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Want more detailed tooltip info?


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#1
Bibdy

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Then look no further!

http://social.biowar...m/project/1117/

Many painstaking hours of browsing through the core_en-us.tlk file and reading the game's script files has produced this marvelous piece of software engineering! Simply place the modified core_en-us.tlk file in your override folder and marvel in wonder at my half-witted attempts at taking long tooltips, giving them more detailed information and trying not to make the GUI explode.

Will display information about various abilities, such as base damage, scaling factors, CC effect durations, attack/defense penalties, etc. all in the tooltips of the spell and talent abilities themselves.

Enjoy!

#2
marshalleck

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Nice. Checking this out now. Kudos to you if it's all accurate. :)

Modifié par marshalleck, 02 décembre 2009 - 07:04 .


#3
Serenity84

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This is fantastic. I will try it out when I get home :)



What would also be great is extending it to item sets with time

#4
iounas

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nice

#5
Statue

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I think I love you!

#6
MartinJHolm

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Good job :)

#7
BlackVader

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I guess there's no way to use this with a non-english version of the game, right? :(

#8
MartinJHolm

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I don't think there is, the texts are in English - maybe you could work with him on the project for multi language support if you can translate.

#9
Statue

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Here's an example screeny to show the kind of results this gives. This shot shows the newly detailed description for Curse of Mortality. Love it.

Numeric description.jpg

Modifié par Statue, 02 décembre 2009 - 02:52 .


#10
Sibelius1

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Great news, you'll be a hero for many a player if this is accurate. I'll try it out when I get home.

Any chance you could work on a combat log next? hehe Joking

Just out of curiosity, how long did this take you to do?

#11
Erdbeerchen

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great!

#12
Matthew Young CT

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Nice, thankyoo. Must have sucked writing all that up :0

#13
Siven80

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Nice work. Must have taken you a while to do that.

#14
bjdbwea

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Haven't tried it out yet, but thank you for this mod (see, BioWare, it is possible).

#15
Bibdy

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Sibelius1 wrote...

Great news, you'll be a hero for many a player if this is accurate. I'll try it out when I get home.

Any chance you could work on a combat log next? hehe Joking

Just out of curiosity, how long did this take you to do?


I haven't actually played DA:O in about a week. So..yeah.

#16
Statue

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Aw. But your time sacrifice is most definitely appreciated. If the mod project pages had paypal donation buttons, I'd click for sure.

As it is, I certainly clicked the little plus sign at the top right of the project page to show appreciation. It's the first mod I've installed for DAO :)

Modifié par Statue, 02 décembre 2009 - 04:37 .


#17
Loetek

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wow... the first useful mod. Grats!!!

#18
TheOpposite

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Seriously, this is awesome. Thanks a ton man! Will certainly be my first DA:O mod.

#19
Bibdy

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BlackVader wrote...

I guess there's no way to use this with a non-english version of the game, right? :(


I was kinda worried about this when I made the mod. Possibly? I'm not sure how localisation works in the editor right now. There's an Export Foreign Talktables option, but I think that generates the talktable with foreign strings based on the broken core talktable that comes with the editor itself, with a bunch of screwed up references, which breaks all text in the game...so that route is definitely out until Bioware release a toolset update.

But, you MIGHT be able to use this file, if you figure out the name of your core_x.tlk file (should be in install_path\\packages\\core\\data\\talktables), rename the download file and plop that in your override directory (DON'T OVERWRITE THE BASE FILE!!).

End result should be detailed tooltips, but it'll be in all english, along with a bunch of codex entries, in-game subtitles (if you have them on) and various other junk.

#20
BlackVader

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Ok, I just tried override-ing my german tlk-file with your mod and it works actually quite well. As far as I can tell, it turns all menus to english including talents, spells, skills, attributes and items and even the main menu. Subtitles and text introduced by DLC remain untuched. It's a bit of an laguage mishmash.

Anyway, I'm reading the english names for items and spells all day long here on the forum so I don't really mind them in my game either.

Long story short: Works fine for me. Thanks a lot for your mod  :)

#21
nicethugbert

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NEAT!

#22
Bibdy

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BlackVader wrote...

Ok, I just tried override-ing my german tlk-file with your mod and it works actually quite well. As far as I can tell, it turns all menus to english including talents, spells, skills, attributes and items and even the main menu. Subtitles and text introduced by DLC remain untuched. It's a bit of an laguage mishmash.

Anyway, I'm reading the english names for items and spells all day long here on the forum so I don't really mind them in my game either.

Long story short: Works fine for me. Thanks a lot for your mod  :)


Yeah, I figured as much, since you're basically overriding the core talk table with strings written in all English, but the core files only include...well, core stuff. Menus, tooltips, subtitles for your character's mid-combat banter, things like that, so the single player campaign dialogue should remain unaffected.

Anyway, I'm glad it worked!

Modifié par Bibdy, 02 décembre 2009 - 05:56 .


#23
BlackVader

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While I think you already did a great job, should you go for perfection, you should take a lok at the missing manual for additional information on talents/spells, especially the kinda hidden details like the +Crit from Coup de Grace (+1%) and Combat Movement (+2%). Or the fact that Lethality only increases melee crit chance.

Well, those are the only (very minor) things wrong/missing that I could find so far. Again: Great job and highly appreciated!

#24
Matthew Young CT

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Some of the descriptions disagree with http://social.biowar...index/217944/1.



eg. Blood Magic (50% healing vs 10%) and Spell Shield (adds to spell resistance vs sets, and the mana drained).

#25
Zejoph

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This. Is. Amazing.