Fenrisfil wrote...
DungeonHoek wrote...
Yes, but actually having to go back to ME1 and ME2 to fix things to get the best possible ending in Mass Effect 3 is poor design in ME3's story telling. And goes against the nature of it's choice making. And frankly, is more of a time investment then I'd be willing to make.
It'd be one thing if I wanted to play all three games again. That's just a natural occurance. But being wedged into a position where the only real way aside from the multiplayer I have to get the ending I want is to go back and make desicions I wouldn't make in the first place, well over the course of some very long games?. Yeah, I am not having that.
It is a pretty tall order even if the 2nd best ending was considered acceptable. Personally I hate everything being put down to one single number. So it doesn't really matter what assets you have as long as you have enough in total. I don't see why in the current version having a slightly weaker fleet should lead to the destruction of Earth when the Crucible fires, IMHO The strength of Sword, Hammer and the quality of the Crucible itself should be entirely seperate with different consequences.
On a side note, what if they simply provided a single player alternative to to raise the readiness? Like for instance each of those N7 missions raise it and when the level has sunk low enough you'd have to go back in and re-take the resource (thereby raising it again). Alternatively, what if they provided some kind of strategic element to it instead (like the ipad game but without requiring spending a gazillion pounds on a damn ipad).
I don't mind MP, but it doesn't feel like part of the game and I really wanted to complete SP first before touching it.
Well, there are lots of ways that things could be done differently that would work in favor of improving the game. I for one wouldn't mind repeating missions like you said. So long as they aren't set on a ridiculous decay. Like I said earlier, I don't care for the fact that if I stop playing the Multiplayer for an hour, my galactic readiness decays. Thereby penalizing me for fullfilling basic human needs, like eating, sleeping, using the bathroom etc.
And yeah I love stratagey games, I'm all for Command and Conquer, minus #4. But, they can't just slap any old thing in and call it good.
But the main idea would be to make it so that people can get the best endings without playing multiplayer unless they wanted to. Especially with the looming fact that the MP will not be around forever.
And of course, the MP needs to be expanded upon. Horde mode is fun. But it will NOT STAY FUN. It needs more mode's, more draw to keep it interesting.
Granted we have the fall back standards in MP that have been around forever. And I don't mean Deathmatch. I don't see that working out here. But, I would like to see Co-Op scenerio's. Where you litterally have a story going on that up to 4 people can play in.
And even getting to play the other side. I for one think it would be awesome to play as Cerberus and be units like Centurions and Guardians etc, and beat down Alliance members. And such like that. That opens up more replayability for the MP IMO