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Do you use grenades?


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30 réponses à ce sujet

#26
Onlyasandwich

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Grenades are amazing. You can pick up the fire and ice recipes off of the lothering vendor for much cheaper than you would later in game I think.

#27
Gliese

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Well I think stealth is bugged as it is currently as my rogue used only the first tier stealth talent for a long time and still could open doors/chests and disarm traps and whathaveyou, all things that should clearly fall under item use imho.
So if the tier 1 stealth only gave you free pre-combat scouting without allowing any kind of interaction apart from switching weapons/putting on or off sustainables then tier 2 would be a quite useful improvement alowing you to open doors, loot chests, pickpocket and disarm traps etc.

I think any time you damage someone from stealth in any way it should be an automatic reveal.

As for grenades being limited, I don't think limited enough without some additional nerfs, I think you can easilly get 200+ grenades in a playthrough, I know I got over 100 simply from loot and never had to buy anything beside corrupter agents and flasks which are both unlimited and fairly cheap.
My first (and only so far) playthrough was on hard with 3 melee chars, me being a rogue, and Morrigan without any healing spells at all.
Sure it was impossible to use grenades all the time but saving them for the difficult encounters made many of them a piece of cake. With 4 party members throwing bombs that's between 200 and 300 damage per salvo which you can repeat 5 times for a total of 1000-1500 damage in a very short time with aoe radius and impossible to avoid. Only using 3 party members to throw grenades and having a mage use some cc makes many of these boss fights even easier.

Modifié par Gliese, 02 décembre 2009 - 07:46 .


#28
Serenity84

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Fire grenades combined with drakeskin armor are awesome. You can throw a grenade directly at your foot and only suffer negligible damage.

#29
Astrid Bashir

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i love to use grenades with my rogue and wizard BABOOM cool stuff!!

#30
CerealCommander

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Yes i find using frost grenade on normal useful for protecting my mages from other range figther. I don't use them as much as i should though. Thanks for reminding me how and when i should really use them

#31
Bhryaen

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I had a lot of trouble with my first dwarf commoner rogue in the final origin story battle on the first run-through until I discovered a fire bomb for 23 silver at a vendor. That final battle is just silly-easy for the cost (and add a few silver more for the poisons). Despite having as high-powered a primal and paralyzing mage as I could manage in other playthroughs, however, many enemies were still resiliant against what I had to dish out to them- whether through high HP or resistances- so keeping grenades on hand and grenade-throwing ability on each character helped to turn the advantage to my side anyway... not the least of which was against the final dwarf rogue boss in Orzammar in a later battle which prevented movement due to traps around the room and added stealthy assassins and archers to the boss' high DPS and health. A few acid flasks later, her little troupe got a lot less overpowering...

One great thing about pickpocketing, by the way, is how commonly you can swipe the necessary grenade components for free (minus the corruptor agent, of course).

That said, every time I've used them I watch to see if the throwing character gets the XP bonus, and I never see it at all. Am I just missing it or do grenades perhaps damage without giving XP? (I've been meaning to do experiments to verify this...) That would be their serious balance loss then, forcing you to use them only to reduce foe health and not kill them outright lest you lose the XP. Does anyone know about this? The wiki doesn't seem to address it.

EDIT: Did experiments- does give the XP... Not sure why I'd never noticed it....

Modifié par Bhryaen, 28 février 2012 - 03:33 .