Mazandus wrote...
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Despite all that, I think the one thing that would benefit the soldier more than anything, and actually every class and thus the players, is a nerfing of reaper/cerberus/geth damage and health. Hear me out, I don't want EZ mode farm, but I think, the game just isn't tuned tight enough to warrant the massive explosion in power across the board that the enemy receives every difficulty level. When you go up in difficulty the game should be harder, no question, but what the game should not do is become something else entirely, which is largely the case in this MP.
The entire cover-shoot-move-cover-shoot-power is replaced by power spam and LOS with sniper headshots. Enemies are not engaged, because they cannot be. The most effective strategy is to hole up. When a game no longer plays like it did, there is something wrong there.(It also invalidates things like spending points on durability. If you are dead in .3 seconds, what is the difference if you died in .45 seconds?) (Lowering health and damage of enemies would also buff auto weapons a great deal, as they would have a more general purpose role as opposed to a comedic one.
I realize there are pitfalls in this approach, and I am not trying to argue for a "gold standard" that could easily be completed with any semi competent crew, I just think that the classes and weapons really suffer in comparison to one another, and the depth is simply not there, do to the sheer power of the foe. I think there are other "knobs" BW could turn to make gold as challenging as it currently is while also not making some classes and most weapons worthless, due to the health/dmg output of the enemy. Which is really where the AR's and SMG's and Soldier suffer the most, the co op team is 4 players. If it was 20 or 30, then perhaps the sheer volume of fire of 12 soldiers would be laughably powerful, but this is only 4 player co-op. When 1 player is 25% of the team, they need to pull their weight. I thnk BW revisiting their view of how gold should be played would alter this a great deal.
Though this is getting off topic, this sounds true.
As for "knobs", I think a health/damage increase is okay, if done
marginally.
It sounds as best they can do is then, is increasing the number of enemies or making new enemies for the higher levels.
Modifié par Calibisto, 29 mars 2012 - 05:54 .