Matthew Young CT wrote...
oh and bibdy, if it works as you say, what happens when you console in 4 mages and cast 4 hastes?
divide by 0 error? instant attacking? 
Well I can't think of any other way it would work. Think about it mathematically. You're taking the base value of 1 down to 0.7. So what is that number? The only way a reduction in value is going to achieve a faster attack speed is if that number signifies the time BETWEEN attacks. If it was direct attack speed, then going from 1.0 to 0.7 would be slower. Therefore if, what would have taken you 1s to achieve, now takes you only 0.7s, then that's a 42% increase.
Unless, of course, the speed calculation turns out to be "Actual speed = (2-(speed attribute))", so a base speed attribute value of 1 would return 1 (normal speed), a speed attribute of 0.7 would return 1.3 (30% faster), and a speed attribute of 0 would return 2 (100% faster and still able to go faster without dividing by 0).
I don't honestly know how the speed calculation works.
Modifié par Bibdy, 07 décembre 2009 - 06:18 .