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People need to stop referring to Gold for stats...


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#151
jimmyw404

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zephuurs wrote...

Ah I see, so only one specific time of build/weapon should work. Makes perfect sense.

/Sigh


I guess you missed the part where any good player can demolish bronze with any build/weapon and carry a team with any reasonable build/weapon on silver.

#152
MCPOWill

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Silvair wrote...

Trakarg wrote...

So, what, should we use bronze as a standard? Lol.


Bronze is the other extreme.  use silver, because it's the average, the standard.

Bronze is easy
Silver is normal
Gold is hard.

You never use Easy or Hard as points of reference, because they are variations of the standard, Normal.


Really?

I always view like this

Bronze: Normal
Silver: Hardcore
Gold: Insanity

#153
TexasToast712

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zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.

#154
jimmyw404

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MCPOWill wrote...


Really?

I always view like this

Bronze: Normal
Silver: Hardcore
Gold: Insanity



Bronze: Easiest
Silver: Easy
Gold: Normal.

#155
zephuurs

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jimmyw404 wrote...

zephuurs wrote...

Ah I see, so only one specific time of build/weapon should work. Makes perfect sense.

/Sigh


I guess you missed the part where any good player can demolish bronze with any build/weapon and carry a team with any reasonable build/weapon on silver.


I don't mind that you need a good build to play in gold. But, as an example, the soldier class (which I never play much since it is outclassed by any other class in gold) is totally useles in gold. But of course, that's the way it should be according to you. Oh yeah, forget using SMGs or assault rifles at all since there's only one way to beat gold efficiently- asari adept/salarian infiltrator/engineer. Who needs diverse team setups that use different class combinations?

Of course pressing 2 and then 3 as an Asari adept (OOPS I FORGET, PRESS 1 if you see a phantom) rinse and repeat is SOOO CHALLENGING.

Modifié par zephuurs, 30 mars 2012 - 01:34 .


#156
zephuurs

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TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.


Define "works" Of course you can beat gold with an underpowered class - does that mean it's not unbalanced? So you're saying that it's not unbalanced at all for some classes to be totally useless in gold compared to other classes? 

#157
TexasToast712

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zephuurs wrote...

TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.


Define "works" Of course you can beat gold with an underpowered class - does that mean it's not unbalanced? So you're saying that it's not unbalanced at all for some classes to be totally useless in gold compared to other classes? 



If they are totally useless then you wouldn't be able to beat gold. Good thing no class is totally useless in this game.

#158
zephuurs

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TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.


Define "works" Of course you can beat gold with an underpowered class - does that mean it's not unbalanced? So you're saying that it's not unbalanced at all for some classes to be totally useless in gold compared to other classes? 



If they are totally useless then you wouldn't be able to beat gold. Good thing no class is totally useless in this game.


Here, let me finish bolding that for you. Let me italicize the part you missed reading as well :)

some classes to be totally useless in gold compared to other classes?  

#159
killacwalka3

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This is multiplayer in a tactical shooter. Weapons should not be inherently better than another. This game would be horrible for true competitive multiplayer because of this. The point of balancing is to make it so everything is equally effective, just in different aspects. This is the core philosophy of competitive multiplayer gaming. There should be no superweapons. An experienced player should not be granted an intrinsic advantage just because of the weapons he has been able to unlock. Adding competitive balance allows the competitive aspects of the game (scoreboard) to be balanced.

This is not an MMO and the MMO mindset that gear should make the difference is flawed for this type of game. What is the point of having multiple guns and classes if many of them are obsolete?

#160
CheetahZ1

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TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.



Two weapon classes are mostly unviable on Gold, and even if they are viable, are very suboptimal.

People are going to complain about it. No one gives two **** if it makes other difficulties a bit easier because maybe people might decide to move up to a higher difficulty and actually get better at the game instead of staying at midtier because they are afraid to progress.

I should be able to use one Damn automatic gun on AR without feeling like I'm getting carried by my team. The best AR's for gold right now are the Avenger for cooldown times (done better by HP's) The Mattock (Which HP's do better) and the Saber from what I've seen. Don't have it myself so can't really comment.

Again automatic weapons in general are crap. People are going to complain about it until they are on Par with the heavy hitting weapons. 

Get over it.

#161
Virginian

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jimmyw404 wrote...

MCPOWill wrote...


Really?

I always view like this

Bronze: Normal
Silver: Hardcore
Gold: Insanity



Bronze: Easiest
Silver: Easy
Gold: Normal.

Bioware disagrees with you.

They have an an achievement, don't remembered what is called, but to get it you have to do every multiplayer map on gold or do every N7 mission on Insanity.

Therefore Gold = Insanity.

#162
TexasToast712

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killacwalka3 wrote...

This is multiplayer in a tactical shooter. Weapons should not be inherently better than another. This game would be horrible for true competitive multiplayer because of this. The point of balancing is to make it so everything is equally effective, just in different aspects. This is the core philosophy of competitive multiplayer gaming. There should be no superweapons. An experienced player should not be granted an intrinsic advantage just because of the weapons he has been able to unlock. Adding competitive balance allows the competitive aspects of the game (scoreboard) to be balanced.

This is not an MMO and the MMO mindset that gear should make the difference is flawed for this type of game. What is the point of having multiple guns and classes if many of them are obsolete?

1. Name one game where this is not the case.
2. What is the point of unlocking gear if it isn't better or just the exact same crap.
3. This is a Coop only MP meaning weapon balance isn't that big of a deal.

#163
amd098

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bronze = full retard
silver = partial retard
gold = YOU NEVER GO FULL RETARD

#164
TexasToast712

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CheetahZ1 wrote...

TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.



Two weapon classes are mostly unviable on Gold, and even if they are viable, are very suboptimal.

People are going to complain about it. No one gives two **** if it makes other difficulties a bit easier because maybe people might decide to move up to a higher difficulty and actually get better at the game instead of staying at midtier because they are afraid to progress.

I should be able to use one Damn automatic gun on AR without feeling like I'm getting carried by my team. The best AR's for gold right now are the Avenger for cooldown times (done better by HP's) The Mattock (Which HP's do better) and the Saber from what I've seen. Don't have it myself so can't really comment.

Again automatic weapons in general are crap. People are going to complain about it until they are on Par with the heavy hitting weapons. 

Get over it.


Revenant, Phaeston, Vindicator, Geth Pulse rifle.

If you disagree then you are clearly bad at the game.

#165
SumthingStupid789

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Silvair wrote...

Trakarg wrote...

So, what, should we use bronze as a standard? Lol.


Bronze is the other extreme.  use silver, because it's the average, the standard.

Bronze is easy
Silver is normal
Gold is hard.

You never use Easy or Hard as points of reference, because they are variations of the standard, Normal.


what is "normal" difficulty for you is not for others

#166
zephuurs

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TexasToast712 wrote...

CheetahZ1 wrote...

TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.



Two weapon classes are mostly unviable on Gold, and even if they are viable, are very suboptimal. 

People are going to complain about it. No one gives two **** if it makes other difficulties a bit easier because maybe people might decide to move up to a higher difficulty and actually get better at the game instead of staying at midtier because they are afraid to progress.

I should be able to use one Damn automatic gun on AR without feeling like I'm getting carried by my team. The best AR's for gold right now are the Avenger for cooldown times (done better by HP's) The Mattock (Which HP's do better) and the Saber from what I've seen. Don't have it myself so can't really comment.

Again automatic weapons in general are crap. People are going to complain about it until they are on Par with the heavy hitting weapons. 

Get over it.


RevenantPhaeston, Vindicator, Geth Pulse rifle.

If you disagree then you are clearly bad at the game.

 

:o Can't tell if serious 

Modifié par zephuurs, 30 mars 2012 - 01:46 .


#167
TexasToast712

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zephuurs wrote...

:o Can't tell if serious 

Can tell you are bad at game.

#168
CheetahZ1

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TexasToast712 wrote...

CheetahZ1 wrote...

TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.



Two weapon classes are mostly unviable on Gold, and even if they are viable, are very suboptimal.

People are going to complain about it. No one gives two **** if it makes other difficulties a bit easier because maybe people might decide to move up to a higher difficulty and actually get better at the game instead of staying at midtier because they are afraid to progress.

I should be able to use one Damn automatic gun on AR without feeling like I'm getting carried by my team. The best AR's for gold right now are the Avenger for cooldown times (done better by HP's) The Mattock (Which HP's do better) and the Saber from what I've seen. Don't have it myself so can't really comment.

Again automatic weapons in general are crap. People are going to complain about it until they are on Par with the heavy hitting weapons. 

Get over it.


Revenant, Phaeston, Vindicator, Geth Pulse rifle.

If you disagree then you are clearly bad at the game.



The whole point of the GPR (Now post patch) and the Vindicator (Since when is a 3 round burst gun automatic anyway?) is light Damage with Maximum cooldown bonus which the Carnifex or even the Phalanx does better. The fact that both sets do similar damage  against Shields, Barrier, Health while the auto's take a heavy hit to Armor (you know the only enemies that are actually scary in this game?) shows the obvious difference.

The Revenant is laughably heavy for it's terrible accuracy. You waste a mod slot for stability unless you're a turian soldier that likes to stay glued to a wall and hope to god not more than 2 enemies start to get close. Shotguns do a better job at holding the line and don't need a Race devoted to them to be decent.

I haven't tried post patch Phaeston so maybe I don't know what I'm talking about. But it seems like a better pick than the revenant at this point as it can replace the stability mod with the piercing mod.

EVERY low damage high RoF gun falls short in this game because the Slow RoF High damage can do same thing AND put down armor.

Guess I'm bad then. You're still wrong, and I don't get why you have to come off with such an attitude in every balance topic. 

#169
TexasToast712

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zephuurs wrote...

TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh

No. Everything works on Gold. Some just better than others. Get over it.


Define "works" Of course you can beat gold with an underpowered class - does that mean it's not unbalanced? So you're saying that it's not unbalanced at all for some classes to be totally useless in gold compared to other classes? 



If they are totally useless then you wouldn't be able to beat gold. Good thing no class is totally useless in this game.


Here, let me finish bolding that for you. Let me italicize the part you missed reading as well :)

some classes to be totally useless in gold compared to other classes?  

No class is totally useless. Every class is just as viable as others (If you know what you are doing.)

#170
TexasToast712

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CheetahZ1 wrote...

Guess I'm bad then. You're still wrong, and I don't get why you have to come off with such an attitude in every balance topic. 

Yes, you clearly are. I use all of those weapons I listed on Gold all the time and I kill just fine.

#171
CheetahZ1

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TexasToast712 wrote...

CheetahZ1 wrote...

Guess I'm bad then. You're still wrong, and I don't get why you have to come off with such an attitude in every balance topic. 

Yes, you clearly are. I use all of those weapons I listed on Gold all the time and I kill just fine.



Yeah and my friend used a Hornet X on his Engy on Gold. Scored third place 30k behind my Human Soldier with a Claymore I.

Clearly because something can kill a stunned Assault Trooper and Centurion makes it good.

#172
TexasToast712

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CheetahZ1 wrote...

TexasToast712 wrote...

CheetahZ1 wrote...

Guess I'm bad then. You're still wrong, and I don't get why you have to come off with such an attitude in every balance topic. 

Yes, you clearly are. I use all of those weapons I listed on Gold all the time and I kill just fine.



Yeah and my friend used a Hornet X on his Engy on Gold. Scored third place 30k behind my Human Soldier with a Claymore I.

Clearly because something can kill a stunned Assault Trooper and Centurion makes it good.

Depends on who is using it.

#173
Silvair

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zephuurs wrote...

TexasToast712 wrote...

 On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.

This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better. 


Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.

/Sigh


If you bring a peashooter to a cannonfight, it's your own fault, the game shouldn't have to coddle you and hold your hand.

#174
CheetahZ1

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I guess you should do a video or play a round to prove to me that the gun can perform well instead of just being a downgrade to HP's for power spamming.

#175
Silvair

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zephuurs wrote...

jimmyw404 wrote...

zephuurs wrote...

Ah I see, so only one specific time of build/weapon should work. Makes perfect sense.

/Sigh


I guess you missed the part where any good player can demolish bronze with any build/weapon and carry a team with any reasonable build/weapon on silver.


I don't mind that you need a good build to play in gold. But, as an example, the soldier class (which I never play much since it is outclassed by any other class in gold) is totally useles in gold. But of course, that's the way it should be according to you. Oh yeah, forget using SMGs or assault rifles at all since there's only one way to beat gold efficiently- asari adept/salarian infiltrator/engineer. Who needs diverse team setups that use different class combinations?

Of course pressing 2 and then 3 as an Asari adept (OOPS I FORGET, PRESS 1 if you see a phantom) rinse and repeat is SOOO CHALLENGING.


Except that soldiers aren't useless.  I mainly play Soldier and Infiltrator right now.  Both did just fine on gold.