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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#226
ParasiteX

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snfonseka wrote...

Thanks for the code. But is your link correct?


I pasted the wrong link.. fixed it now.

#227
NamiraWilhelm

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nvm

Modifié par NamiraWilhelm, 06 avril 2012 - 09:39 .


#228
ZombieGambit

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freche wrote...
I found out which bools to set to true to get the mails but setting these wont actually give you the weapons only the mails.

N7 Weaponry: 22632, 22633, 22634 & 22635 (all 4 must be true to get the mail)
N7 Valkyrie: 22628
Argus Rifle: 22629
AT-12 Raider: 22630
Indra: 22631
Chakram: 22636

These will however unlock and give you a mail just like Defender Armor does.
Reckoner-Knight Armor: 20989 
N7 Hoodie: 22590

Hahaha, I was looking for these for a while, specifically the Raider and Indra Plot IDs, and I decided to peruse this thread. Thanks, freche.

#229
HurricaneGinger

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Anyone know the vector name for changing eyebrow color? I altered my FemShep's hair, and just changing the facecode for the eyebrow color isn't matching the new hair color very well.

Thanks in advance!

#230
BadMangos

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anyone got a good RGB color to mimic the TIM eye color as its a pain experimenting on console

#231
Mr.House

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Question, if I change the integers for Ken and Gabby, will it break my Liara romance? Ash is dead in my game and I have Kaidan alive, but I'm romancing Liara, stayed loyal to her from ME.

#232
Zofiya

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droid105 wrote...

Hi, just asking how do you change the beginning outfit and armor when you start a new game? Why I asking is I like to use a casual appearence from the ME2 as my starting outfit and my main armor from ME2 - like blood dragon?

Do you mean you want to use ME2 appearances at the beginning of ME3?

That can be done, but it requires some work.

First, the outfits that Shepard wears in the prologue are pre-determined by outfit ID#. At the beginning, where Shepard is standing in the window, the game uses casual appearance 4. After the committee meeting, during the combat sequence, the game uses casual appearance 5. You can change the mesh used by each appearance, which will force Shepard to wear a different outfit during these scenes.

Second, you need to know the names of the meshes and textures you want to add. Here is a list of casual appearance references.

Replacing the Prologue Casual Appearance

Open coalesced.bin, go to casualappearances, and find lines 5 and 6 (IDs 4 and 5), which look like this:

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_CLN_MAT_1a",
Female="biog_hmf_arm_cth_r.CTHi.HMF_ARM_CTHi_MDL",
FemaleMaterialOverride="biog_hmf_arm_cth_r.CTHi.HMF_ARM_CTHi_MAT_1a"),
Id=4,PlotFlag=-1,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_MDL",
MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHi.HMM_ARM_CTHi_DMG_MAT_2a",
Female="biog_hmf_arm_cth_r.CTHi.HMF_ARM_CTHi_MDL",
FemaleMaterialOverride="biog_hmf_arm_cth_r.CTHi.HMF_ARM_CTHi_MAT_2a"),
Id=5,PlotFlag=21752,Type=CustomizableType_Torso)

Replace the values for mesh and material overrides with the ones you want to use. If you do not replace the material overrides, you will get odd texturing because the game will try to use the default "damaged" textures after the committee meeting.

For example, to use Alliance blue fatigues as the default outfit, you would change lines 5 and 6 to the following:

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL", MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_1a", Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL", FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a"), Id=4,PlotFlag=-1,Type=CustomizableType_Torso)

(Mesh=(Male="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MDL", MaleMaterialOverride="BIOG_HMM_ARM_CTH_R.CTHb.HMM_ARM_CTHb_MAT_1a", Female="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MDL", FemaleMaterialOverride="BIOG_HMF_ARM_CTH_R.CTHb.HMF_ARM_CTHb_MAT_1a"), Id=5,PlotFlag=-1,Type=CustomizableType_Torso)

That is it for casual appearances. Any new games or previous saves during the prologue will use this casual appearance. You will have to change the mesh/texture again if you want to use a different outfit.

Replacing the Prologue Default Armor

Shepard's default N7 armor is part-based, not full-body, so to use a full-body armor like Dragon Blood, you will have to edit the first entry for all armor parts (arm, leg, shoulder, torso). You will also have to edit helmet appearances to use the right helmet for the armor you want.

Add Blank Pieces

Full-body armors go in torsoappearances, so we have to hide all the other armor pieces. Do this by removing the mesh reference from each line.

Default Arm:

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Slv_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Slv_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339526,Description=339527,PlotFlag=-1,Type=CustomizableType_Arms)

Change to:

(GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339526,Description=339527,PlotFlag=-1,Type=CustomizableType_Arms)

Default Leg:

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Leg_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Leg_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339525,Description=339524,PlotFlag=-1,Type=CustomizableType_Legs)

Change to:

(GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339525,Description=339524,PlotFlag=-1,Type=CustomizableType_Legs)

Default Shoulder:

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Sld_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Sld_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulders)

Change to:

(GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339528,Description=339523,PlotFlag=-1,Type=CustomizableType_Shoulders)

Add Full-Body Armors to Torso Appearances

You'll need to know the mesh name for each armor you want to add; these are found in fullbodyappearances. There are two models for each armor, the first one includes the helmet in the model, the second (with "NH" in the name) does not include the helmet. I've used the NH models because of the way the game handles helmets; I'm not sure if using a helmet model will cause weird clipping issues.

Default Torso:

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339522,Description=339529,PlotFlag=-1,Type=CustomizableType_Torso)

Change to (Dragon Blood armor):

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.FBDh.HMM_ARM_FBDh_NH_MDL",
Female="BIOG_HMF_ARM_SHP_R.FBDh.HMF_ARM_FBDh_NH_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=0,Name=339335,Description=339529,PlotFlag=-1,Type=CustomizableType_Torso)

Add New Helmets

The game, by default, uses three helmets: a blank helmet that just shows Shepard's head, the N7 helmet, and the N7 breather helmet. If you want to see Shepard's head, leave the first line alone. If you want to replace the N7 helmets with your full-body helmets, then edit the second and third lines. The N7 helmet prop will still appear in some cutscenes, but the special helmets will be used otherwise.

Default N7 Helmet:

(Mesh=(Male="biog_hmm_hgr_shp_r.SHPa.HMM_HGR_SHPa_MDL",
Female="BIOG_HMF_HGR_SHP_R.SHPa.HMF_HGR_SHPa_MDL",bHideHair=True),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=1,Name=335169,Description=335469,PlotFlag=-1,Type=CustomizableType_Helmet)

Change to (Blood Dragon helmet):

(Mesh=(Male="biog_hmm_hgr_shp_r.FBDh.HMM_HGR_FBDh_MDL",
Female="biog_hmm_hgr_shp_r.FBDh.HMM_HGR_FBDh_MDL",bHideHair=True,bHideHead=True),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=1,Name=335169,Description=335469,PlotFlag=-1,Type=CustomizableType_Helmet)

Default N7 Breather Helmet:

(Mesh=(Male="biog_hmm_hgr_shp_r.SHPb.HMM_HGR_SHPb_MDL",
Female="BIOG_HMF_HGR_SHP_R.SHPb.HMF_HGR_SHPb_MDL",bHasBreather=True,bHideHair=True),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=2,Name=601644,Description=335471,PlotFlag=-1,Type=CustomizableType_Helmet)

Change to (Blood Dragon helmet):

(Mesh=(Male="biog_hmm_hgr_shp_r.FBDh.HMM_HGR_FBDh_MDL",
Female="biog_hmm_hgr_shp_r.FBDh.HMM_HGR_FBDh_MDL",bHasBreather=True,bHideHair=True,bHideHead=True),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=2,Name=601644,Description=335471,PlotFlag=-1,Type=CustomizableType_Helmet)

Notice that for the Blood Dragon helmet, you have to include bHideHead=True in the mesh values. If you don't, Shepard's head will show up and clip through the helmet. There is also a problem where the helmet is slightly higher than the head, so there is a gap between the collar and the helmet, but this is only noticeable from certain angles when wearing the helmet (during cutscenes). The armor itself appears normally.

You can repeat this process for any full-body armor, as long as you know the mesh names.

Adding the Default Armor for Later Use

Changing the default armor models will remove the N7 armor from the locker. If you want to be able to use this armor later, copy the default values to a new line at the end of each list. Make sure to change the ID#s before saving!

For example, to keep the default N7 chest piece, copy the original code and paste it in a blank line at the end, then change the ID, like this:

(Mesh=(Male="BIOG_HMM_ARM_SHP_R.SHPa.HMM_ARM_SHPa_Tor_MDL",
Female="BIOG_HMF_ARM_SHP_R.SHPa.HMF_ARM_SHPa_Tor_MDL"),
GameEffects=("SFXGameContent.SFXGameEffect_PartBasedArmor_HealthBonus"),
Id=7,Name=339522,Description=339529,PlotFlag=-1,Type=CustomizableType_Torso)

Do this for the arm, leg, shoulder, torso, and helmets. They will show up in the armor locker at the end.

#233
Reuben702

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I'm wanting to make the romance scenes a little more "intimate".
Now, not in a perverted way but to me it just seems silly that Liara is totally nude and pretty much all the other characters do it with their clothes on.
For instance with Traynor, she goes and has a shower still wearing her bra and panties..
I'm really not trying to be a pervert be to me it seems really censored and pointless and it really looks stupid.
If there is any way to remove they're clothes during romance scenes that would be great.
I get that some scenes would be impossible like Liara's scene because it's not quite a cut scene like the others but for romances in normal cut scenes I don't see why you wouldn't be able to change a couple of things around and remove the clothes.
Really, you could also purpose the nude mod that was released recently.
Again, not trying to be a creep, just wanting it to be more realistic and believable.  <_<

#234
phoenixofthunder

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For safety reasons it may be good to back up all this information.
Just incase of FL.
If it is ok with OP would it be ok for my to post this information on an ME fan website.:huh:

Modifié par phoenixofthunder, 06 avril 2012 - 11:43 .


#235
Zofiya

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Here's a tutorial for replacing the default prologue outfits:

http://social.biowar...34/blog/212463/

#236
snfonseka

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phoenixofthunder wrote...

For safety reasons it may be good to back up all this information.
Just incase of FL.
If it is ok with OP would it be ok for my to post this information on an ME fan website.:huh:


I don't see a reason not to share. :)

#237
snfonseka

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OP Updated (2.5. How to Change the Prologue Outfit in ME3 and 3.7. Weapons related mails plot flags)

#238
Bomma72

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Here's a weird one, anyone know the command for default helmets on and off for Shepard and the squadees? I would like to map them to a key so I don't have to keep going into the settings and changing them when I want them on or off.

Also more weird, do you think it is possible to load pcc files from Me2 into Me3? To get outfits from there? Has anyone tried? I was thinking maybe because they are the same engine, but not sure how it works.

#239
Thought Process

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No, it's not possible.

#240
phoenixofthunder

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snfonseka wrote...

phoenixofthunder wrote...

For safety reasons it may be good to back up all this information.
Just incase of FL.
If it is ok with OP would it be ok for my to post this information on an ME fan website.:huh:


I don't see a reason not to share. :)


Thank you greatly for allowing me to do so.  Posted Image
Please let me know if I missed anything. :unsure::):?

#241
ZombieGambit

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PhantomGinger wrote...

Anyone know the vector name for changing eyebrow color? I altered my FemShep's hair, and just changing the facecode for the eyebrow color isn't matching the new hair color very well.

Thanks in advance!


HED_addon, or something like that.

#242
ParasiteX

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PhantomGinger wrote...

Anyone know the vector name for changing eyebrow color? I altered my FemShep's hair, and just changing the facecode for the eyebrow color isn't matching the new hair color very well.

Thanks in advance!


If you download the latest Gibbed save editor, and look into the Player -> Appearance tab. You will be able to see all the vector codes. Including the one for brow hair "HED_Brow_Tint_Vector"

Changing the face code will do absolutley zilch. As it only affects appearance in the character creator.

#243
sackyhack

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One thing to keep an eye out for on the 10th is to see if the new MP weapons can be added to SP the way the Collector Rifle can be added.

#244
zeypher

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btw is the collector rifle any good?

#245
sackyhack

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zeypher wrote...

btw is the collector rifle any good?


Not really, IMO it's very similar to the Geth Pulse Rifle, so it's just sort of nice to have in the collection or play around with in the shooting range.

#246
Bomma72

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How does one go about finding commands? Still trying to find the default helmet on and off command, and I am wondering if there is a way i can look for it.

#247
Zofiya

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Bomma72 wrote...

How does one go about finding commands? Still trying to find the default helmet on and off command, and I am wondering if there is a way i can look for it.

Don't know yet. When I'm looking for things, it helps to use Find in Coalesced Utility and just type in things that sound likely until you find something. So you can search for "command" and find some of them. Also, if you have some idea of what you're looking for, you can unpack the PCC files and browse through them (SFXGame in particular).

Haven't managed to get a true helmet toggle working yet, but this sets combat/casual appearances:

( Name="NumPadOne", Command="Set SFXPawn_Player bUseCasualAppearance True | QuickSave | QuickLoad" )
( Name="NumPadTwo", Command="Set SFXPawn_Player bUseCasualAppearance False | QuickSave | QuickLoad" )

And this, for whatever reason, hides the helmet in helmet-required areas, like Mars:

( Name="NumPadThree", Command="Set SFXPawn_Player bInPersonalization True | QuickSave | QuickLoad" )
( Name="NumPadFour", Command="Set SFXPawn_Player bInPersonalization False | QuickSave | QuickLoad" )

Edit: Fixed typo; this code is now correct and will turn Shepard's helmet on/off in helmet-required areas. You will still see the helmet prop in certain scenes (like taking it off).

However, the "False" setting doesn't seem to turn helmets back on, so Shepard is running around in vacuum without a helmet (just like squad mates! :D). I don't know if they'll come back on at a later point.

Honestly, I was hoping bInPersonalization would be some way to access the Personalization GUI (i.e., armor locker), but I don't really know what it does. Gonna keep poking around.

Modifié par aristaea, 08 avril 2012 - 09:46 .


#248
jagdwarf

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aristaea wrote...
And this, for whatever reason, hides the helmet in helmet-required areas, like Mars:

( Name="NumPadThree", Command="Set SFXPawn_Player bInPersonalization True | QuickSave | QuickLoad" )
( Name="NumPadFour", Command="Set SFXPawn_Player bInPerzonalization False | QuickSave | QuickLoad" )

However, the "False" setting doesn't seem to turn helmets back on, so Shepard is running around in vacuum without


The 2nd line has a "z" instead of an "s" - it works if you spell it right ;)

Also, since it disappeared quickly before - here's how to holster your weapon using the same principle:

http://social.biowar...10490564-1.html

Maybe OP can start collecting these "set SFXPawn_Player" commands (bUseCasualAppearance, bCombatPawn, bInPersonalization)...

Modifié par jagdwarf, 08 avril 2012 - 01:09 .


#249
Zofiya

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jagdwarf wrote...

aristaea wrote...
And this, for whatever reason, hides the helmet in helmet-required areas, like Mars:

( Name="NumPadThree", Command="Set SFXPawn_Player bInPersonalization True | QuickSave | QuickLoad" )
( Name="NumPadFour", Command="Set SFXPawn_Player bInPerzonalization False | QuickSave | QuickLoad" )

However, the "False" setting doesn't seem to turn helmets back on, so Shepard is running around in vacuum without


The 2nd line has a "z" instead of an "s" - it works if you spell it right ;)

*headdesk*

Thanks for that catch! :pinched:

#250
vivanto

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Didn't skim through all pages, but looked at some of them and found nothing. I've made a guide for modding the spacebar in the Multiplayer forum. I guess you can add the codes to the possible mods here.

Modifié par vivanto, 08 avril 2012 - 09:52 .