Balance issues should be considered across all levels. They affect gold the most, but they will affect all levels. The notion that gold is "easy" to your average player is fairly hyperbolic. The only time gold is anything approaching "easy" is if you have four well-selected level 20 characters with good loadouts, probably with equipment, and you know the map and enemy you'll be facing accordingly. Change any of those variables--keeping in mind that it does take a bit of time for any players to get a class up to level 20--and you're looking at a significantly different experience. I know you don't need the EXP bonus from random enemy/random map once you're level 20, but there's a significant difference from doing Geth/Firebase White with a team of QI/HE/SE, and a random pull with that same team that gives you the Reapers on Glacier.
So, yes. Modify the armor and damage gating mechanics on Gold if that's appropriate, but don't pretend that global changes won't significantly alter the experience on bronze and silver as well--and remember that playing bronze and silver are wholly valid choices for a very large portion of the userbase, and thus shouldn't be dismissed.
Modifié par We Tigers, 29 mars 2012 - 05:04 .





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