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POLL: KEEP, CLARIFY OR CHANGE?


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#51
Dridengx

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Arik7 wrote...

The fact that our choices and relationships did not matter in the end


Your in the fight! you're at the biggest war known to them fighting for the universe of Mass Effect! and you are crying about your choices of your relationship didn't matter? oh for christ's sake. When you are studying for a big test at school, does it matter your relationship you had with your dog before you left the house!? lol

#52
EnerPrime

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Change/Destroy/whatever you want to call it.

The ending feels as if the actual writers went on vacation early and let some intern who had only ever read a 10 bullet-point summary of the ME universe write the ending. It is poorly written and in direct contradiction of the primary themes of the Mass Effect story.

Keeping it is obviously flawed, and attempting to salvage it with clarification or extension is like trying to salvage the wreck of the Titanic into a working vessel. Sure it would be an impressive feat, but it would be extremely hard to do right and would not be worth the ridiculous amounts of effort required to restore something that didn't go over well the first time.

Modifié par EnerPrime, 29 mars 2012 - 11:49 .


#53
Arik7

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Dridengx wrote...

Arik7 wrote...

The fact that our choices and relationships did not matter in the end


Your in the fight! you're at the biggest war known to them fighting for the universe of Mass Effect! and you are crying about your choices of your relationship didn't matter? oh for christ's sake. When you are studying for a big test at school, does it matter your relationship you had with your dog before you left the house!? lol

You are in the fight, yet you cannot see the armies you've assembled.    Even the most "important" choices such as saving/killing the Council,  and keeping/destroying the Collector base have no significant impact on the ending.  

The Mass Effect series is character driven, except for the last 10 minutes of the game.  You cannot see the characters fighting in the war.  You don't know what happened to them after the war.

Modifié par Arik7, 30 mars 2012 - 12:20 .


#54
HOUSE MDD

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Arik7 wrote...

Commander Shepard, you have three choices:
1. CONTROL - Keep the ending as is and control the PR fall-out.
2. SYNTHESIS - Merge the current ending with additional content for clarity and closure.
3. DESTROY - Destroy the current ending completely and start over.

Please DO explain your reasons/proposals in response to this post.  Who is the majority?  Keep this thread alive.  BioWare is listening, apparently.

VOTE: social.bioware.com/662323/polls/30859/


*******************************************************


After voting and posting your comment, I recommend that you watch this critique of ME3 ending: 
. It's 40 minutes long but it's worth watching.



2. i would like to see additional cutscenes/more conversation with the catalyst, to see how the species faired after u make your decision also to find out whois or what made the catalyst, is it a VI made by a previous race etc. Also i want to know why all reapers look like Headlice on steroids as it destroys the theory their made to look like the cycle they harvest, being that would sugest there was only 1 cycle before as they all look the same.

#55
Guest_aLucidMind_*

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I have three options:

1- Change them completely; do not add anything else to the DLC so that people who liked the ending do not miss out on anything beyond another ending.

2- Modify them so that the narrative cohesion between the ending and everything in the trilogy prior is not lost and give everyone more dialog so they can actually ask the kid questions (ie "The Reapers have their own code. So why can't we just shut them off?")

3- Merely clarify it, not doing anything to the ending. Worst decision to make, excluding ignoring the issue altogether.

I prefer two, but am still for one. Totally against three.

Modifié par aLucidMind, 30 mars 2012 - 12:28 .


#56
dmonorato

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xsdob wrote..,

Fallout broken steel was a clarification and an expansion, it changed nothing of the original games ending.....


Just wanted to quote that part of your post, which by the way is totally wrong. Broken Steel DLC for Fallout completely changed the ending. In the original you die, in the DLC your alive to continue playing.. Really big difference.

It's actually pretty simple on how they can change the ending. When talkiing to star kid give the option to say **** off, and from that point Bioware can attempt to bring some semblance of coherence, and closure to the original FUBAR endings. Another choice is that  they can totally re-write the endings, hell there are dozens of amazing fan written endings that quite frankly are so far above in quality and adherance to the story that proceeded ME3 that bioware should look to hireing some of these people.

Modifié par dmonorato, 30 mars 2012 - 01:36 .


#57
MCPOWill

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Clarify. The ending are fine as there, they just need more meat to them and an epilogue explaining the state of things a la DAO.

#58
HazelrahFiver

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Vaktathi wrote...

All of the galaxy's fighting forces stuck in ruined Sol system with no way home and dwindling food/fuel resources, and a ton of firepower and old grudges.

Why didn't Starchild assist Soverign in ME1 or why was any of that necessary at all if Starchild was already present?

How did your teammates from the ground magically get aboard the Normandy and why/how is the Normandy fleeing from battle?

According to Arrival, when Mass Relays explode, they go off with teh force of a Supernova, meaning we pretty much killed everyone in a system with a mass relay.

The Starchild's justifications, they kill organic life with synthetics to prevent organic life from being killed by synthetics...because apparently synthetics will always kill organics, despite proving this not to be the case in multiple instances.


We have no idea how far into the future the short epilogue video of the elder and child talking is.  There's no denying that all the races COULD have worked everything out, and even gotten home.  I mean, it seriously could be two thousand years later.

The AI Child seems to exist solely in the Citadel, and does not need to be active unless someone attempts to use it as the Catalyst.  It's only then that it presents the reality of what is going to happen and offers the choices.  Sovereign was before anyone knew Shepard was a threat, or that this round of organics would come as close to 'hoping to' stopping the Reapers as they did.  Think of the Child AI as a failsafe.

I'd have to research and examine who is on the Normandy in various youtube vids.  For my particular playthrough it showed Joker, Traynor and Garrus.  Now, Garrus was in my party before the Reaper shot us all to hell, BUT, I was never specifically shown that he or Liara (my other squadmate) were dead.  I had been quite fearful of this, but my hopes had been kept up.  During the end sequence the three flashes of people my Shepard received were Joker, Anderson, and Liara.  I almost thought that meant they were specifically dead... but then Joker was still flying around in space.  Turns out a moment later we see Joker flying the ship, and that Garrus is with him.  I had immediately hypothesized that the Garrus was not dead (he lives through all kind of crap) and that the Normandy had circled in to pick him up.  Heck, maybe they got Liara too.  Like I said, I need to research this further, but the answer may lie in not-knowing, which should be fine, but will continue to ****** a bunch of you off.

Arrival had the Mass Relays explode by OUR doing, not the programming of the AI Child/Reapers.  Frankly put, we don't know S*** about how they exploded, and since there are living beings in the epilogue, we can assume they did not explode the way they did in Arrival.  Even if they did, there are Batarians from the Batarian's system in ME3 so.....

Actually, the fact of synthetics rising up to always kill organics has never been disproven in the ME universe.  The Reapers have arrived at the 50k year mark to make sure it DOESN'T happen.  Therefore, that point in the current fold of history has not commenced.  I will admit that EDI is a great showcase for proving the Reapers wrong... but then the Geth are a thousand times example of the opposite.  Seems to me the AI Child is correct.  There logic is not flawed either, not technically (I don't believe it, and neither did Shepard, but that's not the argument).  They aren't KILLING organic life... well, they are, and lots of them, but their primary purpose is to harvest organics so that in a sense they are preserved for all time.  This is instead of being totally annihilated by organic-built synthetics at some point in the future.  It's a flawed premise in the eyes of anything organic, that it should be 'killed/harveted' in order to escape death, but that is because we do not, and cannot, look it ourselves in terms of data.  They AI Child does, and would like to do it's best to keep organics alive.  The ending of this game makes the Geth all the more relevant, as they are what would likely rise up and slaughter all organics one day.  I would bet that something like them has come about every cycle.

#59
HazelrahFiver

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Dridengx wrote...

Arik7 wrote...

The fact that our choices and relationships did not matter in the end


Your in the fight! you're at the biggest war known to them fighting for the universe of Mass Effect! and you are crying about your choices of your relationship didn't matter? oh for christ's sake. When you are studying for a big test at school, does it matter your relationship you had with your dog before you left the house!? lol


Couldn't agree with this more.  Bioware allowed our choices to affect the world as we played the game.  The ending they created a masterpiece instead.

#60
Han Shot First

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I voted for change, but know that isn't going to happen. In the words of Captain Anderson, "That ship has sailed."

The best we can hope for is DLC that will modify the existing endings to make them more satisfying.

#61
Arik7

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HazelrahFiver wrote...

Dridengx wrote...

Arik7 wrote...

The fact that our choices and relationships did not matter in the end


Your in the fight! you're at the biggest war known to them fighting for the universe of Mass Effect! and you are crying about your choices of your relationship didn't matter? oh for christ's sake. When you are studying for a big test at school, does it matter your relationship you had with your dog before you left the house!? lol


Couldn't agree with this more.  Bioware allowed our choices to affect the world as we played the game.  The ending they created a masterpiece instead.

Well.... that's what 4% think, and that's okay, but...

Modifié par Arik7, 30 mars 2012 - 01:53 .


#62
HazelrahFiver

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EnerPrime wrote...

Change/Destroy/whatever you want to call it.

The ending feels as if the actual writers went on vacation early and let some intern who had only ever read a 10 bullet-point summary of the ME universe write the ending. It is poorly written and in direct contradiction of the primary themes of the Mass Effect story.

Keeping it is obviously flawed, and attempting to salvage it with clarification or extension is like trying to salvage the wreck of the Titanic into a working vessel. Sure it would be an impressive feat, but it would be extremely hard to do right and would not be worth the ridiculous amounts of effort required to restore something that didn't go over well the first time.


The fact that the Reapers have always thought they were doing the right thing by harvesting us has been one of the best guesses to the story since the beginning (since we listened to Sovereign anyway).  I can't wrap my head around what all of you are getting at!

#63
HazelrahFiver

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MCPOWill wrote...

Clarify. The ending are fine as there, they just need more meat to them and an epilogue explaining the state of things a la DAO.


I'll take my imagination.  Why does everything have to be spelled out?

#64
rpgfan321

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Good video.

But by god, I hope BioWare make some sense out of this whole ordeal. And do it well because I'm sick and tired of the whole 'controversy' already. I just want to gone out of my memory and move on already.

#65
BeefoTheBold

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"Keep" vote so far = 4%.

RetakeME is a vocal minority!

#66
Lesbian Wood Elf

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Clarification sounds good, so long as it doesn't end like the Ugly Barnacle (then everyone died, the end)

#67
PiEman

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Green!

#68
Sashimi_taco

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Change it!

#69
shepskisaac

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Nostradamoose wrote...

2.

If that's really the artistic direction bioware want to take, then so be it.

But ****... I need more coherence and I need to know what happened there... The cutscenes are so disjointed... it's pretty bad actually

MTE. It's their vision, but I want to understand all of it at least. If in the end, even with clarification, I won't like the vision, then I will just have to deal, it's very subjective. But I need to understand it all first to make a good judgement.

#70
1upD

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 I hope they extend it using Indoctrination theory. Keep a few of the actual outcomes similar to the ones presented in the current ending, so that players who don't get the DLC still know 'basically' what happened.

Modifié par 1upD, 30 mars 2012 - 03:15 .


#71
Rockpopple

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Needs more options.

#72
Spectre_Shepard

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kill it with fire!

then change it.

#73
kbct

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This poll kinda reflects what I've been reading over the last three weeks. People want the ending fixed, not clarified.

#74
Delta_V2

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I doubt we're going to see a complete redo of everything after Harbinger's beam (which would be my best-case scenario), but what is there needs some major reworking. We're probably stuck with the starchild, but we absolutely need more explanation. I would like to see his purpose completely changed, but barring that, we at least need to be able to argue with him.

There also needs to be other options at the end, preferably at least one where Shepard lives, even if it's hard to get (and not just some 10 second cutscene of Shepard breathing). Destroy and Control can stay, but Synthesis. Must. Go. Away. There are so many things wrong with that option that it gives me a headache. It's just beyond saving.

The other main issue I have is the Normandy scene. It makes no sense, is completely unnecessary, and feels like a kick in the balls to anyone who cared about their crew. At least give us the option of being reunited with our crew in at least one ending.

#75
Edje Edgar

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Dridengx wrote...

Arik7 wrote...

The fact that our choices and relationships did not matter in the end


Your in the fight! you're at the biggest war known to them fighting for the universe of Mass Effect! and you are crying about your choices of your relationship didn't matter? oh for christ's sake. When you are studying for a big test at school, does it matter your relationship you had with your dog before you left the house!? lol


Are you telling us  "we're feeling it wrong"? I think I'll decide the importance of my relationship to anything compared to whatever arbitrary standard you willl set for myself.