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who else would love a happy ending?


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#201
ZajoE38

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Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.

#202
Kor-Skarn

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Gaurthurt wrote...
Mass effect universe would be very difficult to continue, becouse your Shepard change very much. Other game placed in mass effect univers should depend on your choices from me1 and me2.
Also is impossible to made MMO mass effect, becouse not everybody save Rakni queen, made peace between geth and quarian, or they choose other ending.


They did this in SWToR, every Jedi saves the same people on the same planet countless times and it works (i'm not a fan of it but well, that's how it works).

#203
chengthao

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ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


but everything else in this game is cliche

the Mary Sue CDR Shepard, the asian ninja assassin, the "dumb" marine in James Vega, the chessy one-liners, etc, etc

i think it fits quite well actually

Modifié par chengthao, 02 avril 2012 - 12:07 .


#204
ZajoE38

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chengthao wrote...

ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


but everything else in this game is cliche

the asian ninja assassin, the "dumb" marine in James Vega, the chessy one-liners, etc, etc

i think it fits quite well actually

Don't mix game's enviroment with narration. Everything since Wolfentein 3D is cliche, because you move, you shoot and so on. I admit that ninja was very very bad idea. And I loved james vega, he was refreshing asset to ME, because everyone was so serious and driven and he was just -- different, so stoic. And he has perfect dumb quotations and funny dialogues (with FemShep, I haven't played maleShep in ME3, so can't say). Even I liked Traynor more than Chambers. She was sexy, the voice, looks, personality.. very interesting. And about narrative cliche.. we had everything possible story on Earth.. people won't come up with anything new. But the crucial thing is - how well it can be sold/interpreted.

#205
Bfler

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ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


And other things like Shepards speech to his squad before the final push towards the beam aren't cliche?

#206
AkiKishi

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Bfler wrote...

ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


And other things like Shepards speech to his squad before the final push towards the beam aren't cliche?


Mass Effect is a walking cliche with a comic book protagonist. As such a complete downer ending does not fit any of the themes of the game.

#207
Accall

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ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


So utterly wrong.

Modifié par Accall, 02 avril 2012 - 12:22 .


#208
chengthao

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ZajoE38 wrote...

chengthao wrote...

ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


but everything else in this game is cliche

the asian ninja assassin, the "dumb" marine in James Vega, the chessy one-liners, etc, etc

i think it fits quite well actually

Don't mix game's enviroment with narration. Everything since Wolfentein 3D is cliche, because you move, you shoot and so on. I admit that ninja was very very bad idea. And I loved james vega, he was refreshing asset to ME, because everyone was so serious and driven and he was just -- different, so stoic. And he has perfect dumb quotations and funny dialogues (with FemShep, I haven't played maleShep in ME3, so can't say). Even I liked Traynor more than Chambers. She was sexy, the voice, looks, personality.. very interesting. And about narrative cliche.. we had everything possible story on Earth.. people won't come up with anything new. But the crucial thing is - how well it can be sold/interpreted.


what about the cliche Mary Sue Shepard "only CDR Shepard can save us . . . or yay Shepard is here, we're saved" . . . some how every other soldier is so incompetent that they all rely on one guy to make a difference, from Anderson/Hackett relying on Shepard to build alliances to Capt Riley (the N7 operative in the N7 mission) relying on Shepard to help secure the facility

and the building of the Crucible . . . a massive object somehow gets built in what seems like a few months

or how every villian is simply manipulated by the Reapers (Rachni, Geth, TIM/Cerberus) . . . .oh its wasn't my fault, it was the Reapers

#209
ZajoE38

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Bfler wrote...

ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


And other things like Shepards speech to his squad before the final push towards the beam aren't cliche?

And how would you've done it so it won't be cliche? Motivation speech is simply a mandatory :) It always has been clice and always will be. I got used to that long ago :) If you think retrospectively into various stories, everything but original (it dates to BC calendar:o) is cliche. Every comedy, every action, adventure.. every superhero, simply everything... but enough, we've gone far off the topic

EDIT - but I have to give a huge credit to Bioware/Drew Karpyshyn... the idea of Reapers is very original. Everytime it's just some humanoid monsters.. this time it something absolutely different.

Modifié par ZajoE38, 02 avril 2012 - 12:26 .


#210
Grimwick

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The entire game has decisions which minimise or negate all of your losses if you play it perfectly, so no I don't think a happy-ish or at least an ending with minimal loss is inappropriate to the game.
People mistake a happy ending for a cheesy/bad ending.
Tbh these days a tragic/bittersweet ending is far more cliched!
And heck I would LOVE to see a happy ending, dunno why so many people insist that they want their Shepard (or other characters) to die

#211
AndyXTheXGamer360

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archerwolf wrote...

I want my blue babies!!!!!

I want to build a house on Rannoch for my Tali!

#212
Siegdrifa

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ZajoE38 wrote...

Bfler wrote...

ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


And other things like Shepards speech to his squad before the final push towards the beam aren't cliche?

And how would you've done it so it won't be cliche? Motivation speech is simply a mandatory :) It always has been clice and always will be. I got used to that long ago :) If you think retrospectively into various stories, everything but original (it dates to BC calendar:o) is cliche. Every comedy, every action, adventure.. every superhero, simply everything... but enough, we've gone far off the topic :)


The concept is not a cliché itself, it is how it's done that make it a cliché.

#213
chengthao

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Grimwick wrote...

The entire game has decisions which minimise or negate all of your losses if you play it perfectly, so no I don't think a happy-ish or at least an ending with minimal loss is inappropriate to the game.
People mistake a happy ending for a cheesy/bad ending.
Tbh these days a tragic/bittersweet ending is far more cliched!
And heck I would LOVE to see a happy ending, dunno why so many people insist that they want their Shepard (or other characters) to die


i agree . . . . a happy ending doesn't mean an Ewok party or a Gungan parade on Naboo . . . . just an ending where Shepard/teammates/LI survive and begin rebuild

i just want the option to have a happy ending, i don't want to get rid of a sad/bittersweet ending . . . . how would the ppl against happy endings feel if BW gave them only one option and that option was a "happy" ending . . . . most ppl who want a happy ending just want the option to have a happy ending

#214
ZajoE38

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Siegdrifa wrote...

ZajoE38 wrote...

Bfler wrote...

ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.


And other things like Shepards speech to his squad before the final push towards the beam aren't cliche?

And how would you've done it so it won't be cliche? Motivation speech is simply a mandatory :) It always has been clice and always will be. I got used to that long ago :) If you think retrospectively into various stories, everything but original (it dates to BC calendar:o) is cliche. Every comedy, every action, adventure.. every superhero, simply everything... but enough, we've gone far off the topic :)


The concept is not a cliché itself, it is how it's done that make it a cliché.

I'd like you to point me a space-opera of that size in a game that did a better job :) Don't count KotOR;)

#215
Accall

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ZajoE38 wrote...
I'd like you to point me a space-opera of that size in a game that did a better job :) Don't count KotOR;)


I mean... did you even watch the video I linked to?

Also, Mass Effect 1.

#216
AkiKishi

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This is what you would call a fairy tale ending.

 

FFIX is one of the darker themed games very much original Brother Grimm , rather than Disney.

#217
Nightwriter

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ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.

Grimdark for the sake of grimdark is just as overdone. I think people need to stop asserting that a certain thing shouldn't be done because it is "cliche." A story's success is measured by how good its writing is, not by whether or not it repeats pre-established patterns and themes.

#218
DamonD7

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I'd certainly love having the OPTION of a happy ending (relatively speaking, considering so many would still be dead).

I'd like to have that freedom to run the gamut of endings, where you could tailor a replay to tell a specific tale. ME2 handled this very well.

#219
killnoob

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my list of wishes
1)blue babies with Liara
2)building a house on Rannoch with Tali
3)start a biotic kindergarten with Jack
4)find Miranda and convince her that it is OK to stay with my shepard
5) lots of hot lesbian sex with Samantha

bioware, just give us what we want

#220
bigfootedfred

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i dont give a damn about a happy ending....

and ending that makes any god damn sense would be nice...


As far as im concnered the game ends when marauder shields kills me and the reapers win...

least that makes sense.

#221
Swordfishtrombone

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I don't care whether or not we get a happy ending, or a bitter sweet one - as long as the ending makes sense in the light of the story that came before, doesn't introduce major new concepts at the last minute, isn't full of inexplicable plot holes, stays within the SciFi genre that the rest of the game is in, and isn't a deus ex machina ending. In other words, as long as the ending is different in most aspects from what it is now.

This excellent video pretty much covers it. It's got nearly 70 thousand views, and I SINCERELY hope that some of those views are from people who actually have a say in what Bioware will do in regards to the ending.

After these issues have been dealt with, I'll be satisfied with the ending regardless of whether it is happy or not.

#222
AkiKishi

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DamonD7 wrote...

I'd certainly love having the OPTION of a happy ending (relatively speaking, considering so many would still be dead).

I'd like to have that freedom to run the gamut of endings, where you could tailor a replay to tell a specific tale. ME2 handled this very well.


That's very similiar to the Atelier Totori vids I posted. While the True ending is unquestionably the happiest, it's a little too saccharin for my tastes. That's the point of having multiple endings. I don't understand people who say just because an ending is there you have to aim for it.

My "official" Totori ends like this

Don't like that one ? There are 17 others.

Modifié par BobSmith101, 02 avril 2012 - 01:11 .


#223
ZajoE38

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I fine with that Reapers will no more threaten galaxy and harvest organic life, nothing else matters. I stopped them, did what I've been trying since ME1. Civilization has a new start, without @#$%. They would have it one way or another, with or without the extinction cycle.

#224
Kaidan Fan

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ZajoE38 wrote...

Happy ending = cliche ending, ME is more than that. Considering how serious Reaper threat is, happy ending doesn't fit well here.



Definition of CLICHÉ1 : a trite phrase or expression; also : the idea expressed by it 2 : a hackneyed theme, characterization, or situation 3 : something (as a menu item) that has become overly familiar or commonplace

I would disagree.  I think the dark ending is cliche nowadays.  If you put in the time/effort/work you should be able to get a "happy" ending.  I certainly would have liked an ending where my Shepard lived with her friends/crew mates/LI.  Certainly there still would have been the deaths and sacrifices through out the game which detracts from the happy. 

But Shepard was a hero, the saver of the universe as he/she was in the first two games and if you did everything you got the "happy" ending.  Best game ending ever = ME1.  Climbing out of the rubble with a smirk.  Yeah, I felt like I accomplished something.

Modifié par Kaidan Fan, 02 avril 2012 - 01:15 .


#225
DeinonSlayer

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chengthao wrote...

i agree . . . . a happy ending doesn't mean an Ewok party or a Gungan parade on Naboo . . . . just an ending where Shepard/teammates/LI survive and begin rebuild

i just want the option to have a happy ending, i don't want to get rid of a sad/bittersweet ending . . . . how would the ppl against happy endings feel if BW gave them only one option and that option was a "happy" ending . . . . most ppl who want a happy ending just want the option to have a happy ending

The thing is, there is a very small (5% or less judging by the polls) and very determined minority on the boards who feel the "validity" of a grimdark ending is threatened by the existence of a more optimistic one. People have manufactured every outcome possible in the ME2 suicide mission. It's been boiled down into a science. I think we should have the choice. Closure is a given. The only people still insisting we not get "closure" DLC at this point are the Artistic Integrity purists. But without choice, without variety of outcomes, there really is no replay value.

I never figured Mass Effect was meant to be a 300-hour lesson in futility.