Human Soldiers - Pointless compared to Human Infiltrators
#26
Posté 28 mars 2012 - 09:22
Cloak lets you get off some 3 hits maybe. Adrenaline is just versatile. Reloads clip - great for 1 shot weps. Increases damage by 2 thirds - great for pretty much anything, on a duration of 6+ secs, no?
If the damage reduction option was higher, and the shield restoration was more reasonable it would have been great.
#27
Posté 28 mars 2012 - 09:24
Quite simple, I suck at playing an Infiltrator.Steven83 wrote...
When I see people bring a Human Soldier, I just wonder why they wouldn't bring a Human Infiltrator to a silver game if they want to shoot things.
Never been good at sniping and even a Shotgun Infiltrator didn't work for me.
So assuming there are others like me (and who haven't unlocked other classes), the soldier is a logical choice.
(Personally though, if I want to shoot things I take my Krogan Sentinel)
Modifié par Calibisto, 28 mars 2012 - 09:25 .
#28
Posté 28 mars 2012 - 09:25
Carnage does more damage, sure, but it has a longer cooldown that basically evens it out. If you are going to be firing the power off frequently, you might as well go for the faster acting much more versatile concussive shot, and if you are just going to be loading heavy weapons, you don't need to take points in either carnage or concussive shot, anyway.
The only novel use of carnage I ever saw was combining Falcon + Carnage + Frags to turn the BF3 soldier into an explosives platform.
#29
Posté 28 mars 2012 - 09:26
#30
Posté 28 mars 2012 - 09:27
Kavadas wrote...
I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.
Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.
You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?
Well played.
#31
Posté 28 mars 2012 - 09:29
RiflemanUK wrote...
Sounds more like blaming a class because you can't use it well.
Damn right it's my fault it. Thread closed.
#32
Posté 28 mars 2012 - 09:29
Shoot once.. AR (Instant reload) Shoot again.. almost everyone except for higher tier enemies die from this...If not just follow with a 3rd shot.. rinse and repeat..
Not saying they're better then infiltrators.. salarian in particular.. but it would give a human infiltrator a run for it's money.
#33
Posté 28 mars 2012 - 09:30
Notorious McG wrote...
Kavadas wrote...
I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.
Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.
You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?
Well played.
I should do that so Concussive Shot does 2000 dmg splash over 10 metres. It's only fair.
I'll try a solo bronze tonight with this tip. Thanks guys.
#34
Posté 28 mars 2012 - 09:32
Steven83 wrote...
If you give Human Soldier and Human Infiltrator identical weapons, the latter would still outperform it by a huge margin in any difficulty. This is fact. At its current state, the Human Soldier doesn't have a good selling point compared to the Infiltrator.
Soldier is balanced in comparison to Infiltrator in Single Player.
The MP version of Soldier, on other hand, is gimped due to lack of access to crticial class feature; namely, the ability to shift between different (and powerful) types ammo on the fly. It's like giving MP Infiltrators Tactical Cloak as a 2-use-per-match consumable item that only functions at Rank 1-3.
#35
Posté 28 mars 2012 - 09:37
#36
Posté 28 mars 2012 - 09:37
Notorious McG wrote...
Kavadas wrote...
I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.
Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.
You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?
Well played.
I haven't personally altered any stats on the human soldier class in my Coalesced.bin. I said a player could if they really wanted to. I've altered a lot of weapons (nerfed pistols, buffed SMGs, buffed automatic ARs) but I haven't touched any class values.
Modifié par Kavadas, 28 mars 2012 - 09:42 .
#37
Posté 28 mars 2012 - 09:47
Kavadas wrote...
Notorious McG wrote...
Kavadas wrote...
I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.
Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.
You almost always top-score Silver lobbies after modifying the games' code to specifically increase your weapons damage and shields?
Well played.
I haven't personally altered any stats on the human soldier class in my Coalesced.bin. I said a player could if they really wanted to. I've altered a lot of weapons (nerfed pistols, buffed SMGs, buffed automatic ARs) but I haven't touched any class values.
I'm fine with this being done in sp but why is bioware allowing it in mp ?
#38
Posté 28 mars 2012 - 09:52
#39
Posté 28 mars 2012 - 10:11
I should switch to a more powerful sniper rifle for more damage, but I love the ROF of my raptor too much.
#40
Posté 28 mars 2012 - 10:19
Cerberus Trooper about to stomp them?
BOOM! Concussive shot that hardly ever misses and staggers, followed by revival of downed team mate.
Human soldier's only real problem is a high reliance on weapons, and specifically high damage weapons.
This could be offset by giving them (and Krogan and Turian Soldiers) increased carrying capacity beyond that of other classes.
Also, Human and Krogan Soldiers are inferior when compared to Turian.
Turian Soldiers get Prox mine which unlike grenades is on a cooldown instead of a limited amount.
They also get innate bonuses to weapon stability and their marksman ability gives accuracy and RoF increases better than Adrenaline Rush.
All in all though, Sentinels are better at the Soldier "role" because of combined weapons and power use, and even lvl3 Tech Armour is more useful for survival purposes than not having it on a Soldier.
#41
Posté 28 mars 2012 - 10:28
While it's great for slowing down units, or using it for the damage mod for hitting lots of soft targets and allowing you to mow them down with an AR, the problem is that it lacks the punch that you get for specializing frag grenades. You basically trade on-demand spike damage for utility; while it's not a bad trade, it doesn't always work out in your favor, since it's pretty easy to pick up grenades, because a lot of other people tend to ignore them entirely.
#42
Posté 28 mars 2012 - 10:36
Sabresandiego wrote...
Infiltrator is superior to soldier in almost every way and is the best weapon based class in the game. Soldiers can actually put out decent damage, but have no utility or survivability and are too dependant on cover. Overall, soldiers are among the worst classes in the game, and infiltrators are among the best.
agree, but krogan soldier is an expection
#43
Posté 28 mars 2012 - 10:59
I like to play soldier just for fun. It allows me to kill dozens of enemies without much effort. I'm very surprised when someone has a higher score on the end of challenge. But still it works only on bronze.
On silver things are a bit different. Mainly grenades - their respawn time in ammo crates is very long and only one at a time can be picked up. That makes things complicated, but still humoan soldier can give some serious punch when played properly.
On gold it is totally useless.
Faster grenades respawn time and bigger damage for assault rifles could make this class quite useful.
#44
Posté 28 mars 2012 - 11:06
#45
Posté 28 mars 2012 - 11:23
dyeowart wrote...
While your summary is more or less true, these aren't exactly direct comparisons. Adrenaline rush lasts for a lot more shots than cloak and frag grenade has a massively larger area than than sticky. Concussive shot is terrible, yes.
The clear superiority of sniper rifles to assault rifles aside. An Infiltrator gets the Tectical Cloak damage bonus for every shot while a Sodier gets the Adrenaline Surge bonus less than half of the time, and even then the bonus isn't anywhere close to being as good. Really, Adrenaline Surge is kind of a joke as it stand right now, at least relative to the truly good powers of other classes.
#46
Posté 28 mars 2012 - 11:26
lukkison wrote...
Human soldier is gr8 on bronze challenge. In my opinion it is the best class for this challenge. Grenades + CS are very powerful weapons which grant superior firepower. Adrenaline rush is rarely used by myself.
I like to play soldier just for fun. It allows me to kill dozens of enemies without much effort. I'm very surprised when someone has a higher score on the end of challenge. But still it works only on bronze.
On silver things are a bit different. Mainly grenades - their respawn time in ammo crates is very long and only one at a time can be picked up. That makes things complicated, but still humoan soldier can give some serious punch when played properly.
On gold it is totally useless.
Faster grenades respawn time and bigger damage for assault rifles could make this class quite useful.
Human soldier is outclassed on every difficulty level. The gap isn't as big on Bronze, but it's still got issues even at that difficulty.
#47
Posté 28 mars 2012 - 11:30
Kavadas wrote...
I play a human soldier on silver difficulty a ton and do very well (almost always top score). The class only falls behind on gold runs.
Anyways, you can always just mod your Coalesced.bin to add more shields and weapon damage to the class.
Wah? That works for mp? Not that it matters to me I guess, I don't think that kind of trickery is possible on the xbox. Right?
#48
Posté 28 mars 2012 - 11:35
#49
Posté 28 mars 2012 - 11:35
#50
Posté 28 mars 2012 - 11:35





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