No, don't play MMOs not even SWTOR. Even though I loved KOTOR wasn't enough to tempt me. ME MMO is even less appealing because of the whole mass relay situation, if BW want my money they'd better fix that 1st.
Mass effect MMO - would you play it?
Débuté par
tjmax
, mars 28 2012 09:31
#301
Posté 28 mars 2012 - 08:16
#302
Posté 28 mars 2012 - 08:18
Have no intrest in any MMO let alone a ME one.
#303
Posté 28 mars 2012 - 08:58
No.
#304
Posté 28 mars 2012 - 09:20
I would probably try it, but I'm not really into MMO...
#305
Posté 29 mars 2012 - 10:43
god please no MMO, no time for an MMO and you feel like you have no effect or an important part in the universe.
please keep ME single player
please keep ME single player
#306
Posté 29 mars 2012 - 11:31
tjmax wrote...
One of the ending reviewers mentioned about the devs concidering making mass an MMO.
I absolutly would not be interested in an MMO around Mass Effect.
Too many MMO's already out there for one and if they think this uprisings bad wait till they have an MMO mentality forums where every single thing is a major drama. PVP forums blowing up with exploit this and so and so is over powered and .... by the time your done tweeking the game to fix everything people are ****ing about you may as well toss your original concept out the window cause nothings going to be left of it.
Just my 2 cents.
Since I absolutely loathe multiplayer, the answer is "no".
#307
Posté 29 mars 2012 - 11:41
GOD NO!!!
#308
Posté 04 avril 2012 - 08:09
Yesh!
#309
Posté 04 avril 2012 - 08:13
After SWTOR and ME3, an MEMOO sounds like a good working definition of hell.
#310
Posté 04 avril 2012 - 08:14
I actually play a lot of MMO. Some of them are good although I understand some people do not like this kind of gameplay. In case of Mass Effect MMO I would have two big problems. First of all I do not want to touch anything ME related becouse of the current endings (this -may- change if they do something good with those endings). And second is the fact that SWTOR is not really a good MMO in my opinion. Bioware tried to do something but it just shows they are not good in understanding how a good MMO should work.
#311
Posté 04 avril 2012 - 08:15
I would love to play an Mass Effect MMORPG, but my concerns that it wouldn't be that great, complete or original enough to compete with what's already out there is high.
#312
Posté 05 avril 2012 - 02:38
Just gonna past what I said before.
It depends. I bought Star Wars The Old Republic but it's terrible in it's current condition. The "story" that Bioware believed would make it special infact does not make it special. It definitely makes level from 1-50 very fun but then what? The cheesey, badly written story ends and I'm left doing the exact same thing I did in WoW except more bugs and less content.
I get it WoW has a bunch of years of content well TOR is competing with WoW NOW not then. If Bioware did do a Mass Effect MMO it would have to be a sandbox MMO.
There would have to planet exploration with huge big worlds not necessarily detailed. I could spend a ton fo time just looking walking in Star Wars Galaxies but I wouldn't complain if there were planets the size of say 3-4 WoW zones.
Space exploration is a must. Look at Star Trek Online or again Star Wars Galaxies it had amazing space combat and the freedom to create and customize my ship.
Crafting would have to be robust, important and again I have to bring up Star Wars Galaxies. The best crafting system ever created with people coming from across the galaxy for my weapons because I took the care to try and craft with the best materials I could find.
Obviously combat would have to be different but in a sandbox MMO it's not a bad thing. CCP is working on a World of Darkness MMO and I can't wait to see what they accomplish. Eve Online is an excellent scifi MMO with some fantastic space combat. I would still want the feel of ME3's combat but there would have to be a lot of changes. The Secret World looks like it has a great skill system and Bioware could definitely learn from this. Everyone has access to the same abilites and you choose 7 equipped abilities and 7 passives from either tree (or circle?) and there are a total of 525 unique abilites.
FFXI Skillchains. Lordy lordy lordy do I miss those things.
That game was easily one of the most unique MMo's out there for combat
mechanics. Playing a Thief for example was not about mashing buttons, it was a
fine art and required a very high level of skill to play it right, at level 30
requiring your entire group to be an Olympic standard team when it comes to
threat generation, positioning and timing of skills to get the optimal SATA >
Diffusion > Magic Burst damage chains, and hoping to high heaven that the
tank doesn't decide to make that second the time to go for a little skip around
the battlefield, or some healer or bard is getting the monster in their face.
Here is an article explaining the system.
http://www.neoseeker...kills-crafting/
Now imagine. You have a ship and a crew and you have a galaxy full of stuff to do. I myself can go to some backwater colony and decide I feel like being a slaver today not only for the credits but because I want someone I own or I want to run a shop and sell only Spectre Master Gear so I decide I will visit the far reaches of the galaxy looking for the best materials I can find.
You want a break from space? Well fine how about making your own home with some Shifty Cows, Pyjacks and fish! Archeage is a Korean MMO that looks beautiful and you can build houses, castle and it can be destroyed leading to some great pvp sabotage.
Here is a demo of a house being built on the gorgeous CryEngine.
It depends. I bought Star Wars The Old Republic but it's terrible in it's current condition. The "story" that Bioware believed would make it special infact does not make it special. It definitely makes level from 1-50 very fun but then what? The cheesey, badly written story ends and I'm left doing the exact same thing I did in WoW except more bugs and less content.
I get it WoW has a bunch of years of content well TOR is competing with WoW NOW not then. If Bioware did do a Mass Effect MMO it would have to be a sandbox MMO.
There would have to planet exploration with huge big worlds not necessarily detailed. I could spend a ton fo time just looking walking in Star Wars Galaxies but I wouldn't complain if there were planets the size of say 3-4 WoW zones.
Space exploration is a must. Look at Star Trek Online or again Star Wars Galaxies it had amazing space combat and the freedom to create and customize my ship.
Crafting would have to be robust, important and again I have to bring up Star Wars Galaxies. The best crafting system ever created with people coming from across the galaxy for my weapons because I took the care to try and craft with the best materials I could find.
Obviously combat would have to be different but in a sandbox MMO it's not a bad thing. CCP is working on a World of Darkness MMO and I can't wait to see what they accomplish. Eve Online is an excellent scifi MMO with some fantastic space combat. I would still want the feel of ME3's combat but there would have to be a lot of changes. The Secret World looks like it has a great skill system and Bioware could definitely learn from this. Everyone has access to the same abilites and you choose 7 equipped abilities and 7 passives from either tree (or circle?) and there are a total of 525 unique abilites.
FFXI Skillchains. Lordy lordy lordy do I miss those things.
That game was easily one of the most unique MMo's out there for combat
mechanics. Playing a Thief for example was not about mashing buttons, it was a
fine art and required a very high level of skill to play it right, at level 30
requiring your entire group to be an Olympic standard team when it comes to
threat generation, positioning and timing of skills to get the optimal SATA >
Diffusion > Magic Burst damage chains, and hoping to high heaven that the
tank doesn't decide to make that second the time to go for a little skip around
the battlefield, or some healer or bard is getting the monster in their face.
Here is an article explaining the system.
http://www.neoseeker...kills-crafting/
Now imagine. You have a ship and a crew and you have a galaxy full of stuff to do. I myself can go to some backwater colony and decide I feel like being a slaver today not only for the credits but because I want someone I own or I want to run a shop and sell only Spectre Master Gear so I decide I will visit the far reaches of the galaxy looking for the best materials I can find.
You want a break from space? Well fine how about making your own home with some Shifty Cows, Pyjacks and fish! Archeage is a Korean MMO that looks beautiful and you can build houses, castle and it can be destroyed leading to some great pvp sabotage.
Here is a demo of a house being built on the gorgeous CryEngine.
#313
Posté 05 avril 2012 - 02:39
NO.
#314
Posté 05 avril 2012 - 02:41
Bingo!elferin91 wrote...
what's the point? my char wouldn't matter anyway
A couple months I was all for a Mass Effect MMO. Now? No thanks. I could spend that money on fertilizer for a yard I'll never work on and the money would still be better spent because of it.
#315
Posté 05 avril 2012 - 02:41
hahahahahahahaha... oh wait, you were serious? Then let me laugh louder. HAHAHAHAHAHAHAHAHAHA
#316
Posté 05 avril 2012 - 02:42
no. even if i wanted to i dont have a good enough pc. besides look at the old republic
#317
Posté 05 avril 2012 - 02:42
No.





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