What I think the guy nails, is that the story of Mass Effect is about the characters, NOT the reapers.
This is so true. Star Wars was never about the force, Darth Vader, or the Emperor. Sure that was apart of the world, and the complex mythology. But the story was ultimately about Luke, Han, Leia and the relationships they built with one another. Literally, that was the core of the movies. That's what made them so incredible. The journey would have been nothing without them.
Conversely, the Star Wars prequels sucked so bad, because they were all about that the other stuff (the force, light sabers, the mythology and world). It had no likable characters, and no one we could relate to or get invested in. And what do you know...the Prequels SUCKED.
So I think he's spot on when he says, the endings ultimate failure, is that the writers missed the point of what made Mass Effect, Mass Effect. Sure the Reaper story is the main conflict, but that wasn't what the game's story was ultimately about. And it's the betrayal of this in the last 10 min of the plot that absolutely spits on the audience.
Honestly, the ending to Mass Effect 3 is not Shepard's story, It's the Catalyst's (or ie. the reapers) story. Literally, 99% of that ending is about fulfilling the AI's solution, and is completely devoid of our characters. And even Shepard him/herself is in a daze, and just going along with it. That's why I don't get why anyone thinks the ending was tragic, or heroic that Shepard gave up his life. The whole set up was so poorly done, it was bafflingly bad.
Modifié par FemmeShep, 28 mars 2012 - 06:46 .