I am trying to play original BG
#1
Posté 02 décembre 2009 - 08:19
#2
Posté 02 décembre 2009 - 08:49
#3
Posté 02 décembre 2009 - 11:24
Standard advice for this fight... make sure you save before engaging them. Then, equip Imoen and Khalid with bows and Jahiera with a sling. Memorize the spell Entangle on Jahiera in both slots. Walk just far enough to get one ogre to see you, then cast Entangle on the ground. It's an AoE spell, so it doesn't need direct targeting.
If the ogre fails his save he will be immobile for awhile. Pelt the hell out of him with your missile weapons. When he's dead, repeat on the next ogre. If by chance Entangle wears off before he's dead, use your Wand of Missiles on him. It never misses, and he may be near enough to death that it'll finish him.
If you die, just reload and try again. No battle is a guaranteed win at this stage of the game; as a single unlucky die roll can kill anyone in your party. It is winnable though, so don't give up.
Modifié par Seagloom, 02 décembre 2009 - 11:26 .
#4
Posté 02 décembre 2009 - 11:32
Mordaedil wrote...
Don't fight ogres yet.
qft
BG is devoid of user-friendliness. Anyway, aside from the obvious stuff (consumables etc)...your sometimes just not meant to fight certain things yet.
#5
Posté 04 décembre 2009 - 06:10
#6
Posté 04 décembre 2009 - 06:11
#7
Posté 04 décembre 2009 - 07:09
Back in 2nd edition, the highest you could get your stats on average was 18 (without magic items or artifacts ). Strength however, had the possibility that if you had 18 when you created you character, you could add another d100 onto the end of it, to get something like 18/97. (or some spells like enlarge, would increase the strength of the character to 18/50 or whatever) ....
The higher the number the highest the strength, with 18/01 being lowest and 18/00 being highest
#8
Posté 04 décembre 2009 - 07:21
oh wait, are you saying an attack roll is 18+1d100? (+ a max of 97)?
#9
Posté 04 décembre 2009 - 07:23
Which means in between 8 and 15, you don't have bonus or penalty to anything.
As for how far you are, you are very much in the begining still. You might find that you will level pretty slowly. I don't think you'll get higher than level 7 or 8. Also, Jaheira and Khalid are the very two first people you meet. The next are: Minsc, Edwin, Xan and Dynaheir depending on where you go next.
What places have you been after Candlekeep and what do you know about the current situation in the Sword Coast?
#10
Posté 04 décembre 2009 - 07:29
#11
Posté 04 décembre 2009 - 08:20
KirbySkywalker wrote...
so does 18/00 = 19? i guess i mean how strong am i if i am 18/97? i mean, if my str was 18+97 i would kill the last boss in 1 hit...
oh wait, are you saying an attack roll is 18+1d100? (+ a max of 97)?
Nope, you got it wrong. Maybe look up the stats table in the manual?
18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.
You can't res your chars at this stage, not until you have a res scroll or a 14th level priest with Resurrerction, though Raise Dead is another option at level 10.
You might be able to get to level 10 by the end of BG1, but I haven't played it for a long time, so I can't remember the XP cap.
Your only option is to reload.
Modifié par hzss12, 04 décembre 2009 - 08:27 .
#12
Posté 04 décembre 2009 - 09:35
I'm in love with you now! Nerd is the new sexy... <3hzss12 wrote...
Nope, you got it wrong. Maybe look up the stats table in the manual?
18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.
You can't res your chars at this stage .....
.....
Your only option is to reload.
Modifié par smore006, 04 décembre 2009 - 11:02 .
#13
Posté 04 décembre 2009 - 11:04
smore006 wrote...
I'm in love with you now! Nerd is the new sexy... <3hzss12 wrote...
Nope, you got it wrong. Maybe look up the stats table in the manual?
18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.
You can't res your chars at this stage .....
.....
Your only option is to reload.
My wife objects!
#14
Posté 04 décembre 2009 - 11:06
#15
Posté 04 décembre 2009 - 11:21
smore006 wrote...
I'm in love with you now! Nerd is the new sexy... <3hzss12 wrote...
Nope, you got it wrong. Maybe look up the stats table in the manual?
18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.
You can't res your chars at this stage .....
.....
Your only option is to reload.
Ahh, I never really looked into the mechanics of the 18/?? thing, iirc I worked out what was better for inv space
#16
Posté 04 décembre 2009 - 01:20
I happen to have the manual of Icewind Dale nearby by Black Isle which uses the same ruleset.
18/91-99 = +2 Hit adj./+5 Dmg. Adj
18/00 = +3/+6
19 = +3/+7
Its official hssz12 - you are sexy....
#17
Posté 04 décembre 2009 - 02:45
Actually, wasn't there *some* portable dead-raising solution later in the game? Scrolls or a wand or something?
edit: Oh, and for general advice: Abuse ranged wepons and kiting. And hordes of summons. The game won't show you any mercy, so there's no reason why you should hold back with cheapness of your own.
Modifié par Aratham Darksight, 04 décembre 2009 - 02:47 .
#18
Posté 04 décembre 2009 - 03:10
Keep in mind there are peaceful quests around. Complete those, get some XPs, kill some skeletons. Things that won't insta-kill you on sight.
#19
Posté 04 décembre 2009 - 03:21
Ferelden Templar wrote...
Its official hssz12 - you are sexy....
*morale = +5*
Also, my new sig
#20
Posté 05 décembre 2009 - 05:35
KirbySkywalker wrote...
cool, also it seems strange i have been playing for at least 5 hours (possibly a lot more i dont really keep track when im playing) and i have not leveled up even once yet, and i feel like i am pretty far in the game being that i do already have Jahiera, Khalid, and Imoen...
yea leveling up takes a while. Once you get later into the chapters it picks up speed...kind of. As was said before, you want to use bows and maybe the most useful spell in the game: sleep. Find a mage, teach him sleep and you'll see what I mean.
You want to be careful exploring if you don't know the areas. There are enemies that are far stronger than you or your party that you're not meant to fight yet. I still remember the first time I found an Ankheg. "OH cool what's that an Ankheg?" *BAM* death screen...
#21
Posté 05 décembre 2009 - 06:25
#22
Posté 05 décembre 2009 - 01:04
Levels come slowly at first, but if you do enough side quests you will hit the cap well before end game. Fighter is far and away the easiest class for beginners. If you really want to try a mage though, I suggest going for an elf or half-elf fighter/mage, or a gnome fighter/illusionist. Reason being you can try out spells without losing the option to use bows or melee. Amazingly enough, these characters tank better than standard warriors because they can cast Mirror Image. That spell makes you invincible in melee as long as you readied enough castings of it. You can also just focus this character on bows to stay at a distance and lob spells when desired. However, do keep in mind fighter/mages can't cast spells when wearing armor. If you go the melee route, I highly recommend a shield for the extra AC, and always memorize at least one Armor spell to boost your defense. It makes up for the lack of true armor. Later on, having Shield prepared too isn't a bad idea either. It's better than Armor, but its duration is terrible and won't protect you as long as you need it to in early levels.
If you go for a dedicated archer instead, roll a fighter. Make sure to drop two stars in bows, and two more in bows as you level. Fighters make the deadliest archers in BG1 IMO. However, if you plan to import this character into BG2, go with a ranger.
Modifié par Seagloom, 05 décembre 2009 - 01:09 .
#23
Posté 06 décembre 2009 - 07:06




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