Exclusive ones I know of are Shield Defense/Shield Wall/Shield Cover, and of course the 3 weapon spells. Oh and Shale's abilities are of course exclusive.
Hm looks like you're right on spell shield. Strange way of implementing it.
However the tool tip still seems odd. A quick example of how I understand Spell Shield to be operating, feel free to correct if I've messed up
You have 10% spell resistance from item.
You cast Spell Shield. Total SR = 85.
Critter casts arcane bolt at you.
Game makes random number 0-100.
If randnum < 75, spell goes POOF and you lose 10+arcaneboltcost mana
If randnum == 75-85, spell goes POOF and lose no mana (item resisted it)
If randnum > 85 you get whacked
Given this I don't understand why you say "all" spell resistances are increased (there's just one, it's not elem resistance..?), or that the "remaining" damage is absorbed as mana. It's a binary thing: spell is resisted and you lose 10+spellcost mana, or it isn't and you get whacked.
Missile deflection is the same as defense I think, just applying to missiles only (dur). Normally MD = defense, you can see it on the defense tooltip. Then you can increase it with MD only items & abilities. I guess they split them to make anti-archer only stuff. Anyway my rogue has ~130 MD (and defense), so they definitely aren't %s
Modifié par Matthew Young CT, 03 décembre 2009 - 06:38 .