Do you use grenades?
#1
Posté 02 décembre 2009 - 09:08
#2
Posté 02 décembre 2009 - 09:31
But as usual when it comes to consumeable use, I tend to forget or "save it for later" so they don't get used much ... I plan to really force myself to use poisons/bombs/traps more when I start my own rogue.
#3
Posté 02 décembre 2009 - 09:41
#4
Posté 02 décembre 2009 - 09:47
Roxlimn wrote...
Grenades are totally OP. Using them makes many, many fights substantially easier when they would otherwise be impossible.
Being able to damage the enemy has the same impact. What's your point?
#5
Posté 02 décembre 2009 - 09:51
#6
Posté 02 décembre 2009 - 09:56
Roxlimn wrote...
Grenades are totally OP. Using them makes many, many fights substantially easier when they would otherwise be impossible.
or they allow you to play for example with a full melee party and still have AoE. eventually you are not obliged to used them but it is a nice option to have. how you deal with the option is your own choice.
#7
Posté 02 décembre 2009 - 09:59
Roxlimn wrote...
Grenades do incredible amounts of damage for cost and cooldown - more than mid-high level Fireball, even, especially since you can stack multiples from different characters and 5 different kinds of bombs.
With a small AoE, no knockdown, and no lingering effects as far as I know. Besides that, as far as AoE-bombing goes, the average grenadier is not a mage and is therefore limited in options.
#8
Posté 02 décembre 2009 - 10:01
#9
Posté 02 décembre 2009 - 10:01
#10
Posté 02 décembre 2009 - 10:03
Roxlimn wrote...
So it's okay because you don't use Grenades as a Mage? Are you guys even seriously trying to max the usage of the items? They "only" do damage, but they do a LOT of damage. Like, ridiculous amounts.
And? Why does that matter?
#11
Posté 02 décembre 2009 - 10:10
Roxlimn wrote...
So it's okay because you don't use Grenades as a Mage? Are you guys even seriously trying to max the usage of the items? They "only" do damage, but they do a LOT of damage. Like, ridiculous amounts.
why would you not use them then? they are grenades after all and it is not like i stuff my whole backpack full of them, if that would even be possible to have that many but they do give you an extra option when you are cornered.
simple solution if you do not like them = do not use them, whether the fight would be that simple ... well you are fighting whole armies at times with 4 members after all.
well maybe the numbers are wrong when you start throwing all your grenades in one fight but what are you going to do in the next one then when you really need them?
#12
Posté 02 décembre 2009 - 10:53
sinosleep wrote...
I always make sure that every character in my party has at least on point in the poison tree with the rogue having two so he/she can make grenades. I think they're extremely underused when you consider just how much damage you can cause with multiple characters tossing grenades. Each grenade is on it's own cool down and has INSTANT damage. Usually each grenade does around 75 damage, there are 5 different kinds of grenades, which adds up to the party doing 1500 points of damage in practically no time at all in game since the damage is instant.That's a pretty substantial sum when what ever you are fighting doesn't have a chance to fight back. Ingredients for grenades are also hella cheap.
Outnumbered? Blizzard to knock em down and keep em freezed, throw in some granades and watch them
keel over :innocent:
#13
Posté 02 décembre 2009 - 10:59
They should probably all be on the same cooldown timer..
#14
Posté 02 décembre 2009 - 11:03
#15
Posté 02 décembre 2009 - 11:14
#16
Posté 02 décembre 2009 - 11:17
Tonya777 wrote...
Quick question do they have stun or
para grenades? That would be awesome cause I'm working a coupe de grace
ownage rogue right now
I don't think so. I only found 5
types of grenades that dealt different kinds of damage afaik, shock
grenades being the best unless the enemy had protections against it or
weakness against other types of damage since shock/lightning also
damages stamina.
I played the same type of character that you're
talking about in my first run, had Morrigan with paralyze, mass
paralyze and the para glyph aside from dirty fighting and riposte for
me and Zevran and shield pummel from Alistair. ^^
If you can without
wasting time it's still preferable to get behind the enemy though since
that will give you a better attack rating when you backstab (the closer
to right behind them, the better).
#17
Posté 02 décembre 2009 - 11:17
Tonya777 wrote...
Quick question do they have stun or para grenades? That would be awesome cause I'm working a coupe de grace ownage rogue right now
As far as I know, no. Only different elemental damage.
Grenades sure make a number of fights much more do-able without a nuker mage. Shrieks on a bridge ? meh.
#18
Posté 02 décembre 2009 - 01:15
Roxlimn wrote...
Grenades are totally OP. Using them makes many, many fights substantially easier when they would otherwise be impossible.
Why is it that anything in the game that has any use whatsoever is considered overpowered? Grenades are fine, at worst the cool down could be a little longer, but nothing crazy. Unlike many other craftable items there are no infinitely supplied grenade item vendors (I'm looking at you infinite distillation, elf root, lyrium dust, corrupter agent, and flask vendors), everyone has to have a skill point invested to use them, and the recipes are all over the place so it takes a bit of travelling, gold, and exploration to aquire everything you need to get a decent number of all 5 types of grenades.
#19
Posté 02 décembre 2009 - 03:11
It is far from something you'd use in every fight, but completely mowing over 3-4 opponents in a matter of seconds is amazing.
And if you have one or more rogues, it becomes even better. Stealth II allows item usage, including grenades, without breaking stealth. When the grenade blows, they all gather to wherever the grenade came from, further clustering all the enemies.
Grenades are stupidly powerful. I love them.
#20
Posté 02 décembre 2009 - 05:15
They should also break stealth.
#21
Posté 02 décembre 2009 - 05:33
So I'm not sure wheter or not to agree with you. On one hand, them not breaking stealth is insane. On the other hand, if they did break stealth, the Stealth II talent would be inconsistant and I think I hate that far more than potential balance issues.
#22
Posté 02 décembre 2009 - 05:36
#23
Posté 02 décembre 2009 - 05:46
#24
Posté 02 décembre 2009 - 05:49
Gliese wrote...
I think grenades should all be on one cooldown timer, and perhaps require improved poison-making to use (this could be explained by additional training required to get a good throwing aim in the heat of battle as compared to the simplicity of applying poison to weapon beforehand).
They should also break stealth.
I agree with them breaking stealth, but don't agree on the cool down timer. They are craftable items that don't have the benefit of vendors with infinite supply (life stones, frost rocks, fire shards, etc, etc) , require 2 skill points to make, 1 to use, you have to aquire 5 different recipes, and they have very short range. They already have PLENTY of drawbacks and to get full effectiveness from them you really do need to have all 5 types or they don't do enough damage to be of any significance at all.
For parties with no dedicated healer, or heavy melee parties they are practically essential. For instance in my latest playthrough I'm using sword and board PC, Morrigan, Sten, and Leliana cuase I got it into my head that using the party from the sacred ashes trailer would be fun, and so far it has been. But there have been 2 fights that would have been flat out IMPOSSIBLE without the use of grenades. Gaxkang and the Spider Queen in the deep roads spew out insane aoe damage that can't be avoided and no amount of potions can heal (particularly whatever dot the spider queen casts) and unless you can inflict some serious damage in no time at you ARE GOING TO DIE. Both fights were much harder than Flemeth or the High Dragon and only grenades got me through.
They have far more drawbacks than a spell like fireball and without coordinated use by the whole party, with money, time, and explortion invested to stock up on, they are borderline useless doing the same base damage as one sword swing from Sten who hits for as high as 90 on his special moves.
[edit here] Forgot about Ruck in the deep roads who sells infinite life stones, even with him though, that's the ONLY type of grenade you can restock on command.
Modifié par sinosleep, 02 décembre 2009 - 06:57 .
#25
Posté 02 décembre 2009 - 06:51





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