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Patch Out MP Requriement


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#176
Shokara

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SKiLLYWiLLY2 wrote...

All 4000+EMS does is give you a 10 second tease if you choose the destroy ending and nothing more. It's not essential and you are all overreacting.


Whether or not one finds this result satisfying is besides the point.  The point is we shouldn't be recquired to play multiplayer in order to achieve this ending variation.  Also, you need at least 5,000 or more Effective Military Strength (EMS) to achieve said result, not 4,000 or more.

Modifié par Shokara, 30 mars 2012 - 02:43 .


#177
Huyai

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i agree - mulitplayer really detracts from my rpging.

#178
die-yng

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I don't know, I kind of like it that the MP affects the SP campaign.
Makes sense storywise and if you loose to many war assets by dumb (or unpopular) choices, you just get a few MP chars up to level 20 and import them.

I like that!


As for the future, we probably really need a patch, if interest in the MP dwindles, but there'll be time for that later.

That is of course just my opinion and I really do understand people who don't want to play MP at all.

#179
Phaedros

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I exacerbated my RSI for 2 days in MP to get 100% readiness.

With 6946 EMS , 100% Rep/Paragon STILL didn't get the breath scene... :(

HATED having to do it .. for NOTHING!

#180
Gtacatalina

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weltraumhamster89 wrote...

Geomon19 wrote...

Dear God yes. I have no intention of ever touching the multiplayer
.


This this this!


For me to.

I've answered on other threads about this...

I've tried multiplayer and MMO's but they're just not for me. I don't own an iphone or ipad so I won't be able to reach the 4000EMS needed for the breath scene.
I imported a character from ME1, ME2, I have the CE version and I did all the side missions and got roughly 3700EMS.

Bioware said that we could get the most optimal ending playing single player ONLY.  Optimal to me means most desirable, which to me means the getting the breath scene. I just wish they would answer us properly and not with 'We are not lying'! And then locking down the thread.

Modifié par Gtacatalina, 30 mars 2012 - 02:58 .


#181
G00N3R7883

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Totally agree, multiplayer should not affect singleplayer in any way. Whether or not the multiplayer is fun is irrelevant, it should be an entirely seperate game state. A patch would be very much appreciated.

SKiLLYWiLLY2 wrote...

All 4000+EMS does is give you a 10 second tease if you choose the destroy ending and nothing more. It's not essential and you are all overreacting.


That's not really the point. Bioware (or possibly EA since they are the bigger fans of multiplayer) need to understand that we don't like this feature NOW, so that they don't decide to put it in ME4 or DA3 or new franchise 1.

Also, if they do improve the endings of ME3, it becomes a bigger issue for this game.

Modifié par G00N3R7883, 30 mars 2012 - 03:07 .


#182
Bendok

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I agree this is a necessary thing, at least for years later when people are no longer playing in large numbers.

You can slowly raise your readiness about 1-2% per day with the Data Pad app but because of the decay it requires daily nurturing and if say 4 years later you feel like playing through, you will be at 50% and unable to get 4000 EMS. Oh, and not everyone owns iOS devices..

My personal solution to this since I don't play multiplayer is to use the save game editor and artificially make one of my war assets worth more than it is but not everyone is on a PC to easily do this, and while you can do it for 360 it requires a bit of work and knowledge. And it's impossible on PS3.

Modifié par Bendok, 30 mars 2012 - 03:03 .


#183
DoctorCrowtgamer

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Also as i said they told us that we wouldn't need multiplayer so people like me who can't get highspeed were stupid enough to believe them bought the game. They need to patch the game so it live up to their prerelease word.

#184
frylock23

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And as for DLC ... If they don't fix the endings in a satisfactory way, why would I bother with buying DLC?

#185
droid105

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I agree - mulitplayer shouldn't have been added to SP part of game, hope Bioware changes it

#186
puppy maclove

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Agree with OP. I have no interest in the MP and should no be punished for this. Also, BioWare promised us as much but I guess they lied about a lot of things.

#187
Fenrisfil

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It's probable DLC's will bridge the gap. That means basically the main game is incomplete without DLCs or MP. But then with that ending....

I wonder if anyone has reached 4000 without multiplayer or the 100 (or rather, 50) points from From Ashes. I doubt it and if they have I wonder how much of it relied on specific choices made in ME1 and ME2 (meaning that not everyone can achieve the 4k just in ME3), for example saving the first Rachni Queen or killing Wrex and not saving the Genophage data so you can win Krogan and Salarian support and keep Mordin alive. Both could require going back to ME1 and making changes then playing through ME2 before even getting a chance to build up those assets. It seems sacrificing the Council may net you slightly more assets too, so that's another ME1 decision change you may need to not play MP.

Perhaps if the endings weren't quite so terrible already it wouldn't be as big an issue (at least the requirement to have followed a specific path to reach the 4k mark, assuming it is possible without MP).

#188
Krogangreetings

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Fenrisfil wrote...

It's probable DLC's will bridge the gap. That means basically the main game is incomplete without DLCs or MP. But then with that ending....

I wonder if anyone has reached 4000 without multiplayer or the 100 (or rather, 50) points from From Ashes. I doubt it and if they have I wonder how much of it relied on specific choices made in ME1 and ME2 (meaning that not everyone can achieve the 4k just in ME3), for example saving the first Rachni Queen or killing Wrex and not saving the Genophage data so you can win Krogan and Salarian support and keep Mordin alive. Both could require going back to ME1 and making changes then playing through ME2 before even getting a chance to build up those assets. It seems sacrificing the Council may net you slightly more assets too, so that's another ME1 decision change you may need to not play MP.

Perhaps if the endings weren't quite so terrible already it wouldn't be as big an issue (at least the requirement to have followed a specific path to reach the 4k mark, assuming it is possible without MP).


I'm prett sure it was worked out that even playing 1 and 2 with the best choices still didn't get you enough, I can't remember the exact figure but I THINK it was in the region of 3600 and 3800

#189
parrmi22

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Yeah, like I said in other threads: BioWare promised we didn't have to play multiplayer, but they just flat-out lied. Like not even a half-truth, just a lie. I hate multiplayer in all games; people are just such asses. Ironically, IGN said last year that it would be retarded if the MP was required, ruining the immersion. I guess they forgot to mention that in their review.

And now I hear rumors that the next Dragon Age game will have multiplayer as well, with dragons as a playable class. . . . Seriously? I just . . . makes no sense . . . so stupid.

Facepalm.

#190
The Smitchens

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I imagine they'll release some sort of DLC mini game or something that would go towards the galactic readiness outside of multiplayer. Sooner or later the server will be shut down so they'll have to offer some sort of alternative. But I like the multiplayer so I'm good for now.

#191
die-yng

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It's not like EMS change the ending in any siginificant way, except for one breath at the end of the destroy choice...

#192
DungeonHoek

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Fenrisfil wrote...

It's probable DLC's will bridge the gap. That means basically the main game is incomplete without DLCs or MP. But then with that ending....

I wonder if anyone has reached 4000 without multiplayer or the 100 (or rather, 50) points from From Ashes. I doubt it and if they have I wonder how much of it relied on specific choices made in ME1 and ME2 (meaning that not everyone can achieve the 4k just in ME3), for example saving the first Rachni Queen or killing Wrex and not saving the Genophage data so you can win Krogan and Salarian support and keep Mordin alive. Both could require going back to ME1 and making changes then playing through ME2 before even getting a chance to build up those assets. It seems sacrificing the Council may net you slightly more assets too, so that's another ME1 decision change you may need to not play MP.

Perhaps if the endings weren't quite so terrible already it wouldn't be as big an issue (at least the requirement to have followed a specific path to reach the 4k mark, assuming it is possible without MP).


Yes, but actually having to go back to ME1 and ME2 to fix things to get the best possible ending in Mass Effect 3 is poor design in ME3's story telling. And goes against the nature of it's choice making. And frankly, is more of a time investment then I'd be willing to make.

It'd be one thing if I wanted to play all three games again. That's just a natural occurance. But being wedged into a position where the only real way aside from the multiplayer I have to get the ending I want is to go back and make desicions I wouldn't make in the first place, well over the course of some very long games?. Yeah, I am not having that.

#193
ed87

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Yeah i didnt like it at all, to the point of not touching multiplayer until i was done with singleplayer

#194
Fenrisfil

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DungeonHoek wrote...

Yes, but actually having to go back to ME1 and ME2 to fix things to get the best possible ending in Mass Effect 3 is poor design in ME3's story telling. And goes against the nature of it's choice making. And frankly, is more of a time investment then I'd be willing to make.

It'd be one thing if I wanted to play all three games again. That's just a natural occurance. But being wedged into a position where the only real way aside from the multiplayer I have to get the ending I want is to go back and make desicions I wouldn't make in the first place, well over the course of some very long games?. Yeah, I am not having that.


It is a pretty tall order even if the 2nd best ending was considered acceptable. Personally I hate everything being put down to one single number. So it doesn't really matter what assets you have as long as you have enough in total. I don't see why in the current version having a slightly weaker fleet should lead to the destruction of Earth when the Crucible fires, IMHO The strength of Sword, Hammer and the quality of the Crucible itself should be entirely seperate with different consequences.

On a side note, what if they simply provided a single player alternative to to raise the readiness? Like for instance each of those N7 missions raise it and when the level has sunk low enough you'd have to go back in and re-take the resource (thereby raising it again). Alternatively, what if they provided some kind of strategic element to it instead (like the ipad game but without requiring spending a gazillion pounds on a damn ipad).

I don't mind MP, but it doesn't feel like part of the game and I really wanted to complete SP first before touching it.

Modifié par Fenrisfil, 30 mars 2012 - 04:12 .


#195
DungeonHoek

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Fenrisfil wrote...

DungeonHoek wrote...

Yes, but actually having to go back to ME1 and ME2 to fix things to get the best possible ending in Mass Effect 3 is poor design in ME3's story telling. And goes against the nature of it's choice making. And frankly, is more of a time investment then I'd be willing to make.

It'd be one thing if I wanted to play all three games again. That's just a natural occurance. But being wedged into a position where the only real way aside from the multiplayer I have to get the ending I want is to go back and make desicions I wouldn't make in the first place, well over the course of some very long games?. Yeah, I am not having that.


It is a pretty tall order even if the 2nd best ending was considered acceptable. Personally I hate everything being put down to one single number. So it doesn't really matter what assets you have as long as you have enough in total. I don't see why in the current version having a slightly weaker fleet should lead to the destruction of Earth when the Crucible fires, IMHO The strength of Sword, Hammer and the quality of the Crucible itself should be entirely seperate with different consequences.

On a side note, what if they simply provided a single player alternative to to raise the readiness? Like for instance each of those N7 missions raise it and when the level has sunk low enough you'd have to go back in and re-take the resource (thereby raising it again). Alternatively, what if they provided some kind of strategic element to it instead (like the ipad game but without requiring spending a gazillion pounds on a damn ipad).

I don't mind MP, but it doesn't feel like part of the game and I really wanted to complete SP first before touching it.


Well, there are lots of ways that things could be done differently that would work in favor of improving the game. I for one wouldn't mind repeating missions like you said. So long as they aren't set on a ridiculous decay. Like I said earlier, I don't care for the fact that if I stop playing the Multiplayer for an hour, my galactic readiness decays. Thereby penalizing me for fullfilling basic human needs, like eating, sleeping, using the bathroom etc.

And yeah I love stratagey games, I'm all for Command and Conquer, minus #4. But, they can't just slap any old thing in and call it good.

But the main idea would be to make it so that people can get the best endings without playing multiplayer unless they wanted to. Especially with the looming fact that the MP will not be around forever.

And of course, the MP needs to be expanded upon. Horde mode is fun. But it will NOT STAY FUN. It needs more mode's, more draw to keep it interesting.

Granted we have the fall back standards in MP that have been around forever. And I don't mean Deathmatch. I don't see that working out here. But, I would like to see Co-Op scenerio's. Where you litterally have a story going on that up to 4 people can play in.

And even getting to play the other side. I for one think it would be awesome to play as Cerberus and be units like Centurions and Guardians etc, and beat down Alliance members. And such like that. That opens up more replayability for the MP IMO

#196
Alamar2078

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I agree because we were promised we'd be able to get the best endings in SP alone. This reason alone is enough reason to reset the EMS requirements.

Note: I think the highest EMS requirements regardless of prior decisions needed to get a certain ending should be around 3200 or so. This makes it easy enough to get what you need but also makes sure you at least have to do a fair amount of work to get there.

#197
LTKerr

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I agree with the OP. Besides, your readiness decreases every day so you are forced to play MP every week! What the f*** were they thinking?!

#198
Fenrisfil

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DungeonHoek wrote...

Well, there are lots of ways that things could be done differently that would work in favor of improving the game. I for one wouldn't mind repeating missions like you said. So long as they aren't set on a ridiculous decay. Like I said earlier, I don't care for the fact that if I stop playing the Multiplayer for an hour, my galactic readiness decays. Thereby penalizing me for fullfilling basic human needs, like eating, sleeping, using the bathroom etc.

And yeah I love stratagey games, I'm all for Command and Conquer, minus #4. But, they can't just slap any old thing in and call it good.

But the main idea would be to make it so that people can get the best endings without playing multiplayer unless they wanted to. Especially with the looming fact that the MP will not be around forever.

And of course, the MP needs to be expanded upon. Horde mode is fun. But it will NOT STAY FUN. It needs more mode's, more draw to keep it interesting.

Granted we have the fall back standards in MP that have been around forever. And I don't mean Deathmatch. I don't see that working out here. But, I would like to see Co-Op scenerio's. Where you litterally have a story going on that up to 4 people can play in.

And even getting to play the other side. I for one think it would be awesome to play as Cerberus and be units like Centurions and Guardians etc, and beat down Alliance members. And such like that. That opens up more replayability for the MP IMO


I'm with you 100% on that, especially the story in MP thing. When I first heard about MP in ME3 that was what I foolishly imagined it would be like. 

#199
DoctorCrowtgamer

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parrmi22 wrote...

Yeah, like I said in other threads: BioWare promised we didn't have to play multiplayer, but they just flat-out lied. Like not even a half-truth, just a lie. I hate multiplayer in all games; people are just such asses. Ironically, IGN said last year that it would be retarded if the MP was required, ruining the immersion. I guess they forgot to mention that in their review.

And now I hear rumors that the next Dragon Age game will have multiplayer as well, with dragons as a playable class. . . . Seriously? I just . . . makes no sense . . . so stupid.

Facepalm.


Yeah and that is why they don't get any more of my money until they fix this and add new ednings.  I don't buy stuff from people who lie to me unless they makes it right.

#200
Thornne

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I agree, this would be good to have. I never plan to play MP, and was told I would not have too before I bought the game.