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Help with custom class creation please. Dread Knight


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#1
Olecram

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 Hi everyone, i want to create a class called Dread Knight ( information below) but i have NO IDEA where to start. it is a classe that i wanted for a long time, but since no one ever created anything close, i decided to give it a shot myself, but failed....HARD!
 If anyone knows where i can find a good, step by step tutorial or something similar, or even if someone wants to creat it please let me know. Also i do know this class is quite OP (at least i think so), so if anyone have any tips about changing it ( prob nerf =P) feel free to post it as well. thanks for everyone atention.

THE DREAD KNIGHT
A necromancer is a powerful being indeed, but
it still is lacking the proper protection and the skills to survive when his
magical energies reaches its limits, like any common wizard.

Seeking to fix this situation, necromancers
from the Void Order decided to start to training battle tactics with his dark
power. Seeing that becoming master at both dark arts and arts of the war was
impossible without being immortal (or at least, not as humans), the Void Order
made a pact with an ancient lich that once ruled an ancient civilization.

Trading souls of many beings and letting the
lich become the new ruler of the order, the order acolytes receive its blessing
of the undead, a long forgotten magic that could make a simple spell caster to
increase its skills at combat, or make an warrior to become able to not only
understand the undead, but also to command it and use the powerful spells of
necromancy.

The most powerful part of the gift, however,
was that the acolytes that start the training could share a link with the lich,
allowing them to not age and not dies (by conventional means) as long the lich
itself existed. The lich however also told them that this link would not be
given to anyone who decided to do the training, but only for those who were
worth it.

For those who had the will and the power to
survive the training were given the title of Dread Knights, the warriors of
darkness and decay that has the strength of a warrior with the powers of a
necromancer, and maybe even beyond.

After completing the intense training (which
don’t last less than 200 years), the Dread Knight becomes a beacon of evil, and
its allowed to live the citadel of the order and bring down the lich wrath to
any divine worshipper.

For those who want to become Dread Knights must
be aware that this path twist the knight’s mind making it almost insane, seeing
undead as sacred (only the ones who has intelligence) and divine beings such as
Aasimars and paladins as weak creatures that run away the true meaning of life,
the death.

 

 

 

 

Requirements: Lawful Evil only. Dread Knights
must follow his training with total discipline in order to survive and receive
the Lich bless.

Worship the Deity Velsharoon.

 (As a
Role Playing requirements, one must have at least 315 years old in order to
show it has already complete the basics of the Dread Knight training).

Hit Die: d10

Base Attack Bonus: High.

High Saves: Fortitude and Will.

Weapon Proficiency: All weapons. Thanks to the
long training, Dread Knights can use any simple, martial and exotic weapons
(many Dread Knights uses bastard swords since they like to see themselves as
Anti-Paladins, or scythes in order to become like the Grim Reaper itself).

Armor Proficiency: All Armors (Light, Medium
and Heavy) and all Shields (Except Tower Shields). The Lich hates tower shields
for their size and their looks, for they was once used as a symbol of hope and
protection on his former life.

Skill Points: 
5 + Int modifier per level, x4 at first level.

class skills: Bluff, Concentration, Intimidate,
Lore, Parry, Spellcraft, Tumble and Use Magic Device.

Spells: Dread Knights can channel negative
energy like necromancers, being able to cast all necromantic spells and few
evocation spells. They cast spells like an arcane spell caster and therefore
are susceptible to spell failure, although this failure is slowly reduce due
his training. In order to cast a spell, the Dread Knight must have a score in
Intelligence of 10+ the spell level. Dread Knights don’t need to prepare his
spells in advance but know only a limited number of spells per time. The DC for
Dread Knight’s spells are based on his Strength Score. Spell Bonus are based on
Intelligence score. Dread knights cannot use metamagic feats

Battle Caster: Dread Knights begins its career
able to cast spells while wearing Light Armor without chance of suffering spell
failure. As he keeps training the ways of the Void Order, at level 5 he is able
to cast spells while wearing medium armor and on level 11 they can use heavy
armor without suffering from spell failure.

Undead Animal Companion: The Dread Knight
receives an undead animal companion as a gift for the Void order. He can summon
an undead wolf once per day as a druid 3 levels lower. The undead wolf has the
same attributes as the regular druid wolf, but it has the same immunities as
the undead and a 20% vulnerability to fire and light.

Bonus Feat: at level 4, and at every 4 levels
thereafter (8, 12, 16, 20, 24, 28) the Dread Knight can choose a combat
oriented feat, just like Fighters do. They still need to meet all requirements of
the feat in order to select it.

Undead Immunities:  As the Dread Knight progress at its training,
the link between him and the Lich becomes strong, therefore given him undead
powers. At level 3 gains immunity to poisons. At level 6, immunity to diseases.
At level 9 the Dread Knight gains immunity the sleep. At level 12, he gains
immunity to paralyze effects. At level 15, the Dread Knight receives immunity
to Attribute Reduction effects. At level 18, immunity at Level Drain, and
finally, at level 23, the Dread Knight Receives immunity at Death Magic effects
as if he have Death Ward.

Bonus Save: The bound with the Lich gives the
Dread Knight a great help to resist against mind-effect spells. He receives a
+1 on his Will Saves at level 5 and at every 5 levels thereafter ( with a total
of +6 at level 30).

Dread Knight Strength:  Few know how Dread Knights achieve such
intelligence without trading their “wealth” in the process. The Strength of the
Dread Knight comes as a gift of the Lich. At level 6 and every level
thereafter, the Dread Knight receive the Great Strength feat even if he does
not meet the prerequisites (ending at level 30 with Great Strength V)

Undead Resilience:  The skin of the Dread Knight is harder than a
bone, and therefore he receives a 1/- damage reduction every 3 levels.

Unholy Blade: 
At level 5 and as long the Dread Knight is using a bastard sword or a
scythe, he deals a 1d2 damage bonus of unholy energy. This damage increases to
1d6 at level 10 and 1d8 at level 15.

Vulnerability: There is a trade off by linking
itself with the Lich. Starting at level 3, the Dread Knights becomes 10%
vulnerable to fire and 15% to light.

Aura of fear: Starting at level 4, the Dread
Knight emits an unholy aura making any enemy in 15 feet to receive -2 on its
saving throws. Enemy undead can make a Will Save throw against DC 10+ ½ Dread Knight
class level+ ½ Dread Knight Intelligence, if it fails, it becomes feared as if
he was target of Turn Undead feat.

Guardian of the Lich: Once the Dread
Knight reaches level 20, the link between him and the Lich alert the Lich that
the Dread Knight becomes so powerful that he received the honor of becoming its
guardian. The Dread Knight receives Epic Spell Focus: Necromancy feat even if
it does not meet the requirements. His eyes also start to glow red.

PS: The Spell progression is inteded to be similiar to the sorcerer ( lvl 2 spells at level 4 base class and new spell level at every 2 levels thereafter, achiving level 9 necromantic spells at level 18 base class)

#2
Olecram

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 UPDATE: i have been tweeking around and found out a few things by my own:
- I sucefully give the class its skills class, its attack base and its hit die.

- I could give hiim the Lawful Evil only, but not the deity

- Altough i was able to give him spellcasting skill, when ask me to select spellsi can choose ALOT of weird stuff, but i have an idea how to overcome that by creating an package for it.

my 2 worst issueas are: i cant make anything possible to *read*. i have been using those tlk editor stuff but even when i show where the game should "look" at, when i creat the char the name is blank. Same with descripition

I have NO idea how to creat or at least modify feats, so i only was able to give a few feats i wanted for my class
Example: i gave great STR feats to simulate hes STR gain every 6 levels; i gave him Exotic at level 1 and i gave him Automatic Still (I,II and III) at first level to simulate hes ability to cast while using armor ( altough i could not select the propre progression i wanted, like using light, than mediom at 5 and heavy at 11)

Please help! thanks

#3
kamal_

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There are howtis for custom classes around. Spellcasting classes are problematic, because there's lots of hardcoding.

#4
BuilderOfLegend

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kamal_ wrote...

There are howtis for custom classes around. Spellcasting classes are problematic, because there's lots of hardcoding.


Tell me if I just missed something for being a total noob, but I can't find ANY tutorials on custom character class creating. Is this simply because I prefer to use the original NWN, and it is impossible on NWN1, or is it just I'm not looking in the right place? A link to a good tutorial would be really helpful.

#5
painofdungeoneternal

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You probably can use the NWN1 tutorials, it's very similar in it's 2da editing.

Many of the 2da's are on the nwn2wiki. And there are some very important posts by Kaedrin on some advanced stuff. The information is there on google, and in these forums, but it's not provided as a step by step where it's spelled out, at least not for NWN2 and not specific.

Make sure you choose a good row if you plan on releasing them, there are in excess of 254 classes counting official and custom, and the game only supports that many.

#6
BuilderOfLegend

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Okay. BTW, what I meant was I DO use NWN1, but DON'T use NWN2. Sorry if that was not clear.

#7
painofdungeoneternal

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Sorry this is a NWN2 area, so not sure why you are not asking in the NWN1 area for NWN1 help, I assume people posting here actually are wanting to use NWN2, and you probably want to repost this in the NWN1 custom content area.

Doing a quick search I find http://nwvault.ign.c...r.Detail&id=431 ( which is likely helpful for both game, NWN2 works almost the same way )

That would likely help you do it for both games. There probably already is a Dread Knight implemented for NWN1 as well in the PRC ( they have a lot of classes ).

#8
BuilderOfLegend

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Sory about the mistake! :pinched:

But thanks for the advice anyway!