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#126
johngaltjr

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Bibdy wrote...

Yes, boss :unsure: :police:

At work at the moment. I'll update it tonight.


:o

#127
Felisin51

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Great work Bidby :)



I really understand why that was not in the game from beginning (with actual values and not formula maybe, should have been easy for bioware dev).

What peoples would have said if weapons had things like that (dmg : average, crit : add little, AP : little) ?


#128
Bibdy

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1.5 is up, with some grenades (missing Acid Flask), new 1.02 changes and moved Improved Drain to its codex entry.

And I've been made aware of a reduction in the Crushing Prison damage in 1.02 immediately after I uploaded this version...so I'll get around to fixing that later.

Modifié par Bibdy, 09 décembre 2009 - 02:40 .


#129
Bibdy

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Think I've finally figured poisons out. The 'Power' is indeed the value in the poison ability descriptions (normal Venom = 1, concentrated Venom = 2, Adder's Kiss = 3, Quiet Death = 10 etc.). Each poison has its own proc chance (in most cases its 100%), but some (Venom, Deathroot, Crow and Quiet Death) have an additional % chance to proc, based on the Power, so because of its insane Power level of 10, Quiet Death has a very high chance to proc.

The comments in the effects_enchantment_h file were wrong in a few cases, and I think Crow Poison's tooltip itself is totally wrong. I could be wrong, but it looks like only 'Venom' (3008) type poisons cause a snare, while Deathroot or Crow (3009 or 3010) type poisons only cause a stun, although Crow has a longer duration and does more damage than deathroot. It appears as though they might have had difficulty getting Crow to generate 2 poison effects, based on the way its been coded. If a developer did make a change at the last minute, the tooltip was probably never updated to reflect that. Ah, the joys of software engineering.

One interesting thing I've noticed is that poison effects don't appear to be resistable. They do a calculation to get the resistance of the target "float fRes = GetCreatureProperty(oTarget, PROPERTY_ATTRIBUTE_DAMAGE_RESISTANCE_NATURE);", but they don't seem to do anything with it.

But, bad news for all you 'scaling freaks' out there, poisons don't scale with your level, just the quality of the poison itself.

Another weird thing of note is that Shocking Coating does 3 Electricity damage per Power (which is 1, for all the coatings), but the others only do 2 damage. Very odd, because Electricity damage also drains stamina...

Modifié par Bibdy, 09 décembre 2009 - 04:02 .


#130
Bibdy

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Oh, does anyone have a clue what 'Radiates Cold' does?

#131
T1l

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Bibdy wrote...

Oh, does anyone have a clue what 'Radiates Cold' does?


As per the item Winter's Breath? Nothing, as far as I can tell. It just adds the "ice weapon" graphic to the staff so it looks frosty.

#132
Bibdy

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Yeah, there's an item property in itemprps.xls called Cold VFX, which has no data at all, except a visual effect of 1068, which is the same for things like Mabari Dominance and icy weapons. I guess that's all it does.

#133
Georg Zoeller

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yea, it's a VFX

#134
Gliese

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Lol that little line has caused a lot of speculation and false assumptions.

#135
AKOdin

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Bidby. Freaking Awesome. Thanks!

#136
Rishavs

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damned. if this works Bioware should give you a job. gotta check it out.



and thanks for your time and effort.

#137
Statue

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Wow Bibdy, you are very committed, very fast on the update to keep up with the patch changes.



Much appreciated - it'd be nice if you got some Bioware Points or something for your dedication (that's a thought: a DAO Mod Award Scheme...).

#138
Gliese

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Reminds me of Oblivion, Oscuro's mod basically fixed 90% of the issues single handedly for me. Meanwhile the devs worked on the horse armour dlc.

But I jest, I'm not comparing Bioware to Bethesda. ;)

Modifié par Gliese, 09 décembre 2009 - 10:27 .


#139
Matthew Young CT

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Has anyone figured out attack speed yet?

Or hatched a plan to kidnap Georg and make him talk? That would work too.

Modifié par Matthew Young CT, 09 décembre 2009 - 04:36 .


#140
rmp

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I put this in yesterday. Very nice!

#141
chizow

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bjdbwea wrote...

Bibdy wrote...

bjdbwea wrote...

But certainly the descriptions of some spells need to be changed. That's exactly why common sense would've been to let the program read (and display) all values out of its own files on the fly.


Of course. And you're welcome to try doing that yourself :)


Sorry if my post was misleading. I am thankful for your work and know that no one except for BioWare could implement what I suggested. What I wanted to express is that they should've done exactly that.

Agree with this post, not to disparage Bidby's work, but Bioware really should've implemented a more elegant solution to begin with.  Their localization excuses for woefully inadequte tooltips and lack of a combat log aren't going to work with SW:ToR where the community has a much more powerful vote in the form of a monthly subcription proxy.

Thanks for your efforts though Bidby, I'll be sure to check it out next time I decide to give DA:O a spin.

Modifié par chizow, 09 décembre 2009 - 07:12 .


#142
Bibdy

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Total count in this thread so far:

Bibdy: 5 (correct spelling)
Bidby: 9
Bigby: 2 (I saw your edit there, chizow ;))

#143
chizow

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lol! Damn replication servers! /shakesfist

#144
Gliese

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Bibdy wrote...

Total count in this thread so far:

Bibdy: 5 (correct spelling)
Bidby: 9
Bigby: 2 (I saw your edit there, chizow ;))


Well you can excuse those calling you Bigby, at least you know they're the right kind of people. :kissing:

#145
johngaltjr

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Bibdy wrote...

Total count in this thread so far:

Bibdy: 5 (correct spelling)
Bidby: 9
Bigby: 2 (I saw your edit there, chizow ;))


Haha yeah I typed Bidby.  

#146
Godvindel

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Awesome, thanks!

#147
Statue

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Bibdy wrote...

Total count in this thread so far:

Bibdy: 5 (correct spelling)
Bidby: 9
Bigby: 2 (I saw your edit there, chizow ;))


What we need is a system where the forum pulls the member's name string from the corenames_en-us.tlk file on the fly. Image IPB

#148
Bibdy

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1.6 is up. Poison-lovers, enjoy.

#149
T1l

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Bibdy wrote...

1.6 is up. Poison-lovers, enjoy.


Thanks again, Bibdy. By the by; has anyone from Bioware contacted you about rolling the finished product into an official patch?

#150
Bibdy

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Oh lord no. I don't know why they would. The mod isn't very technical. Just hard-coding values from the scripts into the text strings by hand.