M-58 Persecutor
#51
Posté 29 mars 2012 - 07:28
#52
Posté 29 mars 2012 - 07:37
#53
Posté 29 mars 2012 - 07:46
]Wordlywisewiz wrote...
Uhmm the belt fed bullets is wrong round your eyes better get rid of that grip on you can't have it feed thermal clips like that.. Then how would you reload?
Sorry, i cant quite understand your complaint/critiscism..
#54
Posté 29 mars 2012 - 08:02
why? because the first attempt always has to be the best? look at concept art broKiraTsukasa wrote...
The concept doesn't fit into the lore of Mass Effect. It was already discussed in your OTHER thread about this topic and was discussed in THIS thread as well. So just stop. Please.
Modifié par bloodDragon80, 29 mars 2012 - 08:03 .
#55
Posté 29 mars 2012 - 08:51
#56
Posté 29 mars 2012 - 09:25
I'm thinking that instead of a belt fed mechanism it would use custom thermal clips? Say instead of the single thermal clips that the avenger, etc use the LMG's would use 4 thermal clips bound in a single "box".Iezza wrote...
Bump
Alternatively it could have a passive thermal clip cooling mechanism, allowing it to act somewhat like the guns in ME1, squeezing more shot from a single thermal clip.
In any case my interpretation of a ME LMG weapon isn't done, just throwing around ideas.
#57
Posté 29 mars 2012 - 10:14
#58
Posté 29 mars 2012 - 10:19
#59
Posté 29 mars 2012 - 10:24
#60
Posté 29 mars 2012 - 10:32
#61
Posté 30 mars 2012 - 05:01
I've gone less for uber practicality and more for "make it look like a MEverse weapon".
Right click for large view.
Modifié par Tangster, 30 mars 2012 - 05:02 .
#62
Posté 30 mars 2012 - 05:03
thermal clips pl0x
#63
Posté 30 mars 2012 - 05:11
Tangster wrote...
Here's my take on it. I figure an LMG in the ME verse would normally be a full auto varient of the heavy assault rifle, since the machine gun niche is generally filled with the large stationary guns(which still need manual reloading).
I've gone less for uber practicality and more for "make it look like a MEverse weapon".
Right click for large view.
Yes yes yes, a million times yes! I would pay $5 for this weapon in multiplayer.
#64
Posté 30 mars 2012 - 08:40
I called it the MR-9 Storm.
Modifié par Tangster, 30 mars 2012 - 08:40 .
#65
Posté 30 mars 2012 - 08:44
#66
Posté 30 mars 2012 - 08:46
#67
Posté 30 mars 2012 - 08:50
And it looks like a SCAR + RPK + M240 hybrid. Not very original.
Modifié par Darkslayer557, 30 mars 2012 - 08:51 .
#68
Posté 30 mars 2012 - 08:58
Tangster wrote...
Here's my take on it. I figure an LMG in the ME verse would normally be a full auto varient of the heavy assault rifle, since the machine gun niche is generally filled with the large stationary guns(which still need manual reloading).
I've gone less for uber practicality and more for "make it look like a MEverse weapon".
Right click for large view.
*picsnip*
The only issue I have with your design is the placement of the integral 3x scope. If your weapon is designed to be fired from the shoulder, either in a supported position or in a standing unsupported position, the current placement of the scope would put it somewhere near your ear.
The scope optics need to be slightly forward of the trigger. Your hand will be just forward of your chin/nose while holding this at your shoulder, so having the scope just above and slightly forward of the pistol grip puts it in front of your eye.
Other than this one issue, I like it. Nicely done.
#69
Posté 30 mars 2012 - 09:36
It's Friday.
I think I may have skipped LMG and gone straight to HMG with that though.
I have another concept for a smaller weapon, but ::Photobucket::. I'll try again tonight.
#70
Posté 30 mars 2012 - 10:17
Tangster wrote...
Here's my take on it. I figure an LMG in the ME verse would normally be a full auto varient of the heavy assault rifle, since the machine gun niche is generally filled with the large stationary guns(which still need manual reloading).
I've gone less for uber practicality and more for "make it look like a MEverse weapon".
Right click for large view.
Snip
How did you make that?
#71
Guest_Catch This Fade_*
Posté 30 mars 2012 - 10:28
Guest_Catch This Fade_*
BioWare should hire you. This is awesome.Tangster wrote...
Here's my take on it. I figure an LMG in the ME verse would normally be a full auto varient of the heavy assault rifle, since the machine gun niche is generally filled with the large stationary guns(which still need manual reloading).
I've gone less for uber practicality and more for "make it look like a MEverse weapon".
Right click for large view.
#72
Posté 30 mars 2012 - 10:47
I lack the "Artisitc Integrity" of the Bioware team, so I'm changing the design to incorperate feedback.Khevan77 wrote...
The only issue I have with your design is the placement of the integral 3x scope. If your weapon is designed to be fired from the shoulder, either in a supported position or in a standing unsupported position, the current placement of the scope would put it somewhere near your ear.
The scope optics need to be slightly forward of the trigger. Your hand will be just forward of your chin/nose while holding this at your shoulder, so having the scope just above and slightly forward of the pistol grip puts it in front of your eye.
Other than this one issue, I like it. Nicely done.
How's this one? I moved the scope forward and added a readout screen to fill the empty void at the rear.

Iezza wrote...
How did you make that?
I use Cinema 4D for 3D modelling and Photoshop CS4 for concept art. Or SPACE MAGIC?
Modifié par Tangster, 30 mars 2012 - 10:48 .
#73
Posté 30 mars 2012 - 10:53
Tangster wrote...
I lack the "Artisitc Integrity" of the Bioware team, so I'm changing the design to incorperate feedback.Khevan77 wrote...
The only issue I have with your design is the placement of the integral 3x scope. If your weapon is designed to be fired from the shoulder, either in a supported position or in a standing unsupported position, the current placement of the scope would put it somewhere near your ear.
The scope optics need to be slightly forward of the trigger. Your hand will be just forward of your chin/nose while holding this at your shoulder, so having the scope just above and slightly forward of the pistol grip puts it in front of your eye.
Other than this one issue, I like it. Nicely done.
How's this one? I moved the scope forward and added a readout screen to fill the empty void at the rear.
That gun sounds and looks bad ass!
Modifié par variobunz, 30 mars 2012 - 10:53 .
#74
Posté 30 mars 2012 - 10:56
Tangster wrote...
I lack the "Artisitc Integrity" of the Bioware team, so I'm changing the design to incorperate feedback.
How's this one? I moved the scope forward and added a readout screen to fill the empty void at the rear.
That thing looks amazing. Also as a few other suggested originally in the thread about the OP's weapon, maybe draw up a folded version as well?
And the only idea I can come up with to improve anything is the foregrip, you might want to round it a bit more, those edges don't look very comfortable to hold.
Modifié par 7thD3adlyS1n, 30 mars 2012 - 10:58 .
#75
Posté 30 mars 2012 - 11:01





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