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Leaving The Line


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#201
babachewie

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Agree with OP. Trying to explain the ending to some would be like explaining color to a creature without eyes.

#202
humes spork

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babachewie wrote...

Agree with OP. Trying to explain the ending to some would be like explaining color to a creature without eyes.


 

Just think of BSN as the Reaper.

#203
Axolotl Shepard

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No hard feelings for liking the ending. If you like it, awesome. You got more out of it than most of us. But until I understand what's going on, I'm stick with my guns.

#204
Revelo

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babachewie wrote...

Agree with OP. Trying to explain the ending to some would be like explaining color to a creature without eyes.


Explain all the plot holes then? I'd love to know how people justify Joker picking up your crew, deciding they should all flee the battle, survive a Mass relay explosion, the entire galaxy surviving Mass Relay explosions, how millions of alien races somehow surviving on a devastated Earth. I'd be more open about the ending if it actually made sense...

Explain please...

#205
Catroi

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101ezylonhxeT wrote...

Zix13 wrote...

No. The ending was not intellectual. If you think so, you're thinking about it wrong. Anyways peace.


^ This



#206
Mad-Hamlet

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Goodbye dear friend, you will be missed.

I promise to be more careful next time I take the shot.
Problem solved.

#207
Helmschmied

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If you like it, good for you, mate. But it's just plain bad writing, that is a fact you can't argue against. Also, it is not deep or intellectual, it's pretending to be, but it isn't. If you're content with it, that's fine.

#208
jb1983

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LinksOcarina wrote...

jb1983 wrote...

Here is the simplest explanation for the ending:

Someone on that writing staff is a huge Kubrick fan and wants to be like Kubrick. When he was asked why he did the ending to 2001 the way he did, his exact words were "Speculation."

And that's what we have here. The problem with this is that:

1) This wasn't a movie
2) The writers for Bioware, talented as they are, aren't Kurbick (no one is)
3) Kubrick was attempting to deconstruct plot development; it was a philosophical venture. That works great for books and movies, but not for video games where people are participating rather than watching

Again, I "get" the ending, but still think it's poorly done. I'm all for bringing philosophy into video games. I'd love to see a sci-fi game where you're basically fighting aliens who rely on egoism and have become Nietzsche's "overmen." But when it's not done properly, you get...well...you get the ME3 endings.


*lots of irrelevant text*




I wasn't saying philosophy can't work in games - what I was saying is that deconstruction doesn't work in games. It can work in movies and books (though I would argue deconstruction just doesn't work), but it simply struggles in games, especially blockbuster games. 

As I stated in my original quote, I don't care about bringing philosophy into games. The problem is when you deconstruct an ending, especially when it's so poorly done (like ME3). 

#209
LinksOcarina

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I apologize because im a bit inebriated at e moment...but was all I said really irrelevant?
th
And I disagree with the idea of deconstruction; if anything I feel like I am a proponent of that idea because deconstructing games for philosophical, scientific and psychological values is a key step into saying video games can be more than just interactive games, but an interactive artform.

I do admit if im in better shape id explain why...but right now im stumbling a bit.

Modifié par LinksOcarina, 31 mars 2012 - 02:13 .


#210
Narayan23

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LinksOcarina wrote...

I apologize because im a bit inebriated at e moment...but was all I said really irrelevant?
th
And I disagree with the idea of deconstruction; if anything I feel like I am a proponent of that idea because deconstructing games for philosophical, scientific and psychological values is a key step into saying video games can be more than just interactive games, but an interactive artform.


The problem I see with deconstructing games in such a way is that very often they are not consistent. Most often because of budget constraints leading to a vision that's not fully realized.  Movies and books seem to suffer this problem less for some reason. Maybe it's because a script is first green lighted and then filmed.

I often have the impression games are greenlighted first and then a script is written and there's a big chance they will deviate from it because they can't fully realize their initial vision due to constraints be it hardware time or budget.

#211
LinksOcarina

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Narayan23 wrote...

LinksOcarina wrote...

I apologize because im a bit inebriated at e moment...but was all I said really irrelevant?
th
And I disagree with the idea of deconstruction; if anything I feel like I am a proponent of that idea because deconstructing games for philosophical, scientific and psychological values is a key step into saying video games can be more than just interactive games, but an interactive artform.


The problem I see with deconstructing games in such a way is that very often they are not consistent. Most often because of budget constraints leading to a vision that's not fully realized.  Movies and books seem to suffer this problem less for some reason. Maybe it's because a script is first green lighted and then filmed.

I often have the impression games are greenlighted first and then a script is written and there's a big chance they will deviate from it because they can't fully realize their initial vision due to constraints be it hardware time or budget.


True, but that is starting to change.

As time goes on, games are becoming a more vital medium for showcasing story tropes yes, but philosophical and psychological ideals as well, and they are even more important becasue they are interactive.

The past is kind of sketchy, but we see a lot of the inklings of it in what is in the past. I said in my example for Link in Legend of Zelda that Link is always a mythical hero. This may have not been the idea at first, but it has evolved to that in the past twenty years for Nintendo and their flagship seires. 

Hell, I wrote an article justifying Link as a mythical hero.  The lnk is below. It may not have been the intention at first, but it is the effect after the fact, which is something movies and tv cannot do. As games evolve, games take on a life of their own in the minds of the developers and the players, and that is something unique that no medium can claim.

www.blisteredthumbs.net/2011/11/characters-with-character-link/

Modifié par LinksOcarina, 31 mars 2012 - 02:29 .