Stanley Woo wrote...
AlexXIV wrote...
Ok but why exactly have you done the ending in the worst possible way? The endings of the prequels were great. Why the drastical change? I can't think about it without DA2 comming to mind.
I disagree that the ending was done "in the worst possible way." After all, there have been positive comments and it has spawned a lot of great discussion, theories, and criticism. A "worst possible" ending would not have had that kind of power.
I'm ... going to have to agree on this. Slightly.
I can swear, I think I can see what Casey and Mac were going for. And I even give them credit ... because Drew's published target kinda would be worse, in my opinion. (Giving 'dark energy' three mentions in the second game isn't that much more foreshadowing than
this one got, though you have to look harder to find it. And I'm going on the assumption that the theme is a 'common thread' set up by the very first game, "You needed the krogans to fight the rachni, then you needed the turians to fight the krogan... where does it all end?" I choose to paraphrase that. The theme I see is the cycle of 'creator pre-emptively trying to destroy the created before the created can execute a rebellion it didn't even really want to do in the first place'. Or, 'people are a problem'. /Douglas_Adams )
The problem is
execution. From the errors in logic that are never explored to the lack of explanation of why Shepard would want to do this... Stanley, people are convinced that this kills everyone in the galaxy because all the relays blow and 'a relay kills a system' like in Arrival; no one said otherwise. People are convinced that they were on the cusp of winning by brute force, or should be, and no one said they weren't. People are convinced Green is evil because 'it's just like what Saren wanted' and no one clarified otherwise. People are convinced Joker was running away like a coward because no one said
why he was several relays away. People are convinced that everyone is going to die from famine because 'they're dependent on interstellar travel and they can't even communicate with anyone anymore (forgetting those nifty QEC devices apparently) let alone get anywhere'... you see where the pattern lies.
And let me make this clear:
I don't believe any of these things, yet
I don't blame anyone
for thinking them. "Lots and lots of speculation" is good for a middle chapter. It outright sucks for an end of a trilogy. We spent $180 US minimum to play these games and spent a minimum of seventy hours on them. There are TV series that are over in less time. We deserve answers, and we were given more questions.
And I hope you're not on the 'precedence' kick, because there
is precedent:
WALL-E. Yes, I'm swerving you with this, thought that I'd go with Broken Steel, well I won't, I didn't play it. I did watch
WALL-E when it came out on DVD, and I remember a hand-drawn sequence over the credits, showing humanity's recovery of Earth. You know, that wasn't in the original cut. But test audiences kept coming back with the view that 'humanity has no chance on, well, Earth, of surviving, you see how they were on the ship? Not a chance' so Pixar added the coda to say, yes, it is possible, and here's how it happened. We get a scene far off in the future with no explanation on how those two are where they are. And occasionally an utterly improbable survival back in the present (?). That's not enough.
I think we need clarity, closure, and catharsis out of the ending, and we need it for free. I'll support people who want to pay for more and/or alternate endings, with the understanding that they
have to pay for it if they're doing more work. Particularly if they need to get Martin Sheen et al. involved in the studio. But I have paid, over the years, two hundred and eighty dollars, involving two separate copies of ME1 and ME2 based on a lost access to a working 360, for this story. I really think I've earned my
happy ending, but I've
certainly earned an ending. These don't qualify. Tell C-Hud that I said so.
... I needed to get that out.