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Want more detailed tooltip info?


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157 réponses à ce sujet

#151
T1l

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Bibdy wrote...

Oh lord no. I don't know why they would. The mod isn't very technical. Just hard-coding values from the scripts into the text strings by hand.



Mmm. A shame. A thought struck me (scary, I know), "Why wouldn't anyone want this information in-game?".

This is beneficial for every PC user to the point where, I would think, it could be considered mandatory. Thanks again for working so diligently on it.

#152
johngaltjr

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thanks for the info on poisons, finally getting around to using them for the first time

#153
Statue

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T1l wrote...

Bibdy wrote...

Oh lord no. I don't know why they would. The mod isn't very technical. Just hard-coding values from the scripts into the text strings by hand.



Mmm. A shame. A thought struck me (scary, I know), "Why wouldn't anyone want this information in-game?".

This is beneficial for every PC user to the point where, I would think, it could be considered mandatory. Thanks again for working so diligently on it.



If it was multi-lingual and self-updating I bet it would be rolled in. As it's not, rolling into a patch for the english version would mean BW would probably get some stick for providing it only to english speaking players, and the work of updating it to reflect any changes made in patches would have to be taken on by the BW team instead of Bidby Bibdy Bigby doing it gratis.

#154
SAFairGame

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I'm playing on console and as a result I can't mod Detailed Tooltips in.



Is there a text file somewhere that I could read outside-of-game in order to view each item/skill/talent/spell's tooltip?



That failing, can someone just be kind and tell me what bonuses Shale's auras do?

#155
Bibdy

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We can't get into the code of the DLC stuff, since its all compiled, so its not even covered in this mod for the PC version.



Its pretty much a mystery, but the different modes do provide good benefits. He becomes exceptional at threat generation in tank mode, a powerful damage dealer in melee mode and the bonuses in 'stand-still-doing-nothing-mode' seem to be decent.

#156
SAFairGame

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Gotcha. I found the Excel spreadsheet as part of the mod, and though as you said it leaves out the DLC, it's really quite helpful to a console user.



Thanks a bunch.

#157
benfred

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@SAFairGame: check out this post http://social.biowar.../index/217944/1

#158
Erakleitos

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A nice addition would be having the mod do the math for you instead of reading 50*0.5 SP, meaning, retrieving the SP property value from your character and do the multiplication.