minormiracle wrote...
Have people figured out how to add heavy weapons yet? If it haven't been posted I'll add the instructions.
Please do.
minormiracle wrote...
Have people figured out how to add heavy weapons yet? If it haven't been posted I'll add the instructions.
Modifié par variobunz, 11 avril 2012 - 10:00 .
Modifié par BadMangos, 11 avril 2012 - 10:11 .
variobunz wrote...
I have a question:
How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?
No worries, I only use that in SP.
EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.
DJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
BadMangos wrote...
@ZombieGambit
I too have an xbox 360 i just tried the codes for the dlc weapons and they work fine for me i do not suffer any of the problems that you are having, the only thing i can think of is that my game is installed on my xbox
Image to comfirm it works on xbox :
http://img515.images...17/63831106.png
snfonseka wrote...
minormiracle wrote...
Have people figured out how to add heavy weapons yet? If it haven't been posted I'll add the instructions.
Please do.
Daemond wrote...
@minormiracle: Did you figure out how to make the Arc Projector do damage? I've got it loaded with almost every value I can think of including the values for Overload and I still have had no luck making it functional.
rlilewis wrote...
variobunz wrote...
I have a question:
How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?
No worries, I only use that in SP.
EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.
full autoDJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
chevyguy87 wrote...
Out of curiosity what exactly is the point of modding? I never tried it myself, simply wondering.
variobunz wrote...
rlilewis wrote...
variobunz wrote...
I have a question:
How can you make burst fire (valkyrie) or semi auto (saber) weapons to full auto weapons (Phaeston)?
Is that even possible?
No worries, I only use that in SP.
EDIT: Great job on those unlocked armor pieces! I always wanted my Shep with a Headset=]
Thanks.
full autoDJ_D wrote...
I did that myself with the mattock. And it worked.
heres the lines I edited/added
lazyrateoffire = 0
minrefiretime = 0 (I added tthis line)
Thanks! Gonna try it as soon as I'm back home.
Modifié par DJ_D, 11 avril 2012 - 02:45 .
rlilewis wrote...
BadMangos wrote...
@ZombieGambit
I too have an xbox 360 i just tried the codes for the dlc weapons and they work fine for me i do not suffer any of the problems that you are having, the only thing i can think of is that my game is installed on my xbox
Image to comfirm it works on xbox :
http://img515.images...17/63831106.png
I presume you are adding them in with the save game editor method? Raw -> plot -> player variables
Also do you have to add them in at a specific level (level 10?). I have been able to add the normal weapons with the save editor method but not the dlc weapons.
Modifié par davidshooter, 11 avril 2012 - 03:37 .
BadMangos wrote...
@ZombieGambit
I too have an xbox 360 i just tried the codes for the dlc weapons and they work fine for me i do not suffer any of the problems that you are having, the only thing i can think of is that my game is installed on my xbox
Image to comfirm it works on xbox :
http://img515.images...17/63831106.png
------------------------------
this was posted on the hair blog thought would be useful here
A guy name Duhfensive found the 2 EDI's eyes that are ME3 and I got them to work but the other thing with my, (A) - eyes are black and red (dont have red color at all in my stats using gibbed editor (- eyes are all red but different kind of eye, wished I knew how to change this.
EDI (a)
EYE_Diff: BIOG_HMF_HED_PROMorph_R.PROEdi.EDIa.HMF_HED_PROEdi_Eye_Diff
EYE_Norm: BIOG_HMF_HED_PROMorph_R.PROEdi.EDIa.HMF_HED_PROEdi_Eye_Norm
EYE_Spec: BIOG_HMF_HED_PROMorph_R.PROEdi.EDIa.HMF_HED_PROEdi_Eye_Spec
EYE_Mask: BIOG_HMF_HED_PROMorph_R.PROEdi.EDIa.HMF_HED_PROEdi_Eye_Mask
EDI (
EYE_Diff: BIOG_HMF_HED_PROMorph_R.PROEdi.EDIb.HMF_HED_PROEdi_Eye_Diff
EYE_Norm: BIOG_HMF_HED_PROMorph_R.PROEdi.EDIb.HMF_HED_PROEdi_Eye_Norm
EYE_Spec: BIOG_HMF_HED_PROMorph_R.PROEdi.EDIb.HMF_HED_PROEdi_Eye_Spec
image of EDI (a) :
http://img593.images...12/19506686.png
------------------------------
sorry for poor quality images i havent got my capture card on my so had to use my camera
DJ_D wrote...
That sadly wont work. It only works with the Mattock and the Saber. The
Valkyrie seems to be hardcoded. I messed around with it for hours, but
no matter what I changed, the amount of shots fired per burst and the
burstfire mode did not change. recoil, magsize and damage can be changed
though. The saber on the otherhand can be made full auto but the recoil
cant be changed. if you go full auto like the revenant, youll e
shooting at the ceiling after a few shots. Accuracy can be changed
though.
Modifié par rlilewis, 11 avril 2012 - 04:55 .
minormiracle wrote...
ParasiteX wrote...
I made a lil batch file to easily convert Coalesced.bin between single player and multi player.
Simply create a simple text document. And rename it to for example Convert Coal.bat
Then rename your modded Coalesced.bin to Coalesced.bin.SP
And the one you use for multiplayer to Coalesced.bin.MP
Then edit Convert Coal.bat using notepad.
And add these lines:@Echo Off
If Exist Coalesced.bin.SP GoTo ConvertSP
If Exist Coalesced.bin.MP GoTo ConvertMP
Echo ERROR: Cant find Coalesced.bin.MP or SP
GoTo End
:ConvertSP
If Exist Coalesced.bin.MP GoTo Error1
Ren Coalesced.bin Coalesced.bin.MP
Ren Coalesced.bin.SP Coalesced.bin
Echo Converting to Single Player.
GoTo End
:ConvertMP
If Exist Coalesced.bin.SP GoTo Error1
Ren Coalesced.bin Coalesced.bin.SP
Ren Coalesced.bin.MP Coalesced.bin
Echo Converting to Multi Player.
GoTo End
:Error1
Echo ERROR: Both Coalesced.bin.SP and MP exist. Attempting to fix...
If Exist Coalesced.bin GoTo Error2
Ren Coalesced.bin.SP Coalesced.bin
Echo Converting to Single Player.
GoTo End
:Error2
Echo ERROR: Coalesced.bin already exists. Aborting.
:End
Pause
It's a good idea to keep your unaltered Coalesced.bin named Coalesced.bin.original.
Wow. That's way more elaborate than what I use to rotate files.rename coalesced.bin coalesced1.alt
rename coalesced.alt coalesced.bin
rename coalesced1.alt coalesced.alt
I guess the only tip I have to add is to name the file 0-Convert.bat instead since that way it'll show up as the first file of the directory.
rlilewis wrote...
-snip-
Modifié par DJ_D, 11 avril 2012 - 07:44 .
DJ_D wrote...
rlilewis wrote...
-snip-
Thanks alot, that did the trick. Now the Saber can finally act as a MG style Assault rifle without putting holes in everything but the enemy.
rlilewis wrote...
HiddenInTheLight wrote...
I found the codes for the new weapons.
SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian
SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan
SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth
I tried them out and as far as I can tell they seem to work fine.
Thats a nice find but I was just looking through my coalesced file and I cannot see any "SFXGameContentDLC_CON_MP1" section. Getting worried that mine may not have been patched? Although I may just be looking in the wrong place but I tried to add the guns to the game using the save edit method but didnt get anything...
jimbo32 wrote...
rlilewis wrote...
HiddenInTheLight wrote...
I found the codes for the new weapons.
SFXGameContentDLC_CON_MP1.SFXWeapon_SniperRifle_Batarian
SFXGameContentDLC_CON_MP1.SFXWeapon_AssaultRifle_Krogan
SFXGameContentDLC_CON_MP1.SFXWeapon_SMG_Geth
I tried them out and as far as I can tell they seem to work fine.
Thats a nice find but I was just looking through my coalesced file and I cannot see any "SFXGameContentDLC_CON_MP1" section. Getting worried that mine may not have been patched? Although I may just be looking in the wrong place but I tried to add the guns to the game using the save edit method but didnt get anything...
I couldn't find anything in the coalesced file either. The only DLC files I could find had a *.sfar file extension. Compressed maybe? One is 209 MB (dated today, so I assume it's Resurgence) and the other is 567 MB (date 06Mar, so I assume that's From Ashes).
When I tried to add the weapons using a keybind, it failed. But adding them in via Gibbed seems to work fine. I just used the same entries as other weapons - the first with the full weapon name and path with a value for upgrade level, and the second with the full name and path with ".Flags" added to the end, and a value of 1.