Hi guys. I want to change the appearance of my placeable, "Banner, Huge Wall 1". All I want to do is change the emblem on the flag. I've looked around and found some information on viewing bif and erf files, and overrides, and tgas and DDS's, but I still don't know how to just do this one thing.
Can anyone help me out? I assume I have to find the TGA / DDS file associated with Banner, Huge Wall 1 but I have no idea where to find it.
Trying to change the appearance of a placeable
Débuté par
jlgagne
, mars 29 2012 07:03
#1
Posté 29 mars 2012 - 07:03
#2
Posté 29 mars 2012 - 08:31
Quick Answer:
you want wc_horn_split.tga
Longer version: Using NWN explorer, I opened up my NWN:HotU Patch Data tab, and then the Game Data tab. In Game Data, I look for Placeables.2da

In the placeables.2da, I search down the lines for the placeable described. I note that the model is pwc_bann_006.
My next step is to find that model. It's found in the "Models" tab under HotU:Patch1.69
I find it, and at the bottom head over to the Ascii model so that I can search the bitmap files that color this particular item.

There are a number of instances of "bitmap" in the file, as some are used on the pole. (tno01_wood011)
I come across wc_horn_split.tga. I can find this one in the HotU:1.69 Patch Data Tab for Textures,TGA

Now, given the name and the shape of this texture, it's VERY likely it gets used in other places. Depending on your wants/needs, this can be a good thing, or a small hassle to work around.
If you simply replace the texture, it will replace EVERY SINGLE INSTANCE of that texture.
So if I were to use one of the other banners, say the hawk, or the plain purple dragon knight (which use wc_horn_hawk.tga and wc_horn_pdk.tga) It would ALSO change any of the equippable trumpets using that texture (it_horn_001.mdl uses the wc_horn_hawk texture, and it_horn_002.mdl uses the wc_horn_pdk texture)
To avoid this, one simple solution would be to create a new line in placeables.2da, rename the model, do a find/replace search of the particular bitmap in the ascii model, and enter it as a new banner entirely.
you want wc_horn_split.tga
Longer version: Using NWN explorer, I opened up my NWN:HotU Patch Data tab, and then the Game Data tab. In Game Data, I look for Placeables.2da

In the placeables.2da, I search down the lines for the placeable described. I note that the model is pwc_bann_006.
My next step is to find that model. It's found in the "Models" tab under HotU:Patch1.69
I find it, and at the bottom head over to the Ascii model so that I can search the bitmap files that color this particular item.

There are a number of instances of "bitmap" in the file, as some are used on the pole. (tno01_wood011)
I come across wc_horn_split.tga. I can find this one in the HotU:1.69 Patch Data Tab for Textures,TGA

Now, given the name and the shape of this texture, it's VERY likely it gets used in other places. Depending on your wants/needs, this can be a good thing, or a small hassle to work around.
If you simply replace the texture, it will replace EVERY SINGLE INSTANCE of that texture.
So if I were to use one of the other banners, say the hawk, or the plain purple dragon knight (which use wc_horn_hawk.tga and wc_horn_pdk.tga) It would ALSO change any of the equippable trumpets using that texture (it_horn_001.mdl uses the wc_horn_hawk texture, and it_horn_002.mdl uses the wc_horn_pdk texture)
To avoid this, one simple solution would be to create a new line in placeables.2da, rename the model, do a find/replace search of the particular bitmap in the ascii model, and enter it as a new banner entirely.
Modifié par usagreco66kg, 29 mars 2012 - 09:18 .
#3
Posté 29 mars 2012 - 01:46
First off thanks very much for your help. I had managed to do the first step where I found out that the model used was pwc_bann006. Where I'm lost is how you did the next step to find the pwc_bann06 in the viewer. When I look under NWN: Hotu Patch Data and go to models, I can't find anything that starts with pwc. Same thing if I look under Hotu main data. What am I missing?
Also, I tried to see if I could find the wc_horn_split that you mentioned, but when I go to Hotu Patch Data - > TGA textures, it's not there. I know I have that model in the toolset though. Here's a picture showing what I mean.
imgur.com/yo1US
Also, I tried to see if I could find the wc_horn_split that you mentioned, but when I go to Hotu Patch Data - > TGA textures, it's not there. I know I have that model in the toolset though. Here's a picture showing what I mean.
imgur.com/yo1US
Modifié par jlgagne, 29 mars 2012 - 02:08 .
#4
Posté 29 mars 2012 - 03:01
Look for 1.69 Patch Data. The model and the texture are there.
#5
Posté 29 mars 2012 - 03:33
Sorry, I added a "HotU" where it shouldn't have been. I did state 1.69 Patch Data, but gave an unnecessary beginning to it.
They should be in NWN:1.69 Patch Data --> Data\\xp3.bif --> Models
The texture will be in NWN:1.69 Patch Data --> Data\\xp3.bif --> Textures, TGA
They should be in NWN:1.69 Patch Data --> Data\\xp3.bif --> Models
The texture will be in NWN:1.69 Patch Data --> Data\\xp3.bif --> Textures, TGA
#6
Posté 29 mars 2012 - 04:47
The only way I can seem to open Data\\xp3.bif is if I go into my NWN folder, then to Data, then click on xp3.bif (maybe that's the way you're supposed to do it, idk I'm confused). The thing is in NWN explorer when i click on models or textures, none of the files names show up, everything is just res10041 and so on. Any idea why that's the case?
Modifié par jlgagne, 29 mars 2012 - 04:47 .
#7
Posté 29 mars 2012 - 04:55
Are you using this to go through the resources? If not, I'd recommend you do. Be sure to grab the latest version, 1.63. There's an isue with the Vault right now so to download the archive just right-click on the rar file and Save As...
To search in the tree list on the left, press CTRL-S. When you hit enter it'll search down through the tree list from the point you had selected when you hit CTRL-S.
To search in the tree list on the left, press CTRL-S. When you hit enter it'll search down through the tree list from the point you had selected when you hit CTRL-S.
Modifié par OldTimeRadio, 29 mars 2012 - 04:59 .
#8
Posté 29 mars 2012 - 11:42
That did the trick! Thanks so much guys!





Retour en haut






