Note: I am not responsible for any damage done by the following mods, so use them at your own risk. Also please note, there is a possibility that some of the following mods won't work as expected. These mods are only for Single Player. As you already know, modding anything related to Multiplayer can result in being banned. You won't be banned for modifying your files unless they give you an unfair advantage in any multiplayer aspect of the game.
Modders' resources
ME3 plot code list
ME3 plot condition list
ME3 condition structure
Necessary tools
Gibbed save editor for ME3 (for save game editing)
Widescreen Fixer (for changing the Field of View)
Coalesced editor (for editing coalesced.bin file)
TOC (Use with "Ctrl+F")
1. Romance related modding
1.1. Change romances in ME3
1.2. Set Liara to recognize the romance activities related to LoTSB
2. Changing the properties of Shepard
2.1. Changing the class
2.2. Changing Shepards' hair
2.3. Add TIMs' eyes to Shepard
3. Changing the plot flags
3.1. Set Wrex as dead
3.2. Set Ashley as alive or dead
3.3. Set Kaiden as alive or dead
3.4. Set Captain Kirrahe as alive
3.5. Get Shepards' fish from Kelly Chambers
3.6. Set ME2 squad loyalties
3.7. Weapons related mails plot flags
3.8. Change Kellys' identity
3.9. Save Admiral Zaal'Koris instead of his civilian crew
3.10. Get all the cabin items
4. Changing the war assets
5. Modding weapons, weapon mods and armor
5.1. Changing weapon stats and mod stats
5.2. Get weapons and weapon mods (non heavy)
5.3. Get heavy weapons (for a mission)
5.4. Get armor
5.5. Get intel bonuses (Liara's office)
6. Weapons/ Weapon Mods IDs
6.1. Assault Rifles
6.2. Pistols
6.3. Shotguns
6.4. SMGs
6.5. Sniper Rifles
6.6. Heavy Weapons
6.7. Assault Rifle Mods
6.8. Sniper Rifle Mods
6.9. Shotgun Mods
6.10. Pistol Mods
6.11. SMG Mods
7. Changing FoV
8. Modify final "flashback" cutscene
-----------------------------------------------Modding based on Gibbed Save Editor-------------------------------------------------------
1. Romance related modding
1.1. Change romances in ME3
a. Open save game editor and then go to the "Plot" tab.
b. Input one of the following IDs into the "Bool" textbox. Then press "Get" button. Tick the box for to set true
(romance), untick for false (no romance). Then press "Set".
*Liara - 19722
*Ashley - 19724
*Kaidan - 19723
*Tali - 19726
*Garrus - 19725
*Samantha - 19835
*Cortez - 19838
1.2. Set Liara to recognize the romance activities related to LoTSB
a. Open save game editor and then go to the "Plot" tab.
b. Input all of the following IDs (one by one) into the "Bool" textbox. Then press "Get" button. Tick the box for to set
true.
*14169, 6927, 6931, 6815, 7051, 7035, 7151 and 6941
2. Changing the properties of Shepard
2.1. Changing the class
a. Open save game editor and then go to the "Raw" tab.
b. Scroll down to "Squad" and click, then click on "Player".
c. To the right, scroll until you see "className".
d. At the end, change your current class to the new class.
e. Then, scroll until you see "classFriendlyName".
f. Change it according to below details.
* 93952 - SFXGame.SFXPawn_PlayerSoldier
* 93953 - SFXGame.SFXPawn_PlayerEngineer
* 93954 - SFXGame.SFXPawn_PlayerAdept
* 93955 - SFXGame.SFXPawn_PlayerInfiltrator
* 93956 - SFXGame.SFXPawn_PlayerVanguard
* 93957 - SFXGame.SFXPawn_PlayerSentinel
2.2. Changing Shepards' hair
* See this blog post for detailed information regarding hair codes.
2.3. Add TIMs' eyes to Shepard
a. Open save game editor and then go to the "Raw" tab.
b. Expand "Squad" > "Player" > "Appearance" > "Morph Head" > "Texture Parameters".
c. Open the Texture Parameters list and add following new entries.
* code:
* Name: EYE_Diff
* Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Diff
* code:
* Name: EYE_Spec
* Value: BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_Spec
d. Open Vector Parameters and change "EYE_Iris_Colour_Vector" name to "Emis_Color" (without the quotes) and
then change the colour values, using this.
e. 3rd box down you enter your RGB values, i.e; "111,53,26" (Auburn) into the 'RGB colour:(255-based) -> RGB
colour:(Percent-based)' input field. This will give the result of percentages as such: 44%,21%,10%, this
translates into ME2 as a range between 0 (0%) and 1.0 (100%). So an example of Auburn in ME2 ready colour
format would be: (red) 0.44, (green) 0.21 and (blue) 0.1.
3. Changing the plot flags
3.1. Set Wrex as dead
a. Open save game editor and then go to the "Plot" tab.
b. Input all of the following IDs (one by one) into the "Bool" textbox. Then press "Get" button.
c. Set 13942,13024,13025,13026,13684 and 13015 to false and set 13028,13021 to true.
3.2. Set Ashley as alive or dead
a. Open save game editor and then go to the "Plot" tab.
b. Input 13827 into the "Bool" textbox. Then press "Get" button. Set true to keep her alive and false to keep her
dead.
3.3. Set Kaiden as alive or dead
a. Open save game editor and then go to the "Plot" tab.
b. Input 13828 into the "Bool" textbox. Then press "Get" button. Set true to keep him alive and false to keep him dead.
3.4. Set Captain Kirrahe as alive
a. Open save game editor and then go to the "Plot" tab.
b. Input all of the following IDs (one by one) into the "Bool" textbox. Then press "Get" button.
c. Set 14464 and 14459 to true.
3.5. Get Shepards' fish from Kelly Chambers
a. Open save game editor and then go to the "Plot" tab.
b. Input the following ID (one by one) into the "Bool" textbox. Then press "Get" button.
c. Set 3817 to true.
3.6. Set ME2 squad loyalties
a. Open save game editor and then go to the "Plot" tab.
b. Input the following IDs (one by one) into the "Bool" textbox. Then press "Get" button and set them to "True" (to
get the loyalty).
*Garrus-183
*Grunt-189
*Jack-179
*Jacob-178
*Kasumi-182
*Legion-180
*Miranda-177
*Mordin-188
*Samara-191
*Tali-186
*Thane-185
*Zaeed-192
3.7. Weapons related mails plot flags
The following are the plot flags for weapons related mails.
Argus Rifle: 22629
AT-12 Raider: 22630
Indra: 22631
Chakram: 22636
3.8. Change Kellys' identity
a. Open save game editor and then go to the "Plot" tab.
b. Input the following ID into the "Bool" textbox. Then press "Get" button.
c. Set 20694 to true.
3.9. Save Admiral Zaal'Koris instead of his civilian crew
a. Open save game editor and then go to the "Plot" tab.
b. Input the following ID into the "Bool" textbox. Then press "Get" button.
c. Set 18184 to true.
3.10. Get all the cabin items
a. Open save game editor and then go to the "Plot" tab.
b. Input all of the following IDs (one by one) into the "Bool" textbox. Then press "Get" button.
c. Set 21038, 21039, 21040, 21042, 21043, 21044, 21045, 21046, 21047, 21048, 21049, 21050, 21051, 21052, 21053, 21054, 21106, 21107, 21108, 21109, 21110, 21111, 21112, 21113, 21115, 21116, 21118 and 22153 to true.
4. Changing the war assets
a. Open save game editor and then go to the "Raw" tab.
b. Then go to "Squad" > "Player" > "Gawassets" > "Collections".
c. Change the values of the IDs according to your wishes.
5. Modding weapons, weapon mods and armor
5.1. Changing weapon stats and mod stats
a. Open save game editor and then go to the "Raw" tab.
b. Then go to "Plot" > "Player Variables" and open that and you should get a table full of entries on the left side.
c. Find the things labeled "SFXGameContent.SFXWeapon_[name of weapon]" and change their values to anything
from 1-10. This is the way to change the weapons' level.
d. Find the things labeled "SFXGameContent.SFXWeaponMod_[name of mod]" and change the values to anything
from 1-5. This is the way to change the mods' level.
See the complete weapons and weapon mods ID list below ("6. Weapons/ Weapon Mods IDs").
5.2. Get weapons and weapon mods (non heavy)
a. Open save game editor and then go to the "Raw" tab.
b. Then go to "Plot" > "Player Variables" and click on the "Collection"
c. Add the ID of the weapon/ weapon mod you want (See the weapons and weapon mods ID list in the second
post.). Then set the value of the field "Value" (of the added record) to the level of the weapon/ weapon mod you
wish to have (maximum weapon level is 10 and maximum weapon mod level is 5).
See the complete weapons and weapon mods ID list below ("6. Weapons/ Weapon Mods IDs").
5.3. Get heavy weapons (for a mission)
a. Open save game editor and then go to the "Raw" tab.
b. Then go to "Squad" > "Player"
c. Set "PrimaryWeapon" value as "SFXGameContent.SFXWeapon_Heavy_****" (replace ***** with the weapon name).
d. Go to "LoadoutWeaponsGroup" > "Collection"
e. Add a record and set the "Value" as 5.
f. Go to "LoadoutWeapons" and set "HeavyWeapon" value as "SFXGameContent.SFXWeapon_Heavy_****" (replace ***** with the weapon name).
g. Go to "Weapons" > "Collection"
h. Add a record and set "className" as "SFXGameContent.SFXWeapon_Heavy_****" (replace ***** with the weapon name) and set "Was Last Weapon" as True.
See the complete weapons and weapon mods ID list below ("6. Weapons/ Weapon Mods IDs").
5.4. Get armor
a. Open save game editor and then go to the "Raw" tab.
b. Then go to "Plot" > "Bool Variables" and set the following flags "True".
* Kassa Fabrication:
* Torso - 19455
* Shoulders - 19456
* Arms - 19457
* Legs - 19458
* Serrice Council:
* Torso - 19459
* Shoulders - 19460
* Arms - 19461
* Legs - 19462
* Rosenkov Materials:
* Torso - 19467
* Shoulders - 19468
* Arms - 19469
* Legs - 19470
* Armax Arsenal:
* Torso - 20914
* Shoulders - 20915
* Arms - 20916
* Legs - 20917
* Ariake Technologies:
* Torso - 20918
* Shoulders - 20919
* Arms - 20920
* Legs - 20921
* Hahne-Kedar:
* Torso - 21399
* Shoulders - 21400
* Arms - 21401
* Legs - 21402
* Death Mask - 18995
* Kuwashii Visor - 18988
* Sentry Interface - 19007
* Kestrel Helmet - 19005
* Capacitor Helmet - 18999
* Archon Visor - 19000
* Umbra Visor - 19008
* Recon Hood - 19006
* Securitel Helmet - 22341
* Delumcore Overlay - 22340
* Inferno - 20985
* Cerberus - 20984
* Terminus - 20986
* Collector - 20987
* Reckoning - 20989
* Blood Dragon - 21417
5.5. Get intel bonuses (Liara's office)
a. Open save game editor and then go to the "Raw" tab.
b. Go to "Plot" > "Player Variables" > "Collection."
c. Add entries to get the update (Each update requires two entries).
Exp:
Name: "PermanentPlayerGameEffect_Intel_BattleOfArcturus_WeaponDamage"
Value: 1
Name: "Intel_BattleOfArcturus_WeaponDamage"
Value: 1
Adding these two entries gives you weapon damage +5.
Name: "PermanentPlayerGameEffect_Intel_BattleOfArcturus_Shields"
Value: 1
Name: "Intel_BattleOfArcturus_Shields"
Value: 1
Adding these two gives you the shields +5 bonus.
Following are the bonus IDs:
PermanentPlayerGameEffect_Intel_PrejekPaddlefish_PowerDamage
PermanentPlayerGameEffect_Intel_PrejekPaddlefish_WeaponDamage
PermanentPlayerGameEffect_Intel_Feron_Shields
PermanentPlayerGameEffect_Intel_Feron_AmmoCapacity
PermanentPlayerGameEffect_Intel_BattleFootage_WeaponDamage
PermanentPlayerGameEffect_Intel_BattleFootage_AmmoCapacity
PermanentPlayerGameEffect_Intel_DestroyedMiniReaper_PowerCooldown
PermanentPlayerGameEffect_Intel_AdvancedBioticAmps_PowerDamage
PermanentPlayerGameEffect_Intel_AdvancedBioticAmps_PowerCooldown
PermanentPlayerGameEffect_Intel_BattleOfArcturus_Shields
PermanentPlayerGameEffect_Intel_BattleOfArcturus_WeaponDamage
PermanentPlayerGameEffect_Intel_IntelligenceArchives_PowerDamage
PermanentPlayerGameEffect_Intel_IntelligenceArchives_Health
PermanentPlayerGameEffect_Intel_IntactReaperGun_WeaponDamage
PermanentPlayerGameEffect_Intel_IntactReaperGun_AmmoCapacity
PermanentPlayerGameEffect_Intel_SamaraMission_PowerDamage
PermanentPlayerGameEffect_Intel_MedicalUpgrade_Health
PermanentPlayerGameEffect_Intel_LegionIntel1_Shields
PermanentPlayerGameEffect_Intel_LegionIntel1_PowerDamage
PermanentPlayerGameEffect_Intel_LegionIntel2_ShieldRegen
PermanentPlayerGameEffect_Intel_LegionIntel2_PowerCooldown
PermanentPlayerGameEffect_Intel_BioticResearchData_PowerCooldown
PermanentPlayerGameEffect_Intel_BioticResearchData_PowerDamage
6. Weapons/ Weapon Mods IDs
Note: Since one of the forum users complained to me saying that posting "N7 Weapon" IDs is unfair for those who bought N7 Collector's Edition and by doing so non N7 buyers will get the opportunity to use N7 weapons. So have removed the N7 weapons from the following list.
The following are the weapon IDs of ME3
6.1. Assault Rifles
SFXGameContent.SFXWeapon_AssaultRifle_Avenger
SFXGameContent.SFXWeapon_AssaultRifle_Cobra
SFXGameContent.SFXWeapon_AssaultRifle_Collector
SFXGameContent.SFXWeapon_AssaultRifle_Falcon
SFXGameContent.SFXWeapon_AssaultRifle_Geth
SFXGameContent.SFXWeapon_AssaultRifle_Mattock
SFXGameContent.SFXWeapon_AssaultRifle_Revenant
SFXGameContent.SFXWeapon_AssaultRifle_Saber
SFXGameContent.SFXWeapon_AssaultRifle_Vindicator
SFXGameContent.SFXWeapon_AssaultRifle_Argus
SFXGameContent.SFXWeapon_AssaultRifle_Reckoning
SFXGameContent.SFXWeapon_AssaultRifle_Valkyrie
SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan
6.2. Pistols
SFXGameContent.SFXWeapon_Pistol_Carnifex
SFXGameContent.SFXWeapon_Pistol_Ivory
SFXGameContent.SFXWeapon_Pistol_Phalanx
SFXGameContent.SFXWeapon_Pistol_Predator
SFXGameContent.SFXWeapon_Pistol_Scorpion
SFXGameContent.SFXWeapon_Pistol_Talon
SFXGameContent.SFXWeapon_Pistol_Thor
* ID removed because Eagle is a N7 weapon
6.3. Shotguns
SFXGameContent.SFXWeapon_Shotgun_Claymore
SFXGameContent.SFXWeapon_Shotgun_Disciple
SFXGameContent.SFXWeapon_Shotgun_Eviscerator
SFXGameContent.SFXWeapon_Shotgun_Geth
SFXGameContent.SFXWeapon_Shotgun_Graal
SFXGameContent.SFXWeapon_Shotgun_Katana
SFXGameContent.SFXWeapon_Shotgun_Scimitar
SFXGameContent.SFXWeapon_Shotgun_Striker
* ID removed because Crusader is a N7 weapon
SFXGameContent.SFXWeapon_Shotgun_Raider
6.4. SMGs
SFXGameContent.SFXWeapon_SMG_Hornet
SFXGameContent.SFXWeapon_SMG_Locust
SFXGameContent.SFXWeapon_SMG_Shuriken
SFXGameContent.SFXWeapon_SMG_Tempest
* ID removed because Hurricane is a N7 weapon
SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth
6.5. Sniper Rifles
SFXGameContent.SFXWeapon_SniperRifle_BlackWidow
SFXGameContent.SFXWeapon_SniperRifle_Incisor
SFXGameContent.SFXWeapon_SniperRifle_Javelin
SFXGameContent.SFXWeapon_SniperRifle_Mantis
SFXGameContent.SFXWeapon_SniperRifle_Raptor
SFXGameContent.SFXWeapon_SniperRifle_Viper
SFXGameContent.SFXWeapon_SniperRifle_Widow
SFXGameContent.SFXWeapon_SniperRifle_Indra
* ID removed because Valiant is a N7 weapon
SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian
6.6. Heavy Weapons
SFXGameContent.SFXWeapon_Heavy_ArcProjector
SFXGameContent.SFXWeapon_Heavy_Avalanche
SFXGameContent.SFXWeapon_Heavy_Blackstorm
SFXGameContent.SFXWeapon_Heavy_Cain
SFXGameContent.SFXWeapon_Heavy_FlameThrower_Player
SFXGameContent.SFXWeapon_Heavy_Geth02LaserTarget
SFXGameContent.SFXWeapon_Heavy_GrenadeLauncher
SFXGameContent.SFXWeapon_Heavy_LegionDisinfectionWeapon
SFXGameContent.SFXWeapon_Heavy_LegionInfectionLauncher
SFXGameContent.SFXWeapon_Heavy_LegionInfectionLauncher_Inaccurate
SFXGameContent.SFXWeapon_Heavy_MiniGun
SFXGameContent.SFXWeapon_Heavy_MissileLauncher
SFXGameContent.SFXWeapon_Heavy_ParticleBeam
SFXGameContent.SFXWeapon_Heavy_RocketLauncher
SFXGameContent.SFXWeapon_Heavy_TitanMissileLauncher
The following are the weapon mods IDs of ME3
6.7. Assault Rifle Mods
SFXGameContent.SFXWeaponMod_AssaultRifleAccuracy
SFXGameContent.SFXWeaponMod_AssaultRifleDamage
SFXGameContent.SFXWeaponMod_AssaultRifleForce
SFXGameContent.SFXWeaponMod_AssaultRifleMagSize
SFXGameContent.SFXWeaponMod_AssaultRifleStability
6.8. Sniper Rifle Mods
SFXGameContent.SFXWeaponMod_SniperRifleAccuracy
SFXGameContent.SFXWeaponMod_SniperRifleConstraintDamage
SFXGameContent.SFXWeaponMod_SniperRifleDamage
SFXGameContent.SFXWeaponMod_SniperRifleReloadSpeed
SFXGameContent.SFXWeaponMod_SniperRifleTimeDilation
6.9. Shotgun Mods
SFXGameContent.SFXWeaponMod_ShotgunAccuracy
SFXGameContent.SFXWeaponMod_ShotgunDamage
SFXGameContent.SFXWeaponMod_ShotgunMeleeDamage
SFXGameContent.SFXWeaponMod_ShotgunReloadSpeed
SFXGameContent.SFXWeaponMod_ShotgunStability
6.10. Pistol Mods
SFXGameContent.SFXWeaponMod_PistolAccuracy
SFXGameContent.SFXWeaponMod_PistolDamage
SFXGameContent.SFXWeaponMod_PistolMagSize
SFXGameContent.SFXWeaponMod_PistolReloadSpeed
SFXGameContent.SFXWeaponMod_PistolStability
6.11. SMG Mods
SFXGameContent.SFXWeaponMod_SMGAccuracy
SFXGameContent.SFXWeaponMod_SMGConstraintDamage
SFXGameContent.SFXWeaponMod_SMGDamage
SFXGameContent.SFXWeaponMod_SMGMagSize
SFXGameContent.SFXWeaponMod_SMGStability
-----------------------------------------------Modding based on Widescreen Fixer---------------------------------------------------------
7. Changing FoV
a. Download and extract Widescreen Fixer.
b. Make sure ME3 and Origin have both been closed.
c. Run the Widescreen Fixer.exe file to launch the utility.
d. Select 'Mass Effect 3' from the 'Select Game' drop-down box.
e. Click the Cog icon next to the 'Select Game' box, and you can select a new FOV value for ME3 using the 'Vertical
Field-of-View in Degrees' slider. Click the 'Save Settings' button when done, then click 'Close Window'.
f. Under the Settings tab of the utility, assign a hotkey to trigger the FOV fix. The default is labelled Multiply, which is
the * key on your numeric keypad.
g. Leave Widescreen Fixer running in the background.
h. Launch Mass Effect 3, and you must make sure to activate the fix during the BioWare logo screen, by pressing
the hotkey you assigned in Step 6.
Note: This tool is currently the best way to adjust FOV in ME3, as other methods can result in various quirks.You should not attempt to adjust your FOV in multiplayer mode as it can result in being banned.
-----------------------------------------------Modding based on file swapping---------------------------------------------------------
8. Modify final "flashback" cutscene
This mod replaces Liara in the final "flashback" cutscene with Miranda.
Click here to get the mod.
Modifié par snfonseka, 14 mai 2012 - 04:50 .





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