Since this didn't get any attention on its own thread, I'll repost it here:
"Mass Effect-initiated self-affecting FTL jump technology":This is the long-range FTL technology which I designed for the post-Synthesis civilization as an alternative to the destroyed mass relays
Principles and limitations:The general principle for technology within my scenario was "decentralized technology, small is more effective". No more should long-range FTL depend on giant structures that would take a century to build. It was also my goal to provide a plausible incentive towards smaller ships and miniaturization of ship components.. Fortunately, the ME lore provides me with just the right tools (see below).
So that means no more mass-relay-like structures. Ships will have their own built-in long-range FTL capability. But since unlimited long-range FTL is as boring as no long-range FTL is depressing, there need to be limitations.
As a third principle, the new technology should be based on eezo and the "mass effect" because otherwise it wouldn't be Mass Effect, right?
Why not rebuild mass relays?My proposal uses relay-like technology, so you could ask why not rebuild relays in the first place? I think that the primary problem with rebuilding relays is not knowledge but resources. The energy equivalent of a star's is bound up in a large mass relay. Such a thing would take centuries to build - the expenditure of resources is so immense that there is a big pressure to find alternative solutions.
How it works: Relay-like functionality in starships:I propose that it is possible to construct ME core variants for starships that let them create their own "mass-free corridors" (I'm using the lore in full acknowledgement of the fact that this makes no scientific sense). This would effectly be like carrying your own mass relay with you. Miniaturized relay functionality is known since the discovery of the Conduit, and the principles of relay construction are likely well-known as well, or Aethyta couldn't have proposed building new ones in ME2.
Limitation: endpoint only near stars of a minimum sizeNo artificial structures are needed at the endpoint of an FTL jump, but still you can't just go anywhere. The endpoint of your jump must be at a gravity gradient of a certain minimum steepness. I.e. near a star of a certain minimum mass. In addition, the star must be dense enough because otherwise you'd end up in the star rather than around it.
Above that minimum mass, any increase in the target's mass will make it reachable from further away. Pulsars and neutron stars make great long-distance targets (i.e. strategic choke points) but also pose some danger to ships because of their tidal effects.
This will create regions of the galaxy which are easier to travel to than others. Regions with mostly old stars (which are small) will be hard to reach, the dense regions of the spiral arms with many hot young stars will be easy to reach. As an example, if the minimum size is the mass of an A1 main sequence star, there will be one star in the solar neighbourhood which can be reached with a long-range jump. The remaining 8ly from Sirius to Sol would have to be traveled using "standard" FTL.
Limitation: ship sizeAccording to the Codex, the required mass for the mass effect core of a ship increases exponentially to its size and its speed. This has a consequence I don't think anyone has thought through yet:
There is a theoretical maximum to the size of an FTL-capable starship. Why? Well, because the exponential formula means that if you increase the ships's mass further and further, you inevitably reach a point where the mass of the ME core required to put the ship into FTL becomes greater than the ship's mass!
WIth "standard" FTL, this obviously isn't much of a limitation, otherwise ships like the Destiny Ascension couldn't exist. But suppose that using the new FTL jump technology, the requirements for the ME core are far more restrictive. Just by increasing the basis of the exponential formula, you could arrive at a scenario where the ME cores of a fighter-sized craft must have the mass of the fully loaded ship. Ships even slightly bigger just couldn't be built with long-range FTL capability. I propose that the theoretical maximum for the mass of a FTL jump-capable starship lies around the mass of a fully loaded fighter craft.
Consequences for economics and logistics:The obvious consequences of such a scenario as easy to see: large ships will be restricted to non-jump "standard" FTL and take a very long time - months or years - to reach distant destinations. This will limit colonization and trade of bulk goods. Colonies will have to be more self-sufficient. On the other hand, trade of valuable low-weight goods will flourish, and communication is easy. Dedicated courier ships, perhaps even in the form of automated drones, will carry news and mail easily over long distances, QE devices can be refueled easily to that galactic civilization is held together. Something like a galaxy-wide extranet will take some time to create because of the expense of QE devices which are the only available way for long-distance instant communcation, but it's by no means impossible.
Individuals and small groups of people will be comparatively mobile, depending on how expensive the ME cores for small starships are. There will be an extreme pressure towards miniaturization of starship components, since the exponential formula means that very small ships are significantly cheaper to build and to operate.
Modifié par Ieldra2, 20 avril 2012 - 08:11 .