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Human Soldiers - Pointless compared to Human Infiltrators


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#51
jaydubs67

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 Human soldier was amazing with the pre-nerf falcon, very capable even on gold.  RIP dear friend.  :crying:  

#52
hireuin

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i've been toying with the idea of human soldier with viper.... which is actually a pretty nice rifle with huge clip and works well with adrenaline rush.

but viper is so inaccurate, you can barely headshot a marauder 10 metres away. you need the scope upgrade for sure... this will also significantly upgrade your no-scope. which i haven't unlocked.

it seems like comparable damage to infiltrator except when it comes to killing the armored enemies like banshee, atlas and geth prime.

you defininitely miss the cloak utility... but you can pull your weight in gold.

concussive shot is essentially a weak version of throw, in that it KO's anything without defenses.  it's definitely useful to be able to insta KO cannibals, husks and assault troopers.

Modifié par hireuin, 28 mars 2012 - 12:18 .


#53
Serkevan

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When my mates and I play gold, we always have a soldier in our team, and they do well. Basically, we have a) a Turian Soldier with only Viper headshotting the crap out of every moving thing thanks to marksman and that insane stability and forcing people out of cover with a 3.5s proxy mine.

Or B) a BF3 soldier with Crusader and Vindicator. That guy is scary.

#54
Atheosis

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Serkevan wrote...

When my mates and I play gold, we always have a soldier in our team, and they do well. Basically, we have a) a Turian Soldier with only Viper headshotting the crap out of every moving thing thanks to marksman and that insane stability and forcing people out of cover with a 3.5s proxy mine.

Or B) a BF3 soldier with Crusader and Vindicator. That guy is scary.


A good player with a decent build and loadout can do okay with a Soldier on Gold (I play one from time to time on Gold and never seem to have a problem helping the team beat the match).  They just won't be at the top of the scoreboard.  In fact, they'll almost certainly be at the bottom assuming their teammates are any good.  Not that score strictly equates to contribution to the team or anything.   They just lack the raw power of certain other classes, that's all.

Modifié par Atheosis, 28 mars 2012 - 12:39 .


#55
Nocturnalfox

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 Saw thread title had to comment.Also Engineers and Infiltrators have cooler armour then Vanguards and soldiers

Death mask sucks :P

#56
Atheosis

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hireuin wrote...

i've been toying with the idea of human soldier with viper.... which is actually a pretty nice rifle with huge clip and works well with adrenaline rush.

but viper is so inaccurate, you can barely headshot a marauder 10 metres away. you need the scope upgrade for sure... this will also significantly upgrade your no-scope. which i haven't unlocked.

it seems like comparable damage to infiltrator except when it comes to killing the armored enemies like banshee, atlas and geth prime.

you defininitely miss the cloak utility... but you can pull your weight in gold.

concussive shot is essentially a weak version of throw, in that it KO's anything without defenses.  it's definitely useful to be able to insta KO cannibals, husks and assault troopers.


The Viper is absolutely awful.  Period.  If you want to use a sniper rifle with a soldier, the Raptor is the way to go.

#57
Serkevan

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Atheosis wrote...

hireuin wrote...

i've been toying with the idea of human soldier with viper.... which is actually a pretty nice rifle with huge clip and works well with adrenaline rush.

but viper is so inaccurate, you can barely headshot a marauder 10 metres away. you need the scope upgrade for sure... this will also significantly upgrade your no-scope. which i haven't unlocked.

it seems like comparable damage to infiltrator except when it comes to killing the armored enemies like banshee, atlas and geth prime.

you defininitely miss the cloak utility... but you can pull your weight in gold.

concussive shot is essentially a weak version of throw, in that it KO's anything without defenses.  it's definitely useful to be able to insta KO cannibals, husks and assault troopers.


The Viper is absolutely awful.  Period.  If you want to use a sniper rifle with a soldier, the Raptor is the way to go.


Viper X with amp and all the weapon damage a Turian gets means OHKO from a headshot. Also, I was talking about really experienced FPS players, both of them. I feel ashamed because by wave 4 I'm usually the only one without the 20 headshots medal -.-'

#58
Atheosis

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Serkevan wrote...

Atheosis wrote...

hireuin wrote...

i've been toying with the idea of human soldier with viper.... which is actually a pretty nice rifle with huge clip and works well with adrenaline rush.

but viper is so inaccurate, you can barely headshot a marauder 10 metres away. you need the scope upgrade for sure... this will also significantly upgrade your no-scope. which i haven't unlocked.

it seems like comparable damage to infiltrator except when it comes to killing the armored enemies like banshee, atlas and geth prime.

you defininitely miss the cloak utility... but you can pull your weight in gold.

concussive shot is essentially a weak version of throw, in that it KO's anything without defenses.  it's definitely useful to be able to insta KO cannibals, husks and assault troopers.


The Viper is absolutely awful.  Period.  If you want to use a sniper rifle with a soldier, the Raptor is the way to go.


Viper X with amp and all the weapon damage a Turian gets means OHKO from a headshot. Also, I was talking about really experienced FPS players, both of them. I feel ashamed because by wave 4 I'm usually the only one without the 20 headshots medal -.-'


Even maxed out, the Viper is outclassed by nearly all sniper rifles and heavy pistols.  But if you're having fun with it, cool.

#59
astheoceansblue

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Atheosis wrote...

Serkevan wrote...

When my mates and I play gold, we always have a soldier in our team, and they do well. Basically, we have a) a Turian Soldier with only Viper headshotting the crap out of every moving thing thanks to marksman and that insane stability and forcing people out of cover with a 3.5s proxy mine.

Or B) a BF3 soldier with Crusader and Vindicator. That guy is scary.


A good player with a decent build and loadout can do okay with a Soldier on Gold (I play one from time to time on Gold and never seem to have a problem helping the team beat the match).  They just won't be at the top of the scoreboard.  In fact, they'll almost certainly be at the bottom assuming their teammates are any good.  Not that score strictly equates to contribution to the team or anything.   They just lack the raw power of certain other classes, that's all.


It's Human soldier's who are Gimped.

Turian are great. I know people say this a lot, but I can consistently top the board on gold with the build in my sig. Feel free to bring an Adept or Infiltrator to a game with me to test this out.

#60
Atheosis

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astheoceansblue wrote...

Atheosis wrote...

Serkevan wrote...

When my mates and I play gold, we always have a soldier in our team, and they do well. Basically, we have a) a Turian Soldier with only Viper headshotting the crap out of every moving thing thanks to marksman and that insane stability and forcing people out of cover with a 3.5s proxy mine.

Or B) a BF3 soldier with Crusader and Vindicator. That guy is scary.


A good player with a decent build and loadout can do okay with a Soldier on Gold (I play one from time to time on Gold and never seem to have a problem helping the team beat the match).  They just won't be at the top of the scoreboard.  In fact, they'll almost certainly be at the bottom assuming their teammates are any good.  Not that score strictly equates to contribution to the team or anything.   They just lack the raw power of certain other classes, that's all.


It's Human soldier's who are Gimped.

Turian are great. I know people say this a lot, but I can consistently top the board on gold with the build in my sig. Feel free to bring an Adept or Infiltrator to a game with me to test this out.


I wouldn't call them "great" per se, but they are a bit better overall.

#61
Samerandomscreennameidontcareabout

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Yes, Soldier on bronze is nice. Soldier on silver is ok. Soldier on Gold? Especially with an assault Rifle equipped? Expect a kickvote before the game starts, rightfully so.

Edit: To clarify: Yes there are very skilled players out there who might be able to perform on Gold. Simply put: Adepts/INfiltrators/Sentinels just about EVERYTHING else that can pull of a biotic/tech combo or is able to disrupt the enemy by means of sabotage or subterfuge is more useful than the Soldier class. So in public matches you can´t take the time to evaluate someone playing the soldier class. Chances are, if he has a high enough N7 rating, he took the time to perfect the Soldier class to his playstyle. But those cases are so rare, I don´t bother to count.

Modifié par Samerandomscreennameidontcareabout, 28 mars 2012 - 01:30 .


#62
Atheosis

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Samerandomscreennameidontcareabout wrote...

Yes, Soldier on bronze is nice. Soldier on silver is ok. Soldier on Gold? Especially with an assault Rifle equipped? Expect a kickvote before the game starts, rightfully so.

Edit: To clarify: Yes there are very skilled players out there who might be able to perform on Gold. Simply put: Adepts/INfiltrators/Sentinels just about EVERYTHING else that can pull of a biotic/tech combo or is able to disrupt the enemy by means of sabotage or subterfuge is more useful than the Soldier class. So in public matches you can´t take the time to evaluate someone playing the soldier class. Chances are, if he has a high enough N7 rating, he took the time to perfect the Soldier class to his playstyle. But those cases are so rare, I don´t bother to count.


I don't have any problems with getting kicked when playing a soldier with an AR (I have a high N7 rating admittedly).  And as long as the team has the requisite crowd control and doesn't suck, we usually don't have too hard a time winning the match (or at least getting to the last few waves).  

And I only occassionally come in last in points (usually second to last to be honest). :P

#63
UnfavoredStore

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Soldier doesn't have powers so stop compairing them! I love soldier, because I like to get up in the face of the enemy and mess them up. I like to shoot people at point-blank range, its fun and I can carry any weapon without having to watch the weight because I have no powers to slow down. And I also think the powers are overrated, and the guns need more attention.

#64
UnfavoredStore

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I hit enter before I was done, the guns like the avenger and the revenent are completly useless compared to their me2 counterparts, and most ars are pretty much peashooters. Ars and smgs, the hornet is my best smg, THE HORNET! A patch must be set in motion!

#65
MrTango LXXII

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adrenalin rush = Reload. other than that i haven't found another use for it. I run Soldier (no concussive shot at all) and just spam mattock shots to the head area.

#66
UnfavoredStore

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did I not say powers are useless, and they aren't what being a human solider is about? If not, I'm saying it now, its about using the guns and shooting the hell out of people, and not your incenerate, or sticky bomb and fancy stealth cloak nonsence! Soldiers exist for people, like me, who would much rather shoot people with any and every gun I want to, and not have to worry about powers. Gunplay is what it is.

#67
Lavantas

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Steven83 wrote...

No excuses.
Adrenaline is trumped by Infiltration
Concussive Shot is trumped by Cryo Freeze
Frag Grenade isn't much of an advantage vs Sticky Grenade.

Everything else is identical.

So tell me, why would I bother going Human Soldier when Infiltrators has:
- Better survivability
- Higher dmg output.
- Same Shield / Health
- Better skill set.



You're thinking about soldiers the wrong way. If you want the most damage in one shot, an Infiltrator might be a good choice. Soldiers, however, can hold more than their own if geared appropriately. Adrenaline gives you a damage boost as well as an instant reload. If you synergize Adrenaline with a Saber (huge damage, long reload, smallish clip) or a Falcon (big damage especially after buff, stagger, long reload, small clip), you're looking at the ability to drop multiple enemies much faster than a human infiltrator can. Frag grenade is useful in it's own right. It has a MUCH larger impact radius than Sticky Grenades. (2m vs 6.5m). It allows you to clear rooms of weak or weakened enemies especially if you pick up the extra 40% bleed damage.

Cryo is weak compared to Adrenaline, so I usually tend to skip that and spam Adrenaline on cooldown while using grenades to weaken groups of enemies.

#68
darkelf02

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It's my opinion that the soldier class do need powers or even passives looked into,powers that revolve around the use of guns damage/weight/acurracy for effectiveness.  =)

Simply making guns more powerfull dosn't enhance the soldier,it enhances every class carrying a gun(which every class does),leaving the soldier in the same relative position on the usefullness scale (last).

What needs to be adjusted,I don't know as I'm relatively new to ME3 multi,but I would suggest carrying capacity verse cooldowns and passive weapon damage bonuses.

#69
Elecbender

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Human Adept - Pointless compared to Human Engineer.

See I can make farfetched comparisons as well.

#70
UnfavoredStore

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Hail to the yeah!

#71
LeandroBraz

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The problem with the soldier is that you need really good weapons, so is a class to play when you already bought a lot of packs. In gold, you will have difficult gathering Grenades, that can really save a Soldier's day. I like the Soldier, but is a challenge to win gold using it.

#72
Giantdeathrobot

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IMO Soldiers should:

-Have weapon damage through the roof. They should be the best class with a gun, any gun period, because that's their whole shtick. What are they going to do instead, spam Concussive Shot? Soldiers need to do more damage than any other class with guns assuming equal level. My upgraded Mattock should tear more ass than this puny Adept and his fancy-schamcy pistol with a scope.

-Make AR defensive-oriented. Since we can't have bullet time in multiplayer, AR's purpose must change. Flat weapon damage bonus is nice, I guess, but it's worthless when your shields are depleted faster than you can kill a Cannibal by headshotting it on Gold. While it certainly should not make the class invincible, AR should drastically reduce ranged damage so that Soldiers can stand up to the heat and deliver their damage. Melee damage would be unnaffected, so that Vanguards and Krogans keep their place as the go-to melee class.

-As weapon masters, maybe soldiers could get 3 mods per gun (assuming this can be implemented)? Increased versatility is the name of the game here. How about carrying 3 guns? They should have innate advantages, considering their weapon damage is pretty much all their DPS.

#73
robarcool

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Sabresandiego wrote...

Infiltrator is superior to soldier in almost every way and is the best weapon based class in the game. Soldiers can actually put out decent damage, but have no utility or survivability and are too dependant on cover. Overall, soldiers are among the worst classes in the game, and infiltrators are among the best.

Not in SP,  where the soldier wrecks everything better and faster thanks to more damage in AR and time dilation. In MP, I agree that the soldier sucks.

#74
Lionheartwolf

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i love human soldiers as it use to be my main. (key word there is 'use to') i can say this last challenge weekend really exposed me to how crippling the solider class in general is (especially humans) leveling up all these other classes has shown me a wide array of skills that are actually really useful.now i cant go into a cerberus match without my asari adept.

now every week that goes by i look at the change log and think, "is this really what Bioware thinks the soldier should be like?" i know the number one request for a buff is the assault rifle, and the number one request for a class buff is for the soldier. i just dont see how they could think that the soldier is even close to balanced. im not sure if its because they want people to use the soldier to just get the basics down and move on or if they have some super secret effective strategy for the HS class but right now its just pointless to try to use the soldier effectively because in all honesty they are only as good as their gun and any class with the identical gun can bring just as much if not more to the fight.

hopefully, they can rework the grenade issue in the next patch (as i dont see it being fixed with a simple slider like most balanced changes) maybe with a hearty supply of grenades soldiers can bring some decent CC to the game at best. although that alone would really just make all the other grenade classes even more powerful and put us right back at square one with the solider again.

eitherway Bioware give me a decent reason to use my soldier on higher difficulties i miss him :unsure:

Modifié par Lionheartwolf, 28 mars 2012 - 02:51 .


#75
Keldaurz

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RiflemanUK wrote...

Sounds more like blaming a class because you can't use it well.


Go gold then.

Most people don't understand you have to stay on cover or LOS your ranged opponents on gold to kill them. Infils get cloak to line up headshotes. Soldier gets... a 25% more shield which is instagibbed anyways.

To be honest, i don't think soldiers should get more damage, what i think the class needs is some tankage or passive mitigation bonus while on cover, so the class feels more like a soldier, and not the civilian who just got a weapon.