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Give the Devs some ideas what you would like to see for future DLC


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#51
Ruined Requiem

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- Omega Retake DLC
- More classes for MP; Geth, Batarian, Vorcha etc.
- More enemies for MP?
- Yahg/Krogan Squadmate
- Homeworld Missions/Exploration; Elcor, Hanar, Batarian, Yahg,  etc
- Reaper Backstory; can't go into specifics without spoilers.
- Post-Ending DLC/Expansions. Don't have specifics in mind

Modifié par Ruined Requiem, 29 mars 2012 - 04:36 .


#52
clipped_wolf

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-Fix the ending
-Fix the ending
-Ground Vehicles
-Planets that you can explore (does anyone else miss that from ME1?)
-Being able to (re)experience the pivotal moment in Shepard's pre-Mass Effect career

#53
Stealth3

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I expect Bioware to issue a full apology for the ending and then fix the ending in order for me to even consider thinking about buying a DLC.

#54
CARL_DF90

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Firstly, helping Aria take Omega back from Cerberus is a no brainer because you deprive them of a base of operations and add it to your list of war assets. Then the allied fleets will now have a FOB (forward operating base) to deploy troops, transports, and fleets. Then using the Normandy's IFF to go through the Omega 4 relay again to shut down either the new base Cerberus has, or permanetly shutting down the Collector base if you didn't blow it up the first time around in ME2. Make sure Javik has some interestin dialogue for this one.

Secondly, a mission giving us more insight and back story on the Collectors would be great. Again make sure Javik is given some well written dialogue to go with it given the connections to them. Maybe we are given the chance to fight some collectors one last time with ol' Harbinger giving commentary on the fact that a Prothean is still alive. THAT would be great because we never knew what the Reapers view on a surviving Prothean was.

Thirdly, a space battles DLC. Maybe a controllable space chase sequence where you pilot the Normandy to the nearest Relay or FTL jump point if the Reapers catch up to you while exploring. Make sure there is some well written Joker/Shepard/EDI/ banter for good measure during the sequence.

And lastly, some DLC giving us more insight into the origins of the Reapers and how they came to be. Maybe have a Reaper on OUR side for once to help out and rebel against the Reaper collective for the duration of the mission, if you are able to recruit all the possible civilizations including the Quarians and Geth. That accomplishment alone would/should be used as a key factor in making that Reaper question its own kind after a nice long chat with Shepard. A nice long and well written back-and-forth between a Reaper and Shepard questioning each other's goals and existance would also be great.

Those are all the ideas I can think of. Let's see what happens.

Modifié par CARL_DF90, 29 mars 2012 - 05:32 .


#55
CARL_DF90

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This thread has plenty of good ideas.

#56
Guest_simfamUP_*

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I think what this game REALLY needs is an EE. Upgrading all the current content and just making a better experience for all. The game doesn't need more stuff added to it. It needs to polish it's self up and give us an upgrade experience to an already awesome game.

#57
Random citizen

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After fixing the ending?

-Stuff involving missions to home-worlds (Kahje, Palaven, Irune - A good look at the Volus in without their suit on in its native environment)
-Going up against some mechs again.
-Omega stuff, and something involving Wrex and Aria.

#58
Farbautisonn

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-More "stealth" esque missions. Ideally a mission that you can solve without ever killing anyone. Think "Splinter Cell". I think "Hitman" would be too much to ask. Would be nice if you could sneak up on and disable a mech as an engineer/infiltrator for instance.

-Space combat and "trading" akin to "Freelancer". Hell you could use the same graphics and if you implemented it as Freelancer did you would have a whole new MP segment.

-Expanded dialogue initiatives. I dont want to be passive, I want to be active. The passive bit breaks immersion and makes me feel disconnected from my toon, breaks suspension of disbelief.

-Good dialogue, Not just "Renegade=hamfisted" / "Paragon=intelligent". Get someone who read the works of Machiavelli, Foucault or Mao Tse Tung/General Giap to write the renegade stuff.

-Better officers: Make people act like their command. An admiral on a tribuneral shouldnt act with the same indecisiveness and lack of authority as a civillian gangpressed into service from a Latte shop.

#59
Cernex

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Romance DLC (no nudity necessary) in order to make up for most ME2 characters having such lousy scenes (SPECIALLY Jack), Take Back Omega DLC, Take Back Palaven (why not?) DLC.

I would be happy with those. Wish they would also add something to make the ME2 cast join your squad, but I have no idea how they could pull it off without giving them missions. That would work easier if the game allowed you to continue AFTER the end, alas...

#60
CARL_DF90

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You know, I almost forgot, but we shoould also get a "Shepard Tribunal" DLC where is had been put on trial for the events of ME2's DLC Arrival. After which we get a "6 months later" screen and it goes to the start of the game.

#61
oZ0NED 0UTo

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Batarian squadie. Love those guys.

#62
G00N3R7883

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I would definately be interested in an Omega DLC - but I don't want it to just be one quick mission and done. What I'd like to see is after a big battle to retake Omega, it becomes another hub like the Citadel. Then we can get a few other side quests - I'm thinking same quality/length as the N7 missions (so, not just the artifact fetch quests). Perhaps we can do some missions to help repair damage to Omega, save alien civilians from Cerberus during the initial battle, etc. Also allow our crew to have a bit of RnR on Omega like on the Citadel. And of course these missions, and Omega itself, can give us a war asset boost so that there's less pressure to play multiplayer if we don't want to.

Some extra missions involving any/all companions (from both ME2 and ME3) would be very nice, especially if it helped us learn more about their personality, backstory, their race's culture. I'm thinking same quality/length as the ME2 loyalty missions. I would strongly favour these, over any new companions.

Any kind of mission where we go up against the Reapers - either attacking them to disrupt their forces, or defending to save our assets/civilians, would also be appreciated.

Maybe something with the Volus / Hanar / Elchor / Drell because we didn't really see much of them in ME3. Actually, combine this with what I said about Omega. We encounter a representive of these races on Omega, they give us the mission, we go to their homeworld.

Modifié par G00N3R7883, 29 mars 2012 - 09:25 .


#63
AshenSugar

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A new scenario, starring IGN's Colin Moriarty as a brand new villain - 'The Denihilist'. In which a rogue cyborg VI with limited self-determination, voiced and shaped by Colin Moriarty infiltrates the Normandy crew by posing as a pop-up toaster.

The Denihilist will then execute a plan to plant doubt and discord into the minds of the crew, together an unsubtle and cack-handed attempt to indoctrinate Shepard into believing that the Reapers' ultimate plan makes perfect sense, pouring scorn and ridicule upon anyone who feels otherwise.

Fortunately, our hero triumphs in the end, and 'The Denihilist' is destroyed as a result of having a large French stick shoved forcibly down it's bread hole until it chokes on it's own bile!

Modifié par AshenSugar, 29 mars 2012 - 09:13 .


#64
kalle90

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Quality over quantity

I rather take something Awakening-esque that feels connected, adds plenty of new stuff without it seeming tacked on and sizable bite. The other DLCs are short disconnected shrapnels that are over before they begin, there are no long-term conversations or themes and they introduce short-timed gimmicks.

In other words add everything you (Bioware) were going to add in a single pack. Taking back Omega is probably the main event, but nothing stops it from having plenty of sidequests around the galaxy, longer cameos and conversations, multiple vehicular sections and so on. Everything tying into the Omega/Main game bit in one way or another.

EDIT: In other words what G00N3R7883 said

Modifié par kalle90, 29 mars 2012 - 09:19 .


#65
BobbyDylan

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ENDING DLC!!!!!

And bring back the Dark Energy plot!

#66
Pappi

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We have to visit the movie set for the Blasto Partners in crime sequel. (Okay, this DLC would mostly be random and funny) - results from this mission would give a boost to Hanar, Elcour and Vorcha support in numerous ways. I haven't crinkled out the details yet, but I think a lot of things could be done with this--and the fans would love it.

I would like a general update which lets you land on planets--not alllll of them obviously, that would be silly--but give us a few planets with mini missions, rescues--etc. Lots of little things.

Modifié par Pappi, 29 mars 2012 - 09:29 .


#67
Brutal1974

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Yes some more mini missions. Something like you really have to extract the elcor from Dakuuna instead of shooting a probe and they're rescued.

And something more to do in the lounge.
Have a drink with your squadmates. Play some skyllian-five poker at that table in the back.
And a fix for the journal system it's too vague.

#68
CARL_DF90

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Come on. Only three pages? Is that the limit of this forum's imagination? :P

#69
Tirranek

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clipped_wolf wrote...

-Fix the ending
-Fix the ending
-Ground Vehicles
-Planets that you can explore (does anyone else miss that from ME1?)
-Being able to (re)experience the pivotal moment in Shepard's pre-Mass Effect career


I probably would have, if those planets weren't just 5x5km zones with barely anything of interest on them. It's a great idea in theory but in practice I found it really dry and uninteresting. The same reason I thought most sidequests in ME1 were dull with the same prefabs and iffy combat encounters.

The pre-Mass Effect career idea is a good one though. A chance to relive the Blitz, Akuze or Torfan and have it end with you being recognised by the Alliance and looking out from that same window ME1 started with would be :o.

#70
SkinnyMcfatty

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Farbautisonn wrote...

-More "stealth" esque missions. Ideally a mission that you can solve without ever killing anyone. Think "Splinter Cell". I think "Hitman" would be too much to ask. Would be nice if you could sneak up on and disable a mech as an engineer/infiltrator for instance.

-Space combat and "trading" akin to "Freelancer". Hell you could use the same graphics and if you implemented it as Freelancer did you would have a whole new MP segment.

-Expanded dialogue initiatives. I dont want to be passive, I want to be active. The passive bit breaks immersion and makes me feel disconnected from my toon, breaks suspension of disbelief.

-Good dialogue, Not just "Renegade=hamfisted" / "Paragon=intelligent". Get someone who read the works of Machiavelli, Foucault or Mao Tse Tung/General Giap to write the renegade stuff.

-Better officers: Make people act like their command. An admiral on a tribuneral shouldnt act with the same indecisiveness and lack of authority as a civillian gangpressed into service from a Latte shop.






Hi there Farbautisonn, great to have some of your ideas in this thread. I enjoyed your other posts concerning the PR spin thread...before it was shut down. Anyway i totally agree with the expanded dialogue, many times during ME3 i was just sitting there wondering when auto talk would shut up and let me actually choose what was being said.

#71
SkinnyMcfatty

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AshenSugar wrote...

A new scenario, starring IGN's Colin Moriarty as a brand new villain - 'The Denihilist'. In which a rogue cyborg VI with limited self-determination, voiced and shaped by Colin Moriarty infiltrates the Normandy crew by posing as a pop-up toaster.

The Denihilist will then execute a plan to plant doubt and discord into the minds of the crew, together an unsubtle and cack-handed attempt to indoctrinate Shepard into believing that the Reapers' ultimate plan makes perfect sense, pouring scorn and ridicule upon anyone who feels otherwise.

Fortunately, our hero triumphs in the end, and 'The Denihilist' is destroyed as a result of having a large French stick shoved forcibly down it's bread hole until it chokes on it's own bile!





Damn AshenSugar. That was good. It got me laughing enough to almost over look what a tool that guy is.:D

#72
TheRealJayDee

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Farbautisonn wrote...

-Better officers: Make people act like their command. An admiral on a tribuneral shouldnt act with the same indecisiveness and lack of authority as a civillian gangpressed into service from a Latte shop.


Those guys were a complete joke. Just unbelievable. Bah. Posted Image

#73
Pappi

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How about a good old murder mystery mission? A whodunnit? The Kasumi mission should have been more like this

#74
Subject M

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Besides fixing the ending (must be mentioned sorry )

+ Visiting the home worlds of the major species.
+ Anything that further ties in with the lore of the series, old enemies/units
+ Characters we missed in ME3
+ A Wrex and Aria mission.
+ Exploration.

#75
Farbautisonn

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SkinnyMcfatty wrote...

Hi there Farbautisonn, great to have some of your ideas in this thread. I enjoyed your other posts concerning the PR spin thread...before it was shut down. Anyway i totally agree with the expanded dialogue, many times during ME3 i was just sitting there wondering when auto talk would shut up and let me actually choose what was being said.


-Thanks for the kind words. Like all other men, Im a sucker for flattery. Check out my blog if you havent :).

And year. That did make me want to epilate my scrotum with my fists.