Lynata wrote...
Ah! I thought the question was how they could have done the Joining before the Archdemon was killed. It sounded as if many people assumed that only its blood would qualify.
Well, we don't know what happens to the Archdemon's body when it's killed by a non-Warden -- we know what happens to the
soul though. It just plays hop-scotch. -- nor do we know if the Archdemon's body had been killed by non-Wardens prior to the creation of the Wardens.
So while the blood of the stronger Darkspawn -- like generals and whatnot -- would work, I find it more likely that the blood of the Archdemon was consumed, given the habits of Dragon cults to drink the blood of a dragon. It's more likely then someone going "I wonder what their blood tastes like?" when they kill a high-ranking Darkspawn.
Assuming of course that: A) the Archdemon's body remained when killed by a non-Warden, even though the soul would've jumped and

that some non-Wardens actually managed to kill the body.
Which is correct. Just drinking darkspawn blood only makes you an infected.
Drinking darkspawn blood prepared with lyrium - as is the case with the Warden Joining - is something entirely different, though.
Not really. Gaider said that all you need to do is drink sufficiently potent Darkspawn blood to become a Grey Warden. He never said lyrium was an absolute necessity in doing so.
He did however say that the Wardens magically treat the Joining. But he never said it was a necessary thing to do in order to become a Warden. Merely that it's done.
Imho, the only thing that should happen with "weak" darkspawn blood is that your abilities as a Grey Warden don't fully develop. The mightier the slain foe, the mightier the resulting Grey Warden. At least this is how it'd make sense to me.
Ehh... that'd seem a bit... weird to me and would just mean that anyone could be a Warden. I enjoy it as it is, where you can't just drink some mook Darkspawn's blood and expect to be a Warden, let alone expect you might live.
Avernus' research though has said that the power within the Taint is hidden and he's trying to uncover its secrets.
And it seems he can only do such a thing by inducing pain in the person, since he had to test the pain threshold for results.
And personally I still don't see the Joining as blood magic. Darkspawn blood is the source of the taint, not the source of the magic. The latter comes from the lyrium which is mixed into it. The Wardens might as well eat Ogre steaks with lyrium sauce; all that matters is that they get infected (but blood is the taint in its purest transferrable form).
In short, I see a difference between "blood magic" and "magic blood". I realize there are many ways to interpret the existing material, though. Perhaps some day the writers will clarify.
To me they're the same thing, and the game shows sufficient evidence to prove me right. Just because lyrium is involved doesn't automatically negate that it's blood magic. The Tevinter Magisters used lyrium as well as blood to perform what they wanted -- most notably, entering the Black City -- but it's still considered blood magic.
We know blood magic is about using blood -- either your blood or the blood of someone else -- to power your abilities. But it's also about gaining abilities from blood.
Blood magic became the latter eventually. At first, the Tevinter Magisters of old merely used it to power their normal spells, but they eventually saw that you could perform certain abilities by using blood and only blood. In short, they gained abilities from blood rather then powering up already existing ones.
The Joining -- both the Reaver Joining and the Warden Joining -- are the same thing. You gain abilities from consumption of ritually prepared blood.
Additionally, phylacteries are blood magic -- as confirmed by Gaider. What you're saying -- "magic blood isn't blood magic" would mean that the phylacteries aren't blood magic either, since it's just magic blood. But they are. My belief -- and the games/other media hints at this being true, but never outright confirms it -- is that the blood is laced with trace amounts of lyrium to help it function when it's near a mage.
1) We know phylacteries glow in the presence of a mage -- most notably seen in Redemption, but also confirmed in-game IIRC.
2) We know that lyrium glows -- as confirmed by Javaris
3) We know phylacteries are vials of blood -- obviously

Ergo, it's my belief that the Templars lace the phylacteries with lyrium so that they'll glow in the presence of the specific mage. And that doesn't diminish nor negate how they are blood magic.
Modifié par The Ethereal Writer Redux, 30 mars 2012 - 09:56 .