John Epler wrote...
Isichar wrote...
John Epler wrote...
Honestly, I don't think it's possible for anyone who's worked on the franchise extensively to approach the games in the same way as a fan who's been here since the beginning. By our very experiences we are already looking at things from a different perspective than you - while you romanced one or two people over your ME2 playthroughs, I've romanced all of 'em. Multiple times. My job, for six and a half months, was to scour the conversations on the Normandy and make sure to document any kind of weird cinematic design bugs that I could find.
I've already seen how sausage is made. That doesn't mean I can't enjoy a hot dog from time to time, but even if I still love them, I'm looking at them in a different way than you are. It's not something I can really do much about - I can't just forget the six and a half months I spent checking every possible permutation and variation of every possible dialogue that would fire on the ship. That's not to say that there aren't some people who can approach the games without their experience being coloured in such a fashion, but I don't think either Stan or myself are that person.
I think you underestimate how thoroughly some of us have played through this game...
Oh, I don't doubt that there are people who've seen the vast majority of most of the Normandy conversations. But it's a rather different experience when you play something with the intention of breaking it, versus playing it with the intention of enjoying it. I had Excel spreadsheets with the various ways to go through all the conversations, just to make sure I hit every single branch. And I did it. Numerous times. It's part of why it took me so long to play through ME2 - every time I got to the Normandy, I had to put the game down.
If you don't think you have fans who do precisely this, you don't know the fanbase perfectly (which is understandable).
I've done precisely this with almost all of the conversations in ME2. Biggest annoyance there was the restrictiveness of the Paragon/Renegade system necessitating multiple playthroughs instead of just reloading like non-persuades require.




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