Want more detailed tooltip info?
#1
Posté 02 décembre 2009 - 07:02
http://social.biowar...m/project/1117/
Many painstaking hours of browsing through the core_en-us.tlk file and reading the game's script files has produced this marvelous piece of software engineering! Simply place the modified core_en-us.tlk file in your override folder and marvel in wonder at my half-witted attempts at taking long tooltips, giving them more detailed information and trying not to make the GUI explode.
Will display information about various abilities, such as base damage, scaling factors, CC effect durations, attack/defense penalties, etc. all in the tooltips of the spell and talent abilities themselves.
Enjoy!
#2
Posté 02 décembre 2009 - 07:04
Modifié par marshalleck, 02 décembre 2009 - 07:04 .
#3
Posté 02 décembre 2009 - 01:04
What would also be great is extending it to item sets with time
#4
Posté 02 décembre 2009 - 01:15
#5
Posté 02 décembre 2009 - 01:27
#6
Posté 02 décembre 2009 - 01:47
#7
Posté 02 décembre 2009 - 01:56
#8
Posté 02 décembre 2009 - 02:32
#9
Posté 02 décembre 2009 - 02:44
Modifié par Statue, 02 décembre 2009 - 02:52 .
#10
Posté 02 décembre 2009 - 02:59
Any chance you could work on a combat log next? hehe Joking
Just out of curiosity, how long did this take you to do?
#11
Posté 02 décembre 2009 - 03:29
#12
Posté 02 décembre 2009 - 03:38
#13
Posté 02 décembre 2009 - 03:51
#14
Posté 02 décembre 2009 - 04:13
#15
Posté 02 décembre 2009 - 04:17
Sibelius1 wrote...
Great news, you'll be a hero for many a player if this is accurate. I'll try it out when I get home.
Any chance you could work on a combat log next? hehe Joking
Just out of curiosity, how long did this take you to do?
I haven't actually played DA:O in about a week. So..yeah.
#16
Posté 02 décembre 2009 - 04:27
As it is, I certainly clicked the little plus sign at the top right of the project page to show appreciation. It's the first mod I've installed for DAO
Modifié par Statue, 02 décembre 2009 - 04:37 .
#17
Posté 02 décembre 2009 - 04:29
#18
Posté 02 décembre 2009 - 04:33
#19
Posté 02 décembre 2009 - 04:36
BlackVader wrote...
I guess there's no way to use this with a non-english version of the game, right?
I was kinda worried about this when I made the mod. Possibly? I'm not sure how localisation works in the editor right now. There's an Export Foreign Talktables option, but I think that generates the talktable with foreign strings based on the broken core talktable that comes with the editor itself, with a bunch of screwed up references, which breaks all text in the game...so that route is definitely out until Bioware release a toolset update.
But, you MIGHT be able to use this file, if you figure out the name of your core_x.tlk file (should be in install_path\\packages\\core\\data\\talktables), rename the download file and plop that in your override directory (DON'T OVERWRITE THE BASE FILE!!).
End result should be detailed tooltips, but it'll be in all english, along with a bunch of codex entries, in-game subtitles (if you have them on) and various other junk.
#20
Posté 02 décembre 2009 - 05:12
Anyway, I'm reading the english names for items and spells all day long here on the forum so I don't really mind them in my game either.
Long story short: Works fine for me. Thanks a lot for your mod
#21
Posté 02 décembre 2009 - 05:13
#22
Posté 02 décembre 2009 - 05:56
BlackVader wrote...
Ok, I just tried override-ing my german tlk-file with your mod and it works actually quite well. As far as I can tell, it turns all menus to english including talents, spells, skills, attributes and items and even the main menu. Subtitles and text introduced by DLC remain untuched. It's a bit of an laguage mishmash.
Anyway, I'm reading the english names for items and spells all day long here on the forum so I don't really mind them in my game either.
Long story short: Works fine for me. Thanks a lot for your mod
Yeah, I figured as much, since you're basically overriding the core talk table with strings written in all English, but the core files only include...well, core stuff. Menus, tooltips, subtitles for your character's mid-combat banter, things like that, so the single player campaign dialogue should remain unaffected.
Anyway, I'm glad it worked!
Modifié par Bibdy, 02 décembre 2009 - 05:56 .
#23
Posté 02 décembre 2009 - 06:04
Well, those are the only (very minor) things wrong/missing that I could find so far. Again: Great job and highly appreciated!
#24
Posté 02 décembre 2009 - 06:04
eg. Blood Magic (50% healing vs 10%) and Spell Shield (adds to spell resistance vs sets, and the mana drained).
#25
Posté 02 décembre 2009 - 06:07





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