As I understand it this is supposed to be done with the Stringeditor, but when i open it in the toolset I cannot figure out for the life of me how to access the game's files.
I know that the game dialogue is stored under 2 files called core.tlk and singleplayer.tlk
But it seems the stringeditor doesn't recognise those formats.
could anyone help? Is this supposed to even be doable or is the core campaign dialogue supposed to be protected from editing ?
p.s. I know the .tlk files can be read by a plain editor but the individual lines do not have a context and I presume online the toolset can place them into context via their string ids.
Modifié par RaytheIdle, 02 décembre 2009 - 09:02 .





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