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Retake Deviant Contest


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#51
leondes1

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Rosery99 wrote...

leondes1 wrote...

I will be linking a video here, not for the contest, but it is Rosery and I playing multi-player and beating Cerberus on gold. I should have recorded us beating the reapers but it didn't cross my mind till later. I record via livestream so honestly people could watch live if they so desired. If anyone wants to I can post that link as well.

Please enjoy us scream our heads off trying to survive. At least, from my point of view.



This is my personal youtube


No no, in order  for them to hear that, we would have to be playing gold against the reapers. Cerebus is a more casual fight for our lives, specially with that shotgun+Stasis. Now reapers? THATS a scream fest haha.

Keep the entires coming guys, but don't rush it remember you got till april 15th to submit entries to each one.

Hold The Line,
~R


They may go deaf from all the wailing though.

#52
Kitsudragon

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leondes1 wrote...

Don't mean to hijack, but check this out. Seems interesting discussion going on.

Doesn't copy very well.
----------------------------------------------------------

Greer wrote...

Stanley Woo wrote...

Danilo Luis wrote...

There's a huge difference between *listen* and give it the proper attention.

If you aren't willing to accept a response that disagrees with you, or aren't wililng to wait for an answer, or you insist that all of your issues must be resolved when you want them to be, then you're no longer making simple requests and giving feedback, are you? At that point, I would say you're making demands because you feel entitled to them, and we treat those very differently than we treat requests. :) Which is why we encourage people to be civil and patient and reasonable in their posts.


That's quite the low blow, don't you think?

Most people weren't expecting a fix right now. We know those things take time. All most people wanted was acknowledgement that we were upset, that there had been an error in judgement made, and that steps would be taken to rectify said error.

Instead, we got silence.

And then we were insulted.

And then we got some more silence.

And then we got a PR statement that essentially said we were nothing more than a vocal minority and Bioware was completely baffled by the outcry because all the critics loved the game, but because the fans were apparently too simple to understand the ending, it would be "clarified" for us.

This isn't about throwing a tantrum and expecting something now. Trying to paint it as such is disingenuous.


This is a very insightful post.
---------------------------------------

See this thread

http://social.biowar...ndex/10750224/4


What most reviewers don't say, is that they usually don't play the game through to the end. There's just no time. They've got buckets of games to play and write reviews of, and maybe only a couple days to play the game they've got before the review goes out. So I doubt any of those reviewers actually got to the ending. And once you realize that, you know why they gave the game such high reviews. If all you had to go by was, oh... call it 95% of Mass Effect 3, I'd give it the same scores. But if they actually *played* that last 5%, their opinions would likely be very different.

That's the problem. The reviewer's ratings are artificial, because they don't represent the whole game. And now that the Retake movement has made such a big name for itself to get the ending changed, the reviewers *won't* change their opinions, even if they found themselves agreeing with the final analysis, because they want to get Bioware's business in the future.

Critics really aren't very effective at being critical. They don't want to lose the business by talking trash of the publisher. So their reviews will generally be predictable unless the game is just *so* bad that everyone can safely dump all over it. And Mass Effect 3 isn't. It's actually a spectacular game... right up until the end.

I find the video review that came out in the last day or so very intelligently breaks down the various reasons the ending needs to be replaced. It covers narrative coherence, story, character and concept so brilliantly, everyone should check this guy out.



Take a look. He's not just hammering for happy endings, he's intelligently deconstructing *why* the ending doesn't work, with a university professor's clinical precision.

Modifié par Kitsudragon, 29 mars 2012 - 09:30 .


#53
Carlthestrange

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Well, this is something to check out.

#54
Melicamp

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Kitsudragon wrote...

What most reviewers don't say, is that they usually don't play the game through to the end. 


I think BioWare were relying on that fact, and the statistically low number of player who actually finish games (usually well under 50%).

#55
Rosery99

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Melicamp wrote...

Kitsudragon wrote...

What most reviewers don't say, is that they usually don't play the game through to the end. 


I think BioWare were relying on that fact, and the statistically low number of player who actually finish games (usually well under 50%).


If they were, it back fired pretty hard on them.

#56
die-yng

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So, when are you all playing MP? Timewise I mean, I know there's what 8-10 hours time difference between the US and Germany, but we should be able to find some time to play together.

I'm actually getting better, but I don't think I would dare take on gold yet. (I need much better weapons for that).!

Just wasted another day playing MP and hunting message boards instead of writing, damn!
But I think I can manage to finish until the 15th.

#57
Rosery99

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Honestly DY, just message me on Origin, I'm almost always open for MP, only exceptions being like the next three hours, then I'll be available again. But you gotta message me, I always feel like Im bugging people xD.

#58
leondes1

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die-yng wrote...

So, when are you all playing MP? Timewise I mean, I know there's what 8-10 hours time difference between the US and Germany, but we should be able to find some time to play together.

I'm actually getting better, but I don't think I would dare take on gold yet. (I need much better weapons for that).!

Just wasted another day playing MP and hunting message boards instead of writing, damn!
But I think I can manage to finish until the 15th.


I am always on origin, ask whenever.

#59
The_Crazy_Hand

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Rosery99 wrote...

 Hello Everyone, as Mr.Woo rightfully stated our other thread had fufilled it's purpose, that being I am putting this thread up and will be posting the link to the proper deviant art submission place once Miss Graham gets it to me today, as I had no net yesterday.

Hold The Line, Comrades.
~R


Fulfilled its purpose as in cupcakes got delivered (only to be rudely rejected) or as in they are changing, not clarifying the ending?

#60
Nyila

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The_Crazy_Hand wrote...

Fulfilled its purpose as in cupcakes got delivered (only to be rudely rejected) or as in they are changing, not clarifying the ending?


Rosery is refering to the thread concerning the Child's Play event, not the cupcakes. Since the charity event is done, the thread was closed and a new one is opened for the deviant Art contest.

#61
txmn1016

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The_Crazy_Hand wrote...

Rosery99 wrote...

 Hello Everyone, as Mr.Woo rightfully stated our other thread had fufilled it's purpose, that being I am putting this thread up and will be posting the link to the proper deviant art submission place once Miss Graham gets it to me today, as I had no net yesterday.

Hold The Line, Comrades.
~R


Fulfilled its purpose as in cupcakes got delivered (only to be rudely rejected) or as in they are changing, not clarifying the ending?


:lol:

Fullfilled as in the charity ended.

#62
Kitsudragon

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I suspect the cupcakes being sent off to that children's shelter was because if they'd accepted them, it might have been viewed as public acceptance of the view of how bad the ending is. They've been trying to dodge acknowledging they did a bad job for so long, it's probably second nature, now. Anything that might even remotely suggest they admitted they did wrong with the ending causes them to spin it off in a direction they can avoid seeming to agree with.

The worst part about all this is that there's no possible way they can spin this around, and the smart thing to do is admit it and fix it. If they try pulling a PR spin-doctor move during the PAX show, it'll cost them, in both fans and respect.

The part I still shake my head over is the underlying theme that it sounded like Casey wanted to project: That one person, no matter how important they seem to be, really *can't* influence the events that shape a whole galaxy. But the ironic fact is, one person at Bioware is going to be personally responsible for shaping the fate of the whole company by doing this, validating our point, and probably costing him whatever industry respect he's garnered from his fan base along the way.

I wonder if he's thought about that.

#63
leondes1

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Kitsudragon wrote...

I suspect the cupcakes being sent off to that children's shelter was because if they'd accepted them, it might have been viewed as public acceptance of the view of how bad the ending is. 


Bingo!

I swear, I am almost 100% certain they cannot say another before pax yet along accept anything that would put the blame on them until a official statement on exactly where they are going is made. Blame corporate business practices, you must consider, then pass to the laywers, reconsider, ect. If the company I worked for had this kind of issue, making a statement would take forever, they would never admit guilt. Not only that, you talk to reporters or anyone about what happened, your gone. I can completely see that applying here.

It will be soon enough that we shall have an answer.......... I hope :(

Till then, do something art like! Need more enteries. I'm working on mine. All be it slowly.

#64
Nyila

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The suspense as we wait to find out what they're gonna say at PAX is almost worse than the last week before ME3 came out.. At least, at that point, I still thought it was going to be an epic conclusion. But now, all I hope is for the ending to be less.. crappy? :(

#65
leondes1

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Nyila wrote...

The suspense as we wait to find out what they're gonna say at PAX is almost worse than the last week before ME3 came out.. At least, at that point, I still thought it was going to be an epic conclusion. But now, all I hope is for the ending to be less.. crappy? :(


Cheer up, it can't be that bad can it?


Image IPB
...... well I suppose it could be<_<

Just one week and we shall know if we are going to party :o.............. or proceed  to canada with pitchforks:mellow:

Modifié par leondes1, 30 mars 2012 - 05:20 .


#66
Nyila

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:lol:

#67
Rosery99

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leondes1 wrote...

Nyila wrote...

The suspense as we wait to find out what they're gonna say at PAX is almost worse than the last week before ME3 came out.. At least, at that point, I still thought it was going to be an epic conclusion. But now, all I hope is for the ending to be less.. crappy? :(


Cheer up, it can't be that bad can it?


Image IPB
...... well I suppose it could be<_<

Just one week and we shall know if we are going to party :o.............. or proceed  to canada with pitchforks:mellow:


If you need to march on Canada, I will supply you with the Pitch Forks and rabid beavers. For as we all know, us Canadian's have one secret weapon that even you Amercians fear. The Rabid Beavers. Fear the Beavers Bioware.

Holding The Line,
~R

#68
die-yng

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leondes1 wrote...

Nyila wrote...

The suspense as we wait to find out what they're gonna say at PAX is almost worse than the last week before ME3 came out.. At least, at that point, I still thought it was going to be an epic conclusion. But now, all I hope is for the ending to be less.. crappy? :(


Cheer up, it can't be that bad can it?



...... well I suppose it could be<_<

Just one week and we shall know if we are going to party :o.............. or proceed  to canada with pitchforks:mellow:



And torches, don't forget the torches.

It's no proper angry mob if we don't have torches!:P

#69
die-yng

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Nyila wrote...

The suspense as we wait to find out what they're gonna say at PAX is almost worse than the last week before ME3 came out.. At least, at that point, I still thought it was going to be an epic conclusion. But now, all I hope is for the ending to be less.. crappy? :(


I understand how you feel, I do feel similarly myself.

Like, I've been thinking... they probably won't undo the whole ending with the starchild and all, if not because they are stubborn, then because of budget and time constraints.

So, if they try to change the ending after that by adding new content, where the aftermath of the encounter plays out differently, how far will they be willing to go?

Will they at least insert new conversation in the Starchild monologue?

like Shepard telling the kid:" Screw you! I'm gonna use the crucible to destroy the reapers and nothing else. Now how do I do it? Tell me, or I'm gonna go all Krogan on your behind.":P


My personal wish (apart from having an ending so sweet and happy, that you can get sick from it) would be an option where you tell the Starchild just how flawed his logic is.

I'd be fine if the two squadmembers die in Harbingers assault. I can always choose Vega and Javik for that.


Ahh, it's all a moot point so far, we'll have to wait and see, but it's killing me.

#70
snajones

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Kitsudragon wrote...

I suspect the cupcakes being sent off to that children's shelter was because if they'd accepted them, it might have been viewed as public acceptance of the view of how bad the ending is. They've been trying to dodge acknowledging they did a bad job for so long, it's probably second nature, now. Anything that might even remotely suggest they admitted they did wrong with the ending causes them to spin it off in a direction they can avoid seeming to agree with.

The worst part about all this is that there's no possible way they can spin this around, and the smart thing to do is admit it and fix it. If they try pulling a PR spin-doctor move during the PAX show, it'll cost them, in both fans and respect.

The part I still shake my head over is the underlying theme that it sounded like Casey wanted to project: That one person, no matter how important they seem to be, really *can't* influence the events that shape a whole galaxy. But the ironic fact is, one person at Bioware is going to be personally responsible for shaping the fate of the whole company by doing this, validating our point, and probably costing him whatever industry respect he's garnered from his fan base along the way.

I wonder if he's thought about that.


Good luck to everyone in the art contest, I look forward to seeing all of the wonderfully creative entries! Image IPB

On the Cupcakes... I think it was said best in one of the other threads... I apologize, I forget who said it (not me) something like:

"Only the ReTake movement could incite an hours long meeting about CUPCAKES."

hahahaha.

I also liked the shared thought among many people that we gave BioWare three choices (of the same cupcake) and they opted for the "fourth option". Oh the irony. I wonder if they have figured out that irony yet?

Anyway, sorry to be off topic, I look forward to the art contest and I like your new Avatar there Mel! :)

Hold the line!

#71
Melicamp

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Nyila wrote...

I'd be fine if the two squadmembers die in Harbingers assault. I can always choose Vega and Javik for that.


Actually, as ME3 progressed and I realised Vega was a pretty pointless addition, I thought he was in as a way to spare the old crew mates by sacrificing him instead. Well, that or that he would turn on you at some point - a cerberus plant maybe. Instead it just turned out he was in to fill space in the Normandy. They could at least have given him a side-mission...

Modifié par Melicamp, 30 mars 2012 - 11:38 .


#72
die-yng

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Melicamp wrote...

die-yng wrote...

I'd be fine if the two squadmembers die in Harbingers assault. I can always choose Vega and Javik for that.


Actually, as ME3 progressed and I realised Vega was a pretty pointless addition, I thought he was in as a way to spare the old crew mates by sacrificing him instead. Well, that or that he would turn on you at some point - a cerberus plant maybe. Instead it just turned out he was in to fill space in the Normandy. They could at least have given him a side-mission...


There always seems to be one of those in ME, in One Garrus was kinda blunt and dull (much improved after that of course), in Two we had the unbelievably boring Jacob... in fact Vega kinda reminds me of Jacob, only with fairer skin and even more muscled.:o

I guess you can't hit a home run with every character.
If I think of Elanee in NWN 2, she was really weird, both boring and rather unsettling (with her stalker like fixation on the KC), while Neeshka who was by far the better character wasn't romanceable for a male KC (thank god for the mods).
In fact the only game I can think of where I liked all the party members was DAO, I even like Oghren 'though he is such a stereotypical dwarf.

Modifié par die-yng, 30 mars 2012 - 12:34 .


#73
Nyila

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Melicamp wrote...

Nyila wrote...

I'd be fine if the two squadmembers die in Harbingers assault. I can always choose Vega and Javik for that.


Actually, as ME3 progressed and I realised Vega was a pretty pointless addition, I thought he was in as a way to spare the old crew mates by sacrificing him instead. Well, that or that he would turn on you at some point - a cerberus plant maybe. Instead it just turned out he was in to fill space in the Normandy. They could at least have given him a side-mission...


Haha I did NOT say that! That was Die-Yng! I like Vega!

I hope they put different kinds of endings, happy, unhappy, horrible, but yeah, for the final run to the beam, I'd probably choose EDI and Javik, EDI is still in the Normandy, she can get another body, and Javik's life would be kind of pointless if he survived.. Unless he found an Asari girlfriend. :wizard:


die-yng wrote...

There always seems to be one of those in ME, in One Garrus was kinda blunt and dull (much improved after that of course), in Two we had the unbelievably boring Jacob... in fact Vega kinda reminds me of Jacob, only with fairer skin and even more muscled.[smilie]../../../images/forum/emoticons/w00t.png[/smilie]

I guess you can't hit a home run with every character.
If I think of Elanee in NWN 2, she was really weird, both boring and rather unsettling (with her stalker like fixation on the KC), while Neeshka who was by far the better character wasn't romanceable for a male KC (thank god for the mods).
In fact the only game I can think of where I liked all the party members was DAO, I even like Oghren 'though he is such a stereotypical dwarf.


At Obsidian, they've always acknowledged the fact they suck at romances.. Giving us Casavir instead of Bishop was.. :pinched:

Modifié par Nyila, 30 mars 2012 - 04:14 .


#74
Kitsudragon

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I had a thought earlier last night, which would allow them to keep most of what they've already got, but would make things immeasurably better.

1. Lose the hologram kid. Gone. Utterly. No dialogue.

Reason? The Reapers don't need to be explained. In fact, they make *better* antagonists if you *don't* understand them. They have a reason, Sovereign said as much in the first game. But they're just not going to share it with you.

Conceptually, most people figure what they're getting is resources. They build themselves back up by helping themselves to developed technology, then smash a bunch of organics for kicks, then go back to snoozing until the 50,000 alarm clock wakes them up again. It's like 2 km long arthropoidal rednecks on holiday... :)

Instead of the kid, Shepard takes the elevator to that massive room, and sees a huge, circular display panel. Above it is a giant hologram of the Citadel, but it's structured and colorized like it's a Reaper. The Crucible is attached in a different color, and seems to be somehow influencing the behavior of the Reaper. What Shepard uses is a standard computer, which pulls up display windows similar to the Shadow Broker DLC. All the information is textual, and seems to be initially about this Crucible device overwriting some of the Citadel-Reaper's programming to force a new solution. The CR isn't going to take this lying down, and has corrupted part of the choices it's come up with.

Each choice has some dialogue between characters like you had in the Collector base, where people argue the pros and cons of each decision, but the choice is ultimately up to the player.

1. Destroy the Reapers. This is the straightforward decision. Problem is, the CR has corrupted it so that the signal will essentially instruct all Reaper-based tech to self-destruct as well. This includes the Citadel, the Relays, and anyone with Reaper inmplants, like Husks and Shepard. If Shepard chooses this one, you get the default red-light choice from the game, with all the outcomes. Make sure the discussions with NPC's highlight the probable outcome of destroying the Relay network, so that the choice is appropriately weighty.

The endgame cutscene is a funeral for Shepard with the surviving members of his team, with the LI standing slightly to the side in black, on a badly damaged Earth while people are clearly trying to rebuild. Maybe show images of Relay tech in the background, showing that people are trying to reconstruct the basic technology before resources run out. That kind of thing.

2. Control the Reapers. This is the Illusive Man's decision. But again, it's been corrupted by CR. If you choose it, CR commits suicide, but the pulse that goes out instructs the Reapers to accept the controlling intelligence in the Citadel as the Master Controller for the Reapers. And the bonding process is one-way.

The scene shifts to the crew in a bar, the LI slamming back drinks while others look on and try to help them deal. The image pulls back... and back... then it becomes digital, and shifts to one of many displays in a huge room with a galactic display showing Relays, Citadel, Alliance and Terminus shipping... and Reapers. Most of which seem to be heading to Collector space.

Harbinger's massive hologram is on the far side of the display, whlie Shepard is shown having been merged with the Citadel's former CR housing. Harbinger confidently states that all Shepard has done is delay the inevitable. That eventually organics will be destroyed by synthetics, and now that he's connected to the Citadel, Shepard will live long enough to see it. Shepard's reply is a confidently challenging, "We'll see..." The scene closes out there, leaving the final outcome of that choice somewhat in doubt. Not necessarily *bad*, but no guarantee of lasting good, either.

3. Synthesis. The Reapers will receive a signal which will cause them all to head to the nearest Relay to their current location, and all gate back into Dark Space. This is a good time to show what the Citadel looks like as a Relay, as the ones around Earth use it to gate back to Dark Space as well, and specifically won't return until invited back. The CR wipes itself out of the Citadel as well (or leaves with the Reapers,) but the Relays aren't destroyed.

The corruption it puts in place is that the Relays will spin up and fire *data* to every relay, and in all directions before shutting down. They can be restarted, but by the time they are, the damage will have been done. This data packet will be everything there is to know about the Reapers. Technology, science, Indoctrination, Relay tech... everything. This knowledge will be sent not just to every government out there, but every colony, research station, and warlord with a working transceiver. The ability to make what Miranda called Organo-Synthetic fusion practical and viable will be released in all directions.

By doing this, the stage is set for the *possibility* that the Reapers will one day find a galaxy in perfect synthesis between organic and synthetic. But there's also the equally real possibility that warlords use it to destroy the galaxy, or that some kind of super-synthetic comes along that repeats the cycle, drawing the Reapers back to restart their Plan.

Image there is the "win" situation, where Shepard, company and LI are celebrating on the Normandy... but the screens show vast amounts of Reaper technical data being displayed. It's an epic victory... but it's now up to the races of the galaxy to *work* to prove it's a *real* victory. It's not without price tags, but they still have the chance to prove they did the right thing.

That, I'm fairly certain, would allow an ending sequence which actually keeps all three established endings, with only a slight change in interpretation, and a few bonus cutscenes to round out the epilogue.

Modifié par Kitsudragon, 30 mars 2012 - 08:09 .


#75
die-yng

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Kitsudragon wrote...

I had a thought earlier last night, which would allow them to keep most of what they've already got, but would make things immeasurably better.

1. Lose the hologram kid. Gone. Utterly. No dialogue.

Reason? The Reapers don't need to be explained. In fact, they make *better* antagonists if you *don't* understand them. They have a reason, Sovereign said as much in the first game. But they're just not going to share it with you.

Conceptually, most people figure what they're getting is resources. They build themselves back up by helping themselves to developed technology, then smash a bunch of organics for kicks, then go back to snoozing until the 50,000 alarm clock wakes them up again. It's like 2 km long arthropoidal rednecks on holiday... :)

Instead of the kid, Shepard takes the elevator to that massive room, and sees a huge, circular display panel. Above it is a giant hologram of the Citadel, but it's structured and colorized like it's a Reaper. The Crucible is attached in a different color, and seems to be somehow influencing the behavior of the Reaper. What Shepard uses is a standard computer, which pulls up display windows similar to the Shadow Broker DLC. All the information is textual, and seems to be initially about this Crucible device overwriting some of the Citadel-Reaper's programming to force a new solution. The CR isn't going to take this lying down, and has corrupted part of the choices it's come up with.

Each choice has some dialogue between characters like you had in the Collector base, where people argue the pros and cons of each decision, but the choice is ultimately up to the player.

1. Destroy the Reapers. This is the straightforward decision. Problem is, the CR has corrupted it so that the signal will essentially instruct all Reaper-based tech to self-destruct as well. This includes the Citadel, the Relays, and anyone with Reaper inmplants, like Husks and Shepard. If Shepard chooses this one, you get the default red-light choice from the game, with all the outcomes. Make sure the discussions with NPC's highlight the probable outcome of destroying the Relay network, so that the choice is appropriately weighty.

The endgame cutscene is a funeral for Shepard with the surviving members of his team, with the LI standing slightly to the side in black, on a badly damaged Earth while people are clearly trying to rebuild. Maybe show images of Relay tech in the background, showing that people are trying to reconstruct the basic technology before resources run out. That kind of thing.

2. Control the Reapers. This is the Illusive Man's decision. But again, it's been corrupted by CR. If you choose it, CR commits suicide, but the pulse that goes out instructs the Reapers to accept the controlling intelligence in the Citadel as the Master Controller for the Reapers. And the bonding process is one-way.

The scene shifts to the crew in a bar, the LI slamming back drinks while others look on and try to help them deal. The image pulls back... and back... then it becomes digital, and shifts to one of many displays in a huge room with a galactic display showing Relays, Citadel, Alliance and Terminus shipping... and Reapers. Most of which seem to be heading to Collector space.

Harbinger's massive hologram is on the far side of the display, whlie Shepard is shown having been merged with the Citadel's former CR housing. Harbinger confidently states that all Shepard has done is delay the inevitable. That eventually organics will be destroyed by synthetics, and now that he's connected to the Citadel, Shepard will live long enough to see it. Shepard's reply is a confidently challenging, "We'll see..." The scene closes out there, leaving the final outcome of that choice somewhat in doubt. Not necessarily *bad*, but no guarantee of lasting good, either.

3. Synthesis. The Reapers will receive a signal which will cause them all to head to the nearest Relay to their current location, and all gate back into Dark Space. This is a good time to show what the Citadel looks like as a Relay, as the ones around Earth use it to gate back to Dark Space as well, and specifically won't return until invited back. The CR wipes itself out of the Citadel as well (or leaves with the Reapers,) but the Relays aren't destroyed.

The corruption it puts in place is that the Relays will spin up and fire *data* to every relay, and in all directions before shutting down. They can be restarted, but by the time they are, the damage will have been done. This data packet will be everything there is to know about the Reapers. Technology, science, Indoctrination, Relay tech... everything. This knowledge will be sent not just to every government out there, but every colony, research station, and warlord with a working transceiver. The ability to make what Miranda called Organo-Synthetic fusion practical and viable will be released in all directions.

By doing this, the stage is set for the *possibility* that the Reapers will one day find a galaxy in perfect synthesis between organic and synthetic. But there's also the equally real possibility that warlords use it to destroy the galaxy, or that some kind of super-synthetic comes along that repeats the cycle, drawing the Reapers back to restart their Plan.

Image there is the "win" situation, where Shepard, company and LI are celebrating on the Normandy... but the screens show vast amounts of Reaper technical data being displayed. It's an epic victory... but it's now up to the races of the galaxy to *work* to prove it's a *real* victory. It's not without price tags, but they still have the chance to prove they did the right thing.

That, I'm fairly certain, would allow an ending sequence which actually keeps all three established endings, with only a slight change in interpretation, and a few bonus cutscenes to round out the epilogue.


I wouldn't like this very much, to be honest, seems almost bleaker than what we've got. At least Shepard can survive if you choose destroy like it is now. The closure would be better, but this still wouldn't be multiple endings taking our choices into account.