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"It took multiple fleets, AND the Destiny Ascension, to bring Sovereign down." Right, Hackett, the geth fleet never existed.


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#151
lyleoffmyspace

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Thalorin1919 wrote...

Catroi wrote...

We never needed the freaking Catalyst, just mass produce better Thanix Canons instead of concentrate all your ressources on a freaking machine that you don't even know what it makes


Can't just mass produce advanced weaponry like that in the middle of a devastating galactic war. 


The war wouldn't of had been won conventionally. Tactics that work at the beginning won't continue throughout the war, as the Reapers will adapt. They've been doing this for 37 million plus years. 

Just stop trying to think that this could of had been done conventionally, because it couldn't of had. By the time the fleets mass to take the Crucible to the Citadel at Earth, the Reapers have pretty much invaded and/or taken most of not all charted systems on the galaxy map. 


We can't mass produce advanced weaponry in the middle of a devasting galactic war, but we can pour resources into some random ship which we don't even know the purpose of?

#152
Butcher_of_Torfan

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Militarized wrote...

Clumsy Astronaut wrote...

@ Militarized It is stated that the crucible'd design was specifically made easy to construct, while reaper leve tech would be significantly harder to reproduce effectively. The difference is the crucible was designed to be easy while the reapers have every reason not to make it reproducible on a large scale without their level of tech.


Small mistake I think, the Thannix cannons are not Reaper tech... they are BASED on Reaper tech but they are Alliance/Turian design. They are wholy reproduceable on a massive scale, as evidenced by the Codex saying most of the main Citadel races have upgraded their entire armada's to use the Thanix cannons(not shown in game, I know... it's dumb). 

So we can mass produce them, and I assume they could streamline our ship production much like America did in WW2 after Pearl Harbor except they'd have multiple species and galactic resources available to do it. The "crucible is easy to figure out" was just weaksauce narrative explaining it away, honestly, there's no reason we couldn't streamline Dreadnaught/Cruiser production. 

Screening them with a mass of cheaply made, drone controlled frigates would be a good idea as well but nnnnooooo let's not be innovative and unpredictable... let's make a dumb macguffin weapon. 


Theres potential in this if you spare the geth.  Run skeleton crews with Geth processes running most ship systems.  In effect, give every ship its own "EDI"

Or even take it one step further, and install EDI across multiple ships.  As an AI, her intelligence and ability to multitask is limited only by her processing power.  Puting an AI core on every ship, theres no reason she cant coordinate, or even run them by herself in a Geth like state.

Removing crew limitations, You can mass produce ships as fast as you can gather raw materials.  Its also worth noting that joint organic and synthetic crews is something outside the reapers plans and experiance.  Its diverging from "progressing along the path they desire" and that can only be a benefit. 

#153
Butcher_of_Torfan

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And why is it every time we get a good thread going, amusing ourselves with some theorycrafting, codex diving and general nerdery, people have to rush in and go:

"hey, listen to me! You're wrong! you cant beat the reapers, it says so!

hey! HEY! pay attention to me! you cant do it! Pay attention to me and stop posting!"


If you want to discuss the possible number of reapers ect like Clumsy Astronaut, that's cool. I wish he hadn't logged off. But enough with the "they're overwhelming. end of discussion" style posts please.

#154
Joush

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I don't think the geth have more dreadnoughts then the Turians, I think they are supposed to have more dreadnoughts then any non-council citadel race would.

Keep in mind that the Quarians have numbers but their fleet has a serious lack of heavy battlewagons. Only a few dreadnoughts could tear though large numbers of their fleet effectively unopposed by anything but the weapons mounted on the critical liveships or suicidal runs by Quarian fighters and frigates. Curisers and armed civilian ships have no busness getting into a fight with something that has firepower measured in kilotons. 

Also keep in mind that before the Reaper invasion -every dreadnought in Citadel Space- added up to 85*, and only nine of those were human. (Out of the 21 they could legally build). Even if the Geth only brought 8 dreadnoughts, rather then the 7 they could leagaly build if they were a citadel race that wasn't on the council, that is still a massive boon to the firepower available.

* Optimistically speaking, 1 human and 4 Tuarian dreadnoughts are destroyed in action before the battle of earth at the end of ME3. More likely every fleet would take losses among heavy units. I'd be surprised if more then 70 Citadel-aligned dreadnoughts remain by the time the battle for Earth kicks off.

Modifié par Joush, 29 mars 2012 - 12:08 .


#155
Elyiia

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Joush wrote...

I don't think the geth have more dreadnoughts then the Turians, I think they are supposed to have more dreadnoughts then any non-council citadel race would.


We're told in the Codex that the number of Geth dreadnoughts are estimated to be about the same as the Turians have. The Turians have about 35, which would put the Geth at about 34 seeing as we destroyed one.

#156
lyleoffmyspace

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Clumsy Astronaut wrote...

My point about the masses of reapers at the end of Mass Effect 2 still stands. Even assuming the benefits of massing rapid figure ships like cruisers and fighters the reapers still have sufficient numbers to make a conventional defeat impossible. Maybe they could retake Earth at something like 90% losses, but then the reapers would just divert from other systems to crush the leftovers.


The cutscene at the end of Mass Effect 2 is silly. We see all the Reapers, all different shapes and colours. But then in ME3 they all look exactly the same, so we can just assume that cut scene isn't real.

#157
Joush

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Butcher_of_Torfan wrote...

And why is it every time we get a good thread going, amusing ourselves with some theorycrafting, codex diving and general nerdery, people have to rush in and go:

"hey, listen to me! You're wrong! you cant beat the reapers, it says so!

hey! HEY! pay attention to me! you cant do it! Pay attention to me and stop posting!"


If you want to discuss the possible number of reapers ect like Clumsy Astronaut, that's cool. I wish he hadn't logged off. But enough with the "they're overwhelming. end of discussion" style posts please.


Well, it wouden't take very many for them to be overwhelming. If they have 40 Soverin sized reapers, a relatively small number (but perhaps a reasonble one, given the tendency to use the desroyer-reapers for most task) they could still win a stright up confrontation with the Citadel fleets, as it takes 4 to 1 odds for dreadnoughts to take on a Reaper and the good guys would be seventy five dreadnoughts short. 

#158
Joush

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Elyiia wrote...

Joush wrote...

I don't think the geth have more dreadnoughts then the Turians, I think they are supposed to have more dreadnoughts then any non-council citadel race would.


We're told in the Codex that the number of Geth dreadnoughts are estimated to be about the same as the Turians have. The Turians have about 35, which would put the Geth at about 34 seeing as we destroyed one.


Must have missed or forgotten that. That really changes the math. It's still not quite conventional victory as a possbility math, but it brings them much, much closer. Makes you wonder if they should have tossed out the Crucble desings and instead used the resoruces to build the biggest f**king gun in the universe, then wrapped a ship with a baker's dozen meters of armor like the citadel and the heavist kenetic barriers anyone has ever seen around it. 

Admaral Hacket: "Hate to ask you to break this to your prothan expert, but we stopped working on the Curcble when we realized none of us knows what it dose and we could build a gun that can take out a reaper with one shot useing the same resources. Turns out you only need a mass accerlator with a 140 kiloton yeld to do it." 

Modifié par Joush, 29 mars 2012 - 12:21 .


#159
Elyiia

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Joush wrote...

Elyiia wrote...

Joush wrote...

I don't think the geth have more dreadnoughts then the Turians, I think they are supposed to have more dreadnoughts then any non-council citadel race would.


We're told in the Codex that the number of Geth dreadnoughts are estimated to be about the same as the Turians have. The Turians have about 35, which would put the Geth at about 34 seeing as we destroyed one.


Must have missed or forgotten that. That really changes the math. It's still not quite conventional victory as a possbility math, but it brings them much, much closer. Makes you wonder if they should have tossed out the Crucble desings and instead used the resoruces to build the biggest f**king gun in the universe, then wrapped a ship with a baker's dozen meters of armor like the citadel and the heavist kenetic barriers anyone has ever seen around it. 


I still don't understand why they didn't simply use antimatter based weaponry against the Reapers. It's said somewhere that the stations above Noveria use antimatter warheads and they use antimatter as a fuel so there must be a ready supply of it. Fire a bunch of them into the Reapers and no amount of kinetic barriers is going to save them.

#160
Joush

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Antimatter's used as fuel in the universe too. The only problem is that kinetic barriers can provide good protection from anything but a point-blank atomic blast, and Reapers have very good anti-missile systems. Very few missiles are used as ship-to-ship weapons.

Firing it out of cannons is an option, but I don't think they have any containment systems robust enough to survive getting shot out of a really powerful mass accelerator, and the amount you could deliver that way would be tiny. Even dreadnoughts only fire 20 kilogram shells.

#161
Elyiia

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Does it say anywhere how much kinetic energy a Reaper's shields can sustain? A single gram of antimatter is the equivalent to about 26 kilo tonnes of TNT. A 20 kilogram shell would be something like 520,000 kilo tonnes of TNT assuming my math is correct. Of course that would be the force at the explosion point and it would decay in distance but I wouldn't have any idea how to calculate that.

#162
Butcher_of_Torfan

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Every 5 seconds a main gun of an Everest class fires a 20 kilo slug that hits with the force of a 38kiloton hydrogen bomb, 3xs hiroshima. It takes 4 dreadnoughts to reliably kill a Reaper dreadnought, so if we figure out how long it takes those 4 dreadnoughts to kill the reaper we can calculate the strength of a reaper's shields

#163
Joush

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Reapers's shields fail when holding off fire from 4 dreadnoughts at the same time. 35 kilotons is the standard figure given for dreadnought firepower, so generally if you can hit a reaper with 140 kilotons you can kill it. Assuming you can get the payload to a reaper, a little antimatter goes a long way.

Of course, a dreadnought's ammunition handling system likely can't deal with a pure-antimatter round that weighs 20 kg. You'd need a containment system for the antimatter to keep it from touching the ship, but would release it when it reached the reaper. The containment system would also need to be able to survive the titanic acceleration forces of a mass accelerator.

#164
Elyiia

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Butcher_of_Torfan wrote...

Every 5 seconds a main gun of an Everest class fires a 20 kilo slug that hits with the force of a 38kiloton hydrogen bomb, 3xs hiroshima. It takes 4 dreadnoughts to reliably kill a Reaper dreadnought, so if we figure out how long it takes those 4 dreadnoughts to kill the reaper we can calculate the strength of a reaper's shields


Every 5 seconds, 4 dreadnoughts would hit with combined force of equivalent to 152 kilotons of TNT.
With anti matter, every 5 seconds 4 dreadnoughts would hit with a combined force of equivalent to 2,080,000 kilotons of TNT.

Reapers's shields fail when holding off fire from 4 dreadnoughts at the
same time. 35 kilotons is the standard figure given for dreadnought
firepower, so generally if you can hit a reaper with 140 kilotons you
can kill it. Assuming you can get the payload to a reaper, a little
antimatter goes a long way.

Of course, a dreadnought's
ammunition handling system likely can't deal with a pure-antimatter
round that weighs 20 kg. You'd need a containment system for the
antimatter to keep it from touching the ship, but would release it when
it reached the reaper. The containment system would also need to be able
to survive the titanic acceleration forces of a mass accelerator.


To continue my argument. Say they have a way to contain the antimatter that takes half of the ammunition (it's the future, I'm sure this could be a reasonable number) we're still far over the firepower of a current dreadnought.

Besides, ammunition isn't the only way to deploy an explosive, we could send suicide pilots at the Reapers with antimatter based explosives on board.

Either way I think that intelligent warfare instead of relying on the Crucible would have been a better idea.

EDIT: Quick mental math would put a normal shot from a dreadnought at about 1.5 grams of antimatter, anything over this would be stronger firepower than what they use.

Modifié par Elyiia, 29 mars 2012 - 12:58 .


#165
Butcher_of_Torfan

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This is BSN at its best :D

Im not really familiar with the explosive tendencies of antimatter. I'm guessing that the energy released is from the matter, antimatter interaction and the kinetic energy of the impact plays very little part. In that case, couldnt the antimatter be contained in a fighter like drone controlled by a VI(or heroic geth process) and kamikaze into a reaper? A healthy barrage of torpedoes could occupy their occulus drones and point defense systems, letting our WMD kamikazis close within blast radius

Modifié par Butcher_of_Torfan, 29 mars 2012 - 01:02 .


#166
Butcher_of_Torfan

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Doing some wikipedia'ing, according to a NASA study on "Comparison of Fusion/Antiproton Propulsion systems" one kg of Antimatter would produce 1.8×1017 J of energy, or roughly 43 megatons.

Even if the 4 dreadnought scenario takes several volleys of 140 kilotons to kill, that should be enough firepower to take out a few, looking at how tightly packed they are in that final battle.

#167
Elyiia

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Well it's definitely more entertaining to work with numbers, rather than being called entitled or stupid, or having people poorly represent the group of people that hate the ending by abusing each other.

#168
charredrex

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Wow. So with an effective anti-matter weapon and Thannix Cannons, a single dreadnought could take out a Reaper Capitol ship on it's own cause if I'm looking at the math right, one five second anti-matter volley from a single Dreadnought would be around 500,000 kilotons, which is well above and beyond the measly 150-ish kilotons required to take out a Reaper Capitol ship.

#169
Elyiia

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That is assuming you have a full 20kg anti matter projectile, but yeah you'd need about 23-24 grams of antimatter to produce an equivalent force to the force the 4 dreadnoughts can produce every 5 seconds.

Modifié par Elyiia, 29 mars 2012 - 01:18 .


#170
DonYourAviators

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It is stated in ME3 that you're outnumbered, not only outgunned.

#171
Elyiia

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DonYourAviators wrote...

It is stated in ME3 that you're outnumbered, not only outgunned.


If you can reduce the amount of ships needed to take out one the Reapers, you're effectively increasing your own numbers. Not to mention these explosions we're talking about right now would take out multiple captial ships, let alone destroyers.

#172
Militarized

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Butcher_of_Torfan wrote...

And why is it every time we get a good thread going, amusing ourselves with some theorycrafting, codex diving and general nerdery, people have to rush in and go:

"hey, listen to me! You're wrong! you cant beat the reapers, it says so!

hey! HEY! pay attention to me! you cant do it! Pay attention to me and stop posting!"


If you want to discuss the possible number of reapers ect like Clumsy Astronaut, that's cool. I wish he hadn't logged off. But enough with the "they're overwhelming. end of discussion" style posts please.


Because I'm the nerdy codex diver that says IT IS POSSIBLE. Because it says it right in the Codex. 

"Reaper Vulnerabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditAlthough clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.The Reapers' energy sources are not infinite. For example, to land on a planet, a Reaper must substantially reduce its mass. This transfer of power to its mass effect generators leaves the Reaper's kinetic barriers at only partial strength."

Then there's stuff like the Miracle At Palaven - 

"The Miracle at Palaven data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditThe turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinated turian leaders.Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."

So.. if the Reapers have limited numbers are their ships are not reproducable like ours in a decent timescale(look who long the Reaper embryo took to build in ME2?) then I'd say evidence points to being able to defeating them. It's fun theorycrafting. :) 

I think what we're losing in some of this debate, is that some things that happen in game and are said, are done/said to continue it from a narrative perspective. Not everything is lore/logic based, there are elements done that are just to continue the narrative :). Like when they show mostly capital ships, it's for epic effect... most of the Reaper fleet is made up out of Destroyers and not the capital ships. 

Modifié par Militarized, 29 mars 2012 - 01:25 .


#173
Baryonic-Member

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Sovereign was only destroyed because his barriers went down when Saren died. And Sovereign was more concerned about oppening teh citadel relay than to fight of the alliance

#174
Elyiia

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Militarized wrote...

Butcher_of_Torfan wrote...

And why is it every time we get a good thread going, amusing ourselves with some theorycrafting, codex diving and general nerdery, people have to rush in and go:

"hey, listen to me! You're wrong! you cant beat the reapers, it says so!

hey! HEY! pay attention to me! you cant do it! Pay attention to me and stop posting!"


If you want to discuss the possible number of reapers ect like Clumsy Astronaut, that's cool. I wish he hadn't logged off. But enough with the "they're overwhelming. end of discussion" style posts please.


Because I'm the nerdy codex diver that says IT IS POSSIBLE. Because it says it right in the Codex. 

"Reaper Vulnerabilities data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditAlthough clearly technologically superior to the Citadel forces, the Reapers have experienced casualties in the battles across the galaxy. This indicates that, theoretically, with the right intelligence, weapons, and strategy, the Reapers could be defeated.Unlike the mass effect relays that they created, Reapers do not have quantum shields. Locking itself down at a quantum level would leave a Reaper unaware of its surroundings until the shielding deactivated. Instead, Reapers rely on kinetic barriers.In the case of a Reaper capital ship, these kinetic barriers can hold off the firepower of two dreadnoughts simultaneously, but three clearly causes strain, and four typically results in destruction. Weapons designed to maximize heat damage, such as the Thanix series, show better results against the Reapers than pure kinetic impacts.The barriers of a Reaper destroyer are less formidable than those of a capital ship. It is possible for a single cruiser or many fighters to disable or demolish a destroyer if they can get within range before they are themselves destroyed.The Reapers' energy sources are not infinite. For example, to land on a planet, a Reaper must substantially reduce its mass. This transfer of power to its mass effect generators leaves the Reaper's kinetic barriers at only partial strength."

Then there's stuff like the Miracle At Palaven - 

"The Miracle at Palaven data:image/gif;base64,R0lGODlhAQABAIABAAAAAP///yH5BAEAAAEALAAAAAABAAEAQAICTAEAOw%3D%3DEditThe turian and krogan counterattack on Palaven combined deception, courage, and tenacity. First, the turians leaked a false battle plan that drew on the same tactics they used at beginning of the assault on Palaven. Then the dreadnought Indomitable faked a problem with its drive core, coming out of FTL near Palaven's moon, Menae. Three other dreadnoughts and their attendant fleets deployed to assist Indomitable, a tempting target that drew the Reaper capital ships away from Palaven. Turian troop transports then entered Palaven's atmosphere to release shuttles, gliders, and individual soldier capsules.The Reapers did not understand the seriousness of the threat at first--those that detected the landing crafts sent husks and Collector swarms to intercept them, but little more. This allowed krogan commandos to link up with Palaven's resistance and hand off their payloads--warp bombs and fission weapons.In simultaneous strikes across the globe, Reaper ships began to explode. Turian resistance members had managed to smuggle the bombs inside when the Reaper processing ships, troop transports, and even destroyers and capital ships had opened their structures to indoctrinated turian leaders.Large swaths of territory fell back into turian and krogan control. News of the victory gave a much-needed boost to the morale of the turian resistance and the galactic public.But the action was not without sacrifice. Turian insurgents gave their lives to ensure the explosives detonated, and the processing centers they destroyed were full of civilians who died just as surely as if they had been harvested. Of the dead, General Minin Resvirix said, "Whatever they were in life, their deaths had no equal. They are worthy of joining the spirit of Palaven itself."

So.. if the Reapers have limited numbers are their ships are not reproducable like ours in a decent timescale(look who long the Reaper embryo took to build in ME2?) then I'd say evidence points to being able to defeating them. It's fun theorycrafting. :) 


I believe he was talking about people who come into the thread and say that the "Reapers cannot be destroyed without the crucible, end of discussion." People who can provide relevant information on either side are welcome to the thread :)

#175
lockdown51

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DonYourAviators wrote...

It is stated in ME3 that you're outnumbered, not only outgunned.


Since when has this ever stopped people from overcoming the odds? Also it is status quo in stories. Name one story where you are equipped and numerically superior to the foe you are fighting.

Plus the writing in ME3 seems to forget a lot of its own lore so...