: Activate Massacre
Step 4: Collect the loot from all the corpses.

Step 5: Move on to the next battle
Step 6: Repeat steps 1-4.



This. Awakening is rather brainless. 

#214
Bahlgan

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swk3000 wrote...

Honestly, from what I've seen, Grievous Insult is better than Taunt. I've no idea how much threat it generates, but it physically pulls enemies towards the Warrior, much like the Mass Pull ability of the Revenants. You basically force the enemies to attack you, which is great if they're all bee-lining for your Mage.


Oh yea, I forgot that Grievous Insult was meant to knock down targets. Lol awesome.

Well I suppose the times to use each one would depend on how dire your warrior needed to aggro. Supposedly taunt would then work against smaller mobs, whilst grievous insult is a better skills when surrounded by larger mobs.

#215
Random70

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In no particular order...

* Mighty Blow does not have any kind of 'Slow' effect attached to it whatsoever. The Tooltip is wrong.

* MB / CS (or any other class' activated crit) has no better chance of hitting during Misdirection Hex than any other attack you may chose to throw out. Only Pommel Strike and Scattershot, which are auto-hit, and the Rogue's Pinpoint Strike, which automatically converts normal to crit, will work reliably in this situation.

* Is it conceivable that MB does more damage than Sunder? Sure:
IF
You've stacked every + crit damage item (+40% for 2h, +45% if using Faith's Edge)
AND
You got a maximum damage roll
AND
You're comparing to a Sunder that did not crit on either hit
AND
Both Sunder hits received a minimum damage roll

The other 99.9% of the time Sunder blows MB out of the water., to the tune of ~+50% on average

* As to Destroyer:
  - When using CGM you are already bypassing all armor in the game except High Dragons / Broodmother
  - Starfang will face AC from a few additional Boos-types, but you still have Sunder Armor which you're using all of the time anway, right?
  - You have to be quick on the mouse button to get off even one additional attack in that 3 sec span
Add all of those together and, despite the cool name, Destroyer = Kaka

* Final Blow? Not good for most builds and an absolute disaster for a 2H. Blowing all your sustains and your ability to spam for a single attack which more than likely won't outdamage a Sunder is not an optimal course of action. Yeah, you can use it on the last guy but if you've already defeated everybody else why do you need this for that last remaining idiot? Use FB once to get your 'Heavy Hitter' then tear it off of your Toolbar ASAP.

* Your Mage makes the Templar spec totally extraneous but if you insist on using one, don't put it on your 2H. IMO, opening a battle with a 90 pt attack that does negligable damage is not the best option for a build totally dependant upon it's stamina pool for effectiveness. Put it on you S/S instead - they have stamina to burn.

#216
dudeguymanpal

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thanks JJM152, real good to know about sunder attacks.