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Human Soldiers - Pointless compared to Human Infiltrators


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#26
Indenter

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Cloak has a 90% bonus. If not more.


Cloak lets you get off some 3 hits maybe. Adrenaline is just versatile. Reloads clip - great for 1 shot weps. Increases damage by 2 thirds - great for pretty much anything, on a duration of 6+ secs, no?
If the damage reduction option was higher, and the shield restoration was more reasonable it would have been great.

#27
Calibisto

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Steven83 wrote...
When I see people bring a Human Soldier, I just wonder why they wouldn't bring a Human Infiltrator to a silver game if they want to shoot things.

Quite simple, I suck at playing an Infiltrator. Posted Image
Never been good at sniping and even a Shotgun Infiltrator didn't work for me.
So assuming there are others like me (and who haven't unlocked other classes), the soldier is a logical choice.

(Personally though, if I want to shoot things I take my Krogan Sentinel)

Modifié par Calibisto, 28 mars 2012 - 09:25 .


#28
SeijiTataki

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BF3 soldier really isn't much better than the Human soldier, and depending on what you're actually building it for, is worse.

Carnage does more damage, sure, but it has a longer cooldown that basically evens it out. If you are going to be firing the power off frequently, you might as well go for the faster acting much more versatile concussive shot, and if you are just going to be loading heavy weapons, you don't need to take points in either carnage or concussive shot, anyway.

The only novel use of carnage I ever saw was combining Falcon + Carnage + Frags to turn the BF3 soldier into an explosives platform.

#29
GottvonHoff

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Well, whenever I play Human Soldier in higher difficulties, I use Concussive Shots to at least stagger my enemies, letting my teammates do the killing with biotics and tech. You can shoot enemies around cover because it's homing, and it is also a great way to take delay Husks from reaching you. It's also spammable. It's not a glamorous and efficient way to kill, but in the end it is the team that wins, not one or two people.

#30
Notorious McG

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Kavadas wrote...

I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.

Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.


You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?

Well played.

#31
Steven83

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RiflemanUK wrote...

Sounds more like blaming a class because you can't use it well.


Damn right it's my fault it. Thread closed. :D Move on.

#32
Richard0600

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Human soldier is an excellent sniper. Double widow shot is amazing.. not to mention your 3rd and 4th shot after that have +bonus damage as well.. Basically the only skill you should be using is AR.. throw frags when u are in danger..

Shoot once.. AR (Instant reload) Shoot again.. almost everyone except for higher tier enemies die from this...If not just follow with a 3rd shot.. rinse and repeat..

Not saying they're better then infiltrators.. salarian in particular.. but it would give a human infiltrator a run for it's money.

#33
Steven83

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Notorious McG wrote...

Kavadas wrote...

I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.

Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.


You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?

Well played.


I should do that so Concussive Shot does 2000 dmg splash over 10 metres. It's only fair. :P 
I'll try a solo bronze tonight with this tip. Thanks guys.

#34
Passionario

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Steven83 wrote...
If you give Human Soldier and Human Infiltrator identical weapons, the latter would still outperform it by a huge margin in any difficulty. This is fact. At its current state, the Human Soldier doesn't have a good selling point compared to the Infiltrator.


Soldier is balanced in comparison to Infiltrator in Single Player.

The MP version of Soldier, on other hand, is gimped due to lack of access to crticial class feature; namely, the ability to shift between different (and powerful) types ammo on the fly. It's like giving MP Infiltrators Tactical Cloak as a 2-use-per-match  consumable item that only functions at Rank 1-3.

#35
SeijiTataki

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You switch ammo types on your soldier in single player? >_> I just give it armor-piercing rounds, and just shoot things through other things, and just use my companions to overload strip shields.

#36
Kavadas

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Notorious McG wrote...

Kavadas wrote...

I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.

Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.


You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?

Well played.


I haven't personally altered any stats on the human soldier class in my Coalesced.bin.  I said a player could if they really wanted to.  I've altered a lot of weapons (nerfed pistols, buffed SMGs, buffed automatic ARs) but I haven't touched any class values.

Modifié par Kavadas, 28 mars 2012 - 09:42 .


#37
SoopaNoob

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Kavadas wrote...

Notorious McG wrote...

Kavadas wrote...

I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.

Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.


You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?

Well played.


I haven't personally altered any stats on the human soldier class in my Coalesced.bin.  I said a player could if they really wanted to.  I've altered a lot of weapons (nerfed pistols, buffed SMGs, buffed automatic ARs) but I haven't touched any class values.



I'm fine with this being done in sp but why is bioware allowing it in mp ?

#38
Incendax

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Human Soldiers should get the single player Armor Piercing ammo ability. Allow it to stack with the equipment bonus so even if they lack utility they are still extremely good at doing their job of killing things. Also, improve Assault Rifles.

#39
Bummlmitz2

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I'm having a blast with my human soldier on silver. I'm basically working ARush with my trusty Raptor (always using equipment especially different ammo types) and focus on taking out standard enemies. Took him on gold once, which was not that much fun as the damage output was lacking.
I should switch to a more powerful sniper rifle for more damage, but I love the ROF of my raptor too much.

#40
Fyurian2

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In all honesty, I've saved more downed team mates with concussive shot than by reviving them alone.
Cerberus Trooper about to stomp them?
BOOM! Concussive shot that hardly ever misses and staggers, followed by revival of downed team mate.

Human soldier's only real problem is a high reliance on weapons, and specifically high damage weapons.
This could be offset by giving them (and Krogan and Turian Soldiers) increased carrying capacity beyond that of other classes.

Also, Human and Krogan Soldiers are inferior when compared to Turian.
Turian Soldiers get Prox mine which unlike grenades is on a cooldown instead of a limited amount.
They also get innate bonuses to weapon stability and their marksman ability gives accuracy and RoF increases better than Adrenaline Rush.

All in all though, Sentinels are better at the Soldier "role" because of combined weapons and power use, and even lvl3 Tech Armour is more useful for survival purposes than not having it on a Soldier.

#41
SeijiTataki

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Proximity Mine is pretty good, especially when you consider the damage boost evolves you can get; my problem with it is that the cooldown is just so long.

While it's great for slowing down units, or using it for the damage mod for hitting lots of soft targets and allowing you to mow them down with an AR, the problem is that it lacks the punch that you get for specializing frag grenades. You basically trade on-demand spike damage for utility; while it's not a bad trade, it doesn't always work out in your favor, since it's pretty easy to pick up grenades, because a lot of other people tend to ignore them entirely.

#42
ominioctonos

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Sabresandiego wrote...

Infiltrator is superior to soldier in almost every way and is the best weapon based class in the game. Soldiers can actually put out decent damage, but have no utility or survivability and are too dependant on cover. Overall, soldiers are among the worst classes in the game, and infiltrators are among the best.


agree, but krogan soldier is an expection

#43
lukkison

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Human soldier is gr8 on bronze challenge. In my opinion it is the best class for this challenge. Grenades + CS are very powerful weapons which grant superior firepower. Adrenaline rush is rarely used by myself.
I like to play soldier just for fun. It allows me to kill dozens of enemies without much effort. I'm very surprised when someone has a higher score on the end of challenge. But still it works only on bronze.
On silver things are a bit different. Mainly grenades - their respawn time in ammo crates is very long and only one at a time can be picked up. That makes things complicated, but still humoan soldier can give some serious punch when played properly.
On gold it is totally useless.

Faster grenades respawn time and bigger damage for assault rifles could make this class quite useful.

#44
Faded_Jeans

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I like playing all the classes; my soldier is a Krogan, carrying the Disciple shotgun for regen times on Carnage, health and shields maxed out. He's really fun to play. I spam carnage, the disciple can pop off a couple shots immobilizing an enemy at short range until I can carnage them again or heavy melee. Lob Zaeed grenades now and then. Is a lot of fun.

#45
Atheosis

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dyeowart wrote...

While your summary is more or less true, these aren't exactly direct comparisons. Adrenaline rush lasts for a lot more shots than cloak and frag grenade has a massively larger area than than sticky. Concussive shot is terrible, yes.


The clear superiority of sniper rifles to assault rifles aside.  An Infiltrator gets the Tectical Cloak damage bonus for every shot while a Sodier gets the Adrenaline Surge bonus less than half of the time, and even then the bonus isn't anywhere close to being as good.  Really, Adrenaline Surge is kind of a joke as it stand right now, at least relative to the truly good powers of other classes.

#46
Atheosis

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lukkison wrote...

Human soldier is gr8 on bronze challenge. In my opinion it is the best class for this challenge. Grenades + CS are very powerful weapons which grant superior firepower. Adrenaline rush is rarely used by myself.
I like to play soldier just for fun. It allows me to kill dozens of enemies without much effort. I'm very surprised when someone has a higher score on the end of challenge. But still it works only on bronze.
On silver things are a bit different. Mainly grenades - their respawn time in ammo crates is very long and only one at a time can be picked up. That makes things complicated, but still humoan soldier can give some serious punch when played properly.
On gold it is totally useless.

Faster grenades respawn time and bigger damage for assault rifles could make this class quite useful.


Human soldier is outclassed on every difficulty level.  The gap isn't as big on Bronze, but it's still got issues even at that difficulty.

#47
TeamLexana

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Kavadas wrote...

I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.

Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.


Wah? That works for mp? Not that it matters to me I guess, I don't think that kind of trickery is possible on the xbox. Right? Posted Image

#48
Thiak

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nope its not, and i'm not sad about playing on xbox

#49
Abe-kun

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I'm doing fine when I'm playing with my human soldier. Adrenaline and quick Mattock finger can do a lot of damage.

#50
RiouHotaru

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Soldiers are fine even in Gold, I've played a human and a Turian soldier to great effect. Sure, I don't get top of the scoreboard, but that doesn't matter anyway.