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Mass Effect 3 Modding Thread (Last update: 14-05-2012)


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#251
BadMangos

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SFXGameContentDLC_HEN_PR.SFXWeapon_AssaultRifle_Prothean

thats the weapon ID for the prothean laser rifle whatever its called, you need the dlc to have it tho

#252
overburning

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Anyone know if we can edit our ship model? I'm missing one ship in my NG+ save...

#253
ParasiteX

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 I made a lil batch file to easily convert Coalesced.bin between single player and multi player.

Simply create a simple text document. And rename it to for example Convert Coal.bat
Then rename your modded Coalesced.bin to Coalesced.bin.SP
And the one you use for multiplayer to Coalesced.bin.MP

Then edit Convert Coal.bat using notepad.
And add these lines:

@Echo Off
If Exist Coalesced.bin.SP GoTo ConvertSP
If Exist Coalesced.bin.MP GoTo ConvertMP

Echo ERROR: Cant find Coalesced.bin.MP or SP
GoTo End 

:ConvertSP
If Exist Coalesced.bin.MP GoTo Error1
Ren Coalesced.bin Coalesced.bin.MP
Ren Coalesced.bin.SP Coalesced.bin
Echo Converting to Single Player.
GoTo End

:ConvertMP
If Exist Coalesced.bin.SP GoTo Error1
Ren Coalesced.bin Coalesced.bin.SP
Ren Coalesced.bin.MP Coalesced.bin
Echo Converting to Multi Player.
GoTo End

:Error1
Echo ERROR: Both Coalesced.bin.SP and MP exist. Attempting to fix...
If Exist Coalesced.bin GoTo Error2
Ren Coalesced.bin.SP Coalesced.bin
Echo Converting to Single Player.
GoTo End

:Error2
Echo ERROR: Coalesced.bin already exists. Aborting.

:End
Pause


It's a good idea to keep your unaltered Coalesced.bin named Coalesced.bin.original.

Modifié par ParasiteX, 08 avril 2012 - 05:09 .


#254
snfonseka

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OP Updated (3.8. Change Kellys' identity)

#255
ZombieGambit

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OP, change the Serrice Council shoulder to 19460 instead of 19604.

#256
ME3AcknowLedged

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Im tired of only getting mod appearances for female shepard. What about male's? Me personally think that any male shepard costumed looks terribly ugly. An once in a while i'd like to make a costume male, but i cant progress threw the game cause his textures looks so damn different from the default shepard. An if any one has a decent guide or tutorial on how to mod male shepard textures an all ON XBOX using ME3 gibbed save editor please assist.

#257
ZombieGambit

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ME3AcknowLedged wrote...

Im tired of only getting mod appearances for female shepard. What about male's? Me personally think that any male shepard costumed looks terribly ugly. An once in a while i'd like to make a costume male, but i cant progress threw the game cause his textures looks so damn different from the default shepard. An if any one has a decent guide or tutorial on how to mod male shepard textures an all ON XBOX using ME3 gibbed save editor please assist.

I've been looking for a way to add the SR-2 cap or the Beret like you could in ME2, but it doesn't work exactly the same way (or I'm doing it wrong). Everyone only cares about their femsheps... and their hair...

#258
Nyx2k

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Anyone know what the patch changed in the coalesced.bin? I dont know if I need to make all the changes again or can simply copy my modified backup over the new one.

#259
BadMangos

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ZombieGambit wrote...

ME3AcknowLedged wrote...

Im tired of only getting mod appearances for female shepard. What about male's? Me personally think that any male shepard costumed looks terribly ugly. An once in a while i'd like to make a costume male, but i cant progress threw the game cause his textures looks so damn different from the default shepard. An if any one has a decent guide or tutorial on how to mod male shepard textures an all ON XBOX using ME3 gibbed save editor please assist.

I've been looking for a way to add the SR-2 cap or the Beret like you could in ME2, but it doesn't work exactly the same way (or I'm doing it wrong). Everyone only cares about their femsheps... and their hair...


im also trying to do this as well as make my male shep look a fraction better than the horrid textures for custom shepards but will post update if i find or manage to get anything to work

#260
EHondaMashButton

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Try this. Some codes may have changed

http://social.biowar...63/blog/210149/

Modifié par EHondaMashButton, 10 avril 2012 - 02:03 .


#261
BadMangos

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just created a test save for the many attempts at the hair mods thanks for giving me link let you guys now if i get anything working

#262
bobhampt

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I like the ME3 graphics, but I would love to see a mod that removes the dam dust out of the Citidal and give Ash her ponytail back.

Modifié par bobhampt, 10 avril 2012 - 03:09 .


#263
BadMangos

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kaidens hair is to big for shepards head therefore its rather useless, i have also tried using the values for some of the hats for mass effect 2 which all result in getting a black screen and when viewingcharacter in squad menu you shep is invicible so the values have changed from what im guessing

Modifié par BadMangos, 10 avril 2012 - 04:43 .


#264
adriano_c

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Curious if someone's figured out how to swap Shepard's head (both aboard the ship and on missions) with NPC heads yet...

#265
ZombieGambit

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BadMangos wrote...
im also trying to do this as well as make my male shep look a fraction better than the horrid textures for custom shepards but will post update if i find or manage to get anything to work


For the life of me I can't get this to work.

My latest attempt:

1. I saved right next to Joker, whose hat I want
2. Hair Mesh: BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_MDL
3. Texture Parametes> Added 2 entries> HAIR_Diff and HAIR_Norm
4. HAIR_Diff: BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_Diff_Stack
5. HAIR_Norm: BIOG_HMM_HIR_PRO_R.Hat_Cap.HMM_HAT_Cap_Norm

Afterwards I tried leaving the scalp textures as is, changing them to the crewcut, and then doing the formal spike scalp.

Nothing works, I just get a black screen and an invisible character in the squad menu. If I save and relaod my custom Shep just becomes Sheploo (default Shep).

Modifié par ZombieGambit, 10 avril 2012 - 10:09 .


#266
DJ CAVE SLAVE

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Can the resurgence pack guns be modded in?

#267
Nyx2k

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I am currently working on that, but no luck sofar. Seems like they are not loaded.
The assault rifle is simply called krogan, the smg is called geth (exactly like the assault rifle) and the sniper is called batarian.

The files are called (if I´m correct about the gamecontent part)
SFXgamecontentDLC.SFXweapon_SMG_GethDLC
SFXgamecontentDLC.SFXweapon_AssaultRifles_KroganDLC
SFXgamecontentDLC.SFXweapon_SniperRifle_BatarianDLC

#268
DJ CAVE SLAVE

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DJ_D wrote...

I am currently working on that, but no luck sofar. Seems like they are not loaded.
The assault rifle is simply called krogan, the smg is called geth (exactly like the assault rifle) and the sniper is called batarian.

The files are called (if I´m correct about the gamecontent part)
SFXgamecontentDLC.SFXweapon_SMG_GethDLC
SFXgamecontentDLC.SFXweapon_AssaultRifles_KroganDLC
SFXgamecontentDLC.SFXweapon_SniperRifle_BatarianDLC

There's a start. :)

#269
rlilewis

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Sorry to go off topic, but does anyone know how to change the likes of the Mattock into a full auto rifle? I did it in ME2 and it was absolutely devastating at close/medium range. I cannot find a setting for the fire mode in ME3 coalesced file.

#270
Nyx2k

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I did that myself with the mattock. And it worked.

heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
roundsperburst = 2 (I dont know if this is necessary, but I left it)

#271
EHondaMashButton

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Okay, that stuff is still there somewhere, its just not loaded by default.  

 

This is a situation where xbox may be screwed.   The hats may have been to be loaded as new helmets or visors.
See 2nd to last post: 
http://www.gamefaqs....2160490?page=39 

You could try searching the coalesced.bin  file that youtube user linked and try to find the code for the beret under "helmetappearances",  check if it was changed for ME3, and try to use it in gibbed.

#272
rlilewis

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DJ_D wrote...

I did that myself with the mattock. And it worked.

heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
roundsperburst = 2 (I dont know if this is necessary, but I left it)


Thanks man, I too had added the minrefiretime, but both my lazyrateoffire and minrefiretime were 0.1 so it definitely needs to be 0. Also I left the roundsperburst at 1 and it works fine.

Now just ramp up the rate of fire to 800+ and you've got an SA58 PARA with huge hitting power up close. :o

#273
ZombieGambit

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DJCS wrote...

DJ_D wrote...

I am currently working on that, but no luck sofar. Seems like they are not loaded.
The assault rifle is simply called krogan, the smg is called geth (exactly like the assault rifle) and the sniper is called batarian.

The files are called (if I´m correct about the gamecontent part)
SFXgamecontentDLC.SFXweapon_SMG_GethDLC
SFXgamecontentDLC.SFXweapon_AssaultRifles_KroganDLC
SFXgamecontentDLC.SFXweapon_SniperRifle_BatarianDLC

There's a start. :)

I'm wondering if those are correct. The Prothean Partice Rifle is SFXGameContentDLC_HEN_PR.SFXWeapon_AssaultRifle_Prothean

#274
coldaz

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Sorry for being a bit lost here and bringing up the topic again but I just started playing me3 now using the rest of my vacation so could anyone clarify the ban situation once again ? I have no intention of touching the multiplayer anyways but I am a bit annoyed by a couple of things which I'd like to change via the coalesced file but while I was reading through this thread I stumbled upon the official posts spelling out rather specifically that changing itemstats for instance will get you banned yet it is mentioned in the op. Also a couple posts in here mention that everything is fine as long as you exchange your coalesced file back to the original for the multiplayer while the other official post states that origin checks the files on every me3 launch and will subsequently ban people. Thanks in advance for clearing up my confusion.

#275
-IronWolf-

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I wrote...

BTW, does anyone know a way to unlock the N7 collection edition alternate costumes?


Bump!:mellow: