TexasToast712 wrote...
CheetahZ1 wrote...
TexasToast712 wrote...
zephuurs wrote...
TexasToast712 wrote...
On the hardest difficulty in ANY game. 90% of all the gear is supposed to be almost useless. The hardest difficulty is supposed to make you think about what you use and how you use it. OP is right. Gold is NOT the standard and shouldn't be what everything is balanced around.
This is why you never take a Avenger on Insanity or use a AR on a Halo Legendary campaign although these weapons are perfectly viable on normal/hardcore because the enemies aren't on steroids. Some guns are simply meant to be better than others. The sooner these morons learn that the better.
Ah I see, so only one specific time of build/weapon/asari adept/salarian infiltrator should work. Makes perfect sense.
/Sigh
No. Everything works on Gold. Some just better than others. Get over it.
Two weapon classes are mostly unviable on Gold, and even if they are viable, are very suboptimal.
People are going to complain about it. No one gives two **** if it makes other difficulties a bit easier because maybe people might decide to move up to a higher difficulty and actually get better at the game instead of staying at midtier because they are afraid to progress.
I should be able to use one Damn automatic gun on AR without feeling like I'm getting carried by my team. The best AR's for gold right now are the Avenger for cooldown times (done better by HP's) The Mattock (Which HP's do better) and the Saber from what I've seen. Don't have it myself so can't really comment.
Again automatic weapons in general are crap. People are going to complain about it until they are on Par with the heavy hitting weapons.
Get over it.
Revenant, Phaeston, Vindicator, Geth Pulse rifle.
If you disagree then you are clearly bad at the game.
The whole point of the GPR (Now post patch) and the Vindicator (Since when is a 3 round burst gun automatic anyway?) is light Damage with Maximum cooldown bonus which the Carnifex or even the Phalanx does better. The fact that both sets do similar damage against Shields, Barrier, Health while the auto's take a heavy hit to Armor (you know the only enemies that are actually scary in this game?) shows the obvious difference.
The Revenant is laughably heavy for it's terrible accuracy. You waste a mod slot for stability unless you're a turian soldier that likes to stay glued to a wall and hope to god not more than 2 enemies start to get close. Shotguns do a better job at holding the line and don't need a Race devoted to them to be decent.
I haven't tried post patch Phaeston so maybe I don't know what I'm talking about. But it seems like a better pick than the revenant at this point as it can replace the stability mod with the piercing mod.
EVERY low damage high RoF gun falls short in this game because the Slow RoF High damage can do same thing AND put down armor.
Guess I'm bad then. You're still wrong, and I don't get why you have to come off with such an attitude in every balance topic.