"It took multiple fleets, AND the Destiny Ascension, to bring Sovereign down." Right, Hackett, the geth fleet never existed.
#101
Posté 29 mars 2012 - 03:11
#102
Posté 29 mars 2012 - 03:15
#103
Posté 29 mars 2012 - 03:16
#104
Posté 29 mars 2012 - 03:17
Hackett out.
#105
Posté 29 mars 2012 - 03:20
#106
Posté 29 mars 2012 - 03:22
Either way I think the odds turned out bleaker than we were led to believe in the first two games. Like the point I made about the Rachni fleet from the envoy on Illium. We never saw that fleet, likely because Bioware decided to reduce conventional war assets in favor of a Macguffin.
#107
Posté 29 mars 2012 - 03:27
#108
Posté 29 mars 2012 - 03:29
#109
Posté 29 mars 2012 - 03:30
You also never have rebutted my point about reaper numbers at the end of ME2
But I do agree that the ending was pretty hammy, but the fact that we really had no concrete way to beat them even at the end of ME2 made me believe that some plot device was innevitable.
#110
Posté 29 mars 2012 - 03:31
#111
Posté 29 mars 2012 - 03:31
#112
Posté 29 mars 2012 - 03:33
#113
Posté 29 mars 2012 - 03:52
#114
Posté 29 mars 2012 - 03:54
#115
Posté 29 mars 2012 - 03:59
Hey, its only 10:00 Mountain Time.Clumsy Astronaut wrote...
Twas fun arguing.
#116
Posté 29 mars 2012 - 04:15
Resume tommorow?:happy:
#117
Posté 29 mars 2012 - 04:16
Break the back of the Reaper fleet on Sol, and the only way they could consolidate into such numbers again is by abandoning whole sectors. Seems fairly doable without the macguffin.
#118
Posté 29 mars 2012 - 04:31
They've been doing this for at least 37 million years. If you have one capital ship every cycle, that's 740 capital ships (max 737 since we know at least 3 have been killed), plus even more destroyers on top of that.
I'd say conventional victory is out the window. They could make a dent, sure, but the reapers will win out in the end by all likelihood
Modifié par TudorWolf, 29 mars 2012 - 04:31 .
#119
Posté 29 mars 2012 - 04:45
#120
Posté 29 mars 2012 - 06:22
BigM3atL3gacy wrote...
Zardoc wrote...
BigM3atL3gacy wrote...
Fdmatt wrote...
Previous lore as in what?
The Protheans gave them centuries of war and they lost the Citadel from the get-go per the cycle.
Shepard stopped the Citadel invasion, bought the galaxy 4 years to reverse engineer their technology, and blew up the Alpha Relay to stop them from spreading so quickly. He also gathered the largest and most diversely skilled military force ever assembled.
The Protheans were more widespread and technologically advanced than any species in the current cycle, and knew about the Reapers prior to their invasion as well. But, nothing is known about how powerful the Prothean military was, or of its capabilities, so they would be an unfair comparison.
Where the hell did you hear that? Nothing I've seen throughout the games indicates that the protheans knew about the invasion.
They knew about the Reapers, through studying previous species. Not that they knew that an invasion was coming or anything.
...no, they didn't. Just like this cycle didn't (well, until the events of ME1). Vigil made it clear that the Reaper invasion took the Prothean Empire completely by surprise. Javik backs this up when he says of the Reaper invasion: "when the Reapers came, we realized the synthetics had surpassed us long ago, in ways we could not imagine." That DOESN'T sound like they knew all about the Reapers beforehand.
And would a militaristic empire that values strength and dominance really ignore the Reaper threat, knowledge of an iminent invasion or no?
#121
Posté 29 mars 2012 - 06:24
TudorWolf wrote...
Reapers have numerical superiority, can infer that from the info on the derelict from ME2.
They've been doing this for at least 37 million years. If you have one capital ship every cycle, that's 740 capital ships (max 737 since we know at least 3 have been killed), plus even more destroyers on top of that.
I'd say conventional victory is out the window. They could make a dent, sure, but the reapers will win out in the end by all likelihood
How many times do I have to say this?
You really think the Reapers don't take a single casualty each cycle? It's almost guaranteed that they lose a capital class Reaper and a dozen destroyer class Reapers per cycle. If four dreadnaughts (our dreadnaughts; imagine a Prothean one) could take down a capital class Reaper and one of our cruisers can take down a destroyer class Reaper, then it's just plain guaranteed.
#122
Posté 29 mars 2012 - 08:57
Ticonderoga117 wrote...
I call shenanigans. Thanix (sp?) cannons carved the Collector ship (Probably close in approximation to Reaper tech) in two shots. 2. Now, I remember there being a Volus ship just brimming with these things! So, stick at least one on EVERY ship and bam! Insta-Reaper pain. Now, I will buy that a one on one engagement is a bad idea. However, this is where we non-Reaper/crazy people faction get clever. Hit'em in small groups, divide and conquer when you can. With Hackett and Victus in command, I figured this would've made some sense. Especially if the Crucible/Catalyst would've acted like a neutralizer to knock the squids down a level or two in survivability. But nope, three flavors of one ending for us.
The collector ship had no shields and poor armour, even with relatively modest predictions about reaper strength it would be like comparing a Cruiser to an Athabasca freighter. The Collector ship obviously wasn't designed for full on engagements.
#123
Posté 29 mars 2012 - 09:07
#124
Posté 29 mars 2012 - 09:31
Modifié par Clumsy Astronaut, 29 mars 2012 - 09:32 .
#125
Posté 29 mars 2012 - 09:32





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