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I am trying to play original BG


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#1
KirbySkywalker

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but i die like crazy!!!  there is these 2 ogres in a forest and they kill the crap out of me every time!!!  i have a party of 4 and i even got one solo'ed out and I wiped!!!  any advice?

#2
Mordaedil

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Don't fight ogres yet.

#3
Seagloom

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I assume you have Jahiera, Khalid, and Imoen in your group? What class is your character?

Standard advice for this fight... make sure you save before engaging them. Then, equip Imoen and Khalid with bows and Jahiera with a sling. Memorize the spell Entangle on Jahiera in both slots. Walk just far enough to get one ogre to see you, then cast Entangle on the ground. It's an AoE spell, so it doesn't need direct targeting.

If the ogre fails his save he will be immobile for awhile. Pelt the hell out of him with your missile weapons. When he's dead, repeat on the next ogre. If by chance Entangle wears off before he's dead, use your Wand of Missiles on him. It never misses, and he may be near enough to death that it'll finish him.

If you die, just reload and try again. No battle is a guaranteed win at this stage of the game; as a single unlucky die roll can kill anyone in your party. It is winnable though, so don't give up.

Modifié par Seagloom, 02 décembre 2009 - 11:26 .


#4
Hurrrr

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Mordaedil wrote...

Don't fight ogres yet.


qft

BG is devoid of user-friendliness. Anyway, aside from the obvious stuff (consumables etc)...your sometimes just not meant to fight certain things yet.

#5
KirbySkywalker

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cool, also it seems strange i have been playing for at least 5 hours (possibly a lot more i dont really keep track when im playing) and i have not leveled up even once yet, and i feel like i am pretty far in the game being that i do already have Jahiera, Khalid, and Imoen...

#6
KirbySkywalker

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oh, and i am a fighter with a ton of re-rolls to get the best stats, like 18/97 str. a am curious, what does the "/97" mean?

#7
Trampzabout

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the /97 on the end of the strength score is a 2nd edition AD&D mechanic. When AD&D and DnD combined and became DnD 3rd edition the stat mechanics changed to what most people are familiar with now, in that they raise above 18 quite quickly with no real finite maximum beyond the limit imposed by the level you are at.



Back in 2nd edition, the highest you could get your stats on average was 18 (without magic items or artifacts ). Strength however, had the possibility that if you had 18 when you created you character, you could add another d100 onto the end of it, to get something like 18/97. (or some spells like enlarge, would increase the strength of the character to 18/50 or whatever) ....



The higher the number the highest the strength, with 18/01 being lowest and 18/00 being highest

#8
KirbySkywalker

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so does 18/00 = 19? i guess i mean how strong am i if i am 18/97? i mean, if my str was 18+97 i would kill the last boss in 1 hit...



oh wait, are you saying an attack roll is 18+1d100? (+ a max of 97)?

#9
Mordaedil

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In second edition, when you rolled an 18, you were entitled to a d100 to see if you got some extra strength. I can't look up the numbers here, but you're high up on the % die, so you get a lot of extra damage with your weapons, as well as hit accuracy. Unlike D&D 3rd edition, your "stats" do not get better until they are above 15 or worse below 8, I believe it was.



Which means in between 8 and 15, you don't have bonus or penalty to anything.



As for how far you are, you are very much in the begining still. You might find that you will level pretty slowly. I don't think you'll get higher than level 7 or 8. Also, Jaheira and Khalid are the very two first people you meet. The next are: Minsc, Edwin, Xan and Dynaheir depending on where you go next.



What places have you been after Candlekeep and what do you know about the current situation in the Sword Coast?

#10
KirbySkywalker

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well, i have got a chaotic mage and a dwarf as well (i think its a dwarf seems kinda like a little hunch back guy) i havent played in a few days cus of finals and stuff, ill have to check the name of the last town i was in. i think i am in the town that you go to AFTER the town where you find kahlid n jahira. i went into a building and got all but slaughtered by an ambush coming out of a shop or tavern or something, my whole party is dead besides 1 guy, how do i res them?

#11
hzss12

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KirbySkywalker wrote...

so does 18/00 = 19? i guess i mean how strong am i if i am 18/97? i mean, if my str was 18+97 i would kill the last boss in 1 hit...

oh wait, are you saying an attack roll is 18+1d100? (+ a max of 97)?


Nope, you got it wrong. Maybe look up the stats table in the manual?

18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.

You can't res your chars at this stage, not until you have a res scroll or a 14th level priest with Resurrerction, though Raise Dead is another option at level 10.
You might be able to get to level 10 by the end of BG1, but I haven't played it for a long time, so I can't remember the XP cap.
Your only option is to reload.

Modifié par hzss12, 04 décembre 2009 - 08:27 .


#12
smore006

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hzss12 wrote...
Nope, you got it wrong. Maybe look up the stats table in the manual?

18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.

You can't res your chars at this stage .....
.....
Your only option is to reload.

I'm in love with you now! Nerd is the new sexy... <3 :D

Modifié par smore006, 04 décembre 2009 - 11:02 .


#13
hzss12

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smore006 wrote...

hzss12 wrote...
Nope, you got it wrong. Maybe look up the stats table in the manual?

18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.

You can't res your chars at this stage .....
.....
Your only option is to reload.

I'm in love with you now! Nerd is the new sexy... <3 :D


:wub:
My wife objects! :P

#14
smore006

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Couldn't resist to urge to post this here: http://www.penny-arc...omic/1999/1/27/

#15
Hurrrr

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smore006 wrote...

hzss12 wrote...
Nope, you got it wrong. Maybe look up the stats table in the manual?

18/97 Strength gives you +2 for attack and +5 for damage (amazing that I still remember this of the top of my head 15 years after I played any Pnp).
18/00 gives you (edit) +3/+6.
19 is (edit) +3/+7 (not sure, maybe (edit) or +3/+8) so it is different from 18/00.

You can't res your chars at this stage .....
.....
Your only option is to reload.

I'm in love with you now! Nerd is the new sexy... <3 :D


Ahh, I never really looked into the mechanics of the 18/?? thing, iirc I worked out what was better for inv space :D

#16
Ferelden Templar

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Damn. AD&D 2nd ed. lolz. It helps if you know the rules. Particularly the relative monster levels of creatures like the ogre. Stick with Kobolds and goblins first then move your way up.



I happen to have the manual of Icewind Dale nearby by Black Isle which uses the same ruleset.



18/91-99 = +2 Hit adj./+5 Dmg. Adj

18/00 = +3/+6

19 = +3/+7



Its official hssz12 - you are sexy.... ;)


#17
Aratham Darksight

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I should mention that while you or anyone from your party indeed cannot ressurrect, you can have it done for you in temples. As I recall, the one in the Friendly Arm is particularly affordable. If someone dies and and you are able to so, pick up the stuff they were carrying and walk back to the nearest temple.

Actually, wasn't there *some* portable dead-raising solution later in the game? Scrolls or a wand or something?

edit: Oh, and for general advice: Abuse ranged wepons and kiting. And hordes of summons. The game won't show you any mercy, so there's no reason why you should hold back with cheapness of your own.

Modifié par Aratham Darksight, 04 décembre 2009 - 02:47 .


#18
Ponce de Leon

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Bows are your friends. When you can't use them? Run. Don't use bows in melee. Ogres deal normally some 20 HPs of damage per hit, which is A LOT. Second thing : Ogres are very strong.

Keep in mind there are peaceful quests around. Complete those, get some XPs, kill some skeletons. Things that won't insta-kill you on sight.

#19
hzss12

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Ferelden Templar wrote...

Its official hssz12 - you are sexy.... ;)


:whistle:
*morale = +5*
Also, my new sig :)

#20
I Valente I

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KirbySkywalker wrote...

cool, also it seems strange i have been playing for at least 5 hours (possibly a lot more i dont really keep track when im playing) and i have not leveled up even once yet, and i feel like i am pretty far in the game being that i do already have Jahiera, Khalid, and Imoen...


yea leveling up takes a while. Once you get later into the chapters it picks up speed...kind of. As was said before, you want to use bows and maybe the most useful spell in the game: sleep. Find a mage, teach him sleep and you'll see what I mean.

You want to be careful exploring if you don't know the areas. There are enemies that are far stronger than you or your party that you're not meant to fight yet. I still remember the first time I found an Ankheg. "OH cool what's that an Ankheg?" *BAM* death screen...

#21
KirbySkywalker

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wow this is really difficult!! from what you are all saying i am not in it too deep yet, should i reroll an archer or a mage?

#22
Seagloom

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A mage will actually be harder to play early on. It's certainly possible, but expect to have a passive role in your party. Mostly you will cast Sleep. At later levels you'll throw lots of Magic Missiles and the occasional Fireball or Haste. Having limited slots forces you to conserve your magic for serious encounters though. You will spend a lot of time throwing darts or using a sling while your warriors mop up canon fodder until you're rich enough to easily buy wands. Mages are also insanely fragile and this doesn't change in BG1.

Levels come slowly at first, but if you do enough side quests you will hit the cap well before end game. Fighter is far and away the easiest class for beginners. If you really want to try a mage though, I suggest going for an elf or half-elf fighter/mage, or a gnome fighter/illusionist. Reason being you can try out spells without losing the option to use bows or melee. Amazingly enough, these characters tank better than standard warriors because they can cast Mirror Image. That spell makes you invincible in melee as long as you readied enough castings of it. You can also just focus this character on bows to stay at a distance and lob spells when desired. However, do keep in mind fighter/mages can't cast spells when wearing armor. If you go the melee route, I highly recommend a shield for the extra AC, and always memorize at least one Armor spell to boost your defense. It makes up for the lack of true armor. Later on, having Shield prepared too isn't a bad idea either. It's better than Armor, but its duration is terrible and won't protect you as long as you need it to in early levels.

If you go for a dedicated archer instead, roll a fighter. Make sure to drop two stars in bows, and two more in bows as you level. Fighters make the deadliest archers in BG1 IMO. However, if you plan to import this character into BG2, go with a ranger.

Modifié par Seagloom, 05 décembre 2009 - 01:09 .


#23
KirbySkywalker

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hmmm... i like the idea of range (cus i usually do warrior types) but im not much of a macro guy... ill try a ranger for a few hours n see how it works out.