Captain Arty wrote...
I'll even defend Bioware a little further. I think they're talented geeks like us that just made a really bad artistic and production choice. They have the opportunity to fix it, and I hope they will.
I AM worried that they're living in denial, that they are clinging to the delusion that their ending was good and that the fans are just stupid kids. They constantly cite 75 perfect critic scores in defense, but most of those critics didn't
finish the game, and some of them have reversed or pulled their reviews after finishing it.
I mostly agree with your point. I mean, the ending suck and it was a bad call to try for something metaphisical and grand when they clearly haven't the resources (time & budget) to do it right. If they just keep it simple and do some fan service, no one would have complained and the game would have been remembered as a masterpiece (and it still deserve that place since 90% of ME3 is a brilliant game).
I'm in the camp who believes that the issue is not in the ending in itself but the execution: yes, the idea is not that great and I do not like it a lot. But at the end is not worst than many other endings I've seen in videogames and other kind of fiction. It just completely miss the proper smoke and mirror to be believed and digested. But there are very few videogames endings that could survive the kind of in depth criticism that we have seen in the forums in these
weeks. So, it's mostly a problem of presentation that can (and probably will) be fixed. They do not live in denial: they simply missed the proper resources to do it right and the fact that one of the doctor have talked about that issue promising corrections, speak for itself.
Back on topic: it's hard to argue that the ending are influencing sales in a meaningfull way when only a very tiny fraction of gamers finish the games they buy. If I remember correctly, only 30% of legit customers actually finished ME2 according to Bioware's metrics and we are talking of a percentage that take even multiple playthroughs in to
consideration. That's a fact and not an extrapolation like VGchartz.
Btw, that's the main reason why videgoame ending sucks: devs allocate more resources to the parts of the game that will be experienced by more players. The ending is the last priority. That's why we will see more and more ending DLCs sadly. I hope that the retake movement will change the vision of the industry on that topic.
Modifié par FedericoV, 29 mars 2012 - 07:14 .