Butcher_of_Torfan wrote...
And why is it every time we get a good thread going, amusing ourselves with some theorycrafting, codex diving and general nerdery, people have to rush in and go:
"hey, listen to me! You're wrong! you cant beat the reapers, it says so!
hey! HEY! pay attention to me! you cant do it! Pay attention to me and stop posting!"
If you want to discuss the possible number of reapers ect like Clumsy Astronaut, that's cool. I wish he hadn't logged off. But enough with the "they're overwhelming. end of discussion" style posts please.
Because I'm the nerdy codex diver that says IT IS POSSIBLE. Because it says it right in the Codex.
"Reaper Vulnerabilities
data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditAlthough clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.The Reapers' energy sources are not infinite. For example, to land on a planet, a Reaper must substantially reduce its mass. This transfer of power to its mass effect generators leaves the Reaper's kinetic barriers at only partial strength."
Then there's stuff like the Miracle At Palaven -
"The Miracle at Palaven
data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditThe turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinated turian leaders.Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."
So.. if the Reapers have limited numbers are their ships are not reproducable like ours in a decent timescale(look who long the Reaper embryo took to build in ME2?) then I'd say evidence points to being able to defeating them. It's fun theorycrafting.
I think what we're losing in some of this debate, is that some things that happen in game and are said, are done/said to continue it from a narrative perspective. Not everything is lore/logic based, there are elements done that are just to continue the narrative

. Like when they show mostly capital ships, it's for epic effect... most of the Reaper fleet is made up out of Destroyers and not the capital ships.
Modifié par Militarized, 29 mars 2012 - 01:25 .